# HG changeset patch # User Robert O'Callahan # Date 1250204857 -43200 # Node ID cc6bebbd93bb9d8606fe06b997f890acc17996fb # Parent caea8b548962f0df38e8e9032e9f57ef0fd099ec Bug 507939 - Remove erroneous clip rect fixup which caused repainting errors with repeating radial gradients on Mac. r=jmuizelaar diff --git a/gfx/cairo/cairo/src/cairo-quartz-surface.c b/gfx/cairo/cairo/src/cairo-quartz-surface.c --- a/gfx/cairo/cairo/src/cairo-quartz-surface.c +++ b/gfx/cairo/cairo/src/cairo-quartz-surface.c @@ -1033,38 +1033,29 @@ typedef enum { DO_TILED_IMAGE } cairo_quartz_action_t; static cairo_quartz_action_t _cairo_quartz_setup_fallback_source (cairo_quartz_surface_t *surface, const cairo_pattern_t *source) { CGRect clipBox = CGContextGetClipBoundingBox (surface->cgContext); - CGAffineTransform ctm; double x0, y0, w, h; cairo_surface_t *fallback; cairo_t *fallback_cr; CGImageRef img; cairo_pattern_t *source_copy; cairo_status_t status; if (clipBox.size.width == 0.0f || clipBox.size.height == 0.0f) return DO_NOTHING; - // the clipBox is in userspace, so: - ctm = CGContextGetCTM (surface->cgContext); - ctm = CGAffineTransformInvert (ctm); - clipBox = CGRectApplyAffineTransform (clipBox, ctm); - - // get the Y flip right -- the CTM will always have a Y flip in place - clipBox.origin.y = surface->extents.height - (clipBox.origin.y + clipBox.size.height); - x0 = floor(clipBox.origin.x); y0 = floor(clipBox.origin.y); w = ceil(clipBox.origin.x + clipBox.size.width) - x0; h = ceil(clipBox.origin.y + clipBox.size.height) - y0; /* Create a temporary the size of the clip surface, and position * it so that the device origin coincides with the original surface */ fallback = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, (int) w, (int) h); @@ -1717,18 +1708,20 @@ _cairo_quartz_surface_paint (void *abstr action = _cairo_quartz_setup_source (surface, source); if (action == DO_SOLID || action == DO_PATTERN) { CGContextFillRect (surface->cgContext, CGRectMake(surface->extents.x, surface->extents.y, surface->extents.width, surface->extents.height)); } else if (action == DO_SHADING) { + CGContextSaveGState (surface->cgContext); CGContextConcatCTM (surface->cgContext, surface->sourceTransform); CGContextDrawShading (surface->cgContext, surface->sourceShading); + CGContextRestoreGState (surface->cgContext); } else if (action == DO_IMAGE || action == DO_TILED_IMAGE) { CGContextSaveGState (surface->cgContext); CGContextConcatCTM (surface->cgContext, surface->sourceTransform); CGContextTranslateCTM (surface->cgContext, 0, surface->sourceImageRect.size.height); CGContextScaleCTM (surface->cgContext, 1, -1); if (action == DO_IMAGE)