tenfourfox/gfx/src/nsRegion.h

881 lines
24 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsRegion_h__
#define nsRegion_h__
#include <stddef.h> // for size_t
#include <stdint.h> // for uint32_t, uint64_t
#include <sys/types.h> // for int32_t
#include <ostream> // for std::ostream
#include "nsCoord.h" // for nscoord
#include "nsError.h" // for nsresult
#include "nsPoint.h" // for nsIntPoint, nsPoint
#include "nsRect.h" // for mozilla::gfx::IntRect, nsRect
#include "nsMargin.h" // for nsIntMargin
#include "nsRegionFwd.h" // for nsIntRegion
#include "nsStringGlue.h" // for nsCString
#include "xpcom-config.h" // for CPP_THROW_NEW
#include "mozilla/Move.h" // for mozilla::Move
#include "mozilla/gfx/MatrixFwd.h" // for mozilla::gfx::Matrix4x4
#include "pixman.h"
/* For information on the internal representation look at pixman-region.c
*
* This replaces an older homebrew implementation of nsRegion. The
* representation used here may use more rectangles than nsRegion however, the
* representation is canonical. This means that there's no need for an
* Optimize() method because for a paticular region there is only one
* representation. This means that nsIntRegion will have more predictable
* performance characteristics than the old nsRegion and should not become
* degenerate.
*
* The pixman region code originates from X11 which has spread to a variety of
* projects including Qt, Gtk, Wine. It should perform reasonably well.
*/
enum class VisitSide {
TOP,
BOTTOM,
LEFT,
RIGHT
};
class nsRegionRectIterator;
class nsRegion
{
friend class nsRegionRectIterator;
public:
nsRegion () { pixman_region32_init(&mImpl); }
MOZ_IMPLICIT nsRegion (const nsRect& aRect) { pixman_region32_init_rect(&mImpl,
aRect.x,
aRect.y,
aRect.width,
aRect.height); }
nsRegion (const nsRegion& aRegion) { pixman_region32_init(&mImpl); pixman_region32_copy(&mImpl,aRegion.Impl()); }
nsRegion (nsRegion&& aRegion) { mImpl = aRegion.mImpl; pixman_region32_init(&aRegion.mImpl); }
nsRegion& operator = (nsRegion&& aRegion) {
pixman_region32_fini(&mImpl);
mImpl = aRegion.mImpl;
pixman_region32_init(&aRegion.mImpl);
return *this;
}
~nsRegion () { pixman_region32_fini(&mImpl); }
nsRegion& operator = (const nsRect& aRect) { Copy (aRect); return *this; }
nsRegion& operator = (const nsRegion& aRegion) { Copy (aRegion); return *this; }
bool operator==(const nsRegion& aRgn) const
{
return IsEqual(aRgn);
}
bool operator!=(const nsRegion& aRgn) const
{
return !(*this == aRgn);
}
friend std::ostream& operator<<(std::ostream& stream, const nsRegion& m);
void Swap(nsRegion* aOther)
{
pixman_region32_t tmp = mImpl;
mImpl = aOther->mImpl;
aOther->mImpl = tmp;
}
static
nsresult InitStatic()
{
return NS_OK;
}
static
void ShutdownStatic() {}
void AndWith(const nsRegion& aOther)
{
