/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // // nsMenuFrame // #ifndef nsMenuFrame_h__ #define nsMenuFrame_h__ #include "nsIAtom.h" #include "nsCOMPtr.h" #include "nsBoxFrame.h" #include "nsFrameList.h" #include "nsGkAtoms.h" #include "nsMenuParent.h" #include "nsXULPopupManager.h" #include "nsITimer.h" #include "mozilla/Attributes.h" nsIFrame* NS_NewMenuFrame(nsIPresShell* aPresShell, nsStyleContext* aContext); nsIFrame* NS_NewMenuItemFrame(nsIPresShell* aPresShell, nsStyleContext* aContext); class nsIContent; #define NS_STATE_ACCELTEXT_IS_DERIVED NS_STATE_BOX_CHILD_RESERVED // the type of menuitem enum nsMenuType { // a normal menuitem where a command is carried out when activated eMenuType_Normal = 0, // a menuitem with a checkmark that toggles when activated eMenuType_Checkbox = 1, // a radio menuitem where only one of it and its siblings with the same // name attribute can be checked at a time eMenuType_Radio = 2 }; enum nsMenuListType { eNotMenuList, // not a menulist eReadonlyMenuList, // eEditableMenuList // }; class nsMenuFrame; /** * nsMenuTimerMediator is a wrapper around an nsMenuFrame which can be safely * passed to timers. The class is reference counted unlike the underlying * nsMenuFrame, so that it will exist as long as the timer holds a reference * to it. The callback is delegated to the contained nsMenuFrame as long as * the contained nsMenuFrame has not been destroyed. */ class nsMenuTimerMediator final : public nsITimerCallback { public: explicit nsMenuTimerMediator(nsMenuFrame* aFrame); NS_DECL_ISUPPORTS NS_DECL_NSITIMERCALLBACK void ClearFrame(); private: ~nsMenuTimerMediator(); // Pointer to the wrapped frame. nsMenuFrame* mFrame; }; class nsMenuFrame final : public nsBoxFrame { public: explicit nsMenuFrame(nsStyleContext* aContext); NS_DECL_QUERYFRAME_TARGET(nsMenuFrame) NS_DECL_QUERYFRAME NS_DECL_FRAMEARENA_HELPERS NS_IMETHOD DoLayout(nsBoxLayoutState& aBoxLayoutState) override; virtual nsSize GetMinSize(nsBoxLayoutState& aBoxLayoutState) override; virtual nsSize GetPrefSize(nsBoxLayoutState& aBoxLayoutState) override; virtual void Init(nsIContent* aContent, nsContainerFrame* aParent, nsIFrame* aPrevInFlow) override; #ifdef DEBUG_LAYOUT virtual nsresult SetDebug(nsBoxLayoutState& aState, bool aDebug) override; #endif // The following methods are all overridden so that the menupopup // can be stored in a separate list, so that it doesn't impact reflow of the // actual menu item at all. virtual const nsFrameList& GetChildList(ChildListID aList) const override; virtual void GetChildLists(nsTArray* aLists) const override; virtual void DestroyFrom(nsIFrame* aDestructRoot) override; // Overridden to prevent events from going to children of the menu. virtual void BuildDisplayListForChildren(nsDisplayListBuilder* aBuilder, const nsRect& aDirtyRect, const nsDisplayListSet& aLists) override; // this method can destroy the frame virtual nsresult HandleEvent(nsPresContext* aPresContext, mozilla::WidgetGUIEvent* aEvent, nsEventStatus* aEventStatus) override; virtual void SetInitialChildList(ChildListID aListID, nsFrameList& aChildList) override; virtual void AppendFrames(ChildListID aListID, nsFrameList& aFrameList) override; virtual void InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame, nsFrameList& aFrameList) override; virtual void RemoveFrame(ChildListID aListID, nsIFrame* aOldFrame) override; virtual nsIAtom* GetType() const override { return nsGkAtoms::menuFrame; } NS_IMETHOD SelectMenu(bool aActivateFlag); virtual nsIScrollableFrame* GetScrollTargetFrame() override; // Retrieve the element that the menu should be anchored to. By default this is // the menu itself. However, the anchor attribute may refer to the value of an // anonid within the menu's binding, or, if not found, the id of an element in // the document. nsIContent* GetAnchor(); /** * NOTE: OpenMenu will open the menu asynchronously. */ void OpenMenu(bool aSelectFirstItem); // CloseMenu closes the menu asynchronously void CloseMenu(bool aDeselectMenu); bool IsChecked() { return mChecked; } NS_IMETHOD GetActiveChild(nsIDOMElement** aResult); NS_IMETHOD SetActiveChild(nsIDOMElement* aChild); // called when the Enter key is pressed while the