/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set sw=2 ts=2 et tw=80 : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/layers/CompositorParent.h" #include // for fprintf, stdout #include // for uint64_t #include // for _Rb_tree_iterator, etc #include // for pair #include "LayerTransactionParent.h" // for LayerTransactionParent #include "RenderTrace.h" // for RenderTraceLayers #include "base/message_loop.h" // for MessageLoop #include "base/process.h" // for ProcessId #include "base/task.h" // for CancelableTask, etc #include "base/thread.h" // for Thread #include "base/tracked.h" // for FROM_HERE #include "gfxContext.h" // for gfxContext #include "gfxPlatform.h" // for gfxPlatform #ifdef MOZ_WIDGET_GTK #include "gfxPlatformGtk.h" // for gfxPlatform #endif #include "gfxPrefs.h" // for gfxPrefs #include "mozilla/AutoRestore.h" // for AutoRestore #include "mozilla/ClearOnShutdown.h" // for ClearOnShutdown #include "mozilla/DebugOnly.h" // for DebugOnly #include "mozilla/gfx/2D.h" // for DrawTarget #include "mozilla/gfx/Point.h" // for IntSize #include "mozilla/gfx/Rect.h" // for IntSize #include "mozilla/ipc/Transport.h" // for Transport #include "mozilla/layers/APZCTreeManager.h" // for APZCTreeManager #include "mozilla/layers/APZThreadUtils.h" // for APZCTreeManager #include "mozilla/layers/AsyncCompositionManager.h" #include "mozilla/layers/BasicCompositor.h" // for BasicCompositor #include "mozilla/layers/Compositor.h" // for Compositor #include "mozilla/layers/CompositorLRU.h" // for CompositorLRU #include "mozilla/layers/CompositorOGL.h" // for CompositorOGL #include "mozilla/layers/CompositorTypes.h" #include "mozilla/layers/FrameUniformityData.h" #include "mozilla/layers/ImageBridgeParent.h" #include "mozilla/layers/LayerManagerComposite.h" #include "mozilla/layers/LayersTypes.h" #include "mozilla/layers/PLayerTransactionParent.h" #include "mozilla/layers/ShadowLayersManager.h" // for ShadowLayersManager #include "mozilla/media/MediaSystemResourceService.h" // for MediaSystemResourceService #include "mozilla/mozalloc.h" // for operator new, etc #include "mozilla/Telemetry.h" #ifdef MOZ_WIDGET_GTK #include "basic/X11BasicCompositor.h" // for X11BasicCompositor #endif #include "nsCOMPtr.h" // for already_AddRefed #include "nsDebug.h" // for NS_ASSERTION, etc #include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc #include "nsIWidget.h" // for nsIWidget #include "nsTArray.h" // for nsTArray #include "nsThreadUtils.h" // for NS_IsMainThread #include "nsXULAppAPI.h" // for XRE_GetIOMessageLoop #include "nsIXULRuntime.h" // for BrowserTabsRemoteAutostart #ifdef XP_WIN #include "mozilla/layers/CompositorD3D11.h" #include "mozilla/layers/CompositorD3D9.h" #endif #include "GeckoProfiler.h" #include "mozilla/ipc/ProtocolTypes.h" #include "mozilla/unused.h" #include "mozilla/Hal.h" #include "mozilla/HalTypes.h" #include "mozilla/StaticPtr.h" #ifdef MOZ_ENABLE_PROFILER_SPS #include "ProfilerMarkers.h" #endif #include "mozilla/VsyncDispatcher.h" #ifdef MOZ_WIDGET_GONK #include "GeckoTouchDispatcher.h" #endif #include "LayerScope.h" namespace mozilla { namespace layers { using namespace mozilla::ipc; using namespace mozilla::gfx; using namespace std; using base::ProcessId; using base::Thread; CompositorParent::LayerTreeState::LayerTreeState() : mParent(nullptr) , mLayerManager(nullptr) , mCrossProcessParent(nullptr) , mLayerTree(nullptr) , mUpdatedPluginDataAvailable(false) { } CompositorParent::LayerTreeState::~LayerTreeState() { if (mController) { mController->Destroy(); } } typedef map LayerTreeMap; static LayerTreeMap sIndirectLayerTrees; static StaticAutoPtr sIndirectLayerTreesLock; static void EnsureLayerTreeMapReady() { MOZ_ASSERT(NS_IsMainThread()); if (!sIndirectLayerTreesLock) { sIndirectLayerTreesLock = new Monitor("IndirectLayerTree"); mozilla::ClearOnShutdown(&sIndirectLayerTreesLock); } } /** * A global map referencing each compositor by ID. * * This map is used by the ImageBridge protocol to trigger * compositions without having to keep references to the * compositor */ typedef map CompositorMap; static CompositorMap* sCompositorMap; static void CreateCompositorMap() { MOZ_ASSERT(!sCompositorMap); sCompositorMap = new CompositorMap; } static void DestroyCompositorMap() { MOZ_ASSERT(sCompositorMap); MOZ_ASSERT(sCompositorMap->empty()); delete sCompositorMap; sCompositorMap = nullptr; } // See ImageBridgeChild.cpp void ReleaseImageBridgeParentSingleton(); CompositorThreadHolder::CompositorThreadHolder() : mCompositorThread(CreateCompositorThread()) { MOZ_ASSERT(NS_IsMainThread()); MOZ_COUNT_CTOR(CompositorThreadHolder); } CompositorThreadHolder::~CompositorThreadHolder() { MOZ_ASSERT(NS_IsMainThread()); MOZ_COUNT_DTOR(CompositorThreadHolder); DestroyCompositorThread(mCompositorThread); } static StaticRefPtr sCompositorThreadHolder; static bool sFinishedCompositorShutDown = false; CompositorThreadHolder* GetCompositorThreadHolder() { return sCompositorThreadHolder; } /* static */ Thread* CompositorThreadHolder::CreateCompositorThread() { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(!sCompositorThreadHolder, "The compositor thread has already been started!"); Thread* compositorThread = new Thread("Compositor"); Thread::Options options; /* Timeout values are powers-of-two to enable us get better data. 128ms is chosen for transient hangs because 8Hz should be the minimally acceptable goal for Compositor responsiveness (normal goal is 60Hz). */ options.transient_hang_timeout = 128; // milliseconds /* 2048ms is chosen for permanent hangs because it's longer than most * Compositor hangs seen in the wild, but is short enough to not miss getting * native hang stacks. */ options.permanent_hang_timeout = 2048; // milliseconds #if defined(_WIN32) /* With d3d9 the compositor thread creates native ui, see DeviceManagerD3D9. As * such the thread is a gui thread, and must process a windows message queue or * risk deadlocks. Chromium message loop TYPE_UI does exactly what we need. */ options.message_loop_type = MessageLoop::TYPE_UI; #endif if (!compositorThread->StartWithOptions(options)) { delete compositorThread; return nullptr; } EnsureLayerTreeMapReady(); CreateCompositorMap(); return compositorThread; } /* static */ void CompositorThreadHolder::DestroyCompositorThread(Thread* aCompositorThread) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(!sCompositorThreadHolder, "We shouldn't be destroying the compositor thread yet."); DestroyCompositorMap(); delete aCompositorThread; sFinishedCompositorShutDown = true; } static Thread* CompositorThread() { return sCompositorThreadHolder ? sCompositorThreadHolder->GetCompositorThread() : nullptr; } static void SetThreadPriority() { hal::SetCurrentThreadPriority(hal::THREAD_PRIORITY_COMPOSITOR); } #ifdef COMPOSITOR_PERFORMANCE_WARNING static int32_t CalculateCompositionFrameRate() { // Used when layout.frame_rate is -1. Needs to be kept in sync with // DEFAULT_FRAME_RATE in nsRefreshDriver.cpp. // TODO: This should actually return the vsync rate. const int32_t defaultFrameRate = 60; int32_t compositionFrameRatePref = gfxPrefs::LayersCompositionFrameRate(); if (compositionFrameRatePref < 0) { // Use the same frame rate for composition as for layout. int32_t layoutFrameRatePref = gfxPrefs::LayoutFrameRate(); if (layoutFrameRatePref < 0) { // TODO: The main thread frame scheduling code consults the actual // monitor refresh rate in this case. We should do the same. return defaultFrameRate; } return layoutFrameRatePref; } return compositionFrameRatePref; } #endif CompositorVsyncScheduler::Observer::Observer(CompositorVsyncScheduler* aOwner) : mMutex("CompositorVsyncScheduler.Observer.Mutex") , mOwner(aOwner) { } CompositorVsyncScheduler::Observer::~Observer() { MOZ_ASSERT(!mOwner); } bool CompositorVsyncScheduler::Observer::NotifyVsync(TimeStamp aVsyncTimestamp) { MutexAutoLock lock(mMutex); if (!mOwner) { return false; } return mOwner->NotifyVsync(aVsyncTimestamp); } void CompositorVsyncScheduler::Observer::Destroy() { MutexAutoLock lock(mMutex); mOwner = nullptr; } CompositorVsyncScheduler::CompositorVsyncScheduler(CompositorParent* aCompositorParent, nsIWidget* aWidget) : mCompositorParent(aCompositorParent) , mLastCompose(TimeStamp::Now()) , mCurrentCompositeTask(nullptr) , mIsObservingVsync(false) , mNeedsComposite(0) , mVsyncNotificationsSkipped(0) , mCurrentCompositeTaskMonitor("CurrentCompositeTaskMonitor") , mSetNeedsCompositeMonitor("SetNeedsCompositeMonitor") , mSetNeedsCompositeTask(nullptr) { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(aWidget != nullptr); mVsyncObserver = new Observer(this); mCompositorVsyncDispatcher = aWidget->GetCompositorVsyncDispatcher(); #ifdef MOZ_WIDGET_GONK GeckoTouchDispatcher::GetInstance()->SetCompositorVsyncScheduler(this); #endif // mAsapScheduling is set on the main thread during init, // but is only accessed after on the compositor thread. mAsapScheduling = gfxPrefs::LayersCompositionFrameRate() == 0 || gfxPlatform::IsInLayoutAsapMode(); } CompositorVsyncScheduler::~CompositorVsyncScheduler() { MOZ_ASSERT(!mIsObservingVsync); MOZ_ASSERT(!mVsyncObserver); // The CompositorVsyncDispatcher is cleaned up before this in the nsBaseWidget, which stops vsync listeners mCompositorParent = nullptr; mCompositorVsyncDispatcher = nullptr; } void CompositorVsyncScheduler::Destroy() { MOZ_ASSERT(CompositorParent::IsInCompositorThread()); UnobserveVsync(); mVsyncObserver->Destroy(); mVsyncObserver = nullptr; CancelCurrentSetNeedsCompositeTask(); CancelCurrentCompositeTask(); } void CompositorVsyncScheduler::PostCompositeTask(TimeStamp aCompositeTimestamp) { // can be called from the compositor or vsync thread MonitorAutoLock lock(mCurrentCompositeTaskMonitor); if (mCurrentCompositeTask == nullptr) { mCurrentCompositeTask = NewRunnableMethod(this, &CompositorVsyncScheduler::Composite, aCompositeTimestamp); ScheduleTask(mCurrentCompositeTask, 0); } } void CompositorVsyncScheduler::ScheduleComposition() { MOZ_ASSERT(CompositorParent::IsInCompositorThread()); if (mAsapScheduling) { // Used only for performance testing purposes PostCompositeTask(TimeStamp::Now()); #ifdef MOZ_WIDGET_ANDROID } else if (mNeedsComposite >= 2 && mIsObservingVsync) { // uh-oh, we already requested a composite at least twice so far, and a // composite hasn't happened yet. It is possible that the vsync observation // is blocked on the main thread, so let's just composite ASAP and not // wait for the vsync. Note that this should only ever happen on Fennec // because there content runs in the same process as the compositor, and so // content can actually block the main thread in this process. PostCompositeTask(TimeStamp::Now()); #endif } else { SetNeedsComposite(); } } void CompositorVsyncScheduler::CancelCurrentSetNeedsCompositeTask() { MOZ_ASSERT(CompositorParent::IsInCompositorThread()); MonitorAutoLock lock(mSetNeedsCompositeMonitor); if (mSetNeedsCompositeTask) { mSetNeedsCompositeTask->Cancel(); mSetNeedsCompositeTask = nullptr; } mNeedsComposite = 0; } /** * TODO Potential performance heuristics: * If a composite takes 17 ms, do we composite ASAP or wait until next vsync? * If a layer transaction comes after vsync, do we composite ASAP or wait until * next vsync? * How many skipped vsync events until we stop listening to vsync events? */ void CompositorVsyncScheduler::SetNeedsComposite() { if (!CompositorParent::IsInCompositorThread()) { MonitorAutoLock lock(mSetNeedsCompositeMonitor); mSetNeedsCompositeTask = NewRunnableMethod(this, &CompositorVsyncScheduler::SetNeedsComposite); ScheduleTask(mSetNeedsCompositeTask, 0); return; } else { MonitorAutoLock lock(mSetNeedsCompositeMonitor); mSetNeedsCompositeTask = nullptr; } mNeedsComposite++; if (!mIsObservingVsync && mNeedsComposite) { ObserveVsync(); } } bool CompositorVsyncScheduler::NotifyVsync(TimeStamp aVsyncTimestamp) { // Called from the vsync dispatch thread MOZ_ASSERT(!CompositorParent::IsInCompositorThread()); MOZ_ASSERT(!NS_IsMainThread()); PostCompositeTask(aVsyncTimestamp); return true; } void CompositorVsyncScheduler::CancelCurrentCompositeTask() { MOZ_ASSERT(CompositorParent::IsInCompositorThread() || NS_IsMainThread()); MonitorAutoLock lock(mCurrentCompositeTaskMonitor); if (mCurrentCompositeTask) { mCurrentCompositeTask->Cancel(); mCurrentCompositeTask = nullptr; } } void CompositorVsyncScheduler::Composite(TimeStamp aVsyncTimestamp) { MOZ_ASSERT(CompositorParent::IsInCompositorThread()); { MonitorAutoLock lock(mCurrentCompositeTaskMonitor); mCurrentCompositeTask = nullptr; } if ((aVsyncTimestamp < mLastCompose) && !mAsapScheduling) { // We can sometimes get vsync timestamps that are in the past // compared to the last compose with force composites. // In those cases, wait until the next vsync; return; } DispatchTouchEvents(aVsyncTimestamp); if (mNeedsComposite || mAsapScheduling) { mNeedsComposite = 0; mLastCompose = aVsyncTimestamp; ComposeToTarget(nullptr); mVsyncNotificationsSkipped = 0; TimeDuration compositeFrameTotal = TimeStamp::Now() - aVsyncTimestamp; mozilla::Telemetry::Accumulate(mozilla::Telemetry::COMPOSITE_FRAME_ROUNDTRIP_TIME, compositeFrameTotal.ToMilliseconds()); } else if (mVsyncNotificationsSkipped++ > gfxPrefs::CompositorUnobserveCount()) { UnobserveVsync(); } } void CompositorVsyncScheduler::OnForceComposeToTarget() { /** * bug 1138502 - There are cases such as during long-running window resizing events * where we receive many sync RecvFlushComposites. We also get vsync notifications which * will increment mVsyncNotificationsSkipped because a composite just occurred. After * enough vsyncs and RecvFlushComposites occurred, we will disable vsync. Then at the next * ScheduleComposite, we will enable vsync, then get a RecvFlushComposite, which will * force us to unobserve vsync again. On some platforms, enabling/disabling vsync is not * free and this oscillating behavior causes a performance hit. In order to avoid this problem, * we reset the mVsyncNotificationsSkipped counter to keep vsync enabled. */ MOZ_ASSERT(CompositorParent::IsInCompositorThread()); mVsyncNotificationsSkipped = 0; } void CompositorVsyncScheduler::ForceComposeToTarget(gfx::DrawTarget* aTarget, const IntRect* aRect) { MOZ_ASSERT(CompositorParent::IsInCompositorThread()); OnForceComposeToTarget(); mLastCompose = TimeStamp::Now(); ComposeToTarget(aTarget, aRect); } bool CompositorVsyncScheduler::NeedsComposite() { MOZ_ASSERT(CompositorParent::IsInCompositorThread()); return mNeedsComposite; } void CompositorVsyncScheduler::ObserveVsync() { MOZ_ASSERT(CompositorParent::IsInCompositorThread()); mCompositorVsyncDispatcher->SetCompositorVsyncObserver(mVsyncObserver); mIsObservingVsync = true; } void CompositorVsyncScheduler::UnobserveVsync() { MOZ_ASSERT(CompositorParent::IsInCompositorThread()); mCompositorVsyncDispatcher->SetCompositorVsyncObserver(nullptr); mIsObservingVsync = false; } void CompositorVsyncScheduler::DispatchTouchEvents(TimeStamp aVsyncTimestamp) { #ifdef MOZ_WIDGET_GONK GeckoTouchDispatcher::GetInstance()->NotifyVsync(aVsyncTimestamp); #endif } void CompositorParent::StartUp() { MOZ_ASSERT(NS_IsMainThread(), "Should be on the main Thread!"); MOZ_ASSERT(!sCompositorThreadHolder, "The compositor thread has already been started!"); sCompositorThreadHolder = new CompositorThreadHolder(); } void CompositorParent::ShutDown() { MOZ_ASSERT(NS_IsMainThread(), "Should be on the main Thread!"); MOZ_ASSERT(sCompositorThreadHolder, "The compositor thread has already been shut down!"); ReleaseImageBridgeParentSingleton(); MediaSystemResourceService::Shutdown(); sCompositorThreadHolder = nullptr; // No locking is needed around sFinishedCompositorShutDown because it is only // ever accessed on the main thread. while (!sFinishedCompositorShutDown) { NS_ProcessNextEvent(nullptr, true); } } MessageLoop* CompositorParent::CompositorLoop() { return CompositorThread() ? CompositorThread()->message_loop() : nullptr; } void CompositorVsyncScheduler::ScheduleTask(CancelableTask* aTask, int aTime) { MOZ_ASSERT(CompositorParent::CompositorLoop()); MOZ_ASSERT(aTime >= 0); CompositorParent::CompositorLoop()->PostDelayedTask(FROM_HERE, aTask, aTime); } void CompositorVsyncScheduler::ResumeComposition() { MOZ_ASSERT(CompositorParent::IsInCompositorThread()); mLastCompose = TimeStamp::Now(); ComposeToTarget(nullptr); } void CompositorVsyncScheduler::ComposeToTarget(gfx::DrawTarget* aTarget, const IntRect* aRect) { MOZ_ASSERT(CompositorParent::IsInCompositorThread()); MOZ_ASSERT(mCompositorParent); mCompositorParent->CompositeToTarget(aTarget, aRect); } CompositorParent::CompositorParent(nsIWidget* aWidget, bool aUseExternalSurfaceSize, int aSurfaceWidth, int