And(*this, aOther);
}
void AndWith(const nsRect& aOther)
{
And(*this, aOther);
}
nsRegion& And(const nsRegion& aRgn1, const nsRegion& aRgn2)
{
pixman_region32_intersect(&mImpl, aRgn1.Impl(), aRgn2.Impl());
return *this;
}
nsRegion& And(const nsRect& aRect, const nsRegion& aRegion)
{
return And(aRegion, aRect);
}
nsRegion& And(const nsRegion& aRegion, const nsRect& aRect)
{
pixman_region32_intersect_rect(&mImpl, aRegion.Impl(), aRect.x, aRect.y, aRect.width, aRect.height);
return *this;
}
nsRegion& And(const nsRect& aRect1, const nsRect& aRect2)
{
nsRect TmpRect;
TmpRect.IntersectRect(aRect1, aRect2);
return Copy(TmpRect);
}
nsRegion& OrWith(const nsRegion& aOther)
{
return Or(*this, aOther);
}
nsRegion& OrWith(const nsRect& aOther)
{
return Or(*this, aOther);
}
nsRegion& Or(const nsRegion& aRgn1, const nsRegion& aRgn2)
{
pixman_region32_union(&mImpl, aRgn1.Impl(), aRgn2.Impl());
return *this;
}
nsRegion& Or(const nsRegion& aRegion, const nsRect& aRect)
{
pixman_region32_union_rect(&mImpl, aRegion.Impl(), aRect.x, aRect.y, aRect.width, aRect.height);
return *this;
}
nsRegion& Or(const nsRect& aRect, const nsRegion& aRegion)
{
return Or(aRegion, aRect);
}
nsRegion& Or(const nsRect& aRect1, const nsRect& aRect2)
{
Copy (aRect1);
return Or (*this, aRect2);
}
nsRegion& XorWith(const nsRegion& aOther)
{
return Xor(*this, aOther);
}
nsRegion& XorWith(const nsRect& aOther)
{
return Xor(*this, aOther);
}
nsRegion& Xor(const nsRegion& aRgn1, const nsRegion& aRgn2)
{
// this could be implemented better if pixman had direct
// support for xoring regions.
nsRegion p;
p.Sub(aRgn1, aRgn2);
nsRegion q;
q.Sub(aRgn2, aRgn1);
return Or(p, q);
}
nsRegion& Xor(const nsRegion& aRegion, const nsRect& aRect)
{
return Xor(aRegion, nsRegion(aRect));
}
nsRegion& Xor(const nsRect& aRect, const nsRegion& aRegion)
{
return Xor(nsRegion(aRect), aRegion);
}
nsRegion& Xor(const nsRect& aRect1, const nsRect& aRect2)
{
return Xor(nsRegion(aRect1), nsRegion(aRect2));
}
nsRegion ToAppUnits (nscoord aAppUnitsPerPixel) const;
nsRegion& SubOut(const nsRegion& aOther)
{
return Sub(*this, aOther);
}
nsRegion& SubOut(const nsRect& aOther)
{
return Sub(*this, aOther);
}
nsRegion& Sub(const nsRegion& aRgn1, const nsRegion& aRgn2)
{
pixman_region32_subtract(&mImpl, aRgn1.Impl(), aRgn2.Impl());
return *this;
}
nsRegion& Sub(const nsRegion& aRegion, const nsRect& aRect)
{
return Sub(aRegion, nsRegion(aRect));
}
nsRegion& Sub(const nsRect& aRect, const nsRegion& aRegion)
{
return Sub(nsRegion(aRect), aRegion);
}
nsRegion& Sub(const nsRect& aRect1, const nsRect& aRect2)
{
Copy(aRect1);
return Sub(*this, aRect2);
}
/**
* Returns true iff the given point is inside the region. A region
* created from a rect (x=0, y=0, w=100, h=100) will NOT contain
* the point x=100, y=100.
