/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* vim: set ts=8 sts=4 et sw=4 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "gfxWindowsPlatform.h" #include "cairo.h" #include "mozilla/ArrayUtils.h" #include "gfxImageSurface.h" #include "gfxWindowsSurface.h" #include "nsUnicharUtils.h" #include "mozilla/Preferences.h" #include "mozilla/Services.h" #include "mozilla/Snprintf.h" #include "mozilla/WindowsVersion.h" #include "nsServiceManagerUtils.h" #include "nsTArray.h" #include "mozilla/Telemetry.h" #include "GeckoProfiler.h" #include "nsIWindowsRegKey.h" #include "nsIFile.h" #include "plbase64.h" #include "nsIXULRuntime.h" #include "imgLoader.h" #include "nsIGfxInfo.h" #include "GfxDriverInfo.h" #include "gfxCrashReporterUtils.h" #include "gfxGDIFontList.h" #include "gfxGDIFont.h" #include "mozilla/layers/CompositorParent.h" // for CompositorParent::IsInCompositorThread #include "DeviceManagerD3D9.h" #include "mozilla/layers/ReadbackManagerD3D11.h" #include "WinUtils.h" #ifdef CAIRO_HAS_DWRITE_FONT #include "gfxDWriteFontList.h" #include "gfxDWriteFonts.h" #include "gfxDWriteCommon.h" #include #endif #include "gfxTextRun.h" #include "gfxUserFontSet.h" #include "nsWindowsHelpers.h" #include "gfx2DGlue.h" #include #ifdef CAIRO_HAS_D2D_SURFACE #include #include "mozilla/gfx/2D.h" #include "nsMemory.h" #endif #include #include "nsIMemoryReporter.h" #include #include "d3dkmtQueryStatistics.h" #include "SurfaceCache.h" #include "gfxPrefs.h" #include "VsyncSource.h" #include "DriverCrashGuard.h" #include "mozilla/dom/ContentParent.h" using namespace mozilla; using namespace mozilla::gfx; using namespace mozilla::layers; using namespace mozilla::widget; using namespace mozilla::image; DCFromDrawTarget::DCFromDrawTarget(DrawTarget& aDrawTarget) { mDC = nullptr; if (aDrawTarget.GetBackendType() == BackendType::CAIRO) { cairo_surface_t *surf = (cairo_surface_t*) aDrawTarget.GetNativeSurface(NativeSurfaceType::CAIRO_SURFACE); if (surf) { cairo_surface_type_t surfaceType = cairo_surface_get_type(surf); if (surfaceType == CAIRO_SURFACE_TYPE_WIN32 || surfaceType == CAIRO_SURFACE_TYPE_WIN32_PRINTING) { mDC = cairo_win32_surface_get_dc(surf); mNeedsRelease = false; SaveDC(mDC); cairo_t* ctx = (cairo_t*) aDrawTarget.GetNativeSurface(NativeSurfaceType::CAIRO_CONTEXT); cairo_scaled_font_t* scaled = cairo_get_scaled_font(ctx); cairo_win32_scaled_font_select_font(scaled, mDC); } } } if (!mDC) { // Get the whole screen DC: mDC = GetDC(nullptr); SetGraphicsMode(mDC, GM_ADVANCED); mNeedsRelease = true; } } #ifdef CAIRO_HAS_D2D_SURFACE static const char *kFeatureLevelPref = "gfx.direct3d.last_used_feature_level_idx"; static const int kSupportedFeatureLevels[] = { D3D10_FEATURE_LEVEL_10_1, D3D10_FEATURE_LEVEL_10_0 }; #endif class GfxD2DVramReporter final : public nsIMemoryReporter { ~GfxD2DVramReporter() {} public: NS_DECL_ISUPPORTS NS_IMETHOD CollectReports(nsIHandleReportCallback* aHandleReport, nsISupports* aData, bool aAnonymize) { nsresult rv; rv = MOZ_COLLECT_REPORT( "gfx-d2d-vram-draw-target", KIND_OTHER, UNITS_BYTES, Factory::GetD2DVRAMUsageDrawTarget(), "Video memory used by D2D DrawTargets."); NS_ENSURE_SUCCESS(rv, rv); rv = MOZ_COLLECT_REPORT( "gfx-d2d-vram-source-surface", KIND_OTHER, UNITS_BYTES, Factory::GetD2DVRAMUsageSourceSurface(), "Video memory used by D2D SourceSurfaces."); NS_ENSURE_SUCCESS(rv, rv); return NS_OK; } }; NS_IMPL_ISUPPORTS(GfxD2DVramReporter, nsIMemoryReporter) #define GFX_USE_CLEARTYPE_ALWAYS "gfx.font_rendering.cleartype.always_use_for_content" #define GFX_DOWNLOADABLE_FONTS_USE_CLEARTYPE "gfx.font_rendering.cleartype.use_for_downloadable_fonts" #define GFX_CLEARTYPE_PARAMS "gfx.font_rendering.cleartype_params." #define GFX_CLEARTYPE_PARAMS_GAMMA "gfx.font_rendering.cleartype_params.gamma" #define GFX_CLEARTYPE_PARAMS_CONTRAST "gfx.font_rendering.cleartype_params.enhanced_contrast" #define GFX_CLEARTYPE_PARAMS_LEVEL "gfx.font_rendering.cleartype_params.cleartype_level" #define GFX_CLEARTYPE_PARAMS_STRUCTURE "gfx.font_rendering.cleartype_params.pixel_structure" #define GFX_CLEARTYPE_PARAMS_MODE "gfx.font_rendering.cleartype_params.rendering_mode" class GPUAdapterReporter final : public nsIMemoryReporter { // Callers must Release the DXGIAdapter after use or risk mem-leak static bool GetDXGIAdapter(IDXGIAdapter **DXGIAdapter) { ID3D10Device1 *D2D10Device; IDXGIDevice *DXGIDevice; bool result = false; if ((D2D10Device = mozilla::gfx::Factory::GetDirect3D10Device())) { if (D2D10Device->QueryInterface(__uuidof(IDXGIDevice), (void **)&DXGIDevice) == S_OK) { result = (DXGIDevice->GetAdapter(DXGIAdapter) == S_OK); DXGIDevice->Release(); } } return result; } ~GPUAdapterReporter() {} public: NS_DECL_ISUPPORTS NS_IMETHOD CollectReports(nsIMemoryReporterCallback* aCb, nsISupports* aClosure, bool aAnonymize) { HANDLE ProcessHandle = GetCurrentProcess(); int64_t dedicatedBytesUsed = 0; int64_t sharedBytesUsed = 0; int64_t committedBytesUsed = 0; IDXGIAdapter *DXGIAdapter; HMODULE gdi32Handle; PFND3DKMTQS queryD3DKMTStatistics = nullptr; // GPU memory reporting is not available before Windows 7 if (!IsWin7OrLater()) return NS_OK; if ((gdi32Handle = LoadLibrary(TEXT("gdi32.dll")))) queryD3DKMTStatistics = (PFND3DKMTQS)GetProcAddress(gdi32Handle, "D3DKMTQueryStatistics"); if (queryD3DKMTStatistics && GetDXGIAdapter(&DXGIAdapter)) { // Most of this block is understood thanks to wj32's work on Process Hacker DXGI_ADAPTER_DESC adapterDesc; D3DKMTQS queryStatistics; DXGIAdapter->GetDesc(&adapterDesc); DXGIAdapter->Release(); memset(&queryStatistics, 0, sizeof(D3DKMTQS)); queryStatistics.Type = D3DKMTQS_PROCESS; queryStatistics.AdapterLuid = adapterDesc.AdapterLuid; queryStatistics.hProcess = ProcessHandle; if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics))) { committedBytesUsed = queryStatistics.QueryResult.ProcessInfo.SystemMemory.BytesAllocated; } memset(&queryStatistics, 0, sizeof(D3DKMTQS)); queryStatistics.Type = D3DKMTQS_ADAPTER; queryStatistics.AdapterLuid = adapterDesc.AdapterLuid; if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics))) { ULONG i; ULONG segmentCount = queryStatistics.QueryResult.AdapterInfo.NbSegments; for (i = 0; i < segmentCount; i++) { memset(&queryStatistics, 0, sizeof(D3DKMTQS)); queryStatistics.Type = D3DKMTQS_SEGMENT; queryStatistics.AdapterLuid = adapterDesc.AdapterLuid; queryStatistics.QuerySegment.SegmentId = i; if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics))) { bool aperture; // SegmentInformation has a different definition in Win7 than later versions if (!IsWin8OrLater()) aperture = queryStatistics.QueryResult.SegmentInfoWin7.Aperture; else aperture = queryStatistics.QueryResult.SegmentInfoWin8.Aperture; memset(&queryStatistics, 0, sizeof(D3DKMTQS)); queryStatistics.Type = D3DKMTQS_PROCESS_SEGMENT; queryStatistics.AdapterLuid = adapterDesc.AdapterLuid; queryStatistics.hProcess = ProcessHandle; queryStatistics.QueryProcessSegment.SegmentId = i; if (NT_SUCCESS(queryD3DKMTStatistics(&queryStatistics))) { ULONGLONG bytesCommitted; if (!IsWin8OrLater()) bytesCommitted = queryStatistics.QueryResult.ProcessSegmentInfo.Win7.BytesCommitted; else bytesCommitted = queryStatistics.QueryResult.ProcessSegmentInfo.Win8.BytesCommitted; if (aperture) sharedBytesUsed += bytesCommitted; else dedicatedBytesUsed += bytesCommitted; } } } } } FreeLibrary(gdi32Handle); #define REPORT(_path, _amount, _desc) \ do { \ nsresult rv; \ rv = aCb->Callback(EmptyCString(), NS_LITERAL_CSTRING(_path), \ KIND_OTHER, UNITS_BYTES, _amount, \ NS_LITERAL_CSTRING(_desc), aClosure); \ NS_ENSURE_SUCCESS(rv, rv); \ } while (0) REPORT("gpu-committed", committedBytesUsed, "Memory committed by the Windows graphics system."); REPORT("gpu-dedicated", dedicatedBytesUsed, "Out-of-process memory allocated for this process in a " "physical GPU adapter's memory."); REPORT("gpu-shared", sharedBytesUsed, "In-process memory that is shared with the GPU."); #undef REPORT return NS_OK; } }; NS_IMPL_ISUPPORTS(GPUAdapterReporter, nsIMemoryReporter) Atomic gfxWindowsPlatform::sD3D11MemoryUsed; class D3D11TextureReporter final : public nsIMemoryReporter { ~D3D11TextureReporter() {} public: NS_DECL_ISUPPORTS NS_IMETHOD CollectReports(nsIHandleReportCallback *aHandleReport, nsISupports* aData, bool aAnonymize) override { return MOZ_COLLECT_REPORT("d3d11-shared-textures", KIND_OTHER, UNITS_BYTES, gfxWindowsPlatform::sD3D11MemoryUsed, "Memory used for D3D11 shared textures"); } }; NS_IMPL_ISUPPORTS(D3D11TextureReporter, nsIMemoryReporter) Atomic gfxWindowsPlatform::sD3D9MemoryUsed; class D3D9TextureReporter final : public nsIMemoryReporter { ~D3D9TextureReporter() {} public: NS_DECL_ISUPPORTS NS_IMETHOD CollectReports(nsIHandleReportCallback *aHandleReport, nsISupports* aData, bool aAnonymize) override { return MOZ_COLLECT_REPORT("d3d9-shared-textures", KIND_OTHER, UNITS_BYTES, gfxWindowsPlatform::sD3D9MemoryUsed, "Memory used for D3D9 shared textures"); } }; NS_IMPL_ISUPPORTS(D3D9TextureReporter, nsIMemoryReporter) Atomic gfxWindowsPlatform::sD3D9SharedTextureUsed; class D3D9SharedTextureReporter final : public nsIMemoryReporter { ~D3D9SharedTextureReporter() {} public: NS_DECL_ISUPPORTS NS_IMETHOD CollectReports(nsIHandleReportCallback *aHandleReport, nsISupports* aData, bool aAnonymize) override { return MOZ_COLLECT_REPORT("d3d9-shared-texture", KIND_OTHER, UNITS_BYTES, gfxWindowsPlatform::sD3D9SharedTextureUsed, "Memory used for D3D9 shared textures"); } }; NS_IMPL_ISUPPORTS(D3D9SharedTextureReporter, nsIMemoryReporter) // Device init data should only be used on child processes, so we protect it // behind a getter here. static DeviceInitData sDeviceInitDataDoNotUseDirectly; static inline DeviceInitData& GetParentDevicePrefs() { MOZ_ASSERT(XRE_IsContentProcess()); return sDeviceInitDataDoNotUseDirectly; } gfxWindowsPlatform::gfxWindowsPlatform() : mRenderMode(RENDER_GDI) , mIsWARP(false) , mHasDeviceReset(false) , mHasFakeDeviceReset(false) , mCompositorD3D11TextureSharingWorks(false) , mAcceleration(FeatureStatus::Unused) , mD3D11Status(FeatureStatus::Unused) , mD2DStatus(FeatureStatus::Unused) , mD2D1Status(FeatureStatus::Unused) { mUseClearTypeForDownloadableFonts = UNINITIALIZED_VALUE; mUseClearTypeAlways = UNINITIALIZED_VALUE; /* * Initialize COM */ CoInitialize(nullptr); RegisterStrongMemoryReporter(new GfxD2DVramReporter()); // Set up the D3D11 feature levels we can ask for. if (IsWin8OrLater()) { mFeatureLevels.AppendElement(D3D_FEATURE_LEVEL_11_1); } mFeatureLevels.AppendElement(D3D_FEATURE_LEVEL_11_0); mFeatureLevels.AppendElement(D3D_FEATURE_LEVEL_10_1); mFeatureLevels.AppendElement(D3D_FEATURE_LEVEL_10_0); mFeatureLevels.AppendElement(D3D_FEATURE_LEVEL_9_3); UpdateDeviceInitData(); InitializeDevices(); UpdateRenderMode(); RegisterStrongMemoryReporter(new GPUAdapterReporter()); RegisterStrongMemoryReporter(new D3D11TextureReporter()); RegisterStrongMemoryReporter(new D3D9TextureReporter()); RegisterStrongMemoryReporter(new D3D9SharedTextureReporter()); } gfxWindowsPlatform::~gfxWindowsPlatform() { mDeviceManager = nullptr; mD3D10Device = nullptr; mD3D11Device = nullptr; mD3D11ContentDevice = nullptr; mD3D11ImageBridgeDevice = nullptr; mozilla::gfx::Factory::D2DCleanup(); mAdapter = nullptr; /* * Uninitialize COM */ CoUninitialize(); } double gfxWindowsPlatform::GetDPIScale() { return WinUtils::LogToPhysFactor(); } bool gfxWindowsPlatform::CanUseHardwareVideoDecoding() { if (!gfxPrefs::LayersPreferD3D9() && !mCompositorD3D11TextureSharingWorks) { return false; } return !IsWARP() && gfxPlatform::CanUseHardwareVideoDecoding(); } bool gfxWindowsPlatform::InitDWriteSupport() { MOZ_ASSERT(!mDWriteFactory && IsVistaOrLater()); mozilla::ScopedGfxFeatureReporter reporter("DWrite"); decltype(DWriteCreateFactory)* createDWriteFactory = (decltype(DWriteCreateFactory)*) GetProcAddress(LoadLibraryW(L"dwrite.dll"), "DWriteCreateFactory"); if (!createDWriteFactory) { return false; } // I need a direct pointer to be able to cast to IUnknown**, I also need to // remember to release this because the nsRefPtr will AddRef it. RefPtr factory; HRESULT hr = createDWriteFactory( DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), (IUnknown **)((IDWriteFactory **)getter_AddRefs(factory))); if (FAILED(hr) || !factory) { return false; } mDWriteFactory = factory; SetupClearTypeParams(); reporter.SetSuccessful(); return true; } bool gfxWindowsPlatform::HandleDeviceReset() { DeviceResetReason resetReason = DeviceResetReason::OK; if (!DidRenderingDeviceReset(&resetReason)) { return false; } if (mHasFakeDeviceReset) { if (XRE_IsParentProcess()) { // Notify child processes that we got a device reset. nsTArray processes; dom::ContentParent::GetAll(processes); for (size_t i = 0; i < processes.Length(); i++) { processes[i]->SendTestGraphicsDeviceReset(uint32_t(resetReason)); } } } else { Telemetry::Accumulate(Telemetry::DEVICE_RESET_REASON, uint32_t(resetReason)); } // Remove devices and adapters. ResetD3D11Devices(); mD3D10Device = nullptr; mAdapter = nullptr; Factory::SetDirect3D10Device(nullptr); // Reset local state. Note: we leave feature status variables as-is. They // will be recomputed by InitializeDevices(). mHasDeviceReset = false; mHasFakeDeviceReset = false; mCompositorD3D11TextureSharingWorks = false; mDeviceResetReason = DeviceResetReason::OK; imgLoader::Singleton()->ClearCache(true); imgLoader::Singleton()->ClearCache(false); gfxAlphaBoxBlur::ShutdownBlurCache(); // Since we got a device reset, we must ask the parent process for an updated // list of which devices to create. UpdateDeviceInitData(); InitializeDevices(); return true; } static const BackendType SOFTWARE_BACKEND = BackendType::CAIRO; void gfxWindowsPlatform::UpdateBackendPrefs() { uint32_t canvasMask = BackendTypeBit(SOFTWARE_BACKEND); uint32_t contentMask = BackendTypeBit(SOFTWARE_BACKEND); BackendType defaultBackend = SOFTWARE_BACKEND; if (GetD2DStatus() == FeatureStatus::Available) { mRenderMode = RENDER_DIRECT2D; canvasMask |= BackendTypeBit(BackendType::DIRECT2D); contentMask |= BackendTypeBit(BackendType::DIRECT2D); if (GetD2D1Status() == FeatureStatus::Available) { contentMask |= BackendTypeBit(BackendType::DIRECT2D1_1); canvasMask |= BackendTypeBit(BackendType::DIRECT2D1_1); defaultBackend = BackendType::DIRECT2D1_1; } else { defaultBackend = BackendType::DIRECT2D; } } else { mRenderMode = RENDER_GDI; canvasMask |= BackendTypeBit(BackendType::SKIA); } contentMask |= BackendTypeBit(BackendType::SKIA); InitBackendPrefs(canvasMask, defaultBackend, contentMask, defaultBackend); } void gfxWindowsPlatform::UpdateRenderMode() { bool didReset = HandleDeviceReset(); UpdateBackendPrefs(); if (didReset) { mScreenReferenceDrawTarget = CreateOffscreenContentDrawTarget(IntSize(1, 1), SurfaceFormat::B8G8R8A8); } } void gfxWindowsPlatform::ForceDeviceReset(ForcedDeviceResetReason aReason) { Telemetry::Accumulate(Telemetry::FORCED_DEVICE_RESET_REASON, uint32_t(aReason)); mDeviceResetReason = DeviceResetReason::FORCED_RESET; mHasDeviceReset = true; } mozilla::gfx::BackendType gfxWindowsPlatform::GetContentBackendFor(mozilla::layers::LayersBackend aLayers) { if (aLayers == LayersBackend::LAYERS_D3D11) { return gfxPlatform::GetDefaultContentBackend(); } // If we're not accelerated with D3D11, never use D2D. return SOFTWARE_BACKEND; } #ifdef CAIRO_HAS_D2D_SURFACE HRESULT gfxWindowsPlatform::CreateDevice(RefPtr &adapter1, int featureLevelIndex) { nsModuleHandle d3d10module(LoadLibrarySystem32(L"d3d10_1.dll")); if (!d3d10module) return E_FAIL; decltype(D3D10CreateDevice1)* createD3DDevice = (decltype(D3D10CreateDevice1)*) GetProcAddress(d3d10module, "D3D10CreateDevice1"); if (!createD3DDevice) return E_FAIL; ID3D10Device1* device = nullptr; HRESULT hr = createD3DDevice(adapter1, D3D10_DRIVER_TYPE_HARDWARE, nullptr, #ifdef DEBUG // This isn't set because of bug 1078411 // D3D10_CREATE_DEVICE_DEBUG | #endif D3D10_CREATE_DEVICE_BGRA_SUPPORT | D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS, static_cast(kSupportedFeatureLevels[featureLevelIndex]), D3D10_1_SDK_VERSION, &device); // If we fail here, the DirectX version or video card probably // changed. We previously could use 10.1 but now we can't // anymore. Revert back to doing a 10.0 check first before // the 10.1 check. if (device) { mD3D10Device = device; // Leak the module while the D3D 10 device is being used. d3d10module.disown(); // Setup a pref for future launch optimizaitons when in main process. if (XRE_IsParentProcess()) { Preferences::SetInt(kFeatureLevelPref, featureLevelIndex); } } return device ? S_OK : hr; } #endif void gfxWindowsPlatform::VerifyD2DDevice(bool aAttemptForce) { if (!Factory::SupportsD2D1() && !gfxPrefs::Direct2DAllow1_0()) { return; } #ifdef CAIRO_HAS_D2D_SURFACE if (mD3D10Device) { if (SUCCEEDED(mD3D10Device->GetDeviceRemovedReason())) { return; } mD3D10Device = nullptr; // Surface cache needs to be invalidated since it may contain vector // images rendered with our old, broken D2D device. SurfaceCache::DiscardAll(); } mozilla::ScopedGfxFeatureReporter reporter("D2D", aAttemptForce); int supportedFeatureLevelsCount = ArrayLength(kSupportedFeatureLevels); RefPtr adapter1 = GetDXGIAdapter(); if (!adapter1) { // Unable to create adapter, abort acceleration. return; } // It takes a lot of time (5-10% of startup time or ~100ms) to do both // a createD3DDevice on D3D10_FEATURE_LEVEL_10_0. We therefore store // the last used feature level to go direct to that. int featureLevelIndex = Preferences::GetInt(kFeatureLevelPref, 0); if (featureLevelIndex >= supportedFeatureLevelsCount || featureLevelIndex < 0) featureLevelIndex = 0; // Start with the last used feature level, and move to lower DX versions // until we find one that works. HRESULT hr = E_FAIL; for (int i = featureLevelIndex; i < supportedFeatureLevelsCount; i++) { hr = CreateDevice(adapter1, i); // If it succeeded we found the first available feature level if (SUCCEEDED(hr)) break; } // If we succeeded in creating a device, try for a newer device // that we haven't tried yet. if (SUCCEEDED(hr)) { for (int i = featureLevelIndex - 1; i >= 0; i--) { hr = CreateDevice(adapter1, i); // If it failed then we don't have new hardware if (FAILED(hr)) { break; } } } if (mD3D10Device) { reporter.SetSuccessful(); mozilla::gfx::Factory::SetDirect3D10Device(mD3D10Device); } ScopedGfxFeatureReporter reporter1_1("D2D1.1V"); if (Factory::SupportsD2D1()) { reporter1_1.SetSuccessful(); } #endif } gfxPlatformFontList* gfxWindowsPlatform::CreatePlatformFontList() { gfxPlatformFontList *pfl; #ifdef CAIRO_HAS_DWRITE_FONT // bug 630201 - older pre-RTM versions of Direct2D/DirectWrite cause odd // crashers so blacklist them altogether if (IsNotWin7PreRTM() && GetDWriteFactory() && // Skia doesn't support DirectWrite fonts yet. (gfxPlatform::GetDefaultContentBackend() != BackendType::SKIA)) { pfl = new gfxDWriteFontList(); if (NS_SUCCEEDED(pfl->InitFontList())) { return pfl; } // DWrite font initialization failed! Don't know why this would happen, // but apparently it can - see bug 594865. // So we're going to fall back to GDI fonts & rendering. gfxPlatformFontList::Shutdown(); DisableD2D(); } #endif pfl = new gfxGDIFontList(); if (NS_SUCCEEDED(pfl->InitFontList())) { return pfl; } gfxPlatformFontList::Shutdown(); return nullptr; } // This function will permanently disable D2D for the session. It's intended to // be used when, after initially chosing to use Direct2D, we encounter a // scenario we can't support. // // This is called during gfxPlatform::Init() so at this point there should be no // DrawTargetD2D/1 instances. void gfxWindowsPlatform::DisableD2D() { mD2DStatus = FeatureStatus::Failed; mD2D1Status = FeatureStatus::Failed; Factory::SetDirect3D11Device(nullptr); Factory::SetDirect3D10Device(nullptr); UpdateBackendPrefs(); } already_AddRefed gfxWindowsPlatform::CreateOffscreenSurface(const IntSize& aSize, gfxImageFormat aFormat) { RefPtr surf = nullptr; #ifdef CAIRO_HAS_WIN32_SURFACE if (mRenderMode == RENDER_GDI || mRenderMode == RENDER_DIRECT2D) surf = new