aSurfaceHeight) : mWidget(aWidget) , mIsTesting(false) , mPendingTransaction(0) , mPaused(false) , mUseExternalSurfaceSize(aUseExternalSurfaceSize) , mEGLSurfaceSize(aSurfaceWidth, aSurfaceHeight) , mPauseCompositionMonitor("PauseCompositionMonitor") , mResumeCompositionMonitor("ResumeCompositionMonitor") , mRootLayerTreeID(AllocateLayerTreeId()) , mOverrideComposeReadiness(false) , mForceCompositionTask(nullptr) , mCompositorThreadHolder(sCompositorThreadHolder) , mCompositorScheduler(nullptr) #if defined(XP_WIN) || defined(MOZ_WIDGET_GTK) , mLastPluginUpdateLayerTreeId(0) #endif #if defined(XP_WIN) , mPluginUpdateResponsePending(false) #endif { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(CompositorThread(), "The compositor thread must be Initialized before instanciating a CompositorParent."); MOZ_COUNT_CTOR(CompositorParent); mCompositorID = 0; // FIXME: This holds on the the fact that right now the only thing that // can destroy this instance is initialized on the compositor thread after // this task has been processed. MOZ_ASSERT(CompositorLoop()); CompositorLoop()->PostTask(FROM_HERE, NewRunnableFunction(&AddCompositor, this, &mCompositorID)); CompositorLoop()->PostTask(FROM_HERE, NewRunnableFunction(SetThreadPriority)); { // scope lock MonitorAutoLock lock(*sIndirectLayerTreesLock); sIndirectLayerTrees[mRootLayerTreeID].mParent = this; } // The Compositor uses the APZ pref directly since it needs to know whether // to attempt to create the APZ machinery at all. if (gfxPlatform::AsyncPanZoomEnabled() && (aWidget->WindowType() == eWindowType_toplevel || aWidget->WindowType() == eWindowType_child)) { mApzcTreeManager = new APZCTreeManager(); } mCompositorScheduler = new CompositorVsyncScheduler(this, aWidget); LayerScope::SetPixelScale(mWidget->GetDefaultScale().scale); } bool CompositorParent::IsInCompositorThread() { return CompositorThread() && CompositorThread()->thread_id() == PlatformThread::CurrentId(); } uint64_t CompositorParent::RootLayerTreeId() { return mRootLayerTreeID; } CompositorParent::~CompositorParent() { MOZ_ASSERT(NS_IsMainThread()); MOZ_COUNT_DTOR(CompositorParent); } void CompositorParent::Destroy() { MOZ_ASSERT(ManagedPLayerTransactionParent().Count() == 0, "CompositorParent destroyed before managed PLayerTransactionParent"); MOZ_ASSERT(mPaused); // Ensure RecvWillStop was called // Ensure that the layer manager is destructed on the compositor thread. mLayerManager = nullptr; if (mCompositor) { mCompositor->Destroy(); } mCompositor = nullptr; mCompositionManager = nullptr; if (mApzcTreeManager) { mApzcTreeManager->ClearTree(); mApzcTreeManager = nullptr; } { // scope lock MonitorAutoLock lock(*sIndirectLayerTreesLock); sIndirectLayerTrees.erase(mRootLayerTreeID); } mCompositorScheduler->Destroy(); } void CompositorParent::ForceIsFirstPaint() { mCompositionManager->ForceIsFirstPaint(); } bool CompositorParent::RecvWillStop() { mPaused = true; RemoveCompositor(mCompositorID); // Ensure that the layer manager is destroyed before CompositorChild. if (mLayerManager) { MonitorAutoLock lock(*sIndirectLayerTreesLock); for (LayerTreeMap::iterator it = sIndirectLayerTrees.begin(); it != sIndirectLayerTrees.end(); it++) { LayerTreeState* lts = &it->second; if (lts->mParent == this) { mLayerManager->ClearCachedResources(lts->mRoot); lts->mLayerManager = nullptr; lts->mParent = nullptr; } } mLayerManager->Destroy(); mLayerManager = nullptr; mCompositionManager = nullptr; } return true; } void CompositorParent::DeferredDestroy() { MOZ_ASSERT(!NS_IsMainThread()); MOZ_ASSERT(mCompositorThreadHolder); mCompositorThreadHolder = nullptr; Release(); } bool CompositorParent::RecvStop() { Destroy(); // There are chances that the ref count reaches zero on the main thread shortly // after this function returns while some ipdl code still needs to run on // this thread. // We must keep the compositor parent alive untill the code handling message // reception is finished on this thread. this->AddRef(); // Corresponds to DeferredDestroy's Release MessageLoop::current()->PostTask(FROM_HERE, NewRunnableMethod(this,&CompositorParent::DeferredDestroy)); return true; } bool CompositorParent::RecvPause() { PauseComposition(); return true; } bool CompositorParent::RecvResume() { ResumeComposition(); return true; } bool CompositorParent::RecvMakeSnapshot(const SurfaceDescriptor& aInSnapshot, const gfx::IntRect& aRect) { RefPtr target = GetDrawTargetForDescriptor(aInSnapshot, gfx::BackendType::CAIRO); ForceComposeToTarget(target, &aRect); return true; } bool CompositorParent::RecvMakeWidgetSnapshot(const SurfaceDescriptor& aInSnapshot) { if (!mCompositor || !mCompositor->GetWidget()) { return false; } RefPtr target = GetDrawTargetForDescriptor(aInSnapshot, gfx::BackendType::CAIRO); mCompositor->GetWidget()->CaptureWidgetOnScreen(target); return true; } bool CompositorParent::RecvFlushRendering() { if (mCompositorScheduler->NeedsComposite()) { CancelCurrentCompositeTask(); ForceComposeToTarget(nullptr); } return true; } bool CompositorParent::RecvGetTileSize(int32_t* aWidth, int32_t* aHeight) { *aWidth = gfxPlatform::GetPlatform()->GetTileWidth(); *aHeight = gfxPlatform::GetPlatform()->GetTileHeight(); return true; } bool CompositorParent::RecvNotifyRegionInvalidated(const nsIntRegion& aRegion) { if (mLayerManager) { mLayerManager->AddInvalidRegion(aRegion); } return true; } void CompositorParent::Invalidate() { if (mLayerManager && mLayerManager->GetRoot()) { mLayerManager->AddInvalidRegion( mLayerManager->GetRoot()->GetVisibleRegion().ToUnknownRegion().GetBounds()); } } bool CompositorParent::RecvStartFrameTimeRecording(const int32_t& aBufferSize, uint32_t* aOutStartIndex) { if (mLayerManager) { *aOutStartIndex = mLayerManager->StartFrameTimeRecording(aBufferSize); } else { *aOutStartIndex = 0; } return true; } bool CompositorParent::RecvStopFrameTimeRecording(const uint32_t& aStartIndex, InfallibleTArray* intervals) { if (mLayerManager) { mLayerManager->StopFrameTimeRecording(aStartIndex, *intervals); } return true; } void CompositorParent::ActorDestroy(ActorDestroyReason why) { CancelCurrentCompositeTask(); if (mForceCompositionTask) { mForceCompositionTask->Cancel(); mForceCompositionTask = nullptr; } mPaused = true; RemoveCompositor(mCompositorID); if (mLayerManager) { mLayerManager->Destroy(); mLayerManager = nullptr; { // scope lock MonitorAutoLock lock(*sIndirectLayerTreesLock); sIndirectLayerTrees[mRootLayerTreeID].mLayerManager = nullptr; } mCompositionManager = nullptr; mCompositor = nullptr; } } void CompositorParent::ScheduleRenderOnCompositorThread() { CancelableTask *renderTask = NewRunnableMethod(this, &CompositorParent::ScheduleComposition); MOZ_ASSERT(CompositorLoop()); CompositorLoop()->PostTask(FROM_HERE, renderTask); } void CompositorParent::InvalidateOnCompositorThread() { CancelableTask *renderTask = NewRunnableMethod(this, &CompositorParent::Invalidate); MOZ_ASSERT(CompositorLoop()); CompositorLoop()->PostTask(FROM_HERE, renderTask); } void CompositorParent::PauseComposition() { MOZ_ASSERT(IsInCompositorThread(), "PauseComposition() can only be called on the compositor thread"); MonitorAutoLock lock(mPauseCompositionMonitor); if (!mPaused) { mPaused = true; mCompositor->Pause(); TimeStamp now = TimeStamp::Now(); DidComposite(now, now); } // if anyone's waiting to make sure that composition really got paused, tell them lock.NotifyAll(); } void CompositorParent::ResumeComposition() { MOZ_ASSERT(IsInCompositorThread(), "ResumeComposition() can only be called on the compositor thread"); MonitorAutoLock lock(mResumeCompositionMonitor); if (!mCompositor->Resume()) { #ifdef MOZ_WIDGET_ANDROID // We can't get a surface. This could be because the activity changed between // the time resume was scheduled and now. __android_log_print(ANDROID_LOG_INFO, "CompositorParent", "Unable to renew compositor surface; remaining in paused state"); #endif lock.NotifyAll(); return; } mPaused = false; mCompositorScheduler->ResumeComposition(); // if anyone's waiting to make sure that composition really got resumed, tell them lock.NotifyAll(); } void CompositorParent::ForceComposition() { // Cancel the orientation changed state to force composition mForceCompositionTask = nullptr; ScheduleRenderOnCompositorThread(); } void CompositorParent::CancelCurrentCompositeTask() { mCompositorScheduler->CancelCurrentCompositeTask(); } void CompositorParent::SetEGLSurfaceSize(int width, int height) { NS_ASSERTION(mUseExternalSurfaceSize, "Compositor created without UseExternalSurfaceSize provided"); mEGLSurfaceSize.SizeTo(width, height); if (mCompositor) { mCompositor->SetDestinationSurfaceSize(gfx::IntSize(mEGLSurfaceSize.width, mEGLSurfaceSize.height)); } } void CompositorParent::ResumeCompositionAndResize(int width, int height) { SetEGLSurfaceSize(width, height); ResumeComposition(); } /* * This will execute a pause synchronously, waiting to make sure that the compositor * really is paused. */ void CompositorParent::SchedulePauseOnCompositorThread() { MonitorAutoLock lock(mPauseCompositionMonitor); CancelableTask *pauseTask = NewRunnableMethod(this, &CompositorParent::PauseComposition); MOZ_ASSERT(CompositorLoop()); CompositorLoop()->PostTask(FROM_HERE, pauseTask); // Wait until the pause has actually been processed by the compositor thread lock.Wait(); } bool CompositorParent::ScheduleResumeOnCompositorThread() { MonitorAutoLock lock(mResumeCompositionMonitor); CancelableTask *resumeTask = NewRunnableMethod(this, &CompositorParent::ResumeComposition); MOZ_ASSERT(CompositorLoop()); CompositorLoop()->PostTask(FROM_HERE, resumeTask); // Wait until the resume has actually been processed by the compositor thread lock.Wait(); return !mPaused; } bool CompositorParent::ScheduleResumeOnCompositorThread(int width, int height) { MonitorAutoLock lock(mResumeCompositionMonitor); CancelableTask *resumeTask = NewRunnableMethod(this, &CompositorParent::ResumeCompositionAndResize, width, height); MOZ_ASSERT(CompositorLoop()); CompositorLoop()->PostTask(FROM_HERE, resumeTask); // Wait until the resume has actually been processed by the compositor thread lock.Wait(); return !mPaused; } void CompositorParent::ScheduleTask(CancelableTask* task, int time) { if (time == 0) { MessageLoop::current()->PostTask(FROM_HERE, task); } else { MessageLoop::current()->PostDelayedTask(FROM_HERE, task, time); } } void CompositorParent::NotifyShadowTreeTransaction(uint64_t aId, bool aIsFirstPaint, bool aScheduleComposite, uint32_t aPaintSequenceNumber, bool aIsRepeatTransaction) { if (mApzcTreeManager && !aIsRepeatTransaction && mLayerManager && mLayerManager->GetRoot()) { AutoResolveRefLayers resolve(mCompositionManager); mApzcTreeManager->UpdateHitTestingTree(this, mLayerManager->GetRoot(), aIsFirstPaint, aId, aPaintSequenceNumber); mLayerManager->NotifyShadowTreeTransaction(); } if (aScheduleComposite) { ScheduleComposition(); } } void CompositorParent::ScheduleComposition() { MOZ_ASSERT(IsInCompositorThread()); if (mPaused) { return; } mCompositorScheduler->ScheduleComposition(); } // Go down the composite layer tree, setting properties to match their // content-side counterparts. /* static */ void CompositorParent::SetShadowProperties(Layer* aLayer) { if (Layer* maskLayer = aLayer->GetMaskLayer()) { SetShadowProperties(maskLayer); } for (size_t i = 0; i < aLayer->GetAncestorMaskLayerCount(); i++) { SetShadowProperties(aLayer->GetAncestorMaskLayerAt(i)); } // FIXME: Bug 717688 -- Do these updates in LayerTransactionParent::RecvUpdate. LayerComposite* layerComposite = aLayer->AsLayerComposite(); // Set the layerComposite's base transform to the layer's base transform. layerComposite->SetShadowTransform(aLayer->GetBaseTransform()); layerComposite->SetShadowTransformSetByAnimation(false); layerComposite->SetShadowVisibleRegion(aLayer->GetVisibleRegion()); layerComposite->SetShadowClipRect(aLayer->GetClipRect()); layerComposite->SetShadowOpacity(aLayer->GetOpacity()); for (Layer* child = aLayer->GetFirstChild(); child; child = child->GetNextSibling()) { SetShadowProperties(child); } } void CompositorParent::CompositeToTarget(DrawTarget* aTarget, const gfx::IntRect* aRect) { profiler_tracing("Paint", "Composite", TRACING_INTERVAL_START); PROFILER_LABEL("CompositorParent", "Composite", js::ProfileEntry::Category::GRAPHICS); MOZ_ASSERT(IsInCompositorThread(), "Composite can only be called on the compositor thread"); TimeStamp start = TimeStamp::Now(); #ifdef COMPOSITOR_PERFORMANCE_WARNING TimeDuration scheduleDelta = TimeStamp::Now() - mCompositorScheduler->GetExpectedComposeStartTime(); if (scheduleDelta > TimeDuration::FromMilliseconds(2) || scheduleDelta < TimeDuration::FromMilliseconds(-2)) { printf_stderr("Compositor: Compose starting off schedule by %4.1f ms\n", scheduleDelta.ToMilliseconds()); } #endif if (!CanComposite()) { TimeStamp end = TimeStamp::Now(); DidComposite(start, end); return; } #if defined(XP_WIN) // Still waiting on plugin update confirmation if (mPluginUpdateResponsePending) { return; } #endif bool hasRemoteContent = false; bool pluginsUpdatedFlag = true; AutoResolveRefLayers resolve(mCompositionManager, this, &hasRemoteContent, &pluginsUpdatedFlag); #if defined(XP_WIN) || defined(MOZ_WIDGET_GTK) /* * AutoResolveRefLayers handles two tasks related to Windows and Linux * plugin window management: * 1) calculating if we have remote content in the view. If we do not have * remote content, all plugin windows for this CompositorParent (window) * can be hidden since we do not support plugins in chrome when running * under e10s. * 2) Updating plugin position, size, and clip. We do this here while the * remote layer tree is hooked up to to chrome layer tree. This is needed * since plugin clipping can depend on chrome (for example, due to tab modal * prompts). Updates in step 2 are applied via an async ipc message sent * to the main thread. * Windows specific: The compositor will wait for confirmation that plugin * updates have been applied before painting. Deferment of painting is * indicated by the mPluginUpdateResponsePending flag. The main thread * messages back using the RemotePluginsReady async ipc message. * This is neccessary since plugin windows can leave remnants of window * content if moved after the underlying window paints. */ #if defined(XP_WIN) if (pluginsUpdatedFlag) { mPluginUpdateResponsePending = true; return; } #endif // We do not support plugins in local content. When switching tabs // to local pages, hide every plugin associated with the window. if (!hasRemoteContent && BrowserTabsRemoteAutostart() && mCachedPluginData.Length()) { Unused << SendHideAllPlugins((uintptr_t)GetWidget()); mCachedPluginData.Clear(); #if defined(XP_WIN) // Wait for confirmation the hide operation is complete. mPluginUpdateResponsePending = true; return; #endif } #endif if (aTarget) { mLayerManager->BeginTransactionWithDrawTarget(aTarget, *aRect); } else { mLayerManager->BeginTransaction(); } SetShadowProperties(mLayerManager->GetRoot()); if (mForceCompositionTask && !mOverrideComposeReadiness) { if (mCompositionManager->ReadyForCompose()) { mForceCompositionTask->Cancel(); mForceCompositionTask = nullptr; } else { return; } } mCompositionManager->ComputeRotation(); TimeStamp time = mIsTesting ? mTestTime : mCompositorScheduler->GetLastComposeTime(); bool requestNextFrame = mCompositionManager->TransformShadowTree(time); if (requestNextFrame) { ScheduleComposition(); } RenderTraceLayers(mLayerManager->GetRoot(), "0000"); #ifdef MOZ_DUMP_PAINTING if (gfxPrefs::DumpHostLayers()) { printf_stderr("Painting --- compositing layer tree:\n"); mLayerManager->Dump(); } #endif mLayerManager->SetDebugOverlayWantsNextFrame(false); mLayerManager->EndTransaction(time); if (!aTarget) { TimeStamp end = TimeStamp::Now(); DidComposite(start, end); } // We're not really taking advantage of the stored composite-again-time here. // We might be able to skip the next few composites altogether. However, // that's a bit complex to implement and we'll get most of the advantage // by skipping compositing when we detect there's nothing invalid. This is why // we do "composite until" rather than "composite again at". if (!mCompositor->GetCompositeUntilTime().IsNull() || mLayerManager->DebugOverlayWantsNextFrame()) { ScheduleComposition(); } #ifdef COMPOSITOR_PERFORMANCE_WARNING TimeDuration executionTime = TimeStamp::Now() - mCompositorScheduler->GetLastComposeTime(); TimeDuration frameBudget = TimeDuration::FromMilliseconds(15); int32_t frameRate = CalculateCompositionFrameRate(); if (frameRate > 0) { frameBudget = TimeDuration::FromSeconds(1.0 / frameRate); } if (executionTime > frameBudget) { printf_stderr("Compositor: Composite execution took %4.1f ms\n", executionTime.ToMilliseconds()); } #endif // 0 -> Full-tilt composite if (gfxPrefs::LayersCompositionFrameRate() == 0 || mLayerManager->GetCompositor()->GetDiagnosticTypes() & DiagnosticTypes::FLASH_BORDERS) { // Special full-tilt composite mode for performance testing