*/
bool Contains (int aX, int aY) const
{
return pixman_region32_contains_point(Impl(), aX, aY, nullptr);
}
bool Contains (const nsRect& aRect) const
{
pixman_box32_t box = RectToBox(aRect);
return pixman_region32_contains_rectangle(Impl(), &box) == PIXMAN_REGION_IN;
}
bool Contains (const nsRegion& aRgn) const;
bool Intersects (const nsRect& aRect) const;
void MoveBy (int32_t aXOffset, int32_t aYOffset)
{
MoveBy (nsPoint (aXOffset, aYOffset));
}
void MoveBy (nsPoint aPt) { pixman_region32_translate(&mImpl, aPt.x, aPt.y); }
void SetEmpty ()
{
pixman_region32_clear(&mImpl);
}
nsRegion MovedBy(int32_t aXOffset, int32_t aYOffset) const
{
return MovedBy(nsPoint(aXOffset, aYOffset));
}
nsRegion MovedBy(const nsPoint& aPt) const
{
nsRegion copy(*this);
copy.MoveBy(aPt);
return copy;
}
nsRegion Intersect(const nsRegion& aOther) const
{
nsRegion intersection;
intersection.And(*this, aOther);
return intersection;
}
void Inflate(const nsMargin& aMargin);
nsRegion Inflated(const nsMargin& aMargin) const
{
nsRegion copy(*this);
copy.Inflate(aMargin);
return copy;
}
bool IsEmpty () const { return !pixman_region32_not_empty(Impl()); }
bool IsComplex () const { return GetNumRects() > 1; }
bool IsEqual (const nsRegion& aRegion) const
{
return pixman_region32_equal(Impl(), aRegion.Impl());
}
uint32_t GetNumRects () const
{
// Work around pixman bug. Sometimes pixman creates regions with 1 rect
// that's empty.
uint32_t result = pixman_region32_n_rects(Impl());
return (result == 1 && GetBounds().IsEmpty()) ? 0 : result;
}
const nsRect GetBounds () const { return BoxToRect(mImpl.extents); }
uint64_t Area () const;
/**
* Return this region scaled to a different appunits per pixel (APP) ratio.
* This applies nsRect::ScaleToOtherAppUnitsRoundOut/In to each rect of the region.
* @param aFromAPP the APP to scale from
* @param aToAPP the APP to scale to
* @note this can turn an empty region into a non-empty region
*/
MOZ_WARN_UNUSED_RESULT nsRegion
ScaleToOtherAppUnitsRoundOut (int32_t aFromAPP, int32_t aToAPP) const;
MOZ_WARN_UNUSED_RESULT nsRegion
ScaleToOtherAppUnitsRoundIn (int32_t aFromAPP, int32_t aToAPP) const;
nsRegion& ScaleRoundOut(float aXScale, float aYScale);
nsRegion& ScaleInverseRoundOut(float aXScale, float aYScale);
nsRegion& Transform (const mozilla::gfx::Matrix4x4 &aTransform);
nsIntRegion ScaleToOutsidePixels (float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const;
nsIntRegion ScaleToInsidePixels (float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const;
nsIntRegion ScaleToNearestPixels (float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const;
nsIntRegion ToOutsidePixels (nscoord aAppUnitsPerPixel) const;
nsIntRegion ToNearestPixels (nscoord aAppUnitsPerPixel) const;
/**
* Gets the largest rectangle contained in the region.
* @param aContainingRect if non-empty, we choose a rectangle that
* maximizes the area intersecting with aContainingRect (and break ties by
* then choosing the largest rectangle overall)
*/
nsRect GetLargestRectangle (const nsRect& aContainingRect = nsRect()) const;
/**
* Make sure the region has at most aMaxRects by adding area to it
* if necessary. The simplified region will be a superset of the
* original region. The simplified region's bounding box will be
* the same as for the current region.
*/
void SimplifyOutward (uint32_t aMaxRects);
/**
* Simplify the region by adding at most aThreshold area between spans of
* rects. The simplified region will be a superset of the original region.
* The simplified region's bounding box will be the same as for the current
* region.
*/
void SimplifyOutwardByArea(uint32_t aThreshold);
/**
* Make sure the region has at most aMaxRects by removing area from
* it if necessary. The simplified region will be a subset of the
* original region.
*/
void SimplifyInward (uint32_t aMaxRects);
/**
* VisitEdges is a weird kind of function that we use for padding
* out surfaces to prevent texture filtering artifacts.
* It calls the visitFn callback for each of the exterior edges of
* the regions. The top and bottom edges will be expanded 1 pixel
* to the left and right if there's an outside corner. The order
* the edges are visited is not guaranteed.