gfxWindowsSurface(aSize, aFormat); #endif if (!surf || surf->CairoStatus()) { surf = new gfxImageSurface(aSize, aFormat); } return surf.forget(); } already_AddRefed gfxWindowsPlatform::GetScaledFontForFont(DrawTarget* aTarget, gfxFont *aFont) { if (aFont->GetType() == gfxFont::FONT_TYPE_DWRITE) { gfxDWriteFont *font = static_cast(aFont); NativeFont nativeFont; nativeFont.mType = NativeFontType::DWRITE_FONT_FACE; nativeFont.mFont = font->GetFontFace(); if (aTarget->GetBackendType() == BackendType::CAIRO) { return Factory::CreateScaledFontWithCairo(nativeFont, font->GetAdjustedSize(), font->GetCairoScaledFont()); } return Factory::CreateScaledFontForNativeFont(nativeFont, font->GetAdjustedSize()); } NS_ASSERTION(aFont->GetType() == gfxFont::FONT_TYPE_GDI, "Fonts on windows should be GDI or DWrite!"); NativeFont nativeFont; nativeFont.mType = NativeFontType::GDI_FONT_FACE; LOGFONT lf; GetObject(static_cast(aFont)->GetHFONT(), sizeof(LOGFONT), &lf); nativeFont.mFont = &lf; if (aTarget->GetBackendType() == BackendType::CAIRO) { return Factory::CreateScaledFontWithCairo(nativeFont, aFont->GetAdjustedSize(), aFont->GetCairoScaledFont()); } return Factory::CreateScaledFontForNativeFont(nativeFont, aFont->GetAdjustedSize()); } nsresult gfxWindowsPlatform::GetFontList(nsIAtom *aLangGroup, const nsACString& aGenericFamily, nsTArray& aListOfFonts) { gfxPlatformFontList::PlatformFontList()->GetFontList(aLangGroup, aGenericFamily, aListOfFonts); return NS_OK; } nsresult gfxWindowsPlatform::UpdateFontList() { gfxPlatformFontList::PlatformFontList()->UpdateFontList(); return NS_OK; } static const char kFontAparajita[] = "Aparajita"; static const char kFontArabicTypesetting[] = "Arabic Typesetting"; static const char kFontArial[] = "Arial"; static const char kFontArialUnicodeMS[] = "Arial Unicode MS"; static const char kFontCambria[] = "Cambria"; static const char kFontCambriaMath[] = "Cambria Math"; static const char kFontEbrima[] = "Ebrima"; static const char kFontEstrangeloEdessa[] = "Estrangelo Edessa"; static const char kFontEuphemia[] = "Euphemia"; static const char kFontGabriola[] = "Gabriola"; static const char kFontJavaneseText[] = "Javanese Text"; static const char kFontKhmerUI[] = "Khmer UI"; static const char kFontLaoUI[] = "Lao UI"; static const char kFontLeelawadeeUI[] = "Leelawadee UI"; static const char kFontLucidaSansUnicode[] = "Lucida Sans Unicode"; static const char kFontMVBoli[] = "MV Boli"; static const char kFontMalgunGothic[] = "Malgun Gothic"; static const char kFontMicrosoftJhengHei[] = "Microsoft JhengHei"; static const char kFontMicrosoftNewTaiLue[] = "Microsoft New Tai Lue"; static const char kFontMicrosoftPhagsPa[] = "Microsoft PhagsPa"; static const char kFontMicrosoftTaiLe[] = "Microsoft Tai Le"; static const char kFontMicrosoftUighur[] = "Microsoft Uighur"; static const char kFontMicrosoftYaHei[] = "Microsoft YaHei"; static const char kFontMicrosoftYiBaiti[] = "Microsoft Yi Baiti"; static const char kFontMeiryo[] = "Meiryo"; static const char kFontMongolianBaiti[] = "Mongolian Baiti"; static const char kFontMyanmarText[] = "Myanmar Text"; static const char kFontNirmalaUI[] = "Nirmala UI"; static const char kFontNyala[] = "Nyala"; static const char kFontPlantagenetCherokee[] = "Plantagenet Cherokee"; static const char kFontSegoeUI[] = "Segoe UI"; static const char kFontSegoeUIEmoji[] = "Segoe UI Emoji"; static const char kFontSegoeUISymbol[] = "Segoe UI Symbol"; static const char kFontSylfaen[] = "Sylfaen"; static const char kFontTraditionalArabic[] = "Traditional Arabic"; static const char kFontUtsaah[] = "Utsaah"; static const char kFontYuGothic[] = "Yu Gothic"; void gfxWindowsPlatform::GetCommonFallbackFonts(uint32_t aCh, uint32_t aNextCh, int32_t aRunScript, nsTArray& aFontList) { if (aNextCh == 0xfe0fu) { aFontList.AppendElement(kFontSegoeUIEmoji); } // Arial is used as the default fallback for system fallback aFontList.AppendElement(kFontArial); if (!IS_IN_BMP(aCh)) { uint32_t p = aCh >> 16; if (p == 1) { // SMP plane if (aNextCh == 0xfe0eu) { aFontList.AppendElement(kFontSegoeUISymbol); aFontList.AppendElement(kFontSegoeUIEmoji); } else { if (aNextCh != 0xfe0fu) { aFontList.AppendElement(kFontSegoeUIEmoji); } aFontList.AppendElement(kFontSegoeUISymbol); } aFontList.AppendElement(kFontEbrima); aFontList.AppendElement(kFontNirmalaUI); aFontList.AppendElement(kFontCambriaMath); } } else { uint32_t b = (aCh >> 8) & 0xff; switch (b) { case 0x05: aFontList.AppendElement(kFontEstrangeloEdessa); aFontList.AppendElement(kFontCambria); break; case 0x06: aFontList.AppendElement(kFontMicrosoftUighur); break; case 0x07: aFontList.AppendElement(kFontEstrangeloEdessa); aFontList.AppendElement(kFontMVBoli); aFontList.AppendElement(kFontEbrima); break; case 0x09: aFontList.AppendElement(kFontNirmalaUI); aFontList.AppendElement(kFontUtsaah); aFontList.AppendElement(kFontAparajita); break; case 0x0e: aFontList.AppendElement(kFontLaoUI); break; case 0x10: aFontList.AppendElement(kFontMyanmarText); break; case 0x11: aFontList.AppendElement(kFontMalgunGothic); break; case 0x12: case 0x13: aFontList.AppendElement(kFontNyala); aFontList.AppendElement(kFontPlantagenetCherokee); break; case 0x14: case 0x15: case 0x16: aFontList.AppendElement(kFontEuphemia); aFontList.AppendElement(kFontSegoeUISymbol); break; case 0x17: aFontList.AppendElement(kFontKhmerUI); break; case 0x18: // Mongolian aFontList.AppendElement(kFontMongolianBaiti); aFontList.AppendElement(kFontEuphemia); break; case 0x19: aFontList.AppendElement(kFontMicrosoftTaiLe); aFontList.AppendElement(kFontMicrosoftNewTaiLue); aFontList.AppendElement(kFontKhmerUI); break; break; case 0x1a: aFontList.AppendElement(kFontLeelawadeeUI); break; case 0x1c: aFontList.AppendElement(kFontNirmalaUI); break; case 0x20: // Symbol ranges case 0x21: case 0x22: case 0x23: case 0x24: case 0x25: case 0x26: case 0x27: case 0x29: case 0x2a: case 0x2b: case 0x2c: aFontList.AppendElement(kFontSegoeUI); aFontList.AppendElement(kFontSegoeUISymbol); aFontList.AppendElement(kFontCambria); aFontList.AppendElement(kFontMeiryo); aFontList.AppendElement(kFontArial); aFontList.AppendElement(kFontLucidaSansUnicode); aFontList.AppendElement(kFontEbrima); break; case 0x2d: case 0x2e: case 0x2f: aFontList.AppendElement(kFontEbrima); aFontList.AppendElement(kFontNyala); aFontList.AppendElement(kFontSegoeUI); aFontList.AppendElement(kFontSegoeUISymbol); aFontList.AppendElement(kFontMeiryo); break; case 0x28: // Braille aFontList.AppendElement(kFontSegoeUISymbol); break; case 0x30: case 0x31: aFontList.AppendElement(kFontMicrosoftYaHei); break; case 0x32: aFontList.AppendElement(kFontMalgunGothic); break; case 0x4d: aFontList.AppendElement(kFontSegoeUISymbol); break; case 0x9f: aFontList.AppendElement(kFontMicrosoftYaHei); aFontList.AppendElement(kFontYuGothic); break; case 0xa0: // Yi case 0xa1: case 0xa2: case 0xa3: case 0xa4: aFontList.AppendElement(kFontMicrosoftYiBaiti); aFontList.AppendElement(kFontSegoeUI); break; case 0xa5: case 0xa6: case 0xa7: aFontList.AppendElement(kFontEbrima); aFontList.AppendElement(kFontSegoeUI); aFontList.AppendElement(kFontCambriaMath); break; case 0xa8: aFontList.AppendElement(kFontMicrosoftPhagsPa); aFontList.AppendElement(kFontNirmalaUI); break; case 0xa9: aFontList.AppendElement(kFontMalgunGothic); aFontList.AppendElement(kFontJavaneseText); break; case 0xaa: aFontList.AppendElement(kFontMyanmarText); break; case 0xab: aFontList.AppendElement(kFontEbrima); aFontList.AppendElement(kFontNyala); break; case 0xd7: aFontList.AppendElement(kFontMalgunGothic); break; case 0xfb: aFontList.AppendElement(kFontMicrosoftUighur); aFontList.AppendElement(kFontGabriola); aFontList.AppendElement(kFontSylfaen); break; case 0xfc: case 0xfd: aFontList.AppendElement(kFontTraditionalArabic); aFontList.AppendElement(kFontArabicTypesetting); break; case 0xfe: aFontList.AppendElement(kFontTraditionalArabic); aFontList.AppendElement(kFontMicrosoftJhengHei); break; case 0xff: aFontList.AppendElement(kFontMicrosoftJhengHei); break; default: break; } } // Arial Unicode MS has lots of glyphs for obscure characters, // use it as a last resort aFontList.AppendElement(kFontArialUnicodeMS); } nsresult gfxWindowsPlatform::GetStandardFamilyName(const nsAString& aFontName, nsAString& aFamilyName) { gfxPlatformFontList::PlatformFontList()->GetStandardFamilyName(aFontName, aFamilyName); return NS_OK; } gfxFontGroup * gfxWindowsPlatform::CreateFontGroup(const FontFamilyList& aFontFamilyList, const gfxFontStyle *aStyle, gfxTextPerfMetrics* aTextPerf, gfxUserFontSet *aUserFontSet, gfxFloat aDevToCssSize) { return new gfxFontGroup(aFontFamilyList, aStyle, aTextPerf, aUserFontSet, aDevToCssSize); } gfxFontEntry* gfxWindowsPlatform::LookupLocalFont(const nsAString& aFontName, uint16_t aWeight, int16_t aStretch, uint8_t aStyle) { return gfxPlatformFontList::PlatformFontList()->LookupLocalFont(aFontName, aWeight, aStretch, aStyle); } gfxFontEntry* gfxWindowsPlatform::MakePlatformFont(const nsAString& aFontName, uint16_t aWeight, int16_t aStretch, uint8_t aStyle, const uint8_t* aFontData, uint32_t aLength) { return gfxPlatformFontList::PlatformFontList()->MakePlatformFont(aFontName, aWeight, aStretch, aStyle, aFontData, aLength); } bool gfxWindowsPlatform::IsFontFormatSupported(nsIURI *aFontURI, uint32_t aFormatFlags) { // check for strange format flags NS_ASSERTION(!