/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set sw=2 ts=2 et tw=80 : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/layers/AsyncCompositionManager.h" #include // for uint32_t #include "apz/src/AsyncPanZoomController.h" #include "FrameMetrics.h" // for FrameMetrics #include "LayerManagerComposite.h" // for LayerManagerComposite, etc #include "Layers.h" // for Layer, ContainerLayer, etc #include "gfxPoint.h" // for gfxPoint, gfxSize #include "gfxPrefs.h" // for gfxPrefs #include "mozilla/StyleAnimationValue.h" // for StyleAnimationValue, etc #include "mozilla/WidgetUtils.h" // for ComputeTransformForRotation #include "mozilla/dom/KeyframeEffect.h" // for KeyframeEffectReadOnly #include "mozilla/dom/AnimationEffectReadOnlyBinding.h" // for dom::FillMode #include "mozilla/gfx/BaseRect.h" // for BaseRect #include "mozilla/gfx/Point.h" // for RoundedToInt, PointTyped #include "mozilla/gfx/Rect.h" // for RoundedToInt, RectTyped #include "mozilla/gfx/ScaleFactor.h" // for ScaleFactor #include "mozilla/layers/Compositor.h" // for Compositor #include "mozilla/layers/CompositorParent.h" // for CompositorParent, etc #include "mozilla/layers/LayerMetricsWrapper.h" // for LayerMetricsWrapper #include "nsCoord.h" // for NSAppUnitsToFloatPixels, etc #include "nsDebug.h" // for NS_ASSERTION, etc #include "nsDeviceContext.h" // for nsDeviceContext #include "nsDisplayList.h" // for nsDisplayTransform, etc #include "nsMathUtils.h" // for NS_round #include "nsPoint.h" // for nsPoint #include "nsRect.h" // for mozilla::gfx::IntRect #include "nsRegion.h" // for nsIntRegion #include "nsTArray.h" // for nsTArray, nsTArray_Impl, etc #include "nsTArrayForwardDeclare.h" // for InfallibleTArray #include "UnitTransforms.h" // for TransformTo #include "gfxPrefs.h" #if defined(MOZ_WIDGET_ANDROID) # include # include "AndroidBridge.h" #endif #include "GeckoProfiler.h" #include "FrameUniformityData.h" #include "TreeTraversal.h" struct nsCSSValueSharedList; namespace mozilla { namespace layers { using namespace mozilla::gfx; enum Op { Resolve, Detach }; static bool IsSameDimension(dom::ScreenOrientationInternal o1, dom::ScreenOrientationInternal o2) { bool isO1portrait = (o1 == dom::eScreenOrientation_PortraitPrimary || o1 == dom::eScreenOrientation_PortraitSecondary); bool isO2portrait = (o2 == dom::eScreenOrientation_PortraitPrimary || o2 == dom::eScreenOrientation_PortraitSecondary); return !(isO1portrait ^ isO2portrait); } static bool ContentMightReflowOnOrientationChange(const IntRect& rect) { return rect.width != rect.height; } template static void WalkTheTree(Layer* aLayer, bool& aReady, const TargetConfig& aTargetConfig, CompositorParent* aCompositor, bool& aHasRemote, bool aWillResolvePlugins, bool& aDidResolvePlugins) { if (RefLayer* ref = aLayer->AsRefLayer()) { aHasRemote = true; if (const CompositorParent::LayerTreeState* state = CompositorParent::GetIndirectShadowTree(ref->GetReferentId())) { if (Layer* referent = state->mRoot) { if (!ref->GetVisibleRegion().IsEmpty()) { dom::ScreenOrientationInternal chromeOrientation = aTargetConfig.orientation(); dom::ScreenOrientationInternal contentOrientation = state->mTargetConfig.orientation(); if (!IsSameDimension(chromeOrientation, contentOrientation) && ContentMightReflowOnOrientationChange(aTargetConfig.naturalBounds())) { aReady = false; } } if (OP == Resolve) { ref->ConnectReferentLayer(referent); #if defined(XP_WIN) || defined(MOZ_WIDGET_GTK) if (aCompositor && aWillResolvePlugins) { aDidResolvePlugins |= aCompositor->UpdatePluginWindowState(ref->GetReferentId()); } #endif } else { ref->DetachReferentLayer(referent); WalkTheTree(referent, aReady, aTargetConfig, aCompositor, aHasRemote, aWillResolvePlugins, aDidResolvePlugins); } } } } for (Layer* child = aLayer->GetFirstChild(); child; child = child->GetNextSibling()) { WalkTheTree(child, aReady, aTargetConfig, aCompositor, aHasRemote, aWillResolvePlugins, aDidResolvePlugins); } } AsyncCompositionManager::AsyncCompositionManager(LayerManagerComposite* aManager) : mLayerManager(aManager) , mIsFirstPaint(true) , mLayersUpdated(false) , mPaintSyncId(0) , mReadyForCompose(true) { } AsyncCompositionManager::~AsyncCompositionManager() { } void AsyncCompositionManager::ResolveRefLayers(CompositorParent* aCompositor, bool* aHasRemoteContent, bool* aResolvePlugins) { if (aHasRemoteContent) { *aHasRemoteContent = false; } // If valid *aResolvePlugins indicates if we need to update plugin geometry // when we walk the tree. bool willResolvePlugins = (aResolvePlugins && *aResolvePlugins); if (!mLayerManager->GetRoot()) { // Updated the return value since this result controls completing composition. if (aResolvePlugins) { *aResolvePlugins = false; } return; } mReadyForCompose = true; bool hasRemoteContent = false; bool didResolvePlugins = false; WalkTheTree(mLayerManager->GetRoot(), mReadyForCompose, mTargetConfig, aCompositor, hasRemoteContent, willResolvePlugins, didResolvePlugins); if (aHasRemoteContent) { *aHasRemoteContent = hasRemoteContent; } if (aResolvePlugins) { *aResolvePlugins = didResolvePlugins; } } void AsyncCompositionManager::DetachRefLayers() { if (!mLayerManager->GetRoot()) { return; } CompositorParent* dummy = nullptr; bool ignored = false; WalkTheTree(mLayerManager->GetRoot(), mReadyForCompose, mTargetConfig, dummy, ignored, ignored, ignored); } void AsyncCompositionManager::ComputeRotation() { if (!mTargetConfig.naturalBounds().IsEmpty()) { mWorldTransform = ComputeTransformForRotation(mTargetConfig.naturalBounds(), mTargetConfig.rotation()); } } static void GetBaseTransform(Layer* aLayer, Matrix4x4* aTransform) { // Start with the animated transform if there is one *aTransform = (aLayer->AsLayerComposite()->GetShadowTransformSetByAnimation() ? aLayer->GetLocalTransform() : aLayer->GetTransform()); } static void TransformClipRect(Layer* aLayer, const ParentLayerToParentLayerMatrix4x4& aTransform) { MOZ_ASSERT(aTransform.Is2D()); const Maybe& clipRect = aLayer->AsLayerComposite()->GetShadowClipRect(); if (clipRect) { ParentLayerIntRect transformed = TransformBy(aTransform, *clipRect); aLayer->AsLayerComposite()->SetShadowClipRect(Some(transformed)); } } /** * Set the given transform as the shadow transform on the layer, assuming * that the given transform already has the pre- and post-scales applied. * That is, this function cancels out the pre- and post-scales from aTransform * before setting it as the shadow transform on the layer, so that when * the layer's effective transform is computed, the pre- and post-scales will * only be applied once. */ static void SetShadowTransform(Layer* aLayer, Matrix4x4 aTransform) { if (ContainerLayer* c = aLayer->AsContainerLayer()) { aTransform.PreScale(1.0f / c->GetPreXScale(), 1.0f / c->GetPreYScale(), 1); } aTransform.PostScale(1.0f / aLayer->GetPostXScale(), 1.0f / aLayer->GetPostYScale(), 1); aLayer->AsLayerComposite()->SetShadowTransform(aTransform); } static void TranslateShadowLayer(Layer* aLayer, const gfxPoint& aTranslation, bool aAdjustClipRect) { // This layer might also be a scrollable layer and have an async transform. // To make sure we don't clobber that, we start with the shadow transform. // (i.e. GetLocalTransform() instead of GetTransform()). // Note that the shadow transform is reset on every frame of composition so // we don't have to worry about the adjustments compounding over successive // frames. Matrix4x4 layerTransform = aLayer->GetLocalTransform(); // Apply the translation to the layer transform. layerTransform.PostTranslate(aTranslation.x, aTranslation.y, 0); SetShadowTransform(aLayer, layerTransform); aLayer->AsLayerComposite()->SetShadowTransformSetByAnimation(false); if (aAdjustClipRect) { TransformClipRect(aLayer, ParentLayerToParentLayerMatrix4x4::Translation(aTranslation.x, aTranslation.y, 0)); // If a fixed- or sticky-position layer has a mask layer, that mask should // move along with the layer, so apply the translation to the mask layer too. if (Layer* maskLayer = aLayer->GetMaskLayer()) { TranslateShadowLayer(maskLayer, aTranslation, false); } } } static void AccumulateLayerTransforms(Layer* aLayer, Layer* aAncestor, Matrix4x4& aMatrix) { // Accumulate the transforms between this layer and the subtree root layer. for (Layer* l = aLayer; l && l != aAncestor; l = l->GetParent()) { Matrix4x4 transform; GetBaseTransform(l, &transform); aMatrix *= transform; } } static LayerPoint GetLayerFixedMarginsOffset(Layer* aLayer, const ScreenMargin& aFixedLayerMargins) { // Work out the necessary translation, in root scrollable layer space. // Because fixed layer margins are stored relative to the root scrollable // layer, we can just take the difference between these values. LayerPoint translation; int32_t sides = aLayer->GetFixedPositionSides(); if ((sides & eSideBitsLeftRight) == eSideBitsLeftRight) { translation.x += (aFixedLayerMargins.left - aFixedLayerMargins.right) / 2; } else if (sides & eSideBitsRight) { translation.x -= aFixedLayerMargins.right; } else if (sides & eSideBitsLeft) { translation.x += aFixedLayerMargins.left; } if ((sides & eSideBitsTopBottom) == eSideBitsTopBottom) { translation.y += (aFixedLayerMargins.top - aFixedLayerMargins.bottom) / 2; } else if (sides & eSideBitsBottom) { translation.y -= aFixedLayerMargins.bottom; } else if (sides & eSideBitsTop) { translation.y += aFixedLayerMargins.top; } return translation; } static gfxFloat IntervalOverlap(gfxFloat aTranslation, gfxFloat aMin, gfxFloat aMax) { // Determine the amount of overlap between the 1D vector |aTranslation| // and the interval [aMin, aMax]. if (aTranslation > 0) { return std::max(0.0, std::min(aMax, aTranslation) - std::max(aMin, 0.0)); } else { return std::min(0.0, std::max(aMin, aTranslation) - std::min(aMax, 0.0)); } } /** * Finds the metrics on |aLayer| with scroll id |aScrollId|, and returns a * LayerMetricsWrapper representing the (layer, metrics) pair, or the null * LayerMetricsWrapper if no matching metrics could be found. */ static LayerMetricsWrapper FindMetricsWithScrollId(Layer* aLayer, FrameMetrics::ViewID aScrollId) { for (uint64_t i = 0; i < aLayer->GetFrameMetricsCount(); ++i) { if (aLayer->GetFrameMetrics(i).GetScrollId() == aScrollId) { return LayerMetricsWrapper(aLayer, i); } } return LayerMetricsWrapper(); } /** * Checks whether the (layer, metrics) pair (aTransformedLayer, aTransformedMetrics) * is on the path from |aFixedLayer| to the metrics with scroll id * |aFixedWithRespectTo|, inclusive. */ static bool AsyncTransformShouldBeUnapplied(Layer* aFixedLayer, FrameMetrics::ViewID aFixedWithRespectTo, Layer* aTransformedLayer, FrameMetrics::ViewID aTransformedMetrics) { LayerMetricsWrapper transformed = FindMetricsWithScrollId(aTransformedLayer, aTransformedMetrics); if (!transformed.IsValid()) { return false; } // It's important to start at the bottom, because the fixed layer itself // could have the transformed metrics, and they can be at the bottom. LayerMetricsWrapper current(aFixedLayer, LayerMetricsWrapper::StartAt::BOTTOM); bool encounteredTransformedLayer = false; // The transformed layer is on the path from |aFixedLayer| to the fixed-to // layer if as we walk up the (layer, metrics) tree starting from // |aFixedLayer|, we *first* encounter the transformed layer, and *then* (or // at the same time) the fixed-to layer. while (current) { if (!encounteredTransformedLayer && current == transformed) { encounteredTransformedLayer = true; } if (current.Metrics().GetScrollId() == aFixedWithRespectTo) { return encounteredTransformedLayer; } current = current.GetParent(); // It's possible that we reach a layers id boundary before we reach an // ancestor with the scroll id |aFixedWithRespectTo| (this could happen // e.g. if the scroll frame with that scroll id uses containerless // scrolling). In such a case, stop the walk, as a new layers id could // have a different layer with scroll id |aFixedWithRespectTo| which we // don't intend to match. if (current && current.AsRefLayer() != nullptr) { break; } } return false; } void AsyncCompositionManager::AlignFixedAndStickyLayers(Layer* aLayer, Layer* aTransformedSubtreeRoot, FrameMetrics::ViewID aTransformScrollId, const Matrix4x4& aPreviousTransformForRoot, const Matrix4x4& aCurrentTransformForRoot, const ScreenMargin& aFixedLayerMargins) { FrameMetrics::ViewID fixedTo; // the scroll id of the scroll frame we are fixed/sticky to bool isRootOfFixedSubtree = aLayer->GetIsFixedPosition() && !aLayer->GetParent()->GetIsFixedPosition(); if (isRootOfFixedSubtree) { fixedTo = aLayer->GetFixedPositionScrollContainerId(); } bool isSticky = aLayer->GetIsStickyPosition(); if (isSticky) { fixedTo = aLayer->GetStickyScrollContainerId(); } bool needsAsyncTransformUnapplied = false; if (isRootOfFixedSubtree || isSticky) { needsAsyncTransformUnapplied = AsyncTransformShouldBeUnapplied(aLayer, fixedTo, aTransformedSubtreeRoot, aTransformScrollId); } // We want to process all the fixed and sticky descendants of // aTransformedSubtreeRoot. Once we do encounter such a descendant, we don't // need to recurse any deeper because the adjustment to the fixed or sticky // layer will apply to its subtree. if (!needsAsyncTransformUnapplied) { for (Layer* child = aLayer->GetFirstChild(); child; child = child->GetNextSibling()) { AlignFixedAndStickyLayers(child, aTransformedSubtreeRoot, aTransformScrollId, aPreviousTransformForRoot, aCurrentTransformForRoot, aFixedLayerMargins); } return; } // Insert a translation so that the position of the anchor point is the same // before and after the change to the transform of aTransformedSubtreeRoot. // Accumulate the transforms between this layer and the subtree root layer. Matrix4x4 ancestorTransform; AccumulateLayerTransforms(aLayer->GetParent(), aTransformedSubtreeRoot, ancestorTransform); // Calculate the cumulative transforms between the subtree root with the // old transform and the current transform. Matrix4x4 oldCumulativeTransform = ancestorTransform * aPreviousTransformForRoot; Matrix4x4 newCumulativeTransform = ancestorTransform * aCurrentTransformForRoot; if (newCumulativeTransform.IsSingular()) { return; } // Add in the layer's local transform, if it isn't already included in // |aPreviousTransformForRoot| and |aCurrentTransformForRoot| (this happens // when the fixed/sticky layer is itself the transformed subtree root). Matrix4x4 localTransform; GetBaseTransform(aLayer, &localTransform); if (aLayer != aTransformedSubtreeRoot) { oldCumulativeTransform = localTransform * oldCumulativeTransform; newCumulativeTransform = localTransform * newCumulativeTransform; } // Now work out the translation necessary to make sure the layer doesn't // move given the new sub-tree root transform. // Get the layer's fixed anchor point, in the layer's local coordinate space // (before any cumulative transform is applied). LayerPoint anchor = aLayer->GetFixedPositionAnchor(); // Offset the layer's anchor point to make sure fixed position content // respects content document fixed position margins. LayerPoint offsetAnchor = anchor + GetLayerFixedMarginsOffset(aLayer, aFixedLayerMargins); // Additionally transform the anchor to compensate for the change // from the old cumulative transform to the new cumulative transform. We do // this by using the old transform to take the offset anchor back into // subtree root space, and then the inverse of the new cumulative transform // to bring it back to layer space. LayerPoint transformedAnchor = ViewAs( newCumulativeTransform.Inverse() * (oldCumulativeTransform * offsetAnchor.ToUnknownPoint())); // We want to translate the layer by the difference between |transformedAnchor| // and |anchor|. To achieve this, we will add a translation to the layer's // transform. This translation will apply on top of the layer's local // transform, but |anchor| and |transformedAnchor| are in a coordinate space // where the local transform isn't applied yet, so apply it and then subtract // to get the desired translation. auto localTransformTyped = ViewAs(localTransform); ParentLayerPoint translation = TransformBy(localTransformTyped, transformedAnchor) - TransformBy(localTransformTyped, anchor); if (aLayer->GetIsStickyPosition()) { // For sticky positioned layers, the difference between the two rectangles // defines a pair of translation intervals in each dimension through which // the layer should not move relative to the scroll container. To // accomplish this, we limit each dimension of the |translation| to that // part of it which overlaps those intervals. const LayerRect& stickyOuter = aLayer->GetStickyScrollRangeOuter(); const LayerRect& stickyInner = aLayer->GetStickyScrollRangeInner(); // TODO: There's a unit mismatch here, as |translation| is in ParentLayer // space while |stickyOuter| and |stickyInner| are in Layer space. translation.y = IntervalOverlap(translation.y, stickyOuter.y, stickyOuter.YMost()) - IntervalOverlap(translation.y, stickyInner.y, stickyInner.YMost()); translation.x = IntervalOverlap(translation.x, stickyOuter.x, stickyOuter.XMost()) - IntervalOverlap(translation.x, stickyInner.x, stickyInner.XMost()); } // Finally, apply the translation to the layer transform. Note that in // general we need to apply the same translation to the layer's clip rect, so // that the effective transform on the clip rect takes it back to where it was // originally, had there been no async scroll. In the case where the // fixed/sticky layer is the same as aTransformedSubtreeRoot, then the clip // rect is not affected by the scroll-induced async scroll transform anyway // (since the clip is applied post-transform) so we don't need to make the // adjustment. Also, some layers want async scrolling to move their clip rect // (IsClipFixed() = false), so we don't make a compensating adjustment for // those. bool adjustClipRect = aLayer != aTransformedSubtreeRoot && aLayer->IsClipFixed(); TranslateShadowLayer(aLayer, ThebesPoint(translation.ToUnknownPoint()), adjustClipRect); } static void SampleValue(float aPortion, Animation& aAnimation, StyleAnimationValue& aStart, StyleAnimationValue& aEnd, Animatable* aValue) { StyleAnimationValue interpolatedValue; NS_ASSERTION(aStart.GetUnit() == aEnd.GetUnit() || aStart.GetUnit() == StyleAnimationValue::eUnit_None || aEnd.GetUnit() == StyleAnimationValue::eUnit_None, "Must have same unit"); StyleAnimationValue::Interpolate(aAnimation.property(), aStart, aEnd, aPortion, interpolatedValue); if (aAnimation.property() == eCSSProperty_opacity) { *aValue = interpolatedValue.GetFloatValue(); return; } nsCSSValueSharedList* interpolatedList = interpolatedValue.GetCSSValueSharedListValue(); TransformData& data = aAnimation.data().get_TransformData(); nsPoint origin = data.origin(); // we expect all our transform data to arrive in device pixels Point3D transformOrigin = data.transformOrigin(); Point3D perspectiveOrigin = data.perspectiveOrigin(); nsDisplayTransform::FrameTransformProperties props(interpolatedList, transformOrigin, perspectiveOrigin, data.perspective()); Matrix4x4 transform = nsDisplayTransform::GetResultingTransformMatrix(props, origin, data.appUnitsPerDevPixel(), &data.bounds()); Point3D scaledOrigin = Point3D(NS_round(NSAppUnitsToFloatPixels(origin.x, data.appUnitsPerDevPixel())), NS_round(NSAppUnitsToFloatPixels(origin.y, data.appUnitsPerDevPixel())), 0.0f); transform.PreTranslate(scaledOrigin); InfallibleTArray functions; functions.AppendElement(TransformMatrix(transform)); *aValue = functions; } static bool SampleAnimations(Layer* aLayer, TimeStamp aPoint) { AnimationArray& animations = aLayer->GetAnimations(); InfallibleTArray& animationData = aLayer->GetAnimationData(); bool activeAnimations = false; // Process in order, since later animations override earlier ones. for (size_t i = 0, iEnd = animations.Length(); i < iEnd; ++i) { Animation& animation = animations[i]; AnimData& animData = animationData[i]; activeAnimations = true; MOZ_ASSERT(!animation.startTime().IsNull(), "Failed to resolve start time of pending animations"); TimeDuration elapsedDuration = (aPoint - animation.startTime()).MultDouble(animation.playbackRate()); // Skip animations that are yet to start. // // Currently, this should only happen when the refresh driver is under test // control and is made to produce a time in the past or is restored from // test control causing it to jump backwards in time. // // Since activeAnimations is true, this could mean we keep compositing // unnecessarily during the delay, but so long as this only happens while // the refresh driver is under test control that should be ok. if (elapsedDuration.ToSeconds() < 0) { continue; } AnimationTiming timing; timing.mIterationDuration = animation.duration(); // Currently animations run on the compositor have their delay factored // into their start time, hence the delay is effectively zero. timing.mDelay = TimeDuration(0); timing.mIterationCount = animation.iterationCount(); timing.mDirection = static_cast(animation.direction()); // Animations typically only run on the compositor during their active // interval but if we end up sampling them outside that range (for // example, while they are waiting to be removed) we currently just // assume that we should fill. timing.mFillMode = dom::FillMode::Both; ComputedTiming computedTiming = dom::KeyframeEffectReadOnly::GetComputedTimingAt( Nullable(elapsedDuration), timing); MOZ_ASSERT(!computedTiming.mProgress.IsNull() && 0.0 <= computedTiming.mProgress.Value() && computedTiming.mProgress.Value() <= 1.0, "iteration progress should be in [0-1]"); int segmentIndex = 0; AnimationSegment* segment = animation.segments().Elements(); while (segment->endPortion() < computedTiming.mProgress.Value()) { ++segment; ++segmentIndex; } double positionInSegment = (computedTiming.mProgress.Value() - segment->startPortion()) / (segment->endPortion() - segment->startPortion()); double portion = animData.mFunctions[segmentIndex]->GetValue(positionInSegment); // interpolate the property Animatable interpolatedValue; SampleValue(portion, animation, animData.mStartValues[segmentIndex], animData.mEndValues[segmentIndex], &interpolatedValue); LayerComposite* layerComposite = aLayer->AsLayerComposite(); switch (animation.property()) { case eCSSProperty_opacity: { layerComposite->SetShadowOpacity(interpolatedValue.get_float()); break; } case eCSSProperty_transform: { Matrix4x4 matrix = interpolatedValue.get_ArrayOfTransformFunction()[0].get_TransformMatrix().value(); if (ContainerLayer* c = aLayer->AsContainerLayer()) { matrix.PostScale(c->GetInheritedXScale(), c->GetInheritedYScale(), 1); } layerComposite->SetShadowTransform(matrix); layerComposite->SetShadowTransformSetByAnimation(true); break; } default: NS_WARNING("Unhandled animated property"); } } for (Layer* child = aLayer->GetFirstChild(); child; child = child->GetNextSibling()) { activeAnimations |= SampleAnimations(child, aPoint); } return activeAnimations; } static bool SampleAPZAnimations(const LayerMetricsWrapper& aLayer, TimeStamp aSampleTime) { bool activeAnimations = false; for (LayerMetricsWrapper child = aLayer.GetFirstChild(); child; child = child.GetNextSibling()) { activeAnimations |= SampleAPZAnimations(child, aSampleTime); } if (AsyncPanZoomController* apzc = aLayer.GetApzc()) { apzc->ReportCheckerboard(aSampleTime); activeAnimations |= apzc->AdvanceAnimations(aSampleTime); } return activeAnimations; } void AsyncCompositionManager::RecordShadowTransforms(Layer* aLayer) { MOZ_ASSERT(gfxPrefs::CollectScrollTransforms()); MOZ_ASSERT(CompositorParent::IsInCompositorThread()); for (Layer* child = aLayer->GetFirstChild(); child; child = child->GetNextSibling()) { RecordShadowTransforms(child); } for (uint32_t i = 0; i < aLayer->GetFrameMetricsCount(); i++) { AsyncPanZoomController* apzc = aLayer->GetAsyncPanZoomController(i); if (!apzc) { continue; } gfx::Matrix4x4 shadowTransform = aLayer->AsLayerComposite()->GetShadowTransform(); if (!shadowTransform.Is2D()) { continue; } Matrix transform = shadowTransform.As2D(); if (transform.IsTranslation() && !shadowTransform.IsIdentity()) { Point translation = transform.GetTranslation(); mLayerTransformRecorder.RecordTransform(aLayer, translation); return; } } } Matrix4x4 AdjustForClip(const Matrix4x4& asyncTransform, Layer* aLayer) { Matrix4x4 result = asyncTransform; // Container layers start at the origin, but they are clipped to where they // actually have content on the screen. The tree transform is meant to apply // to the clipped area. If the tree transform includes a scale component, // then applying it to container as-is will produce incorrect results. To // avoid this, translate the layer so that the clip rect starts at the origin, // apply the tree transform, and translate back. if (const Maybe& shadowClipRect = aLayer->AsLayerComposite()->GetShadowClipRect()) { if (shadowClipRect->TopLeft() != ParentLayerIntPoint()) { // avoid a gratuitous change of basis result.ChangeBasis(shadowClipRect->x, shadowClipRect->y, 0); } } return result; } static void ExpandRootClipRect(Layer* aLayer, const ScreenMargin& aFixedLayerMargins) { // For Fennec we want to expand the root scrollable layer clip rect based on // the fixed position margins. In particular, we want this while the dynamic // toolbar is in the process of sliding offscreen and the area of the // LayerView visible to the user is larger than the viewport size that Gecko // knows about (and therefore larger than the clip rect). We could also just // clear the clip rect on aLayer entirely but this seems more precise. Maybe rootClipRect = aLayer->AsLayerComposite()->GetShadowClipRect(); if (rootClipRect && aFixedLayerMargins != ScreenMargin()) { #ifndef MOZ_WIDGET_ANDROID // We should never enter here on anything other than Fennec, since // aFixedLayerMargins should be empty everywhere else. MOZ_ASSERT(false); #endif ParentLayerRect rect(rootClipRect.value()); rect.Deflate(ViewAs(aFixedLayerMargins, PixelCastJustification::ScreenIsParentLayerForRoot)); aLayer->AsLayerComposite()->SetShadowClipRect(Some(RoundedOut(rect))); } } #ifdef MOZ_ANDROID_APZ static void MoveScrollbarForLayerMargin(Layer* aRoot, FrameMetrics::ViewID aRootScrollId, const ScreenMargin& aFixedLayerMargins) { // See bug 1223928 comment 9 - once we can detect the RCD with just the // isRootContent flag on the metrics, we can probably move this code into // ApplyAsyncTransformToScrollbar rather than having it as a separate // adjustment on the layer tree. Layer* scrollbar = BreadthFirstSearch(aRoot, [aRootScrollId](Layer* aNode) { return (aNode->GetScrollbarDirection() == Layer::HORIZONTAL && aNode->GetScrollbarTargetContainerId() == aRootScrollId); }); if (scrollbar) { // Shift the horizontal scrollbar down into the new space exposed by the // dynamic toolbar hiding. Technically we should also scale the vertical // scrollbar a bit to expand into the new space but it's not as noticeable // and it would add a lot more complexity, so we're going with the "it's not // worth it" justification. TranslateShadowLayer(scrollbar, gfxPoint(0, -aFixedLayerMargins.bottom), true); if (scrollbar->GetParent()) { // The layer that has the HORIZONTAL direction sits inside another // ContainerLayer. This ContainerLayer also has a clip rect that causes // the scrollbar to get clipped. We need to expand that clip rect to // prevent that from happening. This is kind of ugly in that we're // assuming a particular layer tree structure but short of adding more // flags to the layer there doesn't appear to be a good way to do this. ExpandRootClipRect(scrollbar->GetParent(), aFixedLayerMargins); } } } #endif bool AsyncCompositionManager::ApplyAsyncContentTransformToTree(Layer *aLayer, bool* aOutFoundRoot) { bool appliedTransform = false; for (Layer* child = aLayer->GetFirstChild(); child; child = child->GetNextSibling()) { appliedTransform |= ApplyAsyncContentTransformToTree(child, aOutFoundRoot); } Matrix4x4 oldTransform = aLayer->GetTransform(); Matrix4x4 combinedAsyncTransform; bool hasAsyncTransform = false; ScreenMargin fixedLayerMargins; // Each layer has multiple clips. Its local clip, which must move with async // transforms, and its scrollframe clips, which are the clips between each // scrollframe and its ancestor scrollframe. Scrollframe clips include the // composition bounds and any other clips induced by layout. // // The final clip for the layer is the intersection of these clips. Maybe asyncClip = aLayer->GetClipRect(); // The transform of a mask layer is relative to the masked layer's parent // layer. So whenever we apply an async transform to a layer, we need to // apply that same transform to the layer's own mask layer. // A layer can also have "ancestor" mask layers for any rounded clips from // its ancestor scroll frames. A scroll frame mask layer only needs to be // async transformed for async scrolls of this scroll frame's ancestor // scroll frames, not for async scrolls of this scroll frame itself. // In the loop below, we iterate over scroll frames from inside to outside. // At each iteration, this array contains the layer's ancestor mask layers // of all scroll frames inside the current one. nsTArray ancestorMaskLayers; for (uint32_t i = 0; i < aLayer->GetFrameMetricsCount(); i++) { AsyncPanZoomController* controller = aLayer->GetAsyncPanZoomController(i); if (!controller) { continue; } hasAsyncTransform = true; ViewTransform asyncTransformWithoutOverscroll; ParentLayerPoint scrollOffset; controller->SampleContentTransformForFrame(&asyncTransformWithoutOverscroll, scrollOffset); Matrix4x4 overscrollTransform = controller->GetOverscrollTransform(); Matrix4x4 asyncTransform = Matrix4x4(asyncTransformWithoutOverscroll) * overscrollTransform; if (!aLayer->IsScrollInfoLayer()) { controller->MarkAsyncTransformAppliedToContent(); } const FrameMetrics& metrics = aLayer->GetFrameMetrics(i); #if defined(MOZ_ANDROID_APZ) // If we find a metrics which is the root content doc, use that. If not, use // the root layer. Since this function recurses on children first we should // only end up using the root layer if the entire tree was devoid of a // root content metrics. This is a temporary solution; in the long term we // should not need the root content metrics at all. See bug 1201529 comment // 6 for details. if (!(*aOutFoundRoot)) { *aOutFoundRoot = metrics.IsRootContent() || /* RCD */ (aLayer->GetParent() == nullptr && /* rootmost metrics */ i + 1 >= aLayer->GetFrameMetricsCount()); if (*aOutFoundRoot) { mRootScrollableId = metrics.GetScrollId(); CSSToLayerScale geckoZoom = metrics.LayersPixelsPerCSSPixel().ToScaleFactor(); if (mIsFirstPaint) { LayerIntPoint scrollOffsetLayerPixels = RoundedToInt(metrics.GetScrollOffset() * geckoZoom); mContentRect = metrics.GetScrollableRect(); SetFirstPaintViewport(scrollOffsetLayerPixels, geckoZoom, mContentRect); } else { // Compute the painted displayport in document-relative CSS pixels. CSSRect displayPort(metrics.GetCriticalDisplayPort().IsEmpty() ? metrics.GetDisplayPort() : metrics.GetCriticalDisplayPort()); displayPort += metrics.GetScrollOffset(); SyncFrameMetrics(scrollOffset, geckoZoom * asyncTransformWithoutOverscroll.mScale, metrics.GetScrollableRect(), displayPort, geckoZoom, mLayersUpdated, mPaintSyncId, fixedLayerMargins); mFixedLayerMargins = fixedLayerMargins; mLayersUpdated = false; } mIsFirstPaint = false; mPaintSyncId = 0; } } #else // Non-Android platforms still care about this flag being cleared after // the first call to TransformShadowTree(). mIsFirstPaint = false; #endif // Transform the current local clip by this APZC's async transform. If we're // using containerful scrolling, then the clip is not part of the scrolled // frame and should not be transformed. if (asyncClip && !metrics.UsesContainerScrolling()) { MOZ_ASSERT(asyncTransform.Is2D()); asyncClip = Some(TransformBy( ViewAs(asyncTransform), *asyncClip)); } // Combine the local clip with the ancestor scrollframe clip. This is not // included in the async transform above, since the ancestor clip should not // move with this APZC. if (metrics.HasClipRect()) { ParentLayerIntRect clip = metrics.ClipRect(); if (asyncClip) { asyncClip = Some(clip.Intersect(*asyncClip)); } else { asyncClip = Some(clip); } } // Do the same for the ancestor mask layers: ancestorMaskLayers contains // the ancestor mask layers for scroll frames *inside* the current scroll // frame, so these are the ones we need to shift by our async transform. for (Layer* ancestorMaskLayer : ancestorMaskLayers) { SetShadowTransform(ancestorMaskLayer, ancestorMaskLayer->GetLocalTransform() * asyncTransform); } // Append the ancestor mask layer for this scroll frame to ancestorMaskLayers. if (metrics.GetMaskLayerIndex()) { size_t maskLayerIndex = metrics.GetMaskLayerIndex().value(); Layer* ancestorMaskLayer = aLayer->GetAncestorMaskLayerAt(maskLayerIndex); ancestorMaskLayers.AppendElement(ancestorMaskLayer); } combinedAsyncTransform *= asyncTransform; // For the purpose of aligning fixed and sticky layers, we disregard // the overscroll transform as well as any OMTA transform when computing the // 'aCurrentTransformForRoot' parameter. This ensures that the overscroll // and OMTA transforms are not unapplied, and therefore