tenfourfox/dom/canvas/WebGLContextState.cpp

651 lines
21 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLContext.h"
#include "GLContext.h"
#include "mozilla/dom/ToJSValue.h"
#include "mozilla/Preferences.h"
#include "nsString.h"
#include "WebGLBuffer.h"
#include "WebGLContextUtils.h"
#include "WebGLFramebuffer.h"
#include "WebGLProgram.h"
#include "WebGLRenderbuffer.h"
#include "WebGLShader.h"
#include "WebGLTexture.h"
#include "WebGLVertexArray.h"
namespace mozilla {
void
WebGLContext::Disable(GLenum cap)
{
if (IsContextLost())
return;
if (!ValidateCapabilityEnum(cap, "disable"))
return;
realGLboolean* trackingSlot = GetStateTrackingSlot(cap);
if (trackingSlot)
{
*trackingSlot = 0;
}
MakeContextCurrent();
gl->fDisable(cap);
}
void
WebGLContext::Enable(GLenum cap)
{
if (IsContextLost())
return;
if (!ValidateCapabilityEnum(cap, "enable"))
return;
realGLboolean* trackingSlot = GetStateTrackingSlot(cap);
if (trackingSlot)
{
*trackingSlot = 1;
}
MakeContextCurrent();
gl->fEnable(cap);
}
static JS::Value
StringValue(JSContext* cx, const nsAString& str, ErrorResult& rv)
{
JSString* jsStr = JS_NewUCStringCopyN(cx, str.BeginReading(), str.Length());
if (!jsStr) {
rv.Throw(NS_ERROR_OUT_OF_MEMORY);
return JS::NullValue();
}
return JS::StringValue(jsStr);
}
bool
WebGLContext::GetStencilBits(GLint* out_stencilBits)
{
*out_stencilBits = 0;
if (mBoundDrawFramebuffer) {
if (mBoundDrawFramebuffer->StencilAttachment().IsDefined() &&
mBoundDrawFramebuffer->DepthStencilAttachment().IsDefined())
{
// Error, we don't know which stencil buffer's bits to use
ErrorInvalidFramebufferOperation("getParameter: framebuffer has two stencil buffers bound");
return false;
}
if (mBoundDrawFramebuffer->StencilAttachment().IsDefined() ||
mBoundDrawFramebuffer->DepthStencilAttachment().IsDefined())
{
*out_stencilBits = 8;
}
} else if (mOptions.stencil) {
*out_stencilBits = 8;
}
return true;
}
JS::Value
WebGLContext::GetParameter(JSContext* cx, GLenum pname, ErrorResult& rv)
{
if (IsContextLost())
return JS::NullValue();
MakeContextCurrent();
if (MinCapabilityMode()) {
switch(pname) {
////////////////////////////
// Single-value params
// int
case LOCAL_GL_MAX_VERTEX_ATTRIBS:
return JS::Int32Value(MINVALUE_GL_MAX_VERTEX_ATTRIBS);
case LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
return JS::Int32Value(MINVALUE_GL_MAX_FRAGMENT_UNIFORM_VECTORS);
case LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS:
return JS::Int32Value(MINVALUE_GL_MAX_VERTEX_UNIFORM_VECTORS);
case LOCAL_GL_MAX_VARYING_VECTORS:
return JS::Int32Value(MINVALUE_GL_MAX_VARYING_VECTORS);
case LOCAL_GL_MAX_TEXTURE_SIZE:
return JS::Int32Value(MINVALUE_GL_MAX_TEXTURE_SIZE);
case LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE:
return JS::Int32Value(MINVALUE_GL_MAX_CUBE_MAP_TEXTURE_SIZE);
case LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS:
return JS::Int32Value(MINVALUE_GL_MAX_TEXTURE_IMAGE_UNITS);
case LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
return JS::Int32Value(MINVALUE_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
case LOCAL_GL_MAX_RENDERBUFFER_SIZE:
return JS::Int32Value(MINVALUE_GL_MAX_RENDERBUFFER_SIZE);
default:
// Return the real value; we're not overriding this one
break;
}
}
if (IsWebGL2() || IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers)) {
if (pname == LOCAL_GL_MAX_COLOR_ATTACHMENTS) {
return JS::Int32Value(mImplMaxColorAttachments);
} else if (pname == LOCAL_GL_MAX_DRAW_BUFFERS) {
return JS::Int32Value(mImplMaxDrawBuffers);
} else if (pname >= LOCAL_GL_DRAW_BUFFER0 &&
pname < GLenum(LOCAL_GL_DRAW_BUFFER0 + mImplMaxDrawBuffers))
{
GLint iv = 0;
