/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGL_VERTEX_ARRAY_H_ #define WEBGL_VERTEX_ARRAY_H_ #include "nsTArray.h" #include "mozilla/LinkedList.h" #include "nsWrapperCache.h" #include "WebGLBuffer.h" #include "WebGLObjectModel.h" #include "WebGLStrongTypes.h" #include "WebGLVertexAttribData.h" namespace mozilla { class WebGLVertexArrayFake; class WebGLVertexArray : public nsWrapperCache , public WebGLRefCountedObject , public LinkedListElement , public WebGLContextBoundObject { public: static WebGLVertexArray* Create(WebGLContext* webgl); void BindVertexArray() { // Bind to dummy value to signal that this vertex array has ever been // bound. BindVertexArrayImpl(); }; void EnsureAttrib(GLuint index); bool HasAttrib(GLuint index) const { return index < mAttribs.Length(); } bool IsAttribArrayEnabled(GLuint index) const { return HasAttrib(index) && mAttribs[index].enabled; } // Implement parent classes: void Delete(); bool IsVertexArray(); WebGLContext* GetParentObject() const { return mContext; } virtual JSObject* WrapObject(JSContext* cx, JS::Handle givenProto) override; NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLVertexArray) NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLVertexArray) GLuint GLName() const { return mGLName; } protected: explicit WebGLVertexArray(WebGLContext* webgl); virtual ~WebGLVertexArray() { MOZ_ASSERT(IsDeleted()); } virtual void GenVertexArray() = 0; virtual void BindVertexArrayImpl() = 0; virtual void DeleteImpl() = 0; virtual bool IsVertexArrayImpl() = 0; GLuint mGLName; nsTArray mAttribs; WebGLRefPtr mElementArrayBuffer; friend class WebGLContext; friend class WebGLVertexArrayFake; friend class WebGL2Context; }; } // namespace mozilla #endif // WEBGL_VERTEX_ARRAY_H_