that the visual // effects apply to fixed and sticky layers. We do this by using // GetTransform() as the base transform rather than GetLocalTransform(), // which would include those factors. Matrix4x4 transformWithoutOverscrollOrOmta = aLayer->GetTransform() * AdjustForClip(asyncTransformWithoutOverscroll, aLayer); // Since fixed/sticky layers are relative to their nearest scrolling ancestor, // we use the ViewID from the bottommost scrollable metrics here. AlignFixedAndStickyLayers(aLayer, aLayer, metrics.GetScrollId(), oldTransform, transformWithoutOverscrollOrOmta, fixedLayerMargins); } if (hasAsyncTransform) { if (asyncClip) { aLayer->AsLayerComposite()->SetShadowClipRect(asyncClip); } // Apply the APZ transform on top of GetLocalTransform() here (rather than // GetTransform()) in case the OMTA code in SampleAnimations already set a // shadow transform; in that case we want to apply ours on top of that one // rather than clobber it. SetShadowTransform(aLayer, aLayer->GetLocalTransform() * AdjustForClip(combinedAsyncTransform, aLayer)); // Do the same for the layer's own mask layer, if it has one. if (Layer* maskLayer = aLayer->GetMaskLayer()) { SetShadowTransform(maskLayer, maskLayer->GetLocalTransform() * combinedAsyncTransform); } appliedTransform = true; } ExpandRootClipRect(aLayer, fixedLayerMargins); if (aLayer->GetScrollbarDirection() != Layer::NONE) { ApplyAsyncTransformToScrollbar(aLayer); } return appliedTransform; } static bool LayerIsScrollbarTarget(const LayerMetricsWrapper& aTarget, Layer* aScrollbar) { AsyncPanZoomController* apzc = aTarget.GetApzc(); if (!apzc) { return false; } const FrameMetrics& metrics = aTarget.Metrics(); if (metrics.GetScrollId() != aScrollbar->GetScrollbarTargetContainerId()) { return false; } return !aTarget.IsScrollInfoLayer(); } static void ApplyAsyncTransformToScrollbarForContent(Layer* aScrollbar, const LayerMetricsWrapper& aContent, bool aScrollbarIsDescendant) { // We only apply the transform if the scroll-target layer has non-container // children (i.e. when it has some possibly-visible content). This is to // avoid moving scroll-bars in the situation that only a scroll information // layer has been built for a scroll frame, as this would result in a // disparity between scrollbars and visible content. if (aContent.IsScrollInfoLayer()) { return; } const FrameMetrics& metrics = aContent.Metrics(); AsyncPanZoomController* apzc = aContent.GetApzc(); Matrix4x4 asyncTransform = apzc->GetCurrentAsyncTransform(); // |asyncTransform| represents the amount by which we have scrolled and // zoomed since the last paint. Because the scrollbar was sized and positioned based // on the painted content, we need to adjust it based on asyncTransform so that // it reflects what the user is actually seeing now. Matrix4x4 scrollbarTransform; if (aScrollbar->GetScrollbarDirection() == Layer::VERTICAL) { const ParentLayerCoord asyncScrollY = asyncTransform._42; const float asyncZoomY = asyncTransform._22; // The scroll thumb needs to be scaled in the direction of scrolling by the // inverse of the async zoom. This is because zooming in decreases the // fraction of the whole srollable rect that is in view. const float yScale = 1.f / asyncZoomY; // Note: |metrics.GetZoom()| doesn't yet include the async zoom. const CSSToParentLayerScale effectiveZoom(metrics.GetZoom().yScale * asyncZoomY); // Here we convert the scrollbar thumb ratio into a true unitless ratio by // dividing out the conversion factor from the scrollframe's parent's space // to the scrollframe's space. const float ratio = aScrollbar->GetScrollbarThumbRatio() / (metrics.GetPresShellResolution() * asyncZoomY); // The scroll thumb needs to be translated in opposite direction of the // async scroll. This is because scrolling down, which translates the layer // content up, should result in moving the scroll thumb down. ParentLayerCoord yTranslation = -asyncScrollY * ratio; // The scroll thumb additionally needs to be translated to compensate for // the scale applied above. The origin with respect to which the scale is // applied is the origin of the entire scrollbar, rather than the origin of // the scroll thumb (meaning, for a vertical scrollbar it's at the top of // the composition bounds). This means that empty space above the thumb // is scaled too, effectively translating the thumb. We undo that // translation here. // (One can think of the adjustment being done to the translation here as // a change of basis. We have a method to help with that, // Matrix4x4::ChangeBasis(), but it wouldn't necessarily make the code // cleaner in this case). const CSSCoord thumbOrigin = (metrics.GetScrollOffset().y * ratio); const CSSCoord thumbOriginScaled = thumbOrigin * yScale; const CSSCoord thumbOriginDelta = thumbOriginScaled - thumbOrigin; const ParentLayerCoord thumbOriginDeltaPL = thumbOriginDelta * effectiveZoom; yTranslation -= thumbOriginDeltaPL; if (metrics.IsRootContent()) { // Scrollbar for the root are painted at the same resolution as the // content. Since the coordinate space we apply this transform in includes // the resolution, we need to adjust for it as well here. Note that in // another metrics.IsRootContent() hunk below we apply a // resolution-cancelling transform which ensures the scroll thumb isn't // actually rendered at a larger scale. yTranslation *= metrics.GetPresShellResolution(); } scrollbarTransform.PostScale(1.f, yScale, 1.f); scrollbarTransform.PostTranslate(0, yTranslation, 0); } if (aScrollbar->GetScrollbarDirection() == Layer::HORIZONTAL) { // See detailed comments under the VERTICAL case. const ParentLayerCoord asyncScrollX = asyncTransform._41; const float asyncZoomX = asyncTransform._11; const float xScale = 1.f / asyncZoomX; const CSSToParentLayerScale effectiveZoom(metrics.GetZoom().xScale * asyncZoomX); const float ratio = aScrollbar->GetScrollbarThumbRatio() / (metrics.GetPresShellResolution() * asyncZoomX); ParentLayerCoord xTranslation = -asyncScrollX * ratio; const CSSCoord thumbOrigin = (metrics.GetScrollOffset().x * ratio); const CSSCoord thumbOriginScaled = thumbOrigin * xScale; const CSSCoord thumbOriginDelta = thumbOriginScaled - thumbOrigin; const ParentLayerCoord thumbOriginDeltaPL = thumbOriginDelta * effectiveZoom; xTranslation -= thumbOriginDeltaPL; if (metrics.IsRootContent()) { xTranslation *= metrics.GetPresShellResolution(); } scrollbarTransform.PostScale(xScale, 1.f, 1.f); scrollbarTransform.PostTranslate(xTranslation, 0, 0); } Matrix4x4 transform = aScrollbar->GetLocalTransform() * scrollbarTransform; Matrix4x4 compensation; // If the scrollbar layer is for the root then the