(aFormatFlags & gfxUserFontSet::FLAG_FORMAT_NOT_USED), "strange font format hint set"); // accept supported formats if (aFormatFlags & gfxUserFontSet::FLAG_FORMATS_COMMON) { return true; } // reject all other formats, known and unknown if (aFormatFlags != 0) { return false; } // no format hint set, need to look at data return true; } static DeviceResetReason HResultToResetReason(HRESULT hr) { switch (hr) { case DXGI_ERROR_DEVICE_HUNG: return DeviceResetReason::HUNG; case DXGI_ERROR_DEVICE_REMOVED: return DeviceResetReason::REMOVED; case DXGI_ERROR_DEVICE_RESET: return DeviceResetReason::RESET; case DXGI_ERROR_DRIVER_INTERNAL_ERROR: return DeviceResetReason::DRIVER_ERROR; case DXGI_ERROR_INVALID_CALL: return DeviceResetReason::INVALID_CALL; case E_OUTOFMEMORY: return DeviceResetReason::OUT_OF_MEMORY; default: MOZ_ASSERT(false); } return DeviceResetReason::UNKNOWN; } bool gfxWindowsPlatform::IsDeviceReset(HRESULT hr, DeviceResetReason* aResetReason) { if (hr != S_OK) { mDeviceResetReason = HResultToResetReason(hr); mHasDeviceReset = true; if (aResetReason) { *aResetReason = mDeviceResetReason; } return true; } return false; } void gfxWindowsPlatform::TestDeviceReset(DeviceResetReason aReason) { if (mHasDeviceReset) { return; } mHasDeviceReset = true; mHasFakeDeviceReset = true; mDeviceResetReason = aReason; } bool gfxWindowsPlatform::DidRenderingDeviceReset(DeviceResetReason* aResetReason) { if (mHasDeviceReset) { if (aResetReason) { *aResetReason = mDeviceResetReason; } return true; } if (aResetReason) { *aResetReason = DeviceResetReason::OK; } if (mD3D11Device) { HRESULT hr = mD3D11Device->GetDeviceRemovedReason(); if (IsDeviceReset(hr, aResetReason)) { return true; } } if (mD3D11ContentDevice) { HRESULT hr = mD3D11ContentDevice->GetDeviceRemovedReason(); if (IsDeviceReset(hr, aResetReason)) { return true; } } if (GetD3D10Device()) { HRESULT hr = GetD3D10Device()->GetDeviceRemovedReason(); if (IsDeviceReset(hr, aResetReason)) { return true; } } if (XRE_IsParentProcess() && gfxPrefs::DeviceResetForTesting()) { TestDeviceReset((DeviceResetReason)gfxPrefs::DeviceResetForTesting()); if (aResetReason) { *aResetReason = mDeviceResetReason; } gfxPrefs::SetDeviceResetForTesting(0); return true; } return false; } void gfxWindowsPlatform::GetPlatformCMSOutputProfile(void* &mem, size_t &mem_size) { WCHAR str[MAX_PATH]; DWORD size = MAX_PATH; BOOL res; mem = nullptr; mem_size = 0; HDC dc = GetDC(nullptr); if (!dc) return; MOZ_SEH_TRY { res = GetICMProfileW(dc, &size, (LPWSTR)&str); } MOZ_SEH_EXCEPT(GetExceptionCode() == EXCEPTION_ILLEGAL_INSTRUCTION) { res = FALSE; } ReleaseDC(nullptr, dc); if (!res) return; #ifdef _WIN32 qcms_data_from_unicode_path(str, &mem, &mem_size); #ifdef DEBUG_tor if (mem_size > 0) fprintf(stderr, "ICM profile read from %s successfully\n", NS_ConvertUTF16toUTF8(str).get()); #endif // DEBUG_tor #endif // _WIN32 } bool gfxWindowsPlatform::UseClearTypeForDownloadableFonts() { if (mUseClearTypeForDownloadableFonts == UNINITIALIZED_VALUE) { mUseClearTypeForDownloadableFonts = Preferences::GetBool(GFX_DOWNLOADABLE_FONTS_USE_CLEARTYPE, true); } return mUseClearTypeForDownloadableFonts; } bool gfxWindowsPlatform::UseClearTypeAlways() { if (mUseClearTypeAlways == UNINITIALIZED_VALUE) { mUseClearTypeAlways = Preferences::GetBool(GFX_USE_CLEARTYPE_ALWAYS, false); } return mUseClearTypeAlways; } void gfxWindowsPlatform::GetDLLVersion(char16ptr_t aDLLPath, nsAString& aVersion) { DWORD versInfoSize, vers[4] = {0}; // version info not available case aVersion.AssignLiteral(MOZ_UTF16("0.0.0.0")); versInfoSize = GetFileVersionInfoSizeW(aDLLPath, nullptr); nsAutoTArray versionInfo; if (versInfoSize == 0 || !versionInfo.AppendElements(uint32_t(versInfoSize))) { return; } if (!GetFileVersionInfoW(aDLLPath, 0, versInfoSize, LPBYTE(versionInfo.Elements()))) { return; } UINT len = 0; VS_FIXEDFILEINFO *fileInfo = nullptr; if (!VerQueryValue(LPBYTE(versionInfo.Elements()), TEXT("\\"), (LPVOID *)&fileInfo, &len) || len == 0 || fileInfo == nullptr) { return; } DWORD fileVersMS = fileInfo->dwFileVersionMS; DWORD fileVersLS = fileInfo->dwFileVersionLS; vers[0] = HIWORD(fileVersMS); vers[1] = LOWORD(fileVersMS); vers[2] = HIWORD(fileVersLS); vers[3] = LOWORD(fileVersLS); char buf[256]; snprintf_literal(buf, "%u.%u.%u.%u", vers[0], vers[1], vers[2], vers[3]); aVersion.Assign(NS_ConvertUTF8toUTF16(buf)); } void gfxWindowsPlatform::GetCleartypeParams(nsTArray& aParams) { HKEY hKey, subKey; DWORD i, rv, size, type; WCHAR displayName[256], subkeyName[256]; aParams.Clear(); // construct subkeys based on HKLM subkeys, assume they are same for HKCU rv = RegOpenKeyExW(HKEY_LOCAL_MACHINE, L"Software\\Microsoft\\Avalon.Graphics", 0, KEY_READ, &hKey); if (rv != ERROR_SUCCESS) { return; } // enumerate over subkeys for (i = 0, rv = ERROR_SUCCESS; rv != ERROR_NO_MORE_ITEMS; i++) { size = ArrayLength(displayName); rv = RegEnumKeyExW(hKey, i, displayName, &size, nullptr, nullptr, nullptr, nullptr); if (rv != ERROR_SUCCESS) { continue; } ClearTypeParameterInfo ctinfo; ctinfo.displayName.Assign(displayName); DWORD subrv, value; bool foundData = false; swprintf_s(subkeyName, ArrayLength(subkeyName), L"Software\\Microsoft\\Avalon.Graphics\\%s", displayName); // subkey for gamma, pixel structure subrv = RegOpenKeyExW(HKEY_LOCAL_MACHINE, subkeyName, 0, KEY_QUERY_VALUE, &subKey); if (subrv == ERROR_SUCCESS) { size = sizeof(value); subrv = RegQueryValueExW(subKey, L"GammaLevel", nullptr, &type, (LPBYTE)&value, &size); if (subrv == ERROR_SUCCESS && type == REG_DWORD) { foundData = true; ctinfo.gamma = value; } size = sizeof(value); subrv = RegQueryValueExW(subKey, L"PixelStructure", nullptr, &type, (LPBYTE)&value, &size); if (subrv == ERROR_SUCCESS && type == REG_DWORD) { foundData = true; ctinfo.pixelStructure = value; } RegCloseKey(subKey); } // subkey for cleartype level, enhanced contrast subrv = RegOpenKeyExW(HKEY_CURRENT_USER, subkeyName, 0, KEY_QUERY_VALUE, &subKey); if (subrv == ERROR_SUCCESS) { size = sizeof(value); subrv = RegQueryValueExW(subKey, L"ClearTypeLevel", nullptr, &type, (LPBYTE)&value, &size); if (subrv == ERROR_SUCCESS && type == REG_DWORD) { foundData = true; ctinfo.clearTypeLevel = value; } size = sizeof(value); subrv = RegQueryValueExW(subKey, L"EnhancedContrastLevel", nullptr, &type, (LPBYTE)&value, &size); if (subrv == ERROR_SUCCESS && type == REG_DWORD) { foundData = true; ctinfo.enhancedContrast = value; } RegCloseKey(subKey); } if (foundData) { aParams.AppendElement(ctinfo); } } RegCloseKey(hKey); } void gfxWindowsPlatform::FontsPrefsChanged(const char *aPref) { bool clearTextFontCaches = true; gfxPlatform::FontsPrefsChanged(aPref); if (!aPref) { mUseClearTypeForDownloadableFonts = UNINITIALIZED_VALUE; mUseClearTypeAlways = UNINITIALIZED_VALUE; } else if (!strcmp(GFX_DOWNLOADABLE_FONTS_USE_CLEARTYPE, aPref)) { mUseClearTypeForDownloadableFonts = UNINITIALIZED_VALUE; } else if (!strcmp(GFX_USE_CLEARTYPE_ALWAYS, aPref)) { mUseClearTypeAlways = UNINITIALIZED_VALUE; } else if (!strncmp(GFX_CLEARTYPE_PARAMS, aPref, strlen(GFX_CLEARTYPE_PARAMS))) { SetupClearTypeParams(); } else { clearTextFontCaches = false; } if (clearTextFontCaches) { gfxFontCache *fc = gfxFontCache::GetCache(); if (fc) { fc->Flush(); } } } #define ENHANCED_CONTRAST_REGISTRY_KEY \ HKEY_CURRENT_USER, "Software\\Microsoft\\Avalon.Graphics\\DISPLAY1\\EnhancedContrastLevel" void gfxWindowsPlatform::SetupClearTypeParams() { #if CAIRO_HAS_DWRITE_FONT if (GetDWriteFactory()) { // any missing prefs will default to invalid (-1) and be ignored; // out-of-range values will also be ignored FLOAT gamma = -1.0; FLOAT contrast = -1.0; FLOAT level = -1.0; int geometry = -1; int mode = -1; int32_t value; if (NS_SUCCEEDED(Preferences::GetInt(GFX_CLEARTYPE_PARAMS_GAMMA, &value))) { if (value >= 1000 && value <= 2200) { gamma = FLOAT(value / 1000.0); } } if (NS_SUCCEEDED(Preferences::GetInt(GFX_CLEARTYPE_PARAMS_CONTRAST, &value))) { if (value >= 0 && value <= 1000) { contrast = FLOAT(value / 100.0); } } if (NS_SUCCEEDED(Preferences::GetInt(GFX_CLEARTYPE_PARAMS_LEVEL, &value))) { if (value >= 0 && value <= 100) { level = FLOAT(value / 100.0); } } if (NS_SUCCEEDED(Preferences::GetInt(GFX_CLEARTYPE_PARAMS_STRUCTURE, &value))) { if (value >= 0 && value <= 2) { geometry = value; } } if (NS_SUCCEEDED(Preferences::GetInt(GFX_CLEARTYPE_PARAMS_MODE, &value))) { if (value >= 0 && value <= 5) { mode = value; } } cairo_dwrite_set_cleartype_params(gamma, contrast, level, geometry, mode); switch (mode) { case DWRITE_RENDERING_MODE_ALIASED: case DWRITE_RENDERING_MODE_CLEARTYPE_GDI_CLASSIC: mMeasuringMode = DWRITE_MEASURING_MODE_GDI_CLASSIC; break; case DWRITE_RENDERING_MODE_CLEARTYPE_GDI_NATURAL: mMeasuringMode = DWRITE_MEASURING_MODE_GDI_NATURAL; break; default: mMeasuringMode = DWRITE_MEASURING_MODE_NATURAL; break; } RefPtr defaultRenderingParams; GetDWriteFactory()->CreateRenderingParams(getter_AddRefs(defaultRenderingParams)); // For EnhancedContrast, we override the default if the user has not set it // in the registry (by using the ClearType Tuner). if (contrast >= 0.0 && contrast <= 10.0) { contrast = contrast; } else { HKEY hKey; if (RegOpenKeyExA(ENHANCED_CONTRAST_REGISTRY_KEY, 0, KEY_READ, &hKey) == ERROR_SUCCESS) { contrast = defaultRenderingParams->GetEnhancedContrast(); RegCloseKey(hKey); } else { contrast = 1.0; } } // For parameters that have not been explicitly set, // we copy values from default params (or our overridden value for contrast) if (gamma < 1.0 || gamma > 2.2) { gamma = defaultRenderingParams->GetGamma(); } if (level < 0.0 || level > 1.0) { level = defaultRenderingParams->GetClearTypeLevel(); } DWRITE_PIXEL_GEOMETRY dwriteGeometry = static_cast(geometry); DWRITE_RENDERING_MODE renderMode = static_cast(mode); if (dwriteGeometry < DWRITE_PIXEL_GEOMETRY_FLAT || dwriteGeometry > DWRITE_PIXEL_GEOMETRY_BGR) { dwriteGeometry = defaultRenderingParams->GetPixelGeometry(); } if (renderMode < DWRITE_RENDERING_MODE_DEFAULT || renderMode > DWRITE_RENDERING_MODE_CLEARTYPE_NATURAL_SYMMETRIC) { renderMode = defaultRenderingParams->GetRenderingMode(); } mRenderingParams[TEXT_RENDERING_NO_CLEARTYPE] = defaultRenderingParams; GetDWriteFactory()->CreateCustomRenderingParams(gamma, contrast, level, dwriteGeometry, renderMode, getter_AddRefs(mRenderingParams[TEXT_RENDERING_NORMAL])); GetDWriteFactory()->CreateCustomRenderingParams(gamma, contrast, level, dwriteGeometry, DWRITE_RENDERING_MODE_CLEARTYPE_GDI_CLASSIC, getter_AddRefs(mRenderingParams[TEXT_RENDERING_GDI_CLASSIC])); } #endif } void gfxWindowsPlatform::OnDeviceManagerDestroy(DeviceManagerD3D9* aDeviceManager) { if (aDeviceManager == mDeviceManager) { mDeviceManager = nullptr; } } IDirect3DDevice9* gfxWindowsPlatform::GetD3D9Device() { DeviceManagerD3D9* manager = GetD3D9DeviceManager(); return manager ? manager->device() : nullptr; } DeviceManagerD3D9* gfxWindowsPlatform::GetD3D9DeviceManager() { // We should only create the d3d9 device on the compositor thread // or we don't have a compositor thread. if (!mDeviceManager && (!gfxPlatform::UsesOffMainThreadCompositing() || CompositorParent::IsInCompositorThread())) { mDeviceManager = new DeviceManagerD3D9(); if (!mDeviceManager->Init()) { gfxCriticalError() << "[D3D9] Could not Initialize the DeviceManagerD3D9"; mDeviceManager = nullptr; } } return mDeviceManager; } ID3D11Device* gfxWindowsPlatform::GetD3D11Device() { return mD3D11Device; } ID3D11Device* gfxWindowsPlatform::GetD3D11ContentDevice() { return mD3D11ContentDevice; } ID3D11Device* gfxWindowsPlatform::GetD3D11ImageBridgeDevice() { return mD3D11ImageBridgeDevice; } ID3D11Device* gfxWindowsPlatform::GetD3D11DeviceForCurrentThread() { if (NS_IsMainThread()) { return GetD3D11ContentDevice(); } else { return GetD3D11ImageBridgeDevice(); } } ReadbackManagerD3D11* gfxWindowsPlatform::GetReadbackManager() { if (!mD3D11ReadbackManager) { mD3D11ReadbackManager = new ReadbackManagerD3D11(); } return mD3D11ReadbackManager; } bool gfxWindowsPlatform::IsOptimus() { static int knowIsOptimus = -1; if (knowIsOptimus == -1) { // other potential optimus -- nvd3d9wrapx.dll & nvdxgiwrap.dll if (GetModuleHandleA("nvumdshim.dll") || GetModuleHandleA("nvumdshimx.dll")) { knowIsOptimus = 1; } else { knowIsOptimus = 0; } } return knowIsOptimus; } IDXGIAdapter1* gfxWindowsPlatform::GetDXGIAdapter() { if (mAdapter) { return mAdapter; } nsModuleHandle dxgiModule(LoadLibrarySystem32(L"dxgi.dll")); decltype(CreateDXGIFactory1)* createDXGIFactory1 = (decltype(CreateDXGIFactory1)*) GetProcAddress(dxgiModule, "CreateDXGIFactory1"); if (!createDXGIFactory1) { return nullptr; } // Try to use a DXGI 1.1 adapter in order to share resources // across processes. RefPtr factory1; HRESULT hr = createDXGIFactory1(__uuidof(IDXGIFactory1), getter_AddRefs(factory1)); if (FAILED(hr) || !factory1) { // This seems to happen with some people running the iZ3D driver. // They won't get acceleration. return nullptr; } if (!XRE_IsContentProcess()) { // In the parent process, we pick the first adapter. if (FAILED(factory1->EnumAdapters1(0, getter_AddRefs(mAdapter)))) { return nullptr; } } else { const DxgiAdapterDesc& parent = GetParentDevicePrefs().adapter(); // In the child process, we search for the adapter that matches the parent // process. The first adapter can be mismatched on dual-GPU systems. for (UINT index = 0; ; index++) { RefPtr adapter; if (FAILED(factory1->EnumAdapters1(index, getter_AddRefs(adapter)))) { break; } DXGI_ADAPTER_DESC desc; if (SUCCEEDED(adapter->GetDesc(&desc)) && desc.AdapterLuid.HighPart == parent.AdapterLuid.HighPart && desc.AdapterLuid.LowPart == parent.AdapterLuid.LowPart && desc.VendorId == parent.VendorId && desc.DeviceId == parent.DeviceId) { mAdapter = adapter.forget(); break; } } } if (!mAdapter) { return nullptr; } // We leak this module everywhere, we might as well do so here as well. dxgiModule.disown(); return mAdapter; } bool DoesD3D11DeviceWork() { static bool checked = false; static bool result = false; if (checked) return result; checked = true; if (gfxPrefs::Direct2DForceEnabled() || gfxPrefs::LayersAccelerationForceEnabled()) { result = true; return true; } if (GetModuleHandleW(L"igd10umd32.dll")) { const wchar_t* checkModules[] = {L"dlumd32.dll", L"dlumd11.dll", L"dlumd10.dll"}; for (int i=0; i dxgiDevice; HRESULT hr = device->QueryInterface(__uuidof(IDXGIDevice), getter_AddRefs(dxgiDevice)); if (FAILED(hr)) { return false; } RefPtr dxgiAdapter; if (FAILED(dxgiDevice->GetAdapter(getter_AddRefs(dxgiAdapter)))) { return false; } return SUCCEEDED(dxgiAdapter->GetDesc(out)); } static void CheckForAdapterMismatch(ID3D11Device *device) { DXGI_ADAPTER_DESC desc; PodZero(&desc); GetDxgiDesc(device, &desc); nsCOMPtr gfxInfo = services::GetGfxInfo(); nsString vendorID; gfxInfo->GetAdapterVendorID(vendorID); nsresult ec; int32_t vendor = vendorID.ToInteger(&ec, 16); if (vendor != desc.VendorId) { gfxCriticalNote << "VendorIDMismatch " << hexa(vendor) << " " << hexa(desc.VendorId); } } bool DoesRenderTargetViewNeedsRecreating(ID3D11Device *device) { bool result = false; // CreateTexture2D is known to crash on lower feature levels, see bugs // 1170211 and 1089413. if (device->GetFeatureLevel() < D3D_FEATURE_LEVEL_10_0) { return true; } RefPtr deviceContext; device->GetImmediateContext(getter_AddRefs(deviceContext)); int backbufferWidth = 32; int backbufferHeight = 32; RefPtr offscreenTexture; RefPtr keyedMutex; D3D11_TEXTURE2D_DESC offscreenTextureDesc = { 0 }; offscreenTextureDesc.Width = backbufferWidth; offscreenTextureDesc.Height = backbufferHeight; offscreenTextureDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; offscreenTextureDesc.MipLevels = 0; offscreenTextureDesc.ArraySize = 1; offscreenTextureDesc.SampleDesc.Count = 1; offscreenTextureDesc.SampleDesc.Quality = 0; offscreenTextureDesc.Usage = D3D11_USAGE_DEFAULT; offscreenTextureDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE; offscreenTextureDesc.CPUAccessFlags = 0; offscreenTextureDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX; HRESULT hr = device->CreateTexture2D(&offscreenTextureDesc, NULL, getter_AddRefs(offscreenTexture)); if (FAILED(hr)) { gfxCriticalNote << "DoesRecreatingCreateTexture2DFail"; return false; } hr = offscreenTexture->QueryInterface(__uuidof(IDXGIKeyedMutex), (void**)getter_AddRefs(keyedMutex)); if (FAILED(hr)) { gfxCriticalNote << "DoesRecreatingKeyedMutexFailed"; return false; } D3D11_RENDER_TARGET_VIEW_DESC offscreenRTVDesc; offscreenRTVDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; offscreenRTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D; offscreenRTVDesc.Texture2D.MipSlice = 0; RefPtr offscreenRTView; hr = device->CreateRenderTargetView(offscreenTexture, &offscreenRTVDesc, getter_AddRefs(offscreenRTView)); if (FAILED(hr)) { gfxCriticalNote << "DoesRecreatingCreateRenderTargetViewFailed"; return false; } // Acquire and clear keyedMutex->AcquireSync(0, INFINITE); FLOAT color1[4] = { 1, 1, 0.5, 1 }; deviceContext->ClearRenderTargetView(offscreenRTView, color1); keyedMutex->ReleaseSync(0); keyedMutex->AcquireSync(0, INFINITE); FLOAT color2[4] = { 1, 1, 0, 1 }; deviceContext->ClearRenderTargetView(offscreenRTView, color2); D3D11_TEXTURE2D_DESC desc; offscreenTexture->GetDesc(&desc); desc.Usage = D3D11_USAGE_STAGING; desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; desc.MiscFlags = 0; desc.BindFlags = 0; ID3D11Texture2D* cpuTexture; hr = device->CreateTexture2D(&desc, NULL, &cpuTexture); if (FAILED(hr)) { gfxCriticalNote << "DoesRecreatingCreateCPUTextureFailed"; return false; } deviceContext->CopyResource(cpuTexture, offscreenTexture); D3D11_MAPPED_SUBRESOURCE mapped; hr = deviceContext->Map(cpuTexture, 0, D3D11_MAP_READ, 0, &mapped); if (FAILED(hr)) { gfxCriticalNote << "DoesRecreatingMapFailed " << hexa(hr); return false; } int resultColor = *(int*)mapped.pData; deviceContext->Unmap(cpuTexture, 0); cpuTexture->Release(); // XXX on some drivers resultColor will not have changed to // match the clear if (resultColor != 0xffffff00) { gfxCriticalNote << "RenderTargetViewNeedsRecreating"; result = true; } keyedMutex->ReleaseSync(0); // It seems like this may only happen when we're using the NVIDIA gpu CheckForAdapterMismatch(device); return result; } static bool TryCreateTexture2D(ID3D11Device *device, D3D11_TEXTURE2D_DESC* desc, D3D11_SUBRESOURCE_DATA* data, RefPtr& texture) { // Older Intel driver version (see bug 1221348 for version #s) crash when // creating a texture with shared keyed mutex and data. MOZ_SEH_TRY { return !FAILED(device->CreateTexture2D(desc, data, getter_AddRefs(texture))); } MOZ_SEH_EXCEPT(EXCEPTION_EXECUTE_HANDLER) { // For now we want to aggregrate all the crash signature to a known crash. MOZ_CRASH("Crash creating texture. See bug 1221348."); return false; } } // See bug 1083071. On some drivers, Direct3D 11 CreateShaderResourceView fails // with E_OUTOFMEMORY. bool DoesD3D11TextureSharingWorkInternal(ID3D11Device *device, DXGI_FORMAT format, UINT bindflags) { // CreateTexture2D is known to crash on lower feature levels, see bugs // 1170211 and 1089413. if (device->GetFeatureLevel() < D3D_FEATURE_LEVEL_10_0) { return false; } if (gfxPrefs::Direct2DForceEnabled() || gfxPrefs::LayersAccelerationForceEnabled()) { return true; } if (GetModuleHandleW(L"atidxx32.dll")) { nsCOMPtr gfxInfo = services::GetGfxInfo(); if (gfxInfo) { nsString vendorID, vendorID2; gfxInfo->GetAdapterVendorID(vendorID); gfxInfo->GetAdapterVendorID2(vendorID2); if (vendorID.EqualsLiteral("0x8086") && vendorID2.IsEmpty()) { if (!gfxPrefs::LayersAMDSwitchableGfxEnabled()) { return false; } gfxCriticalError(CriticalLog::DefaultOptions(false)) << "PossiblyBrokenSurfaceSharing_UnexpectedAMDGPU"; } } } RefPtr texture; D3D11_TEXTURE2D_DESC desc; const int texture_size = 32; desc.Width = texture_size; desc.Height = texture_size; desc.MipLevels = 1; desc.ArraySize = 1; desc.Format = format; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.Usage = D3D11_USAGE_DEFAULT; desc.CPUAccessFlags = 0; desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX; desc.BindFlags = bindflags; uint32_t color[texture_size * texture_size]; for (size_t i = 0; i < sizeof(color)/sizeof(color[0]); i++) { color[i] = 0xff00ffff; } // XXX If we pass the data directly at texture creation time we // get a crash on Intel 8.5.10.