/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGL_CONTEXT_LOSS_HANDLER_H_ #define WEBGL_CONTEXT_LOSS_HANDLER_H_ #include "mozilla/DebugOnly.h" #include "mozilla/WeakPtr.h" #include "nsCOMPtr.h" #include "nsISupportsImpl.h" #include "WorkerFeature.h" class nsIThread; class nsITimer; namespace mozilla { class WebGLContext; class WebGLContextLossHandler : public dom::workers::WorkerFeature { WeakPtr mWeakWebGL; nsCOMPtr mTimer; bool mIsTimerRunning; bool mShouldRunTimerAgain; bool mIsDisabled; bool mFeatureAdded; DebugOnly mThread; public: NS_INLINE_DECL_REFCOUNTING(WebGLContextLossHandler) explicit WebGLContextLossHandler(WebGLContext* webgl); void RunTimer(); void DisableTimer(); bool Notify(JSContext* aCx, dom::workers::Status aStatus) override; protected: ~WebGLContextLossHandler(); void StartTimer(unsigned long delayMS); static void StaticTimerCallback(nsITimer*, void* tempRefForTimer); void TimerCallback(); }; } // namespace mozilla #endif