content's resolution // applies to the scrollbar as well. Since we don't actually want the scroll // thumb's size to vary with the zoom (other than its length reflecting the // fraction of the scrollable length that's in view, which is taken care of // above), we apply a transform to cancel out this resolution. if (metrics.IsRootContent()) { compensation = Matrix4x4::Scaling(metrics.GetPresShellResolution(), metrics.GetPresShellResolution(), 1.0f).Inverse(); } // If the scrollbar layer is a child of the content it is a scrollbar for, // then we need to adjust for any async transform (including an overscroll // transform) on the content. This needs to be cancelled out because layout // positions and sizes the scrollbar on the assumption that there is no async // transform, and without this adjustment the scrollbar will end up in the // wrong place. // // Note that since the async transform is applied on top of the content's // regular transform, we need to make sure to unapply the async transform in // the same coordinate space. This requires applying the content transform // and then unapplying it after unapplying the async transform. if (aScrollbarIsDescendant) { Matrix4x4 asyncUntransform = (asyncTransform * apzc->GetOverscrollTransform()).Inverse(); Matrix4x4 contentTransform = aContent.GetTransform(); Matrix4x4 contentUntransform = contentTransform.Inverse(); Matrix4x4 asyncCompensation = contentTransform * asyncUntransform * contentUntransform; compensation = compensation * asyncCompensation; // We also need to make a corresponding change on the clip rect of all the // layers on the ancestor chain from the scrollbar layer up to but not // including the layer with the async transform. Otherwise the scrollbar // shifts but gets clipped and so appears to flicker. for (Layer* ancestor = aScrollbar; ancestor != aContent.GetLayer(); ancestor = ancestor->GetParent()) { TransformClipRect(ancestor, ViewAs(asyncCompensation)); } } transform = transform * compensation; SetShadowTransform(aScrollbar, transform); } static LayerMetricsWrapper FindScrolledLayerRecursive(Layer* aScrollbar, const LayerMetricsWrapper& aSubtreeRoot) { if (LayerIsScrollbarTarget(aSubtreeRoot, aScrollbar)) { return aSubtreeRoot; } for (LayerMetricsWrapper child = aSubtreeRoot.GetFirstChild(); child; child = child.GetNextSibling()) { // Do not recurse into RefLayers, since our initial aSubtreeRoot is the // root (or RefLayer root) of a single layer space to search. if (child.AsRefLayer()) { continue; } LayerMetricsWrapper target = FindScrolledLayerRecursive(aScrollbar, child); if (target) { return target; } } return LayerMetricsWrapper(); } static LayerMetricsWrapper FindScrolledLayerForScrollbar(Layer* aScrollbar, bool* aOutIsAncestor) { // First check if the scrolled layer is an ancestor of the scrollbar layer. LayerMetricsWrapper root(aScrollbar->Manager()->GetRoot()); LayerMetricsWrapper prevAncestor(aScrollbar); for (LayerMetricsWrapper ancestor(aScrollbar); ancestor; ancestor = ancestor.GetParent()) { // Don't walk into remote layer trees; the scrollbar will always be in // the same layer space. if (ancestor.AsRefLayer()) { root = prevAncestor; break; } prevAncestor = ancestor; if (LayerIsScrollbarTarget(ancestor, aScrollbar)) { *aOutIsAncestor = true; return ancestor; } } // Search the entire layer space of the scrollbar. return FindScrolledLayerRecursive(aScrollbar, root); } void AsyncCompositionManager::ApplyAsyncTransformToScrollbar(Layer* aLayer) { // If this layer corresponds to a scrollbar, then there should be a layer that // is a previous sibling or a parent that has a matching ViewID on its FrameMetrics. // That is the content that this scrollbar is for. We pick up the transient // async transform from that layer and use it to update the scrollbar position. // Note that it is possible that the content layer is no longer there; in // this case we don't need to do anything because there can't be an async // transform on the content. bool isAncestor = false; const LayerMetricsWrapper& scrollTarget = FindScrolledLayerForScrollbar(aLayer, &isAncestor); if (scrollTarget) { ApplyAsyncTransformToScrollbarForContent(aLayer, scrollTarget, isAncestor); } } void AsyncCompositionManager::TransformScrollableLayer(Layer* aLayer) { FrameMetrics metrics = LayerMetricsWrapper::TopmostScrollableMetrics(aLayer); if (!metrics.IsScrollable()) { // On Fennec it's possible that the there is no scrollable layer in the // tree, and this function just gets called with the root layer. In that // case TopmostScrollableMetrics will return an empty FrameMetrics but we // still want to use the actual non-scrollable metrics from the layer. metrics = LayerMetricsWrapper::BottommostMetrics(aLayer); } // We must apply the resolution scale before a pan/zoom transform, so we call // GetTransform here. Matrix4x4 oldTransform = aLayer->GetTransform(); CSSToLayerScale geckoZoom = metrics.LayersPixelsPerCSSPixel().ToScaleFactor(); LayerIntPoint scrollOffsetLayerPixels = RoundedToInt(metrics.GetScrollOffset() * geckoZoom); if (mIsFirstPaint) { mContentRect = metrics.GetScrollableRect(); SetFirstPaintViewport(scrollOffsetLayerPixels, geckoZoom, mContentRect); mIsFirstPaint = false; } else if (!metrics.GetScrollableRect().IsEqualEdges(mContentRect)) { mContentRect = metrics.GetScrollableRect(); SetPageRect(mContentRect); } // We synchronise the viewport information with Java after sending the above // notifications, so that Java can take these into account in its response. // Calculate the absolute display port to send to Java LayerIntRect displayPort = RoundedToInt( (metrics.GetCriticalDisplayPort().IsEmpty() ? metrics.GetDisplayPort() : metrics.GetCriticalDisplayPort() ) * geckoZoom); displayPort += scrollOffsetLayerPixels; ScreenMargin fixedLayerMargins(0, 0, 0, 0); // Ideally we would initialize userZoom to AsyncPanZoomController::CalculateResolution(metrics) // but this causes a reftest-ipc test to fail (see bug 883646 comment 27). The reason for this // appears to be that metrics.mZoom is poorly initialized in some scenarios. In these scenarios, // however, we can assume there is no async zooming in progress and so the following statement // works fine. CSSToParentLayerScale userZoom(metrics.GetDevPixelsPerCSSPixel() // This function only applies to the root scrollable frame, // for which we can assume that x and y scales are equal. * metrics.GetCumulativeResolution().ToScaleFactor() * LayerToParentLayerScale(1)); ParentLayerRect userRect(metrics.GetScrollOffset() * userZoom, metrics.GetCompositionBounds().Size()); SyncViewportInfo(displayPort, geckoZoom, mLayersUpdated, mPaintSyncId, userRect, userZoom, fixedLayerMargins); mLayersUpdated = false; mPaintSyncId = 0; // Handle transformations for asynchronous panning and zooming. We determine the // zoom used by Gecko from the transformation set on the root layer, and we // determine the scroll offset used by Gecko from the frame metrics of the // primary scrollable layer. We compare this to the user zoom and scroll // offset in the view transform we obtained from Java in order to compute the // transformation we need to apply. ParentLayerPoint geckoScroll(0, 0); if (metrics.IsScrollable()) { geckoScroll = metrics.GetScrollOffset() * userZoom; } LayerToParentLayerScale asyncZoom = userZoom / metrics.LayersPixelsPerCSSPixel().ToScaleFactor(); ParentLayerPoint translation = userRect.TopLeft() - geckoScroll; Matrix4x4 treeTransform = ViewTransform(asyncZoom, -translation); // Apply the tree transform on top of GetLocalTransform() here (rather than // GetTransform()) in case the OMTA code in SampleAnimations already set a // shadow transform; in that case we want to apply ours on top of that one // rather than clobber it. SetShadowTransform(aLayer, aLayer->GetLocalTransform() * treeTransform); // Make sure that overscroll and under-zoom are represented in the old // transform so that fixed position content moves and scales accordingly. // These calculations will effectively scale and offset fixed position layers // in screen space when the compensatory transform is performed in // AlignFixedAndStickyLayers. ParentLayerRect contentScreenRect = mContentRect * userZoom; Point3D overscrollTranslation; if (userRect.x < contentScreenRect.x) { overscrollTranslation.x = contentScreenRect.x - userRect.x; } else if (userRect.XMost() > contentScreenRect.XMost()) { overscrollTranslation.x = contentScreenRect.XMost() - userRect.XMost(); } if (userRect.y < contentScreenRect.y) { overscrollTranslation.y = contentScreenRect.y - userRect.y; } else if (userRect.YMost() > contentScreenRect.YMost()) { overscrollTranslation.y = contentScreenRect.YMost() - userRect.YMost(); } oldTransform.PreTranslate(overscrollTranslation.x, overscrollTranslation.y, overscrollTranslation.z); gfx::Size underZoomScale(1.0f, 1.0f); if (mContentRect.width * userZoom.scale < metrics.GetCompositionBounds().width) { underZoomScale.width = (mContentRect.width * userZoom.scale) / metrics.GetCompositionBounds().width; } if (mContentRect.height * userZoom.scale < metrics.GetCompositionBounds().height) { underZoomScale.height = (mContentRect.height * userZoom.scale) / metrics.GetCompositionBounds().height; } oldTransform.PreScale(underZoomScale.width, underZoomScale.height, 1); // Make sure fixed position layers don't move away from their anchor points // when we're asynchronously panning or zooming AlignFixedAndStickyLayers(aLayer, aLayer, metrics.GetScrollId(), oldTransform, aLayer->GetLocalTransform(), fixedLayerMargins); ExpandRootClipRect(aLayer, fixedLayerMargins); } void AsyncCompositionManager::GetFrameUniformity(FrameUniformityData* aOutData) { MOZ_ASSERT(CompositorParent::IsInCompositorThread()); mLayerTransformRecorder.EndTest(aOutData); } bool AsyncCompositionManager::TransformShadowTree(TimeStamp aCurrentFrame, TransformsToSkip aSkip) { PROFILER_LABEL("AsyncCompositionManager", "TransformShadowTree", js::ProfileEntry::Category::GRAPHICS); Layer* root = mLayerManager->GetRoot(); if (!root) { return false; } // First, compute and set the shadow transforms from OMT animations. // NB: we must sample animations *before* sampling pan/zoom // transforms. bool wantNextFrame = SampleAnimations(root, aCurrentFrame); if (!(aSkip & TransformsToSkip::APZ)) { // FIXME/bug 775437: unify this interface with the ~native-fennec // derived code // // Attempt to apply an async content transform to any layer that has // an async pan zoom controller (which means that it is rendered // async using Gecko). If this fails, fall back to transforming the // primary scrollable layer. "Failing" here means that we don't // find a frame that is async scrollable. Note that the fallback // code also includes Fennec which is rendered async. Fennec uses // its own platform-specific async rendering that is done partially // in Gecko and partially in Java. wantNextFrame |= SampleAPZAnimations(LayerMetricsWrapper(root), aCurrentFrame); bool foundRoot = false; if (ApplyAsyncContentTransformToTree(root, &foundRoot)) { #if defined(MOZ_ANDROID_APZ) MOZ_ASSERT(foundRoot); if (foundRoot && mFixedLayerMargins != ScreenMargin()) { MoveScrollbarForLayerMargin(root, mRootScrollableId, mFixedLayerMargins); } #endif } else { nsAutoTArray scrollableLayers; #ifdef MOZ_WIDGET_ANDROID mLayerManager->GetRootScrollableLayers(scrollableLayers); #else mLayerManager->GetScrollableLayers(scrollableLayers); #endif for (uint32_t i = 0; i < scrollableLayers.Length(); i++) { if (scrollableLayers[i]) { TransformScrollableLayer(scrollableLayers[i]); } } } } LayerComposite* rootComposite = root->AsLayerComposite(); gfx::Matrix4x4 trans = rootComposite->GetShadowTransform(); trans *= gfx::Matrix4x4::From2D(mWorldTransform); rootComposite->SetShadowTransform(trans); if (gfxPrefs::CollectScrollTransforms()) { RecordShadowTransforms(root); } return wantNextFrame; } void AsyncCompositionManager::SetFirstPaintViewport(const LayerIntPoint& aOffset, const CSSToLayerScale& aZoom, const CSSRect& aCssPageRect) { #ifdef MOZ_WIDGET_ANDROID AndroidBridge::Bridge()->SetFirstPaintViewport(aOffset, aZoom, aCssPageRect); #endif } void AsyncCompositionManager::SetPageRect(const CSSRect& aCssPageRect) { #ifdef MOZ_WIDGET_ANDROID AndroidBridge::Bridge()->SetPageRect(aCssPageRect); #endif } void AsyncCompositionManager::SyncViewportInfo(const LayerIntRect& aDisplayPort, const CSSToLayerScale& aDisplayResolution, bool aLayersUpdated, int32_t aPaintSyncId, ParentLayerRect& aScrollRect, CSSToParentLayerScale& aScale, ScreenMargin& aFixedLayerMargins) { #ifdef MOZ_WIDGET_ANDROID AndroidBridge::Bridge()->SyncViewportInfo(aDisplayPort, aDisplayResolution, aLayersUpdated, aPaintSyncId, aScrollRect, aScale, aFixedLayerMargins); #endif } void AsyncCompositionManager::SyncFrameMetrics(const ParentLayerPoint& aScrollOffset, const CSSToParentLayerScale& aZoom, const CSSRect& aCssPageRect, const CSSRect& aDisplayPort, const CSSToLayerScale& aPaintedResolution, bool aLayersUpdated, int32_t aPaintSyncId, ScreenMargin& aFixedLayerMargins) { #ifdef MOZ_WIDGET_ANDROID AndroidBridge::Bridge()->SyncFrameMetrics(aScrollOffset, aZoom, aCssPageRect, aDisplayPort, aPaintedResolution, aLayersUpdated, aPaintSyncId, aFixedLayerMargins); #endif } } // namespace layers } // namespace mozilla