ScheduleComposition(); } mCompositor->SetCompositionTime(TimeStamp()); mozilla::Telemetry::AccumulateTimeDelta(mozilla::Telemetry::COMPOSITE_TIME, start); profiler_tracing("Paint", "Composite", TRACING_INTERVAL_END); } bool CompositorParent::RecvRemotePluginsReady() { #if defined(XP_WIN) mPluginUpdateResponsePending = false; ScheduleComposition(); return true; #else NS_NOTREACHED("CompositorParent::RecvRemotePluginsReady calls " "unexpected on this platform."); return false; #endif } void CompositorParent::ForceComposeToTarget(DrawTarget* aTarget, const gfx::IntRect* aRect) { PROFILER_LABEL("CompositorParent", "ForceComposeToTarget", js::ProfileEntry::Category::GRAPHICS); AutoRestore override(mOverrideComposeReadiness); mOverrideComposeReadiness = true; mCompositorScheduler->ForceComposeToTarget(aTarget, aRect); } bool CompositorParent::CanComposite() { return mLayerManager && mLayerManager->GetRoot() && !mPaused; } void CompositorParent::ScheduleRotationOnCompositorThread(const TargetConfig& aTargetConfig, bool aIsFirstPaint) { MOZ_ASSERT(IsInCompositorThread()); if (!aIsFirstPaint && !mCompositionManager->IsFirstPaint() && mCompositionManager->RequiresReorientation(aTargetConfig.orientation())) { if (mForceCompositionTask != nullptr) { mForceCompositionTask->Cancel(); } mForceCompositionTask = NewRunnableMethod(this, &CompositorParent::ForceComposition); ScheduleTask(mForceCompositionTask, gfxPrefs::OrientationSyncMillis()); } } void CompositorParent::ShadowLayersUpdated(LayerTransactionParent* aLayerTree, const uint64_t& aTransactionId, const TargetConfig& aTargetConfig, const InfallibleTArray& aUnused, bool aIsFirstPaint, bool aScheduleComposite, uint32_t aPaintSequenceNumber, bool aIsRepeatTransaction, int32_t aPaintSyncId) { ScheduleRotationOnCompositorThread(aTargetConfig, aIsFirstPaint); // Instruct the LayerManager to update its render bounds now. Since all the orientation // change, dimension change would be done at the stage, update the size here is free of // race condition. mLayerManager->UpdateRenderBounds(aTargetConfig.naturalBounds()); mLayerManager->SetRegionToClear(aTargetConfig.clearRegion()); mLayerManager->GetCompositor()->SetScreenRotation(aTargetConfig.rotation()); mCompositionManager->Updated(aIsFirstPaint, aTargetConfig, aPaintSyncId); Layer* root = aLayerTree->GetRoot(); mLayerManager->SetRoot(root); if (mApzcTreeManager && !aIsRepeatTransaction) { AutoResolveRefLayers resolve(mCompositionManager); mApzcTreeManager->UpdateHitTestingTree(this, root, aIsFirstPaint, mRootLayerTreeID, aPaintSequenceNumber); } // The transaction ID might get reset to 1 if the page gets reloaded, see // https://bugzilla.mozilla.org/show_bug.cgi?id=1145295#c41 // Otherwise, it should be continually increasing. MOZ_ASSERT(aTransactionId == 1 || aTransactionId > mPendingTransaction); mPendingTransaction = aTransactionId; if (root) { SetShadowProperties(root); } if (aScheduleComposite) { ScheduleComposition(); if (mPaused) { TimeStamp now = TimeStamp::Now(); DidComposite(now, now); } } mLayerManager->NotifyShadowTreeTransaction(); } void CompositorParent::ForceComposite(LayerTransactionParent* aLayerTree) { ScheduleComposition(); } bool CompositorParent::SetTestSampleTime(LayerTransactionParent* aLayerTree, const TimeStamp& aTime) { if (aTime.IsNull()) { return false; } mIsTesting = true; mTestTime = aTime; bool testComposite = mCompositionManager && mCompositorScheduler->NeedsComposite(); // Update but only if we were already scheduled to animate if (testComposite) { AutoResolveRefLayers resolve(mCompositionManager); bool requestNextFrame = mCompositionManager->TransformShadowTree(aTime); if (!requestNextFrame) { CancelCurrentCompositeTask(); // Pretend we composited in case someone is wating for this event. TimeStamp now = TimeStamp::Now(); DidComposite(now, now); } } return true; } void CompositorParent::LeaveTestMode(LayerTransactionParent* aLayerTree) { mIsTesting = false; } void CompositorParent::ApplyAsyncProperties(LayerTransactionParent* aLayerTree) { // NOTE: This should only be used for testing. For example, when mIsTesting is // true or when called from test-only methods like // LayerTransactionParent::RecvGetAnimationTransform. // Synchronously update the layer tree if (aLayerTree->GetRoot()) { AutoResolveRefLayers resolve(mCompositionManager); SetShadowProperties(mLayerManager->GetRoot()); TimeStamp time = mIsTesting ? mTestTime : mCompositorScheduler->GetLastComposeTime(); bool requestNextFrame = mCompositionManager->TransformShadowTree(time, AsyncCompositionManager::TransformsToSkip::APZ); if (!requestNextFrame) { CancelCurrentCompositeTask(); // Pretend we composited in case someone is waiting for this event. TimeStamp now = TimeStamp::Now(); DidComposite(now, now); } } } bool CompositorParent::RecvGetFrameUniformity(FrameUniformityData* aOutData) { mCompositionManager->GetFrameUniformity(aOutData); return true; } bool CompositorParent::RecvRequestOverfill() { uint32_t overfillRatio = mCompositor->GetFillRatio(); Unused << SendOverfill(overfillRatio); return true; } void CompositorParent::FlushApzRepaints(const LayerTransactionParent* aLayerTree) { MOZ_ASSERT(mApzcTreeManager); uint64_t layersId = aLayerTree->GetId(); if (layersId == 0) { // The request is coming from the parent-process layer tree, so we should // use the compositor's root layer tree id. layersId = mRootLayerTreeID; } mApzcTreeManager->FlushApzRepaints(layersId); } void CompositorParent::GetAPZTestData(const LayerTransactionParent* aLayerTree, APZTestData* aOutData) { MonitorAutoLock lock(*sIndirectLayerTreesLock); *aOutData = sIndirectLayerTrees[mRootLayerTreeID].mApzTestData; } class NotifyAPZConfirmedTargetTask : public Task { public: explicit NotifyAPZConfirmedTargetTask(const RefPtr& aAPZCTM, const uint64_t& aInputBlockId, const nsTArray& aTargets) : mAPZCTM(aAPZCTM), mInputBlockId(aInputBlockId), mTargets(aTargets) { } virtual void Run() override { mAPZCTM->SetTargetAPZC(mInputBlockId, mTargets); } private: RefPtr mAPZCTM; uint64_t mInputBlockId; nsTArray mTargets; }; void CompositorParent::SetConfirmedTargetAPZC(const LayerTransactionParent* aLayerTree, const uint64_t& aInputBlockId, const nsTArray& aTargets) { if (!mApzcTreeManager) { return; } APZThreadUtils::RunOnControllerThread(new NotifyAPZConfirmedTargetTask( mApzcTreeManager, aInputBlockId, aTargets)); } void CompositorParent::InitializeLayerManager(const nsTArray& aBackendHints) { NS_ASSERTION(!mLayerManager, "Already initialised mLayerManager"); NS_ASSERTION(!mCompositor, "Already initialised mCompositor"); for (size_t i = 0; i < aBackendHints.Length(); ++i) { RefPtr compositor; if (aBackendHints[i] == LayersBackend::LAYERS_OPENGL) { compositor = new CompositorOGL(mWidget, mEGLSurfaceSize.width, mEGLSurfaceSize.height, mUseExternalSurfaceSize); } else if (aBackendHints[i] == LayersBackend::LAYERS_BASIC) { #ifdef MOZ_WIDGET_GTK if (gfxPlatformGtk::GetPlatform()->UseXRender()) { compositor = new X11BasicCompositor(mWidget); } else #endif { compositor = new BasicCompositor(mWidget); } #ifdef XP_WIN } else if (aBackendHints[i] == LayersBackend::LAYERS_D3D11) { compositor = new CompositorD3D11(mWidget); } else if (aBackendHints[i] == LayersBackend::LAYERS_D3D9) { compositor = new CompositorD3D9(this, mWidget); #endif } if (!compositor) { // We passed a backend hint for which we can't create a compositor. // For example, we sometime pass LayersBackend::LAYERS_NONE as filler in aBackendHints. continue; } compositor->SetCompositorID(mCompositorID); RefPtr layerManager = new LayerManagerComposite(compositor); if (layerManager->Initialize()) { mLayerManager = layerManager; MOZ_ASSERT(compositor); mCompositor = compositor; MonitorAutoLock lock(*sIndirectLayerTreesLock); sIndirectLayerTrees[mRootLayerTreeID].mLayerManager = layerManager; return; } } } PLayerTransactionParent* CompositorParent::AllocPLayerTransactionParent(const nsTArray& aBackendHints, const uint64_t& aId, TextureFactoryIdentifier* aTextureFactoryIdentifier, bool *aSuccess) { MOZ_ASSERT(aId == 0); InitializeLayerManager(aBackendHints); if (!mLayerManager) { NS_WARNING("Failed to initialise Compositor"); *aSuccess = false; LayerTransactionParent* p = new LayerTransactionParent(nullptr, this, 0); p->AddIPDLReference(); return p; } mCompositionManager = new AsyncCompositionManager(mLayerManager); *aSuccess = true; *aTextureFactoryIdentifier = mCompositor->GetTextureFactoryIdentifier(); LayerTransactionParent* p = new LayerTransactionParent(mLayerManager, this, 