gl->fGetIntegerv(pname, &iv);
if (mBoundDrawFramebuffer)
return JS::Int32Value(iv);
const GLint index = (pname - LOCAL_GL_DRAW_BUFFER0);
if (iv == LOCAL_GL_COLOR_ATTACHMENT0 + index)
return JS::Int32Value(LOCAL_GL_BACK);
return JS::Int32Value(LOCAL_GL_NONE);
}
}
if (IsWebGL2() || IsExtensionEnabled(WebGLExtensionID::OES_vertex_array_object)) {
if (pname == LOCAL_GL_VERTEX_ARRAY_BINDING) {
WebGLVertexArray* vao =
(mBoundVertexArray != mDefaultVertexArray) ? mBoundVertexArray.get() : nullptr;
return WebGLObjectAsJSValue(cx, vao, rv);
}
}
if (IsWebGL2() || IsExtensionEnabled(WebGLExtensionID::EXT_disjoint_timer_query)) {
if (pname == LOCAL_GL_TIMESTAMP_EXT) {
GLuint64 iv = 0;
gl->fGetInteger64v(pname, (GLint64*) &iv);
// TODO: JS doesn't support 64-bit integers. Be lossy and
// cast to double (53 bits)
return JS::NumberValue(static_cast<double>(iv));
} else if (pname == LOCAL_GL_GPU_DISJOINT_EXT) {
// When disjoint isn't supported, leave as false.
realGLboolean disjoint = LOCAL_GL_FALSE;
if (gl->IsExtensionSupported(gl::GLContext::EXT_disjoint_timer_query)) {
gl->fGetBooleanv(pname, &disjoint);
}
return JS::BooleanValue(bool(disjoint));
}
}
// Privileged string params exposed by WEBGL_debug_renderer_info.
// The privilege check is done in WebGLContext::IsExtensionSupported.
// So here we just have to check that the extension is enabled.
if (IsExtensionEnabled(WebGLExtensionID::WEBGL_debug_renderer_info)) {
switch (pname) {
case UNMASKED_VENDOR_WEBGL:
case UNMASKED_RENDERER_WEBGL:
{
const char* overridePref = nullptr;
GLenum driverEnum = LOCAL_GL_NONE;
switch (pname) {
case UNMASKED_RENDERER_WEBGL:
overridePref = "webgl.renderer-string-override";
driverEnum = LOCAL_GL_RENDERER;
break;
case UNMASKED_VENDOR_WEBGL:
overridePref = "webgl.vendor-string-override";
driverEnum = LOCAL_GL_VENDOR;
break;
default:
MOZ_CRASH("bad `pname`");
}
bool hasRetVal = false;
nsAutoString ret;
if (overridePref) {
nsresult res = Preferences::GetString(overridePref, &ret);
if (NS_SUCCEEDED(res) && ret.Length() > 0)
hasRetVal = true;
}
if (!hasRetVal) {
const char* chars = reinterpret_cast<const char*>(gl->fGetString(driverEnum));
ret = NS_ConvertASCIItoUTF16(chars);
hasRetVal = true;
}
return StringValue(cx, ret, rv);
}
}
}
if (IsWebGL2() || IsExtensionEnabled(WebGLExtensionID::OES_standard_derivatives)) {
if (pname == LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT) {
GLint i = 0;
gl->fGetIntegerv(pname, &i);
return JS::Int32Value(i);
}
}
if (IsExtensionEnabled(WebGLExtensionID::EXT_texture_filter_anisotropic)) {
if (pname == LOCAL_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT) {
GLfloat f = 0.f;
gl->fGetFloatv(pname, &f);
return JS::NumberValue(f);
}
}
switch (pname) {
//
// String params
//
case LOCAL_GL_VENDOR:
case LOCAL_GL_RENDERER:
return StringValue(cx, "Mozilla", rv);
case LOCAL_GL_VERSION:
return StringValue(cx, "WebGL 1.0", rv);
case LOCAL_GL_SHADING_LANGUAGE_VERSION:
return StringValue(cx, "WebGL GLSL ES 1.0", rv);
////////////////////////////////
// Single-value params
// unsigned int
case LOCAL_GL_CULL_FACE_MODE:
case LOCAL_GL_FRONT_FACE:
case LOCAL_GL_ACTIVE_TEXTURE:
case LOCAL_GL_STENCIL_FUNC:
case LOCAL_GL_STENCIL_FAIL:
case LOCAL_GL_STENCIL_PASS_DEPTH_FAIL:
case LOCAL_GL_STENCIL_PASS_DEPTH_PASS:
case LOCAL_GL_STENCIL_BACK_FUNC:
case LOCAL_GL_STENCIL_BACK_FAIL:
case LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL:
case LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS:
case LOCAL_GL_DEPTH_FUNC:
case LOCAL_GL_BLEND_SRC_RGB:
case LOCAL_GL_BLEND_SRC_ALPHA:
case LOCAL_GL_BLEND_DST_RGB:
case LOCAL_GL_BLEND_DST_ALPHA:
case LOCAL_GL_BLEND_EQUATION_RGB:
