/* * Copyright (c) 2015 The WebM project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef VPX_PORTS_VPX_ONCE_H_ #define VPX_PORTS_VPX_ONCE_H_ #include "vpx_config.h" /* Implement a function wrapper to guarantee initialization * thread-safety for library singletons. * * NOTE: These functions use static locks, and can only be * used with one common argument per compilation unit. So * * file1.c: * vpx_once(foo); * ... * vpx_once(foo); * * file2.c: * vpx_once(bar); * * will ensure foo() and bar() are each called only once, but in * * file1.c: * vpx_once(foo); * vpx_once(bar): * * bar() will never be called because the lock is used up * by the call to foo(). */ #if CONFIG_MULTITHREAD && defined(_WIN32) #include #include /* Declare a per-compilation-unit state variable to track the progress * of calling func() only once. This must be at global scope because * local initializers are not thread-safe in MSVC prior to Visual * Studio 2015. * * As a static, once_state will be zero-initialized as program start. */ static LONG once_state; static void once(void (*func)(void)) { /* Try to advance once_state from its initial value of 0 to 1. * Only one thread can succeed in doing so. */ if (InterlockedCompareExchange(&once_state, 1, 0) == 0) { /* We're the winning thread, having set once_state to 1. * Call our function. */ func(); /* Now advance once_state to 2, unblocking any other threads. */ InterlockedIncrement(&once_state); return; } /* We weren't the winning thread, but we want to block on * the state variable so we don't return before func() * has finished executing elsewhere. * * Try to advance once_state from 2 to 2, which is only possible * after the winning thead advances it from 1 to 2. */ while (InterlockedCompareExchange(&once_state, 2, 2) != 2) { /* State isn't yet 2. Try again. * * We are used for singleton initialization functions, * which should complete quickly. Contention will likewise * be rare, so it's worthwhile to use a simple but cpu- * intensive busy-wait instead of successive backoff, * waiting on a kernel object, or another heavier-weight scheme. * * We can at least yield our timeslice. */ Sleep(0); } /* We've seen once_state advance to 2, so we know func() * has been called. And we've left once_state as we found it, * so other threads will have the same experience. * * It's safe to return now. */ return; } #elif CONFIG_MULTITHREAD && defined(__OS2__) #define INCL_DOS #include static void once(void (*func)(void)) { static int done; /* If the initialization is complete, return early. */ if(done) return; /* Causes all other threads in the process to block themselves * and give up their time slice. */ DosEnterCritSec(); if (!done) { func(); done = 1; } /* Restores normal thread dispatching for the current process. */ DosExitCritSec(); } #elif CONFIG_MULTITHREAD && HAVE_PTHREAD_H #include static void once(void (*func)(void)) { static pthread_once_t lock = PTHREAD_ONCE_INIT; pthread_once(&lock, func); } #else /* No-op version that performs no synchronization. *_rtcd() is idempotent, * so as long as your platform provides atomic loads/stores of pointers * no synchronization is strictly necessary. */ static void once(void (*func)(void)) { static int done; if(!done) { func(); done = 1; } } #endif #endif // VPX_PORTS_VPX_ONCE_H_