//---------------------------------------------------------------------- // // Common testing functions // //---------------------------------------------------------------------- function advance_clock(milliseconds) { SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(milliseconds); } // Test-element creation/destruction and event checking (function() { var gElem; var gEventsReceived = []; function new_div(style) { return new_element("div", style); } // Creates a new |tagname| element with inline style |style| and appends // it as a child of the element with ID 'display'. // The element will also be given the class 'target' which can be used // for additional styling. function new_element(tagname, style) { if (gElem) { ok(false, "test author forgot to call done_div/done_elem"); } if (typeof(style) != "string") { ok(false, "test author forgot to pass argument"); } if (!document.getElementById("display")) { ok(false, "no 'display' element to append to"); } gElem = document.createElement(tagname); gElem.setAttribute("style", style); gElem.classList.add("target"); document.getElementById("display").appendChild(gElem); return [ gElem, getComputedStyle(gElem, "") ]; } function listen() { if (!gElem) { ok(false, "test author forgot to call new_div before listen"); } gEventsReceived = []; function listener(event) { gEventsReceived.push(event); } gElem.addEventListener("animationstart", listener, false); gElem.addEventListener("animationiteration", listener, false); gElem.addEventListener("animationend", listener, false); } function check_events(eventsExpected, desc) { // This function checks that the list of eventsExpected matches // the received events -- but it only checks the properties that // are present on eventsExpected. is(gEventsReceived.length, eventsExpected.length, "number of events received for " + desc); for (var i = 0, i_end = Math.min(eventsExpected.length, gEventsReceived.length); i != i_end; ++i) { var exp = eventsExpected[i]; var rec = gEventsReceived[i]; for (var prop in exp) { if (prop == "elapsedTime") { // Allow floating point error. ok(Math.abs(rec.elapsedTime - exp.elapsedTime) < 0.000002, "events[" + i + "]." + prop + " for " + desc + " received=" + rec.elapsedTime + " expected=" + exp.elapsedTime); } else { is(rec[prop], exp[prop], "events[" + i + "]." + prop + " for " + desc); } } } for (var i = eventsExpected.length; i < gEventsReceived.length; ++i) { ok(false, "unexpected " + gEventsReceived[i].type + " event for " + desc); } gEventsReceived = []; } function done_element() { if (!gElem) { ok(false, "test author called done_element/done_div without matching" + " call to new_element/new_div"); } gElem.remove(); gElem = null; if (gEventsReceived.length) { ok(false, "caller should have called check_events"); } } [ new_div , new_element , listen , check_events , done_element ] .forEach(function(fn) { window[fn.name] = fn; }); window.done_div = done_element; })(); function px_to_num(str) { return Number(String(str).match(/^([\d.]+)px$/)[1]); } function bezier(x1, y1, x2, y2) { // Cubic bezier with control points (0, 0), (x1, y1), (x2, y2), and (1, 1). function x_for_t(t) { var omt = 1-t; return 3 * omt * omt * t * x1 + 3 * omt * t * t * x2 + t * t * t; } function y_for_t(t) { var omt = 1-t; return 3 * omt * omt * t * y1 + 3 * omt * t * t * y2 + t * t * t; } function t_for_x(x) { // Binary subdivision. var mint = 0, maxt = 1; for (var i = 0; i < 30; ++i) { var guesst = (mint + maxt) / 2; var guessx = x_for_t(guesst); if (x < guessx) maxt = guesst; else mint = guesst; } return (mint + maxt) / 2; } return function bezier_closure(x) { if (x == 0) return 0; if (x == 1) return 1; return y_for_t(t_for_x(x)); } } function step_end(nsteps) { return function step_end_closure(x) { return Math.floor(x * nsteps) / nsteps; } } function step_start(nsteps) { var stepend = step_end(nsteps); return function step_start_closure(x) { return 1.0 - stepend(1.0 - x); } } var gTF = { "ease": bezier(0.25, 0.1, 0.25, 1), "linear": function(x) { return x; }, "ease_in": bezier(0.42, 0, 1, 1), "ease_out": bezier(0, 0, 0.58, 1), "ease_in_out": bezier(0.42, 0, 0.58, 1), "step_start": step_start(1), "step_end": step_end(1), }; function is_approx(float1, float2, error, desc) { ok(Math.abs(float1 - float2) < error, desc + ": " + float1 + " and " + float2 + " should be within " + error); } function findKeyframesRule(name) { for (var i = 0; i < document.styleSheets.length; i++) { var match = [].find.call(document.styleSheets[i].cssRules, function(rule) { return rule.type == CSSRule.KEYFRAMES_RULE && rule.name == name; }); if (match) { return match; } } return undefined; } // Checks if off-main thread animation (OMTA) is available, and if it is, runs // the provided callback function. If OMTA is not available or is not // functioning correctly, the second callback, aOnSkip, is run instead. // // This function also does an internal test to verify that OMTA is working at // all so that if OMTA is not functioning correctly when it is expected to // function only a single failure is produced. // // Since this function relies on various asynchronous operations, the caller is // responsible for calling SimpleTest.waitForExplicitFinish() before calling // this and SimpleTest.finish() within aTestFunction and aOnSkip. // // specialPowersForPrefs exists because some SpecialPowers objects apparently // can get prefs and some can't; callers that would normally have one of the // latter but can get their hands on one of the former can pass it in // explicitly. function runOMTATest(aTestFunction, aOnSkip, specialPowersForPrefs) { const OMTAPrefKey = "layers.offmainthreadcomposition.async-animations"; var utils = SpecialPowers.DOMWindowUtils; if (!specialPowersForPrefs) { specialPowersForPrefs = SpecialPowers; } var expectOMTA = utils.layerManagerRemote && // ^ Off-main thread animation cannot be used if off-main // thread composition (OMTC) is not available specialPowersForPrefs.getBoolPref(OMTAPrefKey); isOMTAWorking().then(function(isWorking) { if (expectOMTA) { if (isWorking) { aTestFunction(); } else { // We only call this when we know it will fail as otherwise in the // regular success case we will end up inflating the "passed tests" // count by 1 ok(isWorking, "OMTA should work"); aOnSkip(); } } else { todo(isWorking, "OMTA should ideally work, though we don't expect it to work on " + "this platform/configuration"); aOnSkip(); } }).catch(function(err) { ok(false, err); aOnSkip(); }); function isOMTAWorking() { // Create keyframes rule const animationName = "a6ce3091ed85"; // Random name to avoid clashes var ruleText = "@keyframes " + animationName + " { from { opacity: 0.5 } to { opacity: 0.5 } }"; var style = document.createElement("style"); style.appendChild(document.createTextNode(ruleText)); document.head.appendChild(style); // Create animation target var div = document.createElement("div"); document.body.appendChild(div); // Give the target geometry so it is eligible for layerization div.style.width = "100px"; div.style.height = "100px"; div.style.backgroundColor = "white"; // Common clean up code var cleanUp = function() { div.parentNode.removeChild(div); style.parentNode.removeChild(style); if (utils.isTestControllingRefreshes) { utils.restoreNormalRefresh(); } }; return waitForDocumentLoad() .then(loadPaintListener) .then(function() { // Put refresh driver under test control and trigger animation utils.advanceTimeAndRefresh(0); div.style.animation = animationName + " 10s"; // Trigger style flush div.clientTop; return waitForPaints(); }).then(function() { var opacity = utils.getOMTAStyle(div, "opacity"); cleanUp(); return Promise.resolve(opacity == 0.5); }).catch(function(err) { cleanUp(); return Promise.reject(err); }); } function waitForDocumentLoad() { return new Promise(function(resolve, reject) { if (document.readyState === "complete") { resolve(); } else { window.addEventListener("load", resolve); } }); } function waitForPaints() { return new Promise(function(resolve, reject) { waitForAllPaintsFlushed(resolve); }); } function loadPaintListener() { return new Promise(function(resolve, reject) { if (typeof(window.waitForAllPaints) !