0); p->AddIPDLReference(); return p; } bool CompositorParent::DeallocPLayerTransactionParent(PLayerTransactionParent* actor) { static_cast(actor)->ReleaseIPDLReference(); return true; } CompositorParent* CompositorParent::GetCompositor(uint64_t id) { CompositorMap::iterator it = sCompositorMap->find(id); return it != sCompositorMap->end() ? it->second : nullptr; } void CompositorParent::AddCompositor(CompositorParent* compositor, uint64_t* outID) { static uint64_t sNextID = 1; ++sNextID; (*sCompositorMap)[sNextID] = compositor; *outID = sNextID; } CompositorParent* CompositorParent::RemoveCompositor(uint64_t id) { CompositorMap::iterator it = sCompositorMap->find(id); if (it == sCompositorMap->end()) { return nullptr; } CompositorParent *retval = it->second; sCompositorMap->erase(it); return retval; } bool CompositorParent::RecvNotifyChildCreated(const uint64_t& child) { MonitorAutoLock lock(*sIndirectLayerTreesLock); NotifyChildCreated(child); return true; } void CompositorParent::NotifyChildCreated(const uint64_t& aChild) { if (mApzcTreeManager) { NS_DispatchToMainThread(NS_NewRunnableMethodWithArg( mApzcTreeManager, &APZCTreeManager::InitializeForLayersId, aChild)); } sIndirectLayerTreesLock->AssertCurrentThreadOwns(); sIndirectLayerTrees[aChild].mParent = this; sIndirectLayerTrees[aChild].mLayerManager = mLayerManager; } bool CompositorParent::RecvAdoptChild(const uint64_t& child) { MonitorAutoLock lock(*sIndirectLayerTreesLock); if (mApzcTreeManager) { mApzcTreeManager->AdoptLayersId(child, sIndirectLayerTrees[child].mParent->mApzcTreeManager.get()); } NotifyChildCreated(child); if (sIndirectLayerTrees[child].mLayerTree) { sIndirectLayerTrees[child].mLayerTree->mLayerManager = mLayerManager; } if (sIndirectLayerTrees[child].mRoot) { sIndirectLayerTrees[child].mRoot->AsLayerComposite()->SetLayerManager(mLayerManager); } return true; } /*static*/ uint64_t CompositorParent::AllocateLayerTreeId() { MOZ_ASSERT(CompositorLoop()); MOZ_ASSERT(NS_IsMainThread()); static uint64_t ids = 0; return ++ids; } static void EraseLayerState(uint64_t aId) { MonitorAutoLock lock(*sIndirectLayerTreesLock); sIndirectLayerTrees.erase(aId); } /*static*/ void CompositorParent::DeallocateLayerTreeId(uint64_t aId) { MOZ_ASSERT(NS_IsMainThread()); // Here main thread notifies compositor to remove an element from // sIndirectLayerTrees. This removed element might be queried soon. // Checking the elements of sIndirectLayerTrees exist or not before using. if (!CompositorLoop()) { gfxCriticalError() << "Attempting to post to a invalid Compositor Loop"; return; } CompositorLoop()->PostTask(FROM_HERE, NewRunnableFunction(&EraseLayerState, aId)); } /* static */ void CompositorParent::SwapLayerTreeObservers(uint64_t aLayerId, uint64_t aOtherLayerId) { EnsureLayerTreeMapReady(); MonitorAutoLock lock(*sIndirectLayerTreesLock); NS_ASSERTION(sIndirectLayerTrees.find(aLayerId) != sIndirectLayerTrees.end(), "SwapLayerTrees missing layer 1"); NS_ASSERTION(sIndirectLayerTrees.find(aOtherLayerId) != sIndirectLayerTrees.end(), "SwapLayerTrees missing layer 2"); std::swap(sIndirectLayerTrees[aLayerId].mLayerTreeReadyObserver, sIndirectLayerTrees[aOtherLayerId].mLayerTreeReadyObserver); } static void UpdateControllerForLayersId(uint64_t aLayersId, GeckoContentController* aController) { // Adopt ref given to us by SetControllerForLayerTree() MonitorAutoLock lock(*sIndirectLayerTreesLock); sIndirectLayerTrees[aLayersId].mController = already_AddRefed(aController); } ScopedLayerTreeRegistration::ScopedLayerTreeRegistration(APZCTreeManager* aApzctm, uint64_t aLayersId, Layer* aRoot, GeckoContentController* aController) : mLayersId(aLayersId) { EnsureLayerTreeMapReady(); aApzctm->InitializeForLayersId(aLayersId); MonitorAutoLock lock(*sIndirectLayerTreesLock); sIndirectLayerTrees[aLayersId].mRoot = aRoot; sIndirectLayerTrees[aLayersId].mController = aController; } ScopedLayerTreeRegistration::~ScopedLayerTreeRegistration() { MonitorAutoLock lock(*sIndirectLayerTreesLock); sIndirectLayerTrees.erase(mLayersId); } /*static*/ void CompositorParent::SetControllerForLayerTree(uint64_t aLayersId, GeckoContentController* aController) { if (APZCTreeManager* apzctm = GetAPZCTreeManager(aLayersId)) { apzctm->InitializeForLayersId(aLayersId); } // This ref is adopted by UpdateControllerForLayersId(). aController->AddRef(); CompositorLoop()->PostTask(FROM_HERE, NewRunnableFunction(&UpdateControllerForLayersId, aLayersId, aController)); } /*static*/ APZCTreeManager* CompositorParent::GetAPZCTreeManager(uint64_t aLayersId) { EnsureLayerTreeMapReady(); MonitorAutoLock lock(*sIndirectLayerTreesLock); LayerTreeMap::iterator cit = sIndirectLayerTrees.find(aLayersId); if (sIndirectLayerTrees.end() == cit) { return nullptr; } LayerTreeState* lts = &cit->second; return (lts->mParent ? lts->mParent->mApzcTreeManager.get() : nullptr); } float CompositorParent::ComputeRenderIntegrity() { if (mLayerManager) { return mLayerManager->ComputeRenderIntegrity(); } return 1.0f; } static void InsertVsyncProfilerMarker(TimeStamp aVsyncTimestamp) { #ifdef MOZ_ENABLE_PROFILER_SPS MOZ_ASSERT(CompositorParent::IsInCompositorThread()); VsyncPayload* payload = new VsyncPayload(aVsyncTimestamp); PROFILER_MARKER_PAYLOAD("VsyncTimestamp", payload); #endif } /*static */ void CompositorParent::PostInsertVsyncProfilerMarker(TimeStamp aVsyncTimestamp) { // Called in the vsync thread if (profiler_is_active() && sCompositorThreadHolder) { CompositorLoop()->PostTask(FROM_HERE, NewRunnableFunction(InsertVsyncProfilerMarker, aVsyncTimestamp)); } } /* static */ void CompositorParent::RequestNotifyLayerTreeReady(uint64_t aLayersId, CompositorUpdateObserver* aObserver) { EnsureLayerTreeMapReady(); MonitorAutoLock lock(*sIndirectLayerTreesLock); sIndirectLayerTrees[aLayersId].mLayerTreeReadyObserver = aObserver; } /* static */ void CompositorParent::RequestNotifyLayerTreeCleared(uint64_t aLayersId, CompositorUpdateObserver* aObserver) { EnsureLayerTreeMapReady(); MonitorAutoLock lock(*sIndirectLayerTreesLock); sIndirectLayerTrees[aLayersId].mLayerTreeClearedObserver = aObserver; } /** * This class handles layer updates pushed directly from child * processes to the compositor thread. It's associated with a * CompositorParent on the compositor thread. While it uses the * PCompositor protocol to manage these updates, it doesn't actually * drive compositing itself. For that it hands off work to the * CompositorParent it's associated with. */ class CrossProcessCompositorParent final : public PCompositorParent, public ShadowLayersManager { friend class CompositorParent; NS_INLINE_DECL_THREADSAFE_REFCOUNTING_WITH_MAIN_THREAD_DESTRUCTION(CrossProcessCompositorParent) public: explicit CrossProcessCompositorParent(Transport* aTransport) : mTransport(aTransport) , mNotifyAfterRemotePaint(false) { MOZ_ASSERT(NS_IsMainThread()); } // IToplevelProtocol::CloneToplevel() virtual IToplevelProtocol* CloneToplevel(const InfallibleTArray& aFds, base::ProcessHandle aPeerProcess, mozilla::ipc::ProtocolCloneContext* aCtx) override; virtual void ActorDestroy(ActorDestroyReason aWhy) override; // FIXME/bug 774388: work out what shutdown protocol we need. virtual bool RecvRequestOverfill() override { return true; } virtual bool RecvWillStop() override { return true; } virtual bool RecvStop() override { return true; } virtual bool RecvPause() override { return true; } virtual bool RecvResume() override { return true; } virtual bool RecvNotifyHidden(const uint64_t& id) override; virtual bool RecvNotifyVisible(const uint64_t& id) override; virtual bool RecvNotifyChildCreated(const uint64_t& child) override; virtual bool RecvAdoptChild(const uint64_t& child) override { return false; } virtual bool RecvMakeSnapshot(const SurfaceDescriptor& aInSnapshot, const gfx::IntRect& aRect) override { return true; } virtual bool RecvMakeWidgetSnapshot(const SurfaceDescriptor& aInSnapshot) override { return true; } virtual bool RecvFlushRendering() override { return true; } virtual bool RecvNotifyRegionInvalidated(const nsIntRegion& aRegion) override { return true; } virtual bool RecvStartFrameTimeRecording(const int32_t& aBufferSize, uint32_t* aOutStartIndex) override { return true; } virtual bool RecvStopFrameTimeRecording(const uint32_t& aStartIndex, InfallibleTArray* intervals) override { return true; } virtual bool RecvGetTileSize(int32_t* aWidth, int32_t* aHeight) override { *aWidth = gfxPlatform::GetPlatform()->GetTileWidth(); *aHeight = gfxPlatform::GetPlatform()->GetTileHeight(); return true; } virtual bool RecvGetFrameUniformity(FrameUniformityData* aOutData) override { // Don't support calculating frame uniformity on the child process and // this is just a stub for now. MOZ_ASSERT(false); return true; } /** * Tells this CompositorParent to send a message when the compositor has received the transaction. */ virtual bool RecvRequestNotifyAfterRemotePaint() override; virtual PLayerTransactionParent* AllocPLayerTransactionParent(const nsTArray& aBackendHints, const uint64_t& aId, TextureFactoryIdentifier* aTextureFactoryIdentifier, bool *aSuccess) override; virtual bool DeallocPLayerTransactionParent(PLayerTransactionParent* aLayers) override; virtual void ShadowLayersUpdated(LayerTransactionParent* aLayerTree, const uint64_t& aTransactionId, const TargetConfig& aTargetConfig, const InfallibleTArray& aPlugins, bool aIsFirstPaint, bool aScheduleComposite, uint32_t aPaintSequenceNumber, bool aIsRepeatTransaction, int32_t /*aPaintSyncId: unused*/) override; virtual void ForceComposite(LayerTransactionParent* aLayerTree) override; virtual void NotifyClearCachedResources(LayerTransactionParent* aLayerTree) override; virtual bool SetTestSampleTime(LayerTransactionParent* aLayerTree, const TimeStamp& aTime) override; virtual void LeaveTestMode(LayerTransactionParent* aLayerTree) override; virtual void ApplyAsyncProperties(LayerTransactionParent* aLayerTree) override; virtual void FlushApzRepaints(const LayerTransactionParent* aLayerTree) override; virtual void GetAPZTestData(const LayerTransactionParent* aLayerTree, APZTestData* aOutData) override; virtual void SetConfirmedTargetAPZC(const LayerTransactionParent* aLayerTree, const uint64_t& aInputBlockId, const nsTArray& aTargets) override; virtual AsyncCompositionManager* GetCompositionManager(LayerTransactionParent* aParent) override; virtual bool RecvRemotePluginsReady() override { return false; } void DidComposite(uint64_t aId, TimeStamp& aCompositeStart, TimeStamp& aCompositeEnd); protected: void OnChannelConnected(int32_t pid) override { mCompositorThreadHolder = sCompositorThreadHolder; } private: // Private destructor, to discourage deletion outside of Release(): virtual ~CrossProcessCompositorParent(); void DeferredDestroy(); // There can be many CPCPs, and IPDL-generated code doesn't hold a // reference to top-level actors. So we hold a reference to // ourself. This is released (deferred) in ActorDestroy(). RefPtr mSelfRef; Transport* mTransport; RefPtr mCompositorThreadHolder; // If true, we should send a RemotePaintIsReady message when the layer transaction // is received bool mNotifyAfterRemotePaint; }; void CompositorParent::DidComposite(TimeStamp& aCompositeStart, TimeStamp& aCompositeEnd) { Unused << SendDidComposite(0, mPendingTransaction, aCompositeStart, aCompositeEnd); mPendingTransaction = 0; if (mLayerManager) { nsTArray notifications; mLayerManager->ExtractImageCompositeNotifications(¬ifications); if (!notifications.IsEmpty()) { Unused << ImageBridgeParent::NotifyImageComposites(notifications); } } MonitorAutoLock lock(*sIndirectLayerTreesLock); for (LayerTreeMap::iterator it = sIndirectLayerTrees.begin(); it != sIndirectLayerTrees.end(); it++) { LayerTreeState* lts = &it->second; if (lts->mParent == this && lts->mCrossProcessParent) { static_cast(lts->mCrossProcessParent)->DidComposite( it->first, aCompositeStart, aCompositeEnd); } } } static void OpenCompositor(CrossProcessCompositorParent* aCompositor, Transport* aTransport, ProcessId aOtherPid, MessageLoop* aIOLoop) { DebugOnly ok = aCompositor->Open(aTransport, aOtherPid, aIOLoop); MOZ_ASSERT(ok); } /*static*/ PCompositorParent* CompositorParent::Create(Transport* aTransport, ProcessId aOtherPid) { gfxPlatform::InitLayersIPC(); RefPtr cpcp = new CrossProcessCompositorParent(aTransport); cpcp->mSelfRef = cpcp; CompositorLoop()->PostTask( FROM_HERE, NewRunnableFunction(OpenCompositor, cpcp.get(), aTransport, aOtherPid, XRE_GetIOMessageLoop())); // The return value is just compared to null for success checking, // we're not sharing a ref. return cpcp.get(); } static void UpdateIndirectTree(uint64_t aId, Layer* aRoot, const TargetConfig& aTargetConfig) { MonitorAutoLock lock(*sIndirectLayerTreesLock); sIndirectLayerTrees[aId].mRoot = aRoot; sIndirectLayerTrees[aId].mTargetConfig = aTargetConfig; } /* static */ CompositorParent::LayerTreeState* CompositorParent::GetIndirectShadowTree(uint64_t aId) { MonitorAutoLock lock(*sIndirectLayerTreesLock); LayerTreeMap::iterator cit = sIndirectLayerTrees.find(aId); if (sIndirectLayerTrees.end() == cit) { return nullptr; } return &cit->second; } bool CrossProcessCompositorParent::RecvNotifyHidden(const uint64_t& id) { RefPtr lru = CompositorLRU::GetSingleton(); lru->Add(this, id); return true; } bool CrossProcessCompositorParent::RecvNotifyVisible(const uint64_t& id) { RefPtr lru = CompositorLRU::GetSingleton(); lru->Remove(this, id); return true; } bool CrossProcessCompositorParent::RecvRequestNotifyAfterRemotePaint() { mNotifyAfterRemotePaint = true; return true; } void CrossProcessCompositorParent::ActorDestroy(ActorDestroyReason aWhy) { RefPtr lru = CompositorLRU::GetSingleton(); lru->Remove(this); MessageLoop::current()->PostTask( FROM_HERE, NewRunnableMethod(this, &CrossProcessCompositorParent::DeferredDestroy)); } PLayerTransactionParent* CrossProcessCompositorParent::AllocPLayerTransactionParent(const nsTArray&, const uint64_t& aId, TextureFactoryIdentifier* aTextureFactoryIdentifier, bool *aSuccess) { MOZ_ASSERT(aId != 0); MonitorAutoLock lock(*sIndirectLayerTreesLock); CompositorParent::LayerTreeState* state = nullptr; LayerTreeMap::iterator itr = sIndirectLayerTrees.find(aId); if (sIndirectLayerTrees.end() != itr) { state = &itr->second; } if (state && state->mLayerManager) { state->mCrossProcessParent = this; LayerManagerComposite* lm = state->mLayerManager; *aTextureFactoryIdentifier = lm->GetCompositor()->GetTextureFactoryIdentifier(); *aSuccess = true; LayerTransactionParent* p = new LayerTransactionParent(lm, this, aId); p->AddIPDLReference(); sIndirectLayerTrees[aId].mLayerTree = p; return p; } NS_WARNING("Created child without a matching parent?"); // XXX: should be false, but that causes us to fail some tests on Mac w/ OMTC. // Bug 900745. change *aSuccess to false to see test failures. *aSuccess = true; LayerTransactionParent* p = new LayerTransactionParent(nullptr, this, aId); p->AddIPDLReference(); return p; } bool CrossProcessCompositorParent::DeallocPLayerTransactionParent(PLayerTransactionParent* aLayers) { LayerTransactionParent* slp = static_cast(aLayers); EraseLayerState(slp->GetId()); static_cast(aLayers)->ReleaseIPDLReference(); return true; } bool CrossProcessCompositorParent::RecvNotifyChildCreated(const uint64_t& child) { MonitorAutoLock lock(*sIndirectLayerTreesLock); for (LayerTreeMap::iterator it = sIndirectLayerTrees.begin(); it != sIndirectLayerTrees.end(); it++) { CompositorParent::LayerTreeState* lts = &it->second; if (lts->mParent && lts->mCrossProcessParent == this) { lts->mParent->NotifyChildCreated(child); return true; } } return false; } void CrossProcessCompositorParent::ShadowLayersUpdated( LayerTransactionParent* aLayerTree, const uint64_t& aTransactionId, const TargetConfig& aTargetConfig, const InfallibleTArray& aPlugins, bool aIsFirstPaint, bool aScheduleComposite, uint32_t aPaintSequenceNumber, bool aIsRepeatTransaction, int32_t /*aPaintSyncId: unused*/) { uint64_t id = aLayerTree->GetId(); MOZ_ASSERT(id != 0); CompositorParent::LayerTreeState* state = CompositorParent::GetIndirectShadowTree(id); if (!state) { return; } MOZ_ASSERT(state->mParent); state->mParent->ScheduleRotationOnCompositorThread(aTargetConfig, aIsFirstPaint); Layer* shadowRoot = aLayerTree->GetRoot(); if (shadowRoot) { CompositorParent::SetShadowProperties(shadowRoot); } UpdateIndirectTree(id, shadowRoot, aTargetConfig); // Cache the plugin data for this remote layer tree state->mPluginData = aPlugins; state->mUpdatedPluginDataAvailable = true; state->mParent->NotifyShadowTreeTransaction(id, aIsFirstPaint, aScheduleComposite, aPaintSequenceNumber, aIsRepeatTransaction); // Send the 'remote paint ready' message to the content thread if it has already asked. if(mNotifyAfterRemotePaint) { Unused << SendRemotePaintIsReady(); mNotifyAfterRemotePaint = false; } if (state->mLayerTreeReadyObserver) { RefPtr