[18xx-1994] drivers. // We can work around this issue by doing UpdateSubresource. if (!TryCreateTexture2D(device, &desc, nullptr, texture)) { gfxCriticalError() << "DoesD3D11TextureSharingWork_TryCreateTextureFailure"; return false; } RefPtr sourceSharedMutex; texture->QueryInterface(__uuidof(IDXGIKeyedMutex), (void**)getter_AddRefs(sourceSharedMutex)); if (FAILED(sourceSharedMutex->AcquireSync(0, 30*1000))) { gfxCriticalError() << "DoesD3D11TextureSharingWork_SourceMutexTimeout"; // only wait for 30 seconds return false; } RefPtr deviceContext; device->GetImmediateContext(getter_AddRefs(deviceContext)); int stride = texture_size * 4; deviceContext->UpdateSubresource(texture, 0, nullptr, color, stride, stride * texture_size); if (FAILED(sourceSharedMutex->ReleaseSync(0))) { gfxCriticalError() << "DoesD3D11TextureSharingWork_SourceReleaseSyncTimeout"; return false; } HANDLE shareHandle; RefPtr otherResource; if (FAILED(texture->QueryInterface(__uuidof(IDXGIResource), getter_AddRefs(otherResource)))) { gfxCriticalError() << "DoesD3D11TextureSharingWork_GetResourceFailure"; return false; } if (FAILED(otherResource->GetSharedHandle(&shareHandle))) { gfxCriticalError() << "DoesD3D11TextureSharingWork_GetSharedTextureFailure"; return false; } RefPtr sharedResource; RefPtr sharedTexture; if (FAILED(device->OpenSharedResource(shareHandle, __uuidof(ID3D11Resource), getter_AddRefs(sharedResource)))) { gfxCriticalError(CriticalLog::DefaultOptions(false)) << "OpenSharedResource failed for format " << format; return false; } if (FAILED(sharedResource->QueryInterface(__uuidof(ID3D11Texture2D), getter_AddRefs(sharedTexture)))) { gfxCriticalError() << "DoesD3D11TextureSharingWork_GetSharedTextureFailure"; return false; } // create a staging texture for readback RefPtr cpuTexture; desc.Usage = D3D11_USAGE_STAGING; desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; desc.MiscFlags = 0; desc.BindFlags = 0; if (FAILED(device->CreateTexture2D(&desc, nullptr, getter_AddRefs(cpuTexture)))) { gfxCriticalError() << "DoesD3D11TextureSharingWork_CreateTextureFailure"; return false; } RefPtr sharedMutex; sharedResource->QueryInterface(__uuidof(IDXGIKeyedMutex), (void**)getter_AddRefs(sharedMutex)); if (FAILED(sharedMutex->AcquireSync(0, 30*1000))) { gfxCriticalError() << "DoesD3D11TextureSharingWork_AcquireSyncTimeout"; // only wait for 30 seconds return false; } // Copy to the cpu texture so that we can readback deviceContext->CopyResource(cpuTexture, sharedTexture); D3D11_MAPPED_SUBRESOURCE mapped; int resultColor = 0; if (SUCCEEDED(deviceContext->Map(cpuTexture, 0, D3D11_MAP_READ, 0, &mapped))) { // read the texture resultColor = *(int*)mapped.pData; deviceContext->Unmap(cpuTexture, 0); } else { gfxCriticalError() << "DoesD3D11TextureSharingWork_MapFailed"; return false; } sharedMutex->ReleaseSync(0); // check that the color we put in is the color we get out if (resultColor != color[0]) { // Shared surfaces seem to be broken on dual AMD & Intel HW when using the // AMD GPU gfxCriticalNote << "DoesD3D11TextureSharingWork_ColorMismatch"; return false; } RefPtr sharedView; // This if(FAILED()) is the one that actually fails on systems affected by bug 1083071. if (FAILED(device->CreateShaderResourceView(sharedTexture, NULL, getter_AddRefs(sharedView)))) { gfxCriticalNote << "CreateShaderResourceView failed for format" << format; return false; } return true; } bool DoesD3D11TextureSharingWork(ID3D11Device *device) { return DoesD3D11TextureSharingWorkInternal(device, DXGI_FORMAT_B8G8R8A8_UNORM, D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE); } bool DoesD3D11AlphaTextureSharingWork(ID3D11Device *device) { return DoesD3D11TextureSharingWorkInternal(device, DXGI_FORMAT_R8_UNORM, D3D11_BIND_SHADER_RESOURCE); } static inline bool CanUseWARP() { if (gfxPrefs::LayersD3D11ForceWARP()) { return true; } // The child process can only use WARP if the parent process is also using // WARP. if (XRE_IsContentProcess()) { return GetParentDevicePrefs().useD3D11WARP(); } // It seems like nvdxgiwrap makes a mess of WARP. See bug 1154703. if (!IsWin8OrLater() || gfxPrefs::LayersD3D11DisableWARP() || GetModuleHandleA("nvdxgiwrap.dll")) { return false; } return true; } FeatureStatus gfxWindowsPlatform::CheckD3D11Support(bool* aCanUseHardware) { // Don't revive D3D11 support after a failure. if (IsFeatureStatusFailure(mD3D11Status)) { return mD3D11Status; } if (XRE_IsContentProcess()) { if (!GetParentDevicePrefs().useD3D11()) { return FeatureStatus::Blocked; } *aCanUseHardware = !GetParentDevicePrefs().useD3D11WARP(); return FeatureStatus::Available; } if (gfxPrefs::LayersD3D11ForceWARP()) { *aCanUseHardware = false; return FeatureStatus::Available; } if (gfxPrefs::LayersAccelerationForceEnabled()) { *aCanUseHardware = true; return FeatureStatus::Available; } if (nsCOMPtr gfxInfo = services::GetGfxInfo()) { int32_t status; if (NS_SUCCEEDED(gfxInfo->GetFeatureStatus(nsIGfxInfo::FEATURE_DIRECT3D_11_LAYERS, &status))) { if (status != nsIGfxInfo::FEATURE_STATUS_OK) { if (CanUseWARP()) { *aCanUseHardware = false; return FeatureStatus::Available; } return FeatureStatus::Blacklisted; } } } // If we've used WARP once, we continue to use it after device resets. *aCanUseHardware = !mIsWARP; return FeatureStatus::Available; } // We don't have access to the D3D11CreateDevice type in gfxWindowsPlatform.h, // since it doesn't include d3d11.h, so we use a static here. It should only // be used within InitializeD3D11. decltype(D3D11CreateDevice)* sD3D11CreateDeviceFn = nullptr; bool gfxWindowsPlatform::AttemptD3D11DeviceCreationHelper( IDXGIAdapter1* aAdapter, HRESULT& aResOut) { MOZ_SEH_TRY { aResOut = sD3D11CreateDeviceFn( aAdapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, // Use D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS // to prevent bug 1092260. IE 11 also uses this flag. D3D11_CREATE_DEVICE_BGRA_SUPPORT | D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS, mFeatureLevels.Elements(), mFeatureLevels.Length(), D3D11_SDK_VERSION, getter_AddRefs(mD3D11Device), nullptr, nullptr); } MOZ_SEH_EXCEPT (EXCEPTION_EXECUTE_HANDLER) { return false; } return true; } FeatureStatus gfxWindowsPlatform::AttemptD3D11DeviceCreation() { RefPtr adapter = GetDXGIAdapter(); if (!adapter) { return FeatureStatus::Unavailable; } HRESULT hr; if (!AttemptD3D11DeviceCreationHelper(adapter, hr)) { gfxCriticalError() << "Crash during D3D11 device creation"; return FeatureStatus::Crashed; } if (FAILED(hr) || !mD3D11Device) { mD3D11Device = nullptr; gfxCriticalError() << "D3D11 device creation failed: " << hexa(hr); return FeatureStatus::Failed; } if (!DoesD3D11DeviceWork()) { mD3D11Device = nullptr; return FeatureStatus::Blocked; } if (!mD3D11Device) { return FeatureStatus::Failed; } // Only test this when not using WARP since it can fail and cause // GetDeviceRemovedReason to return weird values. mCompositorD3D11TextureSharingWorks = ::DoesD3D11TextureSharingWork(mD3D11Device); if (!mCompositorD3D11TextureSharingWorks || !DoesRenderTargetViewNeedsRecreating(mD3D11Device)) { gANGLESupportsD3D11 = false; } mD3D11Device->SetExceptionMode(0); mIsWARP = false; return FeatureStatus::Available; } bool gfxWindowsPlatform::AttemptWARPDeviceCreationHelper( ScopedGfxFeatureReporter& aReporterWARP, HRESULT& aResOut) { MOZ_SEH_TRY { aResOut = sD3D11CreateDeviceFn( nullptr, D3D_DRIVER_TYPE_WARP, nullptr, // Use D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS // to prevent bug 1092260. IE 11 also uses this flag. D3D11_CREATE_DEVICE_BGRA_SUPPORT, mFeatureLevels.Elements(), mFeatureLevels.Length(), D3D11_SDK_VERSION, getter_AddRefs(mD3D11Device), nullptr, nullptr); aReporterWARP.SetSuccessful(); } MOZ_SEH_EXCEPT (EXCEPTION_EXECUTE_HANDLER) { return false; } return true; } FeatureStatus gfxWindowsPlatform::AttemptWARPDeviceCreation() { ScopedGfxFeatureReporter reporterWARP("D3D11-WARP", gfxPrefs::LayersD3D11ForceWARP()); HRESULT hr; if (!AttemptWARPDeviceCreationHelper(reporterWARP, hr)) { gfxCriticalError() << "Exception occurred initializing WARP D3D11 device!"; return FeatureStatus::Crashed; } if (FAILED(hr) || !mD3D11Device) { // This should always succeed... in theory. gfxCriticalError() << "Failed to initialize WARP D3D11 device! " << hexa(hr); return FeatureStatus::Failed; } // Only test for texture sharing on Windows 8 since it puts the device into // an unusable state if used on Windows 7 if (IsWin8OrLater()) { mCompositorD3D11TextureSharingWorks = ::DoesD3D11TextureSharingWork(mD3D11Device); } mD3D11Device->SetExceptionMode(0); mIsWARP = true; return FeatureStatus::Available; } bool gfxWindowsPlatform::ContentAdapterIsParentAdapter(ID3D11Device* device) { DXGI_ADAPTER_DESC desc; if (!GetDxgiDesc(device, &desc)) { gfxCriticalNote << "Could not query device DXGI adapter info"; return false; } const DxgiAdapterDesc& parent = GetParentDevicePrefs().adapter(); if (desc.VendorId != parent.VendorId || desc.DeviceId != parent.DeviceId || desc.SubSysId != parent.SubSysId || desc.AdapterLuid.HighPart != parent.AdapterLuid.HighPart || desc.AdapterLuid.LowPart != parent.AdapterLuid.LowPart) { gfxCriticalNote << "VendorIDMismatch " << hexa(parent.VendorId) << " " << hexa(desc.VendorId); return false; } return true; } bool gfxWindowsPlatform::AttemptD3D11ContentDeviceCreationHelper( IDXGIAdapter1* aAdapter, HRESULT& aResOut) { MOZ_SEH_TRY { aResOut = sD3D11CreateDeviceFn( aAdapter, mIsWARP ? D3D_DRIVER_TYPE_WARP : D3D_DRIVER_TYPE_UNKNOWN, nullptr, D3D11_CREATE_DEVICE_BGRA_SUPPORT, mFeatureLevels.Elements(), mFeatureLevels.Length(), D3D11_SDK_VERSION, getter_AddRefs(mD3D11ContentDevice), nullptr, nullptr); } MOZ_SEH_EXCEPT (EXCEPTION_EXECUTE_HANDLER) { return false; } return true; } FeatureStatus gfxWindowsPlatform::AttemptD3D11ContentDeviceCreation() { RefPtr adapter; if (!mIsWARP) { adapter = GetDXGIAdapter(); if (!adapter) { return FeatureStatus::Unavailable; } } HRESULT hr; if (!AttemptD3D11ContentDeviceCreationHelper(adapter, hr)) { return FeatureStatus::Crashed; } if (FAILED(hr) || !mD3D11ContentDevice) { return FeatureStatus::Failed; } // InitializeD2D() will abort early if the compositor device did not support // texture sharing. If we're in the content process, we can't rely on the // parent device alone: some systems have dual GPUs that are capable of // binding the parent and child processes to different GPUs. As a safety net, // we re-check texture