== "function") { var script = document.createElement("script"); script.onload = resolve; script.onerror = function() { reject(new Error("Failed to load paint listener")); }; script.src = "/tests/SimpleTest/paint_listener.js"; var firstScript = document.scripts[0]; firstScript.parentNode.insertBefore(script, firstScript); } else { resolve(); } }); } } // Common architecture for setting up a series of asynchronous animation tests // // Usage example: // // addAsyncAnimTest(function *() { // .. do work .. // yield functionThatReturnsAPromise(); // .. do work .. // }); // runAllAsyncAnimTests().then(SimpleTest.finish()); // (function() { var tests = []; window.addAsyncAnimTest = function(generator) { tests.push(generator); }; // Returns a promise when all tests have run window.runAllAsyncAnimTests = function(aOnAbort) { // runAsyncAnimTest returns a Promise that is resolved when the // test is finished so we can chain them together return tests.reduce(function(sequence, test) { return sequence.then(function() { return runAsyncAnimTest(test, aOnAbort); }); }, Promise.resolve() /* the start of the sequence */); }; // Takes a generator function that represents a test case. Each point in the // test case that waits asynchronously for some result yields a Promise that // is resolved when the asynchronous action has completed. By chaining these // intermediate results together we run the test to completion. // // This method itself returns a Promise that is resolved when the generator // function has completed. // // This arrangement is based on add_task() which is currently only available // in mochitest-chrome (bug 872229). If add_task becomes available in // mochitest-plain, we can remove this function and use add_task instead. function runAsyncAnimTest(aTestFunc, aOnAbort) { var generator; function step(arg) { var next; try { next = generator.next(arg); } catch (e) { return Promise.reject(e); } if (next.done) { return Promise.resolve(next.value); } else { return Promise.resolve(next.value) .then(step, function(err) { throw err; }); } } // Put refresh driver under test control SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(0); // Run test generator = aTestFunc(); return step() .catch(function(err) { ok(false, err.message); if (typeof aOnAbort == "function") { aOnAbort(); } }).then(function() { // Restore clock SpecialPowers.DOMWindowUtils.restoreNormalRefresh(); }); } })(); //---------------------------------------------------------------------- // // Helper functions for testing animated values on the compositor // //---------------------------------------------------------------------- const RunningOn = { MainThread: 0, Compositor: 1, Either: 2, TodoMainThread: 3 }; const ExpectComparisonTo = { Pass: 1, Fail: 2 }; (function() { window.omta_todo_is = function(elem, property, expected, runningOn, desc, pseudo) { return omta_is_approx(elem, property, expected, 0, runningOn, desc, ExpectComparisonTo.Fail, pseudo); }; window.omta_is = function(elem, property, expected, runningOn, desc, pseudo) { return omta_is_approx(elem, property, expected, 0, runningOn, desc, ExpectComparisonTo.Pass, pseudo); }; // Many callers of this method will pass 'undefined' for // expectedComparisonResult. window.omta_is_approx = function(elem, property, expected, tolerance, runningOn, desc, expectedComparisonResult, pseudo) { // Check input const omtaProperties = [ "transform", "opacity" ]; if (omtaProperties.indexOf(property) === -1) { ok(false, property + " is not an OMTA property"); return; } var isTransform = property == "transform"; var normalize = isTransform ? convertTo3dMatrix : parseFloat; var compare = isTransform ? matricesRoughlyEqual : function(a, b, error) { return Math.abs(a - b) <= error; }; var normalizedToString = isTransform ? convert3dMatrixToString : JSON.stringify; // Get actual values var compositorStr = SpecialPowers.DOMWindowUtils.getOMTAStyle(elem, property, pseudo); var computedStr = window.getComputedStyle(elem, pseudo)[property]; // Prepare expected value var expectedValue = normalize(expected); if (expectedValue === null) { ok(false, desc + ": test author should provide a valid 'expected' value" + " - got " + expected.toString()); return; } // Check expected value appears in the right place var actualStr; switch (runningOn) { case RunningOn.Either: runningOn = compositorStr !== "" ? RunningOn.Compositor : RunningOn.MainThread; actualStr = compositorStr !== "" ? compositorStr : computedStr; break; case RunningOn.Compositor: if (compositorStr === "") { ok(false, desc + ": should be animating on compositor"); return; } actualStr = compositorStr; break; case RunningOn.TodoMainThread: todo(compositorStr === "", desc + ": should NOT be animating on compositor"); actualStr = compositorStr === "" ? computedStr : compositorStr; break; default: if (compositorStr !== "") { ok(false, desc + ": should NOT be animating on compositor"); return; } actualStr = computedStr; break; } var okOrTodo = expectedComparisonResult == ExpectComparisonTo.Fail ? todo : ok; // Compare animated value with expected var actualValue = normalize(actualStr); if (actualValue === null) { ok(false, desc + ": should return a valid result - got " + actualStr); return; } okOrTodo(compare(expectedValue, actualValue, tolerance), desc + " - got " + actualStr + ", expected " + normalizedToString(expectedValue)); // For compositor animations do an additional check that they match // the value calculated on the main thread if (actualStr === compositorStr) { var computedValue = normalize(computedStr); if (computedValue === null) { ok(false, desc + ": test framework should parse computed style" + " - got " + computedStr); return; } okOrTodo(compare(computedValue, actualValue, 0), desc + ": OMTA style and computed style should be equal" + " - OMTA " + actualStr + ", computed " + computedStr); } }; window.matricesRoughlyEqual = function(a, b, tolerance) { tolerance = tolerance || 0.00011; for (var i = 0; i < 4; i++) { for (var j = 0; j < 4; j++) { var diff = Math.abs(a[i][j] - b[i][j]); if (diff > tolerance || isNaN(diff)) return false; } } return true; }; // Converts something representing an transform into a 3d matrix in // column-major order. // The following are supported: // "matrix(...)" // "matrix3d(...)" // [ 1, 0, 0, ... ] // { a: 1, ty: 23 } etc. window.convertTo3dMatrix = function(matrixLike) { if (typeof(matrixLike) == "string") { return convertStringTo3dMatrix(matrixLike); } else if (Array.isArray(matrixLike)) { return convertArrayTo3dMatrix(matrixLike); } else if (typeof(matrixLike) == "object") { return convertObjectTo3dMatrix(matrixLike); } else { return null; } }; // In future most of these methods should be able to be replaced // with DOMMatrix window.isInvertible = function(matrix) { return getDeterminant(matrix) != 0; }; // Converts strings of the format "matrix(...)" and "matrix3d(...)" to a 3d // matrix function convertStringTo3dMatrix(str) { if (str == "none") return convertArrayTo3dMatrix([1, 0, 0, 1, 0, 0]); var result = str.match("^matrix(3d)?