*
* visitFn has a side parameter that can be TOP,BOTTOM,LEFT,RIGHT
* and specifies which kind of edge is being visited. x1, y1, x2, y2
* are the coordinates of the line. (x1 == x2) || (y1 == y2)
*/
typedef void (*visitFn)(void *closure, VisitSide side, int x1, int y1, int x2, int y2);
void VisitEdges(visitFn, void *closure);
nsCString ToString() const;
private:
pixman_region32_t mImpl;
#ifndef MOZ_TREE_PIXMAN
// For compatibility with pixman versions older than 0.25.2.
static inline void
pixman_region32_clear(pixman_region32_t *region)
{
pixman_region32_fini(region);
pixman_region32_init(region);
}
#endif
nsIntRegion ToPixels(nscoord aAppUnitsPerPixel, bool aOutsidePixels) const;
nsRegion& Copy (const nsRegion& aRegion)
{
pixman_region32_copy(&mImpl, aRegion.Impl());
return *this;
}
nsRegion& Copy (const nsRect& aRect)
{
// pixman needs to distinguish between an empty region and a region
// with one rect so that it can return a different number of rectangles.
// Empty rect: data = empty_box
// 1 rect: data = null
// >1 rect: data = rects
if (aRect.IsEmpty()) {
pixman_region32_clear(&mImpl);
} else {
pixman_box32_t box = RectToBox(aRect);
pixman_region32_reset(&mImpl, &box);
}
return *this;
}
static inline pixman_box32_t RectToBox(const nsRect &aRect)
{
pixman_box32_t box = { aRect.x, aRect.y, aRect.XMost(), aRect.YMost() };
return box;
}
static inline pixman_box32_t RectToBox(const mozilla::gfx::IntRect &aRect)
{
pixman_box32_t box = { aRect.x, aRect.y, aRect.XMost(), aRect.YMost() };
return box;
}
static inline nsRect BoxToRect(const pixman_box32_t &aBox)
{
return nsRect(aBox.x1, aBox.y1,
aBox.x2 - aBox.x1,
aBox.y2 - aBox.y1);
}
pixman_region32_t* Impl() const
{
return const_cast<pixman_region32_t*>(&mImpl);
}
};
class nsRegionRectIterator
{
const nsRegion* mRegion;
int i;
int n;
nsRect rect;
pixman_box32_t *boxes;
public:
explicit nsRegionRectIterator (const nsRegion& aRegion)
{
mRegion = &aRegion;
i = 0;
boxes = pixman_region32_rectangles(aRegion.Impl(), &n);
// Work around pixman bug. Sometimes pixman creates regions with 1 rect
// that's empty.
if (n == 1 && nsRegion::BoxToRect(boxes[0]).IsEmpty()) {
n = 0;
}
}
const nsRect* Next ()
{
if (i == n)
return nullptr;
rect = nsRegion::BoxToRect(boxes[i]);
NS_ASSERTION(!rect.IsEmpty(), "Shouldn't return empty rect");
i++;
return &rect;
}
const nsRect* Prev ()
{
if (i == -1)
return nullptr;
rect = nsRegion::BoxToRect(boxes[i]);
NS_ASSERTION(!rect.IsEmpty(), "Shouldn't return empty rect");
i--;
return &rect;
}
void Reset ()
{
i = 0;
}
};
namespace mozilla {
namespace gfx {
/**
* BaseIntRegions use int32_t coordinates.