sharing against the newly created D3D11 content device. // If it fails, we won't use Direct2D. if (XRE_IsContentProcess()) { if (!DoesD3D11TextureSharingWork(mD3D11ContentDevice)) { mD3D11ContentDevice = nullptr; return FeatureStatus::Failed; } DebugOnly ok = ContentAdapterIsParentAdapter(mD3D11ContentDevice); MOZ_ASSERT(ok); } mD3D11ContentDevice->SetExceptionMode(0); RefPtr multi; hr = mD3D11ContentDevice->QueryInterface(__uuidof(ID3D10Multithread), getter_AddRefs(multi)); if (SUCCEEDED(hr) && multi) { multi->SetMultithreadProtected(TRUE); } return FeatureStatus::Available; } FeatureStatus gfxWindowsPlatform::AttemptD3D11ImageBridgeDeviceCreation() { HRESULT hr = E_INVALIDARG; MOZ_SEH_TRY{ hr = sD3D11CreateDeviceFn(GetDXGIAdapter(), D3D_DRIVER_TYPE_UNKNOWN, nullptr, D3D11_CREATE_DEVICE_BGRA_SUPPORT, mFeatureLevels.Elements(), mFeatureLevels.Length(), D3D11_SDK_VERSION, getter_AddRefs(mD3D11ImageBridgeDevice), nullptr, nullptr); } MOZ_SEH_EXCEPT(EXCEPTION_EXECUTE_HANDLER) { return FeatureStatus::Crashed; } if (FAILED(hr) || !mD3D11ImageBridgeDevice) { return FeatureStatus::Failed; } mD3D11ImageBridgeDevice->SetExceptionMode(0); if (!DoesD3D11AlphaTextureSharingWork(mD3D11ImageBridgeDevice)) { mD3D11ImageBridgeDevice = nullptr; return FeatureStatus::Failed; } if (XRE_IsContentProcess()) { ContentAdapterIsParentAdapter(mD3D11ImageBridgeDevice); } return FeatureStatus::Available; } void gfxWindowsPlatform::SetDeviceInitData(mozilla::gfx::DeviceInitData& aData) { MOZ_ASSERT(XRE_IsContentProcess()); sDeviceInitDataDoNotUseDirectly = aData; } void gfxWindowsPlatform::InitializeDevices() { // If acceleration is disabled, we refuse to initialize anything. mAcceleration = CheckAccelerationSupport(); if (IsFeatureStatusFailure(mAcceleration)) { return; } // If we previously crashed initializing devices, bail out now. This is // effectively a parent-process only check, since the content process // cannot create a lock file. D3D11LayersCrashGuard detectCrashes; if (detectCrashes.Crashed()) { mAcceleration = FeatureStatus::Blocked; return; } // If we're going to prefer D3D9, stop here. The rest of this function // attempts to use D3D11 features. if (gfxPrefs::LayersPreferD3D9()) { mD3D11Status = FeatureStatus::Disabled; return; } // First, initialize D3D11. If this succeeds we attempt to use Direct2D. InitializeD3D11(); // Initialize Direct2D. if (mD3D11Status == FeatureStatus::Available) { InitializeD2D(); } // Usually we want D2D in order to use DWrite, but if the users have it // forced, we'll let them have it, as unsupported configuration. if (gfxPrefs::DirectWriteFontRenderingForceEnabled() && IsFeatureStatusFailure(mD2DStatus) && !mDWriteFactory) { gfxCriticalNote << "Attempting DWrite without D2D support"; InitDWriteSupport(); } } FeatureStatus gfxWindowsPlatform::CheckAccelerationSupport() { // Don't retry acceleration if it failed earlier. if (IsFeatureStatusFailure(mAcceleration)) { return mAcceleration; } if (XRE_IsContentProcess()) { return GetParentDevicePrefs().useAcceleration() ? FeatureStatus::Available : FeatureStatus::Blocked; } if (InSafeMode()) { return FeatureStatus::Blocked; } if (!ShouldUseLayersAcceleration()) { return FeatureStatus::Disabled; } return FeatureStatus::Available; } bool gfxWindowsPlatform::CanUseD3D11ImageBridge() { if (XRE_IsContentProcess()) { if (!GetParentDevicePrefs().useD3D11ImageBridge()) { return false; } } return !mIsWARP; } void gfxWindowsPlatform::InitializeD3D11() { // This function attempts to initialize our D3D11 devices, if the hardware // is not blacklisted for D3D11 layers. This first attempt will try to create // a hardware accelerated device. If this creation fails or the hardware is // blacklisted, then this function will abort if WARP is disabled, causing us // to fallback to D3D9 or Basic layers. If WARP is not disabled it will use // a WARP device which should always be available on Windows 7 and higher. // Check if D3D11 is supported on this hardware. bool canUseHardware = true; mD3D11Status = CheckD3D11Support(&canUseHardware); if (IsFeatureStatusFailure(mD3D11Status)) { return; } // Check if D3D11 is available on this system. nsModuleHandle d3d11Module(LoadLibrarySystem32(L"d3d11.dll")); sD3D11CreateDeviceFn = (decltype(D3D11CreateDevice)*)GetProcAddress(d3d11Module, "D3D11CreateDevice"); if (!sD3D11CreateDeviceFn) { // We should just be on Windows Vista or XP in this case. mD3D11Status = FeatureStatus::Unavailable; return; } // Check if a failure was injected for testing. if (gfxPrefs::DeviceFailForTesting()) { mD3D11Status = FeatureStatus::Failed; return; } if (XRE_IsParentProcess()) { // First try to create a hardware accelerated device. if (canUseHardware) { mD3D11Status = AttemptD3D11DeviceCreation(); if (mD3D11Status == FeatureStatus::Crashed) { return; } } // If that failed, see if we can use WARP. if (!mD3D11Device) { if (!CanUseWARP()) { mD3D11Status = FeatureStatus::Blocked; return; } mD3D11Status = AttemptWARPDeviceCreation(); } // If we still have no device by now, exit. if (!mD3D11Device) { MOZ_ASSERT(IsFeatureStatusFailure(mD3D11Status)); return; } // Either device creation function should have returned Available. MOZ_ASSERT(mD3D11Status == FeatureStatus::Available); } else { // Child processes do not need a compositor, but they do need to know // whether the parent process is using WARP and whether or not texture // sharing works. mIsWARP = !canUseHardware; mCompositorD3D11TextureSharingWorks = GetParentDevicePrefs().d3d11TextureSharingWorks(); mD3D11Status = FeatureStatus::Available; } if (CanUseD3D11ImageBridge()) { if (AttemptD3D11ImageBridgeDeviceCreation() == FeatureStatus::Crashed) { DisableD3D11AfterCrash(); return; } } if (AttemptD3D11ContentDeviceCreation() == FeatureStatus::Crashed) { DisableD3D11AfterCrash(); return; } // We leak these everywhere and we need them our entire runtime anyway, let's // leak it here as well. We keep the pointer to sD3D11CreateDeviceFn around // as well for D2D1 and device resets. d3d11Module.disown(); } void gfxWindowsPlatform::DisableD3D11AfterCrash() { mD3D11Status = FeatureStatus::Crashed; ResetD3D11Devices(); } void gfxWindowsPlatform::ResetD3D11Devices() { mD3D11Device = nullptr; mD3D11ContentDevice = nullptr; mD3D11ImageBridgeDevice = nullptr; Factory::SetDirect3D11Device(nullptr); } static bool IsD2DBlacklisted() { nsCOMPtr gfxInfo = services::GetGfxInfo(); if (gfxInfo) { int32_t status; if (NS_SUCCEEDED(gfxInfo->GetFeatureStatus(nsIGfxInfo::FEATURE_DIRECT2D, &status))) { if (status != nsIGfxInfo::FEATURE_STATUS_OK) { return true; } } } return false; } // Check whether we can support Direct2D. Although some of these checks will // not change after a TDR (like the OS version), we could find a driver change // that runs us into the blacklist. FeatureStatus gfxWindowsPlatform::CheckD2DSupport() { // Don't revive D2D support after a failure. if (IsFeatureStatusFailure(mD2DStatus)) { return mD2DStatus; } if (XRE_IsContentProcess()) { return GetParentDevicePrefs().useD2D() ? FeatureStatus::Available : FeatureStatus::Blocked; } if (!gfxPrefs::Direct2DForceEnabled() && IsD2DBlacklisted()) { return FeatureStatus::Blacklisted; } // Do not ever try to use D2D if it's explicitly disabled. if (gfxPrefs::Direct2DDisabled()) { return FeatureStatus::Disabled; } // Direct2D is only Vista or higher, but we require a D3D11 compositor to // use it. (This check may be implied by the fact that we do not get here // without a D3D11 compositor device.) if (!IsVistaOrLater()) { return FeatureStatus::Unavailable; } // Normally we don't use D2D content drawing when using WARP. However if // WARP is force-enabled, we will let Direct2D use WARP as well. if (mIsWARP && !gfxPrefs::LayersD3D11ForceWARP()) { return FeatureStatus::Blocked; } return FeatureStatus::Available; } void gfxWindowsPlatform::InitializeD2D() { mD2DStatus = CheckD2DSupport(); if (IsFeatureStatusFailure(mD2DStatus)) { return; } if (!mCompositorD3D11TextureSharingWorks) { mD2DStatus = FeatureStatus::Failed; return; } // Using Direct2D depends on DWrite support. if (!mDWriteFactory && !InitDWriteSupport()) { mD2DStatus = FeatureStatus::Failed; return; } // Initialize D2D 1.1. InitializeD2D1(); // Initialize D2D 1.0. VerifyD2DDevice(gfxPrefs::Direct2DForceEnabled()); if (!mD3D10Device) { mDWriteFactory = nullptr; mD2DStatus = FeatureStatus::Failed; return; } mD2DStatus = FeatureStatus::Available; } FeatureStatus gfxWindowsPlatform::CheckD2D1Support() { // Don't revive D2D1 support after a failure. if (IsFeatureStatusFailure(mD2D1Status)) { return mD2D1Status; } if (!Factory::SupportsD2D1()) { return FeatureStatus::Unavailable; } if (XRE_IsContentProcess()) { return GetParentDevicePrefs().useD2D1() ? FeatureStatus::Available : FeatureStatus::Blocked; } if (!gfxPrefs::Direct2DUse1_1()) { return FeatureStatus::Disabled; } return FeatureStatus::Available; } void gfxWindowsPlatform::InitializeD2D1() { ScopedGfxFeatureReporter d2d1_1("D2D1.1"); mD2D1Status = CheckD2D1Support(); if (IsFeatureStatusFailure(mD2D1Status)) { return; } if (!mD3D11ContentDevice) { mD2D1Status = FeatureStatus::Failed; return; } mD2D1Status = FeatureStatus::Available; Factory::SetDirect3D11Device(mD3D11ContentDevice); d2d1_1.SetSuccessful(); } bool gfxWindowsPlatform::CreateD3D11DecoderDeviceHelper( IDXGIAdapter1* aAdapter, RefPtr& aDevice, HRESULT& aResOut) { MOZ_SEH_TRY{ aResOut = sD3D11CreateDeviceFn( aAdapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, D3D11_CREATE_DEVICE_VIDEO_SUPPORT, mFeatureLevels.Elements(), mFeatureLevels.Length(), D3D11_SDK_VERSION, getter_AddRefs(aDevice), nullptr, nullptr); } MOZ_SEH_EXCEPT(EXCEPTION_EXECUTE_HANDLER) { return false; } return true; } already_AddRefed gfxWindowsPlatform::CreateD3D11DecoderDevice() { if (!sD3D11CreateDeviceFn) { // We should just be on Windows Vista or XP in this case. return nullptr; } RefPtr adapter = GetDXGIAdapter(); if (!adapter) { return nullptr; } RefPtr device; HRESULT hr; if (!CreateD3D11DecoderDeviceHelper(adapter, device, hr)) { return