menuitem is the current // one in its parent popup. This will carry out the command attached to // the menuitem. If the menu should be opened, this frame will be returned, // otherwise null will be returned. nsMenuFrame* Enter(mozilla::WidgetGUIEvent* aEvent); // Return the nearest menu bar or menupopup ancestor frame. nsMenuParent* GetMenuParent() const; const nsAString& GetRadioGroupName() { return mGroupName; } nsMenuType GetMenuType() { return mType; } nsMenuPopupFrame* GetPopup(); /** * @return true if this frame has a popup child frame. */ bool HasPopup() const { return (GetStateBits() & NS_STATE_MENU_HAS_POPUP_LIST) != 0; } // nsMenuFrame methods bool IsOnMenuBar() const { nsMenuParent* menuParent = GetMenuParent(); return menuParent && menuParent->IsMenuBar(); } bool IsOnActiveMenuBar() const { nsMenuParent* menuParent = GetMenuParent(); return menuParent && menuParent->IsMenuBar() && menuParent->IsActive(); } virtual bool IsOpen(); virtual bool IsMenu(); nsMenuListType GetParentMenuListType(); bool IsDisabled(); void ToggleMenuState(); // indiciate that the menu's popup has just been opened, so that the menu // can update its open state. This method modifies the open attribute on // the menu, so the frames could be gone after this call. void PopupOpened(); // indiciate that the menu's popup has just been closed, so that the menu // can update its open state. The menu should be unhighlighted if // aDeselectedMenu is true. This method modifies the open attribute on // the menu, so the frames could be gone after this call. void PopupClosed(bool aDeselectMenu); // returns true if this is a menu on another menu popup. A menu is a submenu // if it has a parent popup or menupopup. bool IsOnMenu() const { nsMenuParent* menuParent = GetMenuParent(); return menuParent && menuParent->IsMenu(); } void SetIsMenu(bool aIsMenu) { mIsMenu = aIsMenu; } #ifdef DEBUG_FRAME_DUMP virtual nsresult GetFrameName(nsAString& aResult) const override { return MakeFrameName(NS_LITERAL_STRING("Menu"), aResult); } #endif static bool IsSizedToPopup(nsIContent* aContent, bool aRequireAlways); protected: friend class nsMenuTimerMediator; friend class nsASyncMenuInitialization; friend class nsMenuAttributeChangedEvent; /** * Initialize the popup list to the first popup frame within * aChildList. Removes the popup, if any, from aChildList. */ void SetPopupFrame(nsFrameList& aChildList); /** * Get the popup frame list from the frame property. * @return the property value if it exists, nullptr otherwise. */ nsFrameList* GetPopupList() const; /** * Destroy the popup list property. The list must exist and be empty. */ void DestroyPopupList(); // Update the menu's type (normal, checkbox, radio). // This method can destroy the frame. void UpdateMenuType(); // Update the checked state of the menu, and for radios, clear any other // checked items. This method can destroy the frame. void UpdateMenuSpecialState(); // Examines the key node and builds the accelerator. void BuildAcceleratorText(bool aNotify); // Called to execute our command handler. This method can destroy the frame. void Execute(mozilla::WidgetGUIEvent *aEvent); // This method can destroy the frame virtual nsresult AttributeChanged(int32_t aNameSpaceID, nsIAtom* aAttribute, int32_t aModType) override; virtual ~nsMenuFrame() { } bool SizeToPopup(nsBoxLayoutState& aState, nsSize& aSize); bool ShouldBlink(); void StartBlinking(mozilla::WidgetGUIEvent* aEvent, bool aFlipChecked); void StopBlinking(); void CreateMenuCommandEvent(mozilla::WidgetGUIEvent* aEvent, bool aFlipChecked); void PassMenuCommandEventToPopupManager(); protected: #ifdef DEBUG_LAYOUT nsresult SetDebug(nsBoxLayoutState& aState, nsIFrame* aList, bool aDebug); #endif nsresult Notify(nsITimer* aTimer); bool mIsMenu; // Whether or not we can even have children or not. bool mChecked; // are we checked? bool mIgnoreAccelTextChange; // temporarily set while determining the accelerator key nsMenuType mType; // Reference to the mediator which wraps this frame. RefPtr mTimerMediator; nsCOMPtr mOpenTimer; nsCOMPtr mBlinkTimer; uint8_t mBlinkState; // 0: not blinking, 1: off, 2: on RefPtr mDelayedMenuCommandEvent; nsString mGroupName; }; // class nsMenuFrame #endif