observer = state->mLayerTreeReadyObserver; state->mLayerTreeReadyObserver = nullptr; observer->ObserveUpdate(id, true); } aLayerTree->SetPendingTransactionId(aTransactionId); } #if defined(XP_WIN) || defined(MOZ_WIDGET_GTK) //#define PLUGINS_LOG(...) printf_stderr("CP [%s]: ", __FUNCTION__); // printf_stderr(__VA_ARGS__); // printf_stderr("\n"); #define PLUGINS_LOG(...) bool CompositorParent::UpdatePluginWindowState(uint64_t aId) { MonitorAutoLock lock(*sIndirectLayerTreesLock); CompositorParent::LayerTreeState& lts = sIndirectLayerTrees[aId]; if (!lts.mParent) { PLUGINS_LOG("[%" PRIu64 "] layer tree compositor parent pointer is null", aId); return false; } // Check if this layer tree has received any shadow layer updates if (!lts.mUpdatedPluginDataAvailable) { PLUGINS_LOG("[%" PRIu64 "] no plugin data", aId); return false; } // pluginMetricsChanged tracks whether we need to send plugin update // data to the main thread. If we do we'll have to block composition, // which we want to avoid if at all possible. bool pluginMetricsChanged = false; // Same layer tree checks if (mLastPluginUpdateLayerTreeId == aId) { // no plugin data and nothing has changed, bail. if (!mCachedPluginData.Length() && !lts.mPluginData.Length()) { PLUGINS_LOG("[%" PRIu64 "] no data, no changes", aId); return false; } if (mCachedPluginData.Length() == lts.mPluginData.Length()) { // check for plugin data changes for (uint32_t idx = 0; idx < lts.mPluginData.Length(); idx++) { if (!(mCachedPluginData[idx] == lts.mPluginData[idx])) { pluginMetricsChanged = true; break; } } } else { // array lengths don't match, need to update pluginMetricsChanged = true; } } else { // exchanging layer trees, we need to update pluginMetricsChanged = true; } if (!lts.mPluginData.Length()) { // We will pass through here in cases where the previous shadow layer // tree contained visible plugins and the new tree does not. All we need // to do here is hide the plugins for the old tree, so don't waste time // calculating clipping. mPluginsLayerOffset = nsIntPoint(0,0); mPluginsLayerVisibleRegion.SetEmpty(); uintptr_t parentWidget = (uintptr_t)lts.mParent->GetWidget(); Unused << lts.mParent->SendHideAllPlugins(parentWidget); lts.mUpdatedPluginDataAvailable = false; PLUGINS_LOG("[%" PRIu64 "] hide all", aId); } else { // Retrieve the offset and visible region of the layer that hosts // the plugins, CompositorChild needs these in calculating proper // plugin clipping. LayerTransactionParent* layerTree = lts.mLayerTree; Layer* contentRoot = layerTree->GetRoot(); if (contentRoot) { nsIntPoint offset; nsIntRegion visibleRegion; if (contentRoot->GetVisibleRegionRelativeToRootLayer(visibleRegion, &offset)) { // Check to see if these values have changed, if so we need to // update plugin window position within the window. if (!pluginMetricsChanged && mPluginsLayerVisibleRegion == visibleRegion && mPluginsLayerOffset == offset) { PLUGINS_LOG("[%" PRIu64 "] no change", aId); return false; } mPluginsLayerOffset = offset; mPluginsLayerVisibleRegion = visibleRegion; Unused << lts.mParent->SendUpdatePluginConfigurations( LayoutDeviceIntPoint::FromUnknownPoint(offset), LayoutDeviceIntRegion::FromUnknownRegion(visibleRegion), lts.mPluginData); lts.mUpdatedPluginDataAvailable = false; PLUGINS_LOG("[%" PRIu64 "] updated", aId); } else { PLUGINS_LOG("[%" PRIu64 "] no visibility data", aId); return false; } } else { PLUGINS_LOG("[%" PRIu64 "] no content root", aId); return false; } } mLastPluginUpdateLayerTreeId = aId; mCachedPluginData = lts.mPluginData; return true; } #endif // #if defined(XP_WIN) || defined(MOZ_WIDGET_GTK) void CrossProcessCompositorParent::DidComposite(uint64_t aId, TimeStamp& aCompositeStart, TimeStamp& aCompositeEnd) { sIndirectLayerTreesLock->AssertCurrentThreadOwns(); if (LayerTransactionParent *layerTree = sIndirectLayerTrees[aId].mLayerTree) { Unused << SendDidComposite(aId, layerTree->GetPendingTransactionId(), aCompositeStart, aCompositeEnd); layerTree->SetPendingTransactionId(0); } } void CrossProcessCompositorParent::ForceComposite(LayerTransactionParent* aLayerTree) { uint64_t id = aLayerTree->GetId(); MOZ_ASSERT(id != 0); CompositorParent* parent; { // scope lock MonitorAutoLock lock(*sIndirectLayerTreesLock); parent = sIndirectLayerTrees[id].mParent; } if (parent) { parent->ForceComposite(aLayerTree); } } void CrossProcessCompositorParent::NotifyClearCachedResources(LayerTransactionParent* aLayerTree) { uint64_t id = aLayerTree->GetId(); MOZ_ASSERT(id != 0); RefPtr observer; { // scope lock MonitorAutoLock lock(*sIndirectLayerTreesLock); observer = sIndirectLayerTrees[id].mLayerTreeClearedObserver; sIndirectLayerTrees[id].mLayerTreeClearedObserver = nullptr; } if (observer) { observer->ObserveUpdate(id, false); } } bool CrossProcessCompositorParent::SetTestSampleTime( LayerTransactionParent* aLayerTree, const TimeStamp& aTime) { uint64_t id = aLayerTree->GetId(); MOZ_ASSERT(id != 0); const CompositorParent::LayerTreeState* state = CompositorParent::GetIndirectShadowTree(id); if (!state) { return false; } MOZ_ASSERT(state->mParent); return state->mParent->SetTestSampleTime(aLayerTree, aTime); } void CrossProcessCompositorParent::LeaveTestMode(LayerTransactionParent* aLayerTree) { uint64_t id = aLayerTree->GetId(); MOZ_ASSERT(id != 0); const CompositorParent::LayerTreeState* state = CompositorParent::GetIndirectShadowTree(id); if (!state) { return; } MOZ_ASSERT(state->mParent); state->mParent->LeaveTestMode(aLayerTree); } void CrossProcessCompositorParent::ApplyAsyncProperties( LayerTransactionParent* aLayerTree) { uint64_t id = aLayerTree->GetId(); MOZ_ASSERT(id != 0); const CompositorParent::LayerTreeState* state = CompositorParent::GetIndirectShadowTree(id); if (!state) { return; } MOZ_ASSERT(state->mParent); state->mParent->ApplyAsyncProperties(aLayerTree); } void CrossProcessCompositorParent::FlushApzRepaints(const LayerTransactionParent* aLayerTree) { uint64_t id = aLayerTree->GetId(); MOZ_ASSERT(id != 0); const CompositorParent::LayerTreeState* state = CompositorParent::GetIndirectShadowTree(id); if (!state) { return; } MOZ_ASSERT(state->mParent); state->mParent->FlushApzRepaints(aLayerTree); } void CrossProcessCompositorParent::GetAPZTestData(const LayerTransactionParent* aLayerTree, APZTestData* aOutData) { uint64_t id = aLayerTree->GetId(); MOZ_ASSERT(id != 0); MonitorAutoLock lock(*sIndirectLayerTreesLock); *aOutData = sIndirectLayerTrees[id].mApzTestData; } void CrossProcessCompositorParent::SetConfirmedTargetAPZC(const LayerTransactionParent* aLayerTree, const uint64_t& aInputBlockId, const nsTArray& aTargets) { uint64_t id = aLayerTree->GetId(); MOZ_ASSERT(id != 0); const CompositorParent::LayerTreeState* state = CompositorParent::GetIndirectShadowTree(id); if (!state) { return; } MOZ_ASSERT(state->mParent); state->mParent->SetConfirmedTargetAPZC(aLayerTree, aInputBlockId, aTargets); } AsyncCompositionManager* CrossProcessCompositorParent::GetCompositionManager(LayerTransactionParent* aLayerTree) { uint64_t id = aLayerTree->GetId(); const CompositorParent::LayerTreeState* state = CompositorParent::GetIndirectShadowTree(id); if (!state) { return nullptr; } MOZ_ASSERT(state->mParent); return state->mParent->GetCompositionManager(aLayerTree); } void CrossProcessCompositorParent::DeferredDestroy() { MOZ_ASSERT(mCompositorThreadHolder); mCompositorThreadHolder = nullptr; mSelfRef = nullptr; } CrossProcessCompositorParent::~CrossProcessCompositorParent() { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(XRE_GetIOMessageLoop()); XRE_GetIOMessageLoop()->PostTask(FROM_HERE, new DeleteTask(mTransport)); } IToplevelProtocol* CrossProcessCompositorParent::CloneToplevel(const InfallibleTArray& aFds, base::ProcessHandle aPeerProcess, mozilla::ipc::ProtocolCloneContext* aCtx) { for (unsigned int i = 0; i < aFds.Length(); i++) { if (aFds[i].protocolId() == (unsigned)GetProtocolId()) { Transport* transport = OpenDescriptor(aFds[i].fd(), Transport::MODE_SERVER); PCompositorParent* compositor = CompositorParent::Create(transport, base::GetProcId(aPeerProcess)); compositor->CloneManagees(this, aCtx); compositor->IToplevelProtocol::SetTransport(transport); // The reference to the compositor thread is held in OnChannelConnected(). // We need to do this for cloned actors, too. compositor->OnChannelConnected(base::GetProcId(aPeerProcess)); return compositor; } } return nullptr; } } // namespace layers } // namespace mozilla