nullptr; } if (FAILED(hr) || !device || !DoesD3D11DeviceWork()) { return nullptr; } RefPtr multi; device->QueryInterface(__uuidof(ID3D10Multithread), getter_AddRefs(multi)); multi->SetMultithreadProtected(TRUE); return device.forget(); } static bool DwmCompositionEnabled() { MOZ_ASSERT(WinUtils::dwmIsCompositionEnabledPtr); BOOL dwmEnabled = false; WinUtils::dwmIsCompositionEnabledPtr(&dwmEnabled); return dwmEnabled; } class D3DVsyncSource final : public VsyncSource { public: class D3DVsyncDisplay final : public VsyncSource::Display { NS_INLINE_DECL_THREADSAFE_REFCOUNTING(D3DVsyncDisplay) public: D3DVsyncDisplay() : mPrevVsync(TimeStamp::Now()) , mVsyncEnabledLock("D3DVsyncEnabledLock") , mVsyncEnabled(false) { mVsyncThread = new base::Thread("WindowsVsyncThread"); const double rate = 1000 / 60.0; mSoftwareVsyncRate = TimeDuration::FromMilliseconds(rate); MOZ_RELEASE_ASSERT(mVsyncThread->Start(), "Could not start Windows vsync thread"); SetVsyncRate(); } void SetVsyncRate() { if (!DwmCompositionEnabled()) { mVsyncRate = TimeDuration::FromMilliseconds(1000.0 / 60.0); return; } DWM_TIMING_INFO vblankTime; // Make sure to init the cbSize, otherwise GetCompositionTiming will fail vblankTime.cbSize = sizeof(DWM_TIMING_INFO); HRESULT hr = WinUtils::dwmGetCompositionTimingInfoPtr(0, &vblankTime); if (SUCCEEDED(hr)) { UNSIGNED_RATIO refreshRate = vblankTime.rateRefresh; // We get the rate in hertz / time, but we want the rate in ms. float rate = ((float) refreshRate.uiDenominator / (float) refreshRate.uiNumerator) * 1000; mVsyncRate = TimeDuration::FromMilliseconds(rate); } else { mVsyncRate = TimeDuration::FromMilliseconds(1000.0 / 60.0); } } virtual void EnableVsync() override { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(mVsyncThread->IsRunning()); { // scope lock MonitorAutoLock lock(mVsyncEnabledLock); if (mVsyncEnabled) { return; } mVsyncEnabled = true; } CancelableTask* vsyncStart = NewRunnableMethod(this, &D3DVsyncDisplay::VBlankLoop); mVsyncThread->message_loop()->PostTask(FROM_HERE, vsyncStart); } virtual void DisableVsync() override { MOZ_ASSERT(NS_IsMainThread()); MOZ_ASSERT(mVsyncThread->IsRunning()); MonitorAutoLock lock(mVsyncEnabledLock); if (!mVsyncEnabled) { return; } mVsyncEnabled = false; } virtual bool IsVsyncEnabled() override { MOZ_ASSERT(NS_IsMainThread()); MonitorAutoLock lock(mVsyncEnabledLock); return mVsyncEnabled; } virtual TimeDuration GetVsyncRate() override { return mVsyncRate; } void ScheduleSoftwareVsync(TimeStamp aVsyncTimestamp) { MOZ_ASSERT(IsInVsyncThread()); NS_WARNING("DwmComposition dynamically disabled, falling back to software timers"); TimeStamp nextVsync = aVsyncTimestamp + mSoftwareVsyncRate; TimeDuration delay = nextVsync - TimeStamp::Now(); if (delay.ToMilliseconds() < 0) { delay = mozilla::TimeDuration::FromMilliseconds(0); } mVsyncThread->message_loop()->PostDelayedTask(FROM_HERE, NewRunnableMethod(this, &D3DVsyncDisplay::VBlankLoop), delay.ToMilliseconds()); } TimeStamp GetAdjustedVsyncTimeStamp(LARGE_INTEGER& aFrequency, QPC_TIME& aQpcVblankTime) { TimeStamp vsync = TimeStamp::Now(); LARGE_INTEGER qpcNow; QueryPerformanceCounter(&qpcNow); const int microseconds = 1000000; int64_t adjust = qpcNow.QuadPart - aQpcVblankTime; int64_t usAdjust = (adjust * microseconds) / aFrequency.QuadPart; vsync -= TimeDuration::FromMicroseconds((double) usAdjust); if (IsWin10OrLater()) { // On Windows 10 and on, DWMGetCompositionTimingInfo, mostly // reports the upcoming vsync time, which is in the future. // It can also sometimes report a vblank time in the past. // Since large parts of Gecko assume TimeStamps can't be in future, // use the previous vsync. // Windows 10 and Intel HD vsync timestamps are messy and // all over the place once in a while. Most of the time, // it reports the upcoming vsync. Sometimes, that upcoming // vsync is in the past. Sometimes that upcoming vsync is before // the previously seen vsync. Sometimes, the previous vsync // is still in the future. In these error cases, // we try to normalize to Now(). TimeStamp upcomingVsync = vsync; if (upcomingVsync < mPrevVsync) { // Windows can report a vsync that's before // the previous one. So update it to sometime in the future. upcomingVsync = TimeStamp::Now() + TimeDuration::FromMilliseconds(1); } vsync = mPrevVsync; mPrevVsync = upcomingVsync; } // On Windows 7 and 8, DwmFlush wakes up AFTER qpcVBlankTime // from DWMGetCompositionTimingInfo. We can return the adjusted vsync. // Once in a while, the reported vsync timestamp can be in the future. // Normalize the reported timestamp to now. if (vsync >= TimeStamp::Now()) { vsync = TimeStamp::Now(); } return vsync; } void VBlankLoop() { MOZ_ASSERT(IsInVsyncThread()); MOZ_ASSERT(sizeof(int64_t) == sizeof(QPC_TIME)); DWM_TIMING_INFO vblankTime; // Make sure to init the cbSize, otherwise GetCompositionTiming will fail vblankTime.cbSize = sizeof(DWM_TIMING_INFO); LARGE_INTEGER frequency; QueryPerformanceFrequency(&frequency); TimeStamp vsync = TimeStamp::Now(); // On Windows 10, DwmGetCompositionInfo returns the upcoming vsync. // See GetAdjustedVsyncTimestamp. // On start, set mPrevVsync to the "next" vsync // So we'll use this timestamp on the 2nd loop iteration. mPrevVsync = vsync + mSoftwareVsyncRate; for (;;) { { // scope lock MonitorAutoLock lock(mVsyncEnabledLock); if (!mVsyncEnabled) return; } // Large parts of gecko assume that the refresh driver timestamp // must be <= Now() and cannot be in the future. MOZ_ASSERT(vsync <= TimeStamp::Now()); Display::NotifyVsync(vsync); // DwmComposition can be dynamically enabled/disabled // so we have to check every time that it's available. // When it is unavailable, we fallback to software but will try // to get back to dwm rendering once it's re-enabled if (!DwmCompositionEnabled()) { ScheduleSoftwareVsync(vsync); return; } // Use a combination of DwmFlush + DwmGetCompositionTimingInfoPtr // Using WaitForVBlank, the whole system dies :/ WinUtils::dwmFlushProcPtr(); HRESULT hr = WinUtils::dwmGetCompositionTimingInfoPtr(0, &vblankTime); vsync = TimeStamp::Now(); if (SUCCEEDED(hr)) { vsync = GetAdjustedVsyncTimeStamp(frequency, vblankTime.qpcVBlank); } } // end for } private: virtual ~D3DVsyncDisplay() { MOZ_ASSERT(NS_IsMainThread()); DisableVsync(); mVsyncThread->Stop(); delete mVsyncThread; } bool IsInVsyncThread() { return mVsyncThread->thread_id() == PlatformThread::CurrentId(); } TimeDuration mSoftwareVsyncRate; TimeStamp mPrevVsync; // Only used on Windows 10 Monitor mVsyncEnabledLock; base::Thread* mVsyncThread; TimeDuration mVsyncRate; bool mVsyncEnabled; }; // end d3dvsyncdisplay D3DVsyncSource() { mPrimaryDisplay = new D3DVsyncDisplay(); } virtual Display& GetGlobalDisplay() override { return *mPrimaryDisplay; } private: virtual ~D3DVsyncSource() { } RefPtr mPrimaryDisplay; }; // end D3DVsyncSource already_AddRefed gfxWindowsPlatform::CreateHardwareVsyncSource() { MOZ_RELEASE_ASSERT(NS_IsMainThread()); if (!WinUtils::dwmIsCompositionEnabledPtr) { NS_WARNING("Dwm composition not available, falling back to software vsync"); return gfxPlatform::CreateHardwareVsyncSource(); } BOOL dwmEnabled = false; WinUtils::dwmIsCompositionEnabledPtr(&dwmEnabled); if (!dwmEnabled) { NS_WARNING("DWM not enabled, falling back to software vsync"); return gfxPlatform::CreateHardwareVsyncSource(); } RefPtr d3dVsyncSource = new D3DVsyncSource(); return d3dVsyncSource.forget(); } bool gfxWindowsPlatform::SupportsApzTouchInput() const { int value = gfxPrefs::TouchEventsEnabled(); return value == 1 || value == 2; } void gfxWindowsPlatform::GetAcceleratedCompositorBackends(nsTArray& aBackends) { if (gfxPrefs::LayersPreferOpenGL()) { aBackends.AppendElement(LayersBackend::LAYERS_OPENGL); } if (!gfxPrefs::LayersPreferD3D9()) { if (gfxPlatform::CanUseDirect3D11() && GetD3D11Device()) { aBackends.AppendElement(LayersBackend::LAYERS_D3D11); } else { NS_WARNING("Direct3D 11-accelerated layers are not supported on this system."); } } if (gfxPrefs::LayersPreferD3D9() || !IsVistaOrLater()) { // We don't want D3D9 except on Windows XP if (gfxPlatform::CanUseDirect3D9()) { aBackends.AppendElement(LayersBackend::LAYERS_D3D9); } else { NS_WARNING("Direct3D 9-accelerated layers are not supported on this system."); } } } // Some features are dependent on other features. If this is the case, we // try to propagate the status of the parent feature if it wasn't available. FeatureStatus gfxWindowsPlatform::GetD3D11Status() const { if (mAcceleration != FeatureStatus::Available) { return mAcceleration; } return mD3D11Status; } FeatureStatus gfxWindowsPlatform::GetD2DStatus() const { if (GetD3D11Status() != FeatureStatus::Available) { return FeatureStatus::Unavailable; } return mD2DStatus; } FeatureStatus gfxWindowsPlatform::GetD2D1Status() const { if (GetD3D11Status() != FeatureStatus::Available) { return FeatureStatus::Unavailable; } return mD2D1Status; } unsigned gfxWindowsPlatform::GetD3D11Version() { ID3D11Device* device = GetD3D11Device(); if (!device) { return 0; } return device->GetFeatureLevel(); } void gfxWindowsPlatform::GetDeviceInitData(DeviceInitData* aOut) { // Check for device resets before giving back new graphics information. UpdateRenderMode(); gfxPlatform::GetDeviceInitData(aOut); // IPDL initializes each field to false for us so we can early return. if (GetD3D11Status() != FeatureStatus::Available) { return; } aOut->useD3D11() = true; aOut->useD3D11ImageBridge() = !!mD3D11ImageBridgeDevice; aOut->d3d11TextureSharingWorks() = mCompositorD3D11TextureSharingWorks; aOut->useD3D11WARP() = mIsWARP; aOut->useD2D() = (GetD2DStatus() == FeatureStatus::Available); aOut->useD2D1() = (GetD2D1Status() == FeatureStatus::Available); if (mD3D11Device) { DXGI_ADAPTER_DESC desc; if (!GetDxgiDesc(mD3D11Device, &desc)) { return; } aOut->adapter() = DxgiAdapterDesc::From(desc); } } bool gfxWindowsPlatform::SupportsPluginDirectDXGIDrawing() { if (!GetD3D11ContentDevice() || !CompositorD3D11TextureSharingWorks()) { return false; } return true; }