case LOCAL_GL_BLEND_EQUATION_ALPHA:
case LOCAL_GL_GENERATE_MIPMAP_HINT: {
GLint i = 0;
gl->fGetIntegerv(pname, &i);
return JS::NumberValue(uint32_t(i));
}
case LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE: {
if (mBoundReadFramebuffer) {
nsCString fbStatusInfoIgnored;
const auto status = mBoundReadFramebuffer->CheckFramebufferStatus(&fbStatusInfoIgnored);
if (status != LOCAL_GL_FRAMEBUFFER_COMPLETE) {
ErrorInvalidOperation("getParameter: Read framebuffer must be"
" complete before querying"
" IMPLEMENTATION_COLOR_READ_TYPE.");
return JS::NullValue();
}
}
GLint i = 0;
if (gl->IsSupported(gl::GLFeature::ES2_compatibility)) {
gl->fGetIntegerv(pname, &i);
} else {
i = LOCAL_GL_UNSIGNED_BYTE;
}
return JS::NumberValue(uint32_t(i));
}
case LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT: {
if (mBoundReadFramebuffer) {
nsCString fbStatusInfoIgnored;
const auto status = mBoundReadFramebuffer->CheckFramebufferStatus(&fbStatusInfoIgnored);
if (status != LOCAL_GL_FRAMEBUFFER_COMPLETE) {
ErrorInvalidOperation("getParameter: Read framebuffer must be"
" complete before querying"
" IMPLEMENTATION_COLOR_READ_FORMAT.");
return JS::NullValue();
}
}
GLint i = 0;
if (gl->IsSupported(gl::GLFeature::ES2_compatibility)) {
gl->fGetIntegerv(pname, &i);
} else {
i = LOCAL_GL_RGBA;
}
return JS::NumberValue(uint32_t(i));
}
// int
case LOCAL_GL_STENCIL_REF:
case LOCAL_GL_STENCIL_BACK_REF: {
GLint stencilBits = 0;
if (!GetStencilBits(&stencilBits))
return JS::NullValue();
// Assuming stencils have 8 bits
const GLint stencilMask = (1 << stencilBits) - 1;
GLint refValue = 0;
gl->fGetIntegerv(pname, &refValue);
return JS::Int32Value(refValue & stencilMask);
}
case LOCAL_GL_STENCIL_BITS: {
GLint stencilBits = 0;
GetStencilBits(&stencilBits);
return JS::Int32Value(stencilBits);
}
case LOCAL_GL_STENCIL_CLEAR_VALUE:
case LOCAL_GL_UNPACK_ALIGNMENT:
case LOCAL_GL_PACK_ALIGNMENT:
case LOCAL_GL_SUBPIXEL_BITS:
case LOCAL_GL_SAMPLE_BUFFERS:
case LOCAL_GL_SAMPLES:
case LOCAL_GL_MAX_VERTEX_ATTRIBS:
case LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
case LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
case LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS:
case LOCAL_GL_RED_BITS:
case LOCAL_GL_GREEN_BITS:
case LOCAL_GL_BLUE_BITS: {
GLint i = 0;
gl->fGetIntegerv(pname, &i);
return JS::Int32Value(i);
}
case LOCAL_GL_DEPTH_BITS: {
GLint i = 0;
if (!mNeedsFakeNoDepth) {
gl->fGetIntegerv(pname, &i);
}
return JS::Int32Value(i);
}
case LOCAL_GL_ALPHA_BITS: {
GLint i = 0;
if (!mNeedsFakeNoAlpha) {
gl->fGetIntegerv(pname, &i);
}
return JS::Int32Value(i);
}
case LOCAL_GL_MAX_TEXTURE_SIZE:
return JS::Int32Value(mImplMaxTextureSize);
case LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE:
return JS::Int32Value(mImplMaxCubeMapTextureSize);
case LOCAL_GL_MAX_RENDERBUFFER_SIZE:
return JS::Int32Value(mImplMaxRenderbufferSize);
case LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS:
return JS::Int32Value(mGLMaxVertexUniformVectors);
case LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
return JS::Int32Value(mGLMaxFragmentUniformVectors);
case LOCAL_GL_MAX_VARYING_VECTORS:
return JS::Int32Value(mGLMaxVaryingVectors);
case LOCAL_GL_COMPRESSED_TEXTURE_FORMATS: {
uint32_t length = mCompressedTextureFormats.Length();
JSObject* obj = dom::Uint32Array::Create(cx, this, length,
mCompressedTextureFormats.Elements());
if (!obj) {
rv = NS_ERROR_OUT_OF_MEMORY;
}
return JS::ObjectOrNullValue(obj);
}
// unsigned int. here we may have to return very large values like 2^32-1 that can't be represented as
// javascript integer values. We just return them as doubles and javascript doesn't care.