*/
template <typename Derived, typename Rect, typename Point, typename Margin>
class BaseIntRegion
{
friend class ::nsRegion;
// Give access to all specializations of IntRegionTyped, not just ones that
// derive from this specialization of BaseIntRegion.
template <typename units>
friend class IntRegionTyped;
public:
typedef Rect RectType;
typedef Point PointType;
typedef Margin MarginType;
BaseIntRegion () {}
MOZ_IMPLICIT BaseIntRegion (const Rect& aRect) : mImpl (ToRect(aRect)) {}
BaseIntRegion (const BaseIntRegion& aRegion) : mImpl (aRegion.mImpl) {}
BaseIntRegion (BaseIntRegion&& aRegion) : mImpl (mozilla::Move(aRegion.mImpl)) {}
Derived& operator = (const Rect& aRect) { mImpl = ToRect (aRect); return This(); }
Derived& operator = (const Derived& aRegion) { mImpl = aRegion.mImpl; return This(); }
Derived& operator = (Derived&& aRegion) { mImpl = mozilla::Move(aRegion.mImpl); return This(); }
bool operator==(const Derived& aRgn) const
{
return IsEqual(aRgn);
}
bool operator!=(const Derived& aRgn) const
{
return !(*this == aRgn);
}
friend std::ostream& operator<<(std::ostream& stream, const Derived& m) {
return stream << m.mImpl;
}
void Swap(Derived* aOther)
{
mImpl.Swap(&aOther->mImpl);
}
void AndWith(const Derived& aOther)
{
And(This(), aOther);
}
void AndWith(const Rect& aOther)
{
And(This(), aOther);
}
Derived& And (const Derived& aRgn1, const Derived& aRgn2)
{
mImpl.And (aRgn1.mImpl, aRgn2.mImpl);
return This();
}
Derived& And (const Derived& aRegion, const Rect& aRect)
{
mImpl.And (aRegion.mImpl, ToRect (aRect));
return This();
}
Derived& And (const Rect& aRect, const Derived& aRegion)
{
return And (aRegion, aRect);
}
Derived& And (const Rect& aRect1, const Rect& aRect2)
{
Rect TmpRect;
TmpRect.IntersectRect (aRect1, aRect2);
mImpl = ToRect (TmpRect);
return This();
}
Derived& OrWith(const Derived& aOther)
{
return Or(This(), aOther);
}
Derived& OrWith(const Rect& aOther)
{
return Or(This(), aOther);
}
Derived& Or (const Derived& aRgn1, const Derived& aRgn2)
{
mImpl.Or (aRgn1.mImpl, aRgn2.mImpl);
return This();
}
Derived& Or (const Derived& aRegion, const Rect& aRect)
{
mImpl.Or (aRegion.mImpl, ToRect (aRect));
return This();
}
Derived& Or (const Rect& aRect, const Derived& aRegion)
{
return Or (aRegion, aRect);
}
Derived& Or (const Rect& aRect1, const Rect& aRect2)
{
mImpl = ToRect (aRect1);
return Or (This(), aRect2);
}
Derived& XorWith(const Derived& aOther)
{
return Xor(This(), aOther);
}
Derived& XorWith(const Rect& aOther)
{
return Xor(This(), aOther);
}
Derived& Xor (const Derived& aRgn1, const Derived& aRgn2)
{
mImpl.Xor (aRgn1.mImpl, aRgn2.mImpl);
return This();
}
Derived& Xor (const Derived& aRegion, const Rect& aRect)
{
mImpl.Xor (aRegion.mImpl, ToRect (aRect));
return This();
}
Derived& Xor (const Rect& aRect, const Derived& aRegion)
{
return Xor (aRegion, aRect);
}
Derived& Xor (const Rect& aRect1, const Rect& aRect2)
{
mImpl = ToRect (aRect1);
return Xor (This(), aRect2);
}
Derived& SubOut(const Derived& aOther)
{
return Sub(This(), aOther);
}
Derived& SubOut(const Rect& aOther)
{
return Sub(This(), aOther);
}
Derived& Sub (const Derived& aRgn1, const Derived& aRgn2)
{
mImpl.Sub (aRgn1.mImpl, aRgn2.mImpl);
return This();
}
Derived& Sub (const Derived& aRegion, const Rect& aRect)
{
mImpl.Sub (aRegion.mImpl, ToRect (aRect));
return This();
}
Derived& Sub (const Rect& aRect, const Derived& aRegion)
{
return Sub (Derived (aRect), aRegion);
}
Derived& Sub (const Rect& aRect1, const Rect& aRect2)
{
mImpl = ToRect (aRect1);
return Sub (This(), aRect2);
}
/**
* Returns true iff the given point is inside the region. A region
* created from a rect (x=0, y=0, w=100, h=100) will NOT contain
* the point x=100, y=100.