\\("); if (result === null) return null; return convertArrayTo3dMatrix( str.substring(result[0].length, str.length-1) .split(",") .map(function(component) { return Number(component); }) ); } // Takes an array of numbers of length 6 (2d matrix) or 16 (3d matrix) // representing a matrix specified in column-major order and returns a 3d // matrix represented as an array of arrays function convertArrayTo3dMatrix(array) { if (array.length == 6) { return convertObjectTo3dMatrix( { a: array[0], b: array[1], c: array[2], d: array[3], e: array[4], f: array[5] } ); } else if (array.length == 16) { return [ array.slice(0, 4), array.slice(4, 8), array.slice(8, 12), array.slice(12, 16) ]; } else { return null; } } // Takes an object of the form { a: 1.1, e: 23 } and builds up a 3d matrix // with unspecified values filled in with identity values. function convertObjectTo3dMatrix(obj) { return [ [ obj.a || obj.sx || obj.m11 || 1, obj.b || obj.m12 || 0, obj.m13 || 0, obj.m14 || 0 ], [ obj.c || obj.m21 || 0, obj.d || obj.sy || obj.m22 || 1, obj.m23 || 0, obj.m24 || 0 ], [ obj.m31 || 0, obj.m32 || 0, obj.sz || obj.m33 || 1, obj.m34 || 0 ], [ obj.e || obj.tx || obj.m41 || 0, obj.f || obj.ty || obj.m42 || 0, obj.tz || obj.m43 || 0, obj.m44 || 1 ] ]; } function convert3dMatrixToString(matrix) { if (is2d(matrix)) { return "matrix(" + [ matrix[0][0], matrix[0][1], matrix[1][0], matrix[1][1], matrix[3][0], matrix[3][1] ].join(", ") + ")"; } else { return "matrix3d(" + matrix.reduce(function(outer, inner) { return outer.concat(inner); }).join(", ") + ")"; } } function is2d(matrix) { return matrix[0][2] === 0 && matrix[0][3] === 0 && matrix[1][2] === 0 && matrix[1][3] === 0 && matrix[2][0] === 0 && matrix[2][1] === 0 && matrix[2][2] === 1 && matrix[2][3] === 0 && matrix[3][2] === 0 && matrix[3][3] === 1; } function getDeterminant(matrix) { if (is2d(matrix)) { return matrix[0][0] * matrix[1][1] - matrix[0][1] * matrix[1][0]; } return matrix[0][3] * matrix[1][2] * matrix[2][1] * matrix[3][0] - matrix[0][2] * matrix[1][3] * matrix[2][1] * matrix[3][0] - matrix[0][3] * matrix[1][1] * matrix[2][2] * matrix[3][0] + matrix[0][1] * matrix[1][3] * matrix[2][2] * matrix[3][0] + matrix[0][2] * matrix[1][1] * matrix[2][3] * matrix[3][0] - matrix[0][1] * matrix[1][2] * matrix[2][3] * matrix[3][0] - matrix[0][3] * matrix[1][2] * matrix[2][0] * matrix[3][1] + matrix[0][2] * matrix[1][3] * matrix[2][0] * matrix[3][1] + matrix[0][3] * matrix[1][0] * matrix[2][2] * matrix[3][1] - matrix[0][0] * matrix[1][3] * matrix[2][2] * matrix[3][1] - matrix[0][2] * matrix[1][0] * matrix[2][3] * matrix[3][1] + matrix[0][0] * matrix[1][2] * matrix[2][3] * matrix[3][1] + matrix[0][3] * matrix[1][1] * matrix[2][0] * matrix[3][2] - matrix[0][1] * matrix[1][3] * matrix[2][0] * matrix[3][2] - matrix[0][3] * matrix[1][0] * matrix[2][1] * matrix[3][2] + matrix[0][0] * matrix[1][3] * matrix[2][1] * matrix[3][2] + matrix[0][1] * matrix[1][0] * matrix[2][3] * matrix[3][2] - matrix[0][0] * matrix[1][1] * matrix[2][3] * matrix[3][2] - matrix[0][2] * matrix[1][1] * matrix[2][0] * matrix[3][3] + matrix[0][1] * matrix[1][2] * matrix[2][0] * matrix[3][3] + matrix[0][2] * matrix[1][0] * matrix[2][1] * matrix[3][3] - matrix[0][0] * matrix[1][2] * matrix[2][1] * matrix[3][3] - matrix[0][1] * matrix[1][0] * matrix[2][2] * matrix[3][3] + matrix[0][0] * matrix[1][1] * matrix[2][2] * matrix[3][3]; } })(); //---------------------------------------------------------------------- // // Promise wrappers for paint_listener.js // //---------------------------------------------------------------------- // Returns a Promise that resolves once all paints have completed function waitForPaints() { return new Promise(function(resolve, reject) { waitForAllPaints(resolve); }); } // As with waitForPaints but also flushes pending style changes before waiting function waitForPaintsFlushed() { return new Promise(function(resolve, reject) { waitForAllPaintsFlushed(resolve); }); } function waitForVisitedLinkColoring(visitedLink, waitProperty, waitValue) { function checkLink(resolve) { if (SpecialPowers.DOMWindowUtils .getVisitedDependentComputedStyle(visitedLink, "", waitProperty) == waitValue) { // Our link has been styled as visited. Resolve. resolve(true); } else { // Our link is not yet styled as visited. Poll for completion. setTimeout(checkLink, 0, resolve); } } return new Promise(function(resolve, reject) { checkLink(resolve); }); }