case LOCAL_GL_STENCIL_BACK_VALUE_MASK:
return JS::DoubleValue(mStencilValueMaskBack); // pass as FP value to allow large values such as 2^32-1.
case LOCAL_GL_STENCIL_BACK_WRITEMASK:
return JS::DoubleValue(mStencilWriteMaskBack);
case LOCAL_GL_STENCIL_VALUE_MASK:
return JS::DoubleValue(mStencilValueMaskFront);
case LOCAL_GL_STENCIL_WRITEMASK:
return JS::DoubleValue(mStencilWriteMaskFront);
// float
case LOCAL_GL_DEPTH_CLEAR_VALUE:
case LOCAL_GL_LINE_WIDTH:
case LOCAL_GL_POLYGON_OFFSET_FACTOR:
case LOCAL_GL_POLYGON_OFFSET_UNITS:
case LOCAL_GL_SAMPLE_COVERAGE_VALUE: {
GLfloat f = 0.f;
gl->fGetFloatv(pname, &f);
return JS::DoubleValue(f);
}
// bool
case LOCAL_GL_BLEND:
case LOCAL_GL_DEPTH_TEST:
case LOCAL_GL_STENCIL_TEST:
case LOCAL_GL_CULL_FACE:
case LOCAL_GL_DITHER:
case LOCAL_GL_POLYGON_OFFSET_FILL:
case LOCAL_GL_SCISSOR_TEST:
case LOCAL_GL_SAMPLE_COVERAGE_INVERT:
case LOCAL_GL_DEPTH_WRITEMASK: {
realGLboolean b = 0;
gl->fGetBooleanv(pname, &b);
return JS::BooleanValue(bool(b));
}
// bool, WebGL-specific
case UNPACK_FLIP_Y_WEBGL:
return JS::BooleanValue(mPixelStore_FlipY);
case UNPACK_PREMULTIPLY_ALPHA_WEBGL:
return JS::BooleanValue(mPixelStore_PremultiplyAlpha);
// uint, WebGL-specific
case UNPACK_COLORSPACE_CONVERSION_WEBGL:
return JS::NumberValue(uint32_t(mPixelStore_ColorspaceConversion));
////////////////////////////////
// Complex values
// 2 floats
case LOCAL_GL_DEPTH_RANGE:
case LOCAL_GL_ALIASED_POINT_SIZE_RANGE:
case LOCAL_GL_ALIASED_LINE_WIDTH_RANGE: {
GLfloat fv[2] = { 0 };
gl->fGetFloatv(pname, fv);
JSObject* obj = dom::Float32Array::Create(cx, this, 2, fv);
if (!obj) {
rv = NS_ERROR_OUT_OF_MEMORY;
}
return JS::ObjectOrNullValue(obj);
}
// 4 floats
case LOCAL_GL_COLOR_CLEAR_VALUE:
case LOCAL_GL_BLEND_COLOR: {
GLfloat fv[4] = { 0 };
gl->fGetFloatv(pname, fv);
JSObject* obj = dom::Float32Array::Create(cx, this, 4, fv);
if (!obj) {
rv = NS_ERROR_OUT_OF_MEMORY;
}
return JS::ObjectOrNullValue(obj);
}
// 2 ints
case LOCAL_GL_MAX_VIEWPORT_DIMS: {
GLint iv[2] = { 0 };
gl->fGetIntegerv(pname, iv);
JSObject* obj = dom::Int32Array::Create(cx, this, 2, iv);
if (!obj) {
rv = NS_ERROR_OUT_OF_MEMORY;
}
return JS::ObjectOrNullValue(obj);
}
// 4 ints
case LOCAL_GL_SCISSOR_BOX:
case LOCAL_GL_VIEWPORT: {
GLint iv[4] = { 0 };
gl->fGetIntegerv(pname, iv);
JSObject* obj = dom::Int32Array::Create(cx, this, 4, iv);
if (!obj) {
rv = NS_ERROR_OUT_OF_MEMORY;
}
return JS::ObjectOrNullValue(obj);
}
// 4 bools
case LOCAL_GL_COLOR_WRITEMASK: {
realGLboolean gl_bv[4] = { 0 };
gl->fGetBooleanv(pname, gl_bv);
bool vals[4] = { bool(gl_bv[0]), bool(gl_bv[1]),
bool(gl_bv[2]), bool(gl_bv[3]) };
JS::Rooted<JS::Value> arr(cx);
if (!dom::ToJSValue(cx, vals, &arr)) {
rv = NS_ERROR_OUT_OF_MEMORY;