*/
bool Contains (int aX, int aY) const
{
return mImpl.Contains(aX, aY);
}
bool Contains (const Rect& aRect) const
{
return mImpl.Contains (ToRect (aRect));
}
bool Contains (const Derived& aRgn) const
{
return mImpl.Contains (aRgn.mImpl);
}
bool Intersects (const Rect& aRect) const
{
return mImpl.Intersects (ToRect (aRect));
}
void MoveBy (int32_t aXOffset, int32_t aYOffset)
{
MoveBy (Point (aXOffset, aYOffset));
}
void MoveBy (Point aPt)
{
mImpl.MoveBy (aPt.x, aPt.y);
}
Derived MovedBy(int32_t aXOffset, int32_t aYOffset) const
{
return MovedBy(Point(aXOffset, aYOffset));
}
Derived MovedBy(const Point& aPt) const
{
Derived copy(This());
copy.MoveBy(aPt);
return copy;
}
Derived Intersect(const Derived& aOther) const
{
Derived intersection;
intersection.And(This(), aOther);
return intersection;
}
void Inflate(const Margin& aMargin)
{
mImpl.Inflate(nsMargin(aMargin.top, aMargin.right, aMargin.bottom, aMargin.left));
}
Derived Inflated(const Margin& aMargin) const
{
Derived copy(This());
copy.Inflate(aMargin);
return copy;
}
void SetEmpty ()
{
mImpl.SetEmpty ();
}
bool IsEmpty () const { return mImpl.IsEmpty (); }
bool IsComplex () const { return mImpl.IsComplex (); }
bool IsEqual (const Derived& aRegion) const
{
return mImpl.IsEqual (aRegion.mImpl);
}
uint32_t GetNumRects () const { return mImpl.GetNumRects (); }
Rect GetBounds () const { return FromRect (mImpl.GetBounds ()); }
uint64_t Area () const { return mImpl.Area(); }
nsRegion ToAppUnits (nscoord aAppUnitsPerPixel) const
{
nsRegion result;
RectIterator rgnIter(*this);
const Rect* currentRect;
while ((currentRect = rgnIter.Next())) {
nsRect appRect = ::ToAppUnits(*currentRect, aAppUnitsPerPixel);
result.Or(result, appRect);
}
return result;
}
Rect GetLargestRectangle (const Rect& aContainingRect = Rect()) const
{
return FromRect (mImpl.GetLargestRectangle( ToRect(aContainingRect) ));
}
Derived& ScaleRoundOut (float aXScale, float aYScale)
{
mImpl.ScaleRoundOut(aXScale, aYScale);
return This();
}
Derived& ScaleInverseRoundOut (float aXScale, float aYScale)
{
mImpl.ScaleInverseRoundOut(aXScale, aYScale);
return This();
}
// Prefer using TransformBy(matrix, region) from UnitTransforms.h,
// as applying the transform should typically change the unit system.
// TODO(botond): Move this to IntRegionTyped and disable it for
// unit != UnknownUnits.
Derived& Transform (const mozilla::gfx::Matrix4x4 &aTransform)
{
mImpl.Transform(aTransform);
return This();
}
/**
* Make sure the region has at most aMaxRects by adding area to it
* if necessary. The simplified region will be a superset of the
* original region. The simplified region's bounding box will be
* the same as for the current region.
