Files
tenfourfox/devtools/server/actors/utils/ScriptStore.js
Cameron Kaiser c9b2922b70 hello FPR
2017-04-19 00:56:45 -07:00

220 lines
5.9 KiB
JavaScript

/* -*- indent-tabs-mode: nil; js-indent-level: 2; js-indent-level: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const { noop } = require("devtools/shared/DevToolsUtils");
/**
* A `ScriptStore` is a cache of `Debugger.Script` instances. It holds strong
* references to the cached scripts to alleviate the GC-sensitivity issues that
* plague `Debugger.prototype.findScripts`, but this means that its lifetime
* must be managed carefully. It is the `ScriptStore` user's responsibility to
* ensure that the `ScriptStore` stays up to date.
*
* Implementation Notes:
*
* The ScriptStore's prototype methods are very hot, in general. To help the
* JIT, they avoid ES6-isms and higher-order iteration functions, for the most
* part. You might be wondering why we don't maintain indices on, say,
* Debugger.Source for faster querying, if these methods are so hot. First, the
* hottest method is actually just getting all scripts; second, populating the
* store becomes prohibitively expensive. So we fall back to linear queries
* (which isn't so bad, because Debugger.prototype.findScripts is also linear).
*/
function ScriptStore() {
// Set of every Debugger.Script in the cache.
this._scripts = new NoDeleteSet;
}
module.exports = ScriptStore;
ScriptStore.prototype = {
// Populating a ScriptStore.
/**
* Add one script to the cache.
*
* @param Debugger.Script script
*/
addScript(script) {
this._scripts.add(script);
},
/**
* Add many scripts to the cache at once.
*
* @param Array scripts
* The set of Debugger.Scripts to add to the cache.
*/
addScripts(scripts) {
for (var i = 0, len = scripts.length; i < len; i++) {
this.addScript(scripts[i]);
}
},
// Querying a ScriptStore.
/**
* Get all the sources for which we have scripts cached.
*
* @returns Array of Debugger.Source
*/
getSources() {
return [...new Set(this._scripts.items.map(s => s.source))];
},
/**
* Get all the scripts in the cache.
*
* @returns read-only Array of Debugger.Script.
*
* NB: The ScriptStore retains ownership of the returned array, and the
* ScriptStore's consumers MUST NOT MODIFY its contents!
*/
getAllScripts() {
return this._scripts.items;
},
getScriptsBySourceActor(sourceActor) {
return sourceActor.source ?
this.getScriptsBySource(sourceActor.source) :
this.getScriptsByURL(sourceActor._originalUrl);
},
getScriptsBySourceActorAndLine(sourceActor, line) {
return sourceActor.source ?
this.getScriptsBySourceAndLine(sourceActor.source, line) :
this.getScriptsByURLAndLine(sourceActor._originalUrl, line);
},
/**
* Get all scripts produced from the given source.
*
* @oaram Debugger.Source source
* @returns Array of Debugger.Script
*/
getScriptsBySource(source) {
var results = [];
var scripts = this._scripts.items;
var length = scripts.length;
for (var i = 0; i < length; i++) {
if (scripts[i].source === source) {
results.push(scripts[i]);
}
}
return results;
},
/**
* Get all scripts produced from the given source whose source code definition
* spans the given line.
*
* @oaram Debugger.Source source
* @param Number line
* @returns Array of Debugger.Script
*/
getScriptsBySourceAndLine(source, line) {
var results = [];
var scripts = this._scripts.items;
var length = scripts.length;
for (var i = 0; i < length; i++) {
var script = scripts[i];
if (script.source === source &&
script.startLine <= line &&
(script.startLine + script.lineCount) > line) {
results.push(script);
}
}
return results;
},
/**
* Get all scripts defined by a source at the given URL.
*
* @param String url
* @returns Array of Debugger.Script
*/
getScriptsByURL(url) {
var results = [];
var scripts = this._scripts.items;
var length = scripts.length;
for (var i = 0; i < length; i++) {
if (scripts[i].url === url) {
results.push(scripts[i]);
}
}
return results;
},
/**
* Get all scripts defined by a source a the given URL and whose source code
* definition spans the given line.
*
* @param String url
* @param Number line
* @returns Array of Debugger.Script
*/
getScriptsByURLAndLine(url, line) {
var results = [];
var scripts = this._scripts.items;
var length = scripts.length;
for (var i = 0; i < length; i++) {
var script = scripts[i];
if (script.url === url &&
script.startLine <= line &&
(script.startLine + script.lineCount) > line) {
results.push(script);
}
}
return results;
},
};
/**
* A set which can only grow, and does not support the delete operation.
* Provides faster iteration than the native Set by maintaining an array of all
* items, in addition to the internal set of all items, which allows direct
* iteration (without the iteration protocol and calling into C++, which are
* both expensive).
*/
function NoDeleteSet() {
this._set = new Set();
this.items = [];
}
NoDeleteSet.prototype = {
/**
* An array containing every item in the set for convenience and faster
* iteration. This is public for reading only, and consumers MUST NOT modify
* this array!
*/
items: null,
/**
* Add an item to the set.
*
* @param any item
*/
add(item) {
if (!this._set.has(item)) {
this._set.add(item);
this.items.push(item);
}
},
/**
* Return true if the item is in the set, false otherwise.
*
* @param any item
* @returns Boolean
*/
has(item) {
return this._set.has(item);
}
};