}
return arr;
}
case LOCAL_GL_ARRAY_BUFFER_BINDING: {
return WebGLObjectAsJSValue(cx, mBoundArrayBuffer.get(), rv);
}
case LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING: {
return WebGLObjectAsJSValue(cx, mBoundVertexArray->mElementArrayBuffer.get(), rv);
}
case LOCAL_GL_RENDERBUFFER_BINDING: {
return WebGLObjectAsJSValue(cx, mBoundRenderbuffer.get(), rv);
}
// DRAW_FRAMEBUFFER_BINDING is the same as FRAMEBUFFER_BINDING.
case LOCAL_GL_FRAMEBUFFER_BINDING: {
return WebGLObjectAsJSValue(cx, mBoundDrawFramebuffer.get(), rv);
}
case LOCAL_GL_CURRENT_PROGRAM: {
return WebGLObjectAsJSValue(cx, mCurrentProgram.get(), rv);
}
case LOCAL_GL_TEXTURE_BINDING_2D: {
return WebGLObjectAsJSValue(cx, mBound2DTextures[mActiveTexture].get(), rv);
}
case LOCAL_GL_TEXTURE_BINDING_CUBE_MAP: {
return WebGLObjectAsJSValue(cx, mBoundCubeMapTextures[mActiveTexture].get(), rv);
}
default:
break;
}
ErrorInvalidEnumInfo("getParameter: parameter", pname);
return JS::NullValue();
}
void
WebGLContext::GetParameterIndexed(JSContext* cx, GLenum pname, GLuint index,
JS::MutableHandle<JS::Value> retval)
{
if (IsContextLost()) {
retval.setNull();
return;
}
MakeContextCurrent();
switch (pname) {
case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
{
if (index >= mGLMaxTransformFeedbackSeparateAttribs) {
ErrorInvalidValue("getParameterIndexed: index should be less than MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", index);
retval.setNull();
return;
}
retval.setNull(); // See bug 903594
return;
}
default:
break;
}
ErrorInvalidEnumInfo("getParameterIndexed: parameter", pname);
retval.setNull();
}
bool
WebGLContext::IsEnabled(GLenum cap)
{
if (IsContextLost())
return false;
if (!ValidateCapabilityEnum(cap, "isEnabled"))
return false;
MakeContextCurrent();
return gl->fIsEnabled(cap);
}
bool
WebGLContext::ValidateCapabilityEnum(GLenum cap, const char* info)
{
switch (cap) {
case LOCAL_GL_BLEND:
case LOCAL_GL_CULL_FACE:
case LOCAL_GL_DEPTH_TEST:
case LOCAL_GL_DITHER:
case LOCAL_GL_POLYGON_OFFSET_FILL:
case LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE:
case LOCAL_GL_SAMPLE_COVERAGE:
case LOCAL_GL_SCISSOR_TEST:
case LOCAL_GL_STENCIL_TEST:
return true;
case LOCAL_GL_RASTERIZER_DISCARD:
return IsWebGL2();
default:
ErrorInvalidEnumInfo(info, cap);
return false;
}
}
realGLboolean*
WebGLContext::GetStateTrackingSlot(GLenum cap)
{
switch (cap) {
case LOCAL_GL_DEPTH_TEST:
return &mDepthTestEnabled;
case LOCAL_GL_DITHER:
return &mDitherEnabled;
case LOCAL_GL_RASTERIZER_DISCARD:
return &mRasterizerDiscardEnabled;
case LOCAL_GL_SCISSOR_TEST:
return &mScissorTestEnabled;
case LOCAL_GL_STENCIL_TEST:
return &mStencilTestEnabled;
}
return nullptr;
}
} // namespace mozilla