*/
void SimplifyOutward (uint32_t aMaxRects)
{
mImpl.SimplifyOutward (aMaxRects);
}
void SimplifyOutwardByArea (uint32_t aThreshold)
{
mImpl.SimplifyOutwardByArea (aThreshold);
}
/**
* Make sure the region has at most aMaxRects by removing area from
* it if necessary. The simplified region will be a subset of the
* original region.
*/
void SimplifyInward (uint32_t aMaxRects)
{
mImpl.SimplifyInward (aMaxRects);
}
typedef void (*visitFn)(void *closure, VisitSide side, int x1, int y1, int x2, int y2);
void VisitEdges (visitFn visit, void *closure)
{
mImpl.VisitEdges (visit, closure);
}
nsCString ToString() const { return mImpl.ToString(); }
class RectIterator
{
nsRegionRectIterator mImpl;
Rect mTmp;
public:
explicit RectIterator (const BaseIntRegion& aRegion) : mImpl (aRegion.mImpl) {}
const Rect* Next ()
{
const nsRect* r = mImpl.Next();
if (!r)
return nullptr;
mTmp = FromRect (*r);
return &mTmp;
}
const Rect* Prev ()
{
const nsRect* r = mImpl.Prev();
if (!r)
return nullptr;
mTmp = FromRect (*r);
return &mTmp;
}
void Reset ()
{
mImpl.Reset ();
}
};
protected:
// Expose enough to derived classes from them to define conversions
// between different types of BaseIntRegions.
explicit BaseIntRegion(const nsRegion& aImpl) : mImpl(aImpl) {}
const nsRegion& Impl() const { return mImpl; }
private:
nsRegion mImpl;
static nsRect ToRect(const Rect& aRect)
{
return nsRect (aRect.x, aRect.y, aRect.width, aRect.height);
}
static Rect FromRect(const nsRect& aRect)
{
return Rect (aRect.x, aRect.y, aRect.width, aRect.height);
}
Derived& This()
{
return *static_cast<Derived*>(this);
}
const Derived& This() const
{
return *static_cast<const Derived*>(this);
}
};
template <class units>
class IntRegionTyped :
public BaseIntRegion<IntRegionTyped<units>, IntRectTyped<units>, IntPointTyped<units>, IntMarginTyped<units>>
{
typedef BaseIntRegion<IntRegionTyped<units>, IntRectTyped<units>, IntPointTyped<units>, IntMarginTyped<units>> Super;
// Make other specializations of IntRegionTyped friends.
template <typename OtherUnits>
friend class IntRegionTyped;
static_assert(IsPixel<units>::value, "'units' must be a coordinate system tag");
public:
// Forward constructors.
IntRegionTyped() {}
MOZ_IMPLICIT IntRegionTyped(const IntRectTyped<units>& aRect) : Super(aRect) {}
IntRegionTyped(const IntRegionTyped& aRegion) : Super(aRegion) {}
IntRegionTyped(IntRegionTyped&& aRegion) : Super(mozilla::Move(aRegion)) {}
// Assignment operators need to be forwarded as well, otherwise the compiler
// will declare deleted ones.
IntRegionTyped& operator=(const IntRegionTyped& aRegion)
{
return Super::operator=(aRegion);
}
IntRegionTyped& operator=(IntRegionTyped&& aRegion)
{
return Super::operator=(mozilla::Move(aRegion));
}
static IntRegionTyped FromUnknownRegion(const IntRegion& aRegion)
{
return IntRegionTyped(aRegion.Impl());
}
IntRegion ToUnknownRegion() const
{
// Need |this->| because Impl() is defined in a dependent base class.
return IntRegion(this->Impl());
}
private:
// This is deliberately private, so calling code uses FromUnknownRegion().
explicit IntRegionTyped(const nsRegion& aRegion) : Super(aRegion) {}
};
} // namespace gfx
} // namespace mozilla
typedef mozilla::gfx::IntRegion nsIntRegion;
typedef nsIntRegion::RectIterator nsIntRegionRectIterator;
#endif