tenfourfox/media/libsoundtouch/src/STTypes.h
Cameron Kaiser c9b2922b70 hello FPR
2017-04-19 00:56:45 -07:00

187 lines
7.0 KiB
C++

////////////////////////////////////////////////////////////////////////////////
///
/// Common type definitions for SoundTouch audio processing library.
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// SoundTouch WWW: http://www.surina.net/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2015-05-18 15:25:07 +0000 (Mon, 18 May 2015) $
// File revision : $Revision: 3 $
//
// $Id: STTypes.h 215 2015-05-18 15:25:07Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
#ifndef STTypes_H
#define STTypes_H
typedef unsigned int uint;
typedef unsigned long ulong;
// Patch for MinGW: on Win64 long is 32-bit
#ifdef _WIN64
typedef unsigned long long ulongptr;
#else
typedef ulong ulongptr;
#endif
// Helper macro for aligning pointer up to next 16-byte boundary
#define SOUNDTOUCH_ALIGN_POINTER_16(x) ( ( (ulongptr)(x) + 15 ) & ~(ulongptr)15 )
#include "soundtouch_config.h"
#if defined(WIN32)
#define EXPORT __declspec(dllexport)
#else
#define EXPORT
#endif
namespace soundtouch
{
/// Activate these undef's to overrule the possible sampletype
/// setting inherited from some other header file:
//#undef SOUNDTOUCH_INTEGER_SAMPLES
//#undef SOUNDTOUCH_FLOAT_SAMPLES
/// If following flag is defined, always uses multichannel processing
/// routines also for mono and stero sound. This is for routine testing
/// purposes; output should be same with either routines, yet disabling
/// the dedicated mono/stereo processing routines will result in slower
/// runtime performance so recommendation is to keep this off.
// #define USE_MULTICH_ALWAYS
#if (defined(__SOFTFP__) && defined(ANDROID))
// For Android compilation: Force use of Integer samples in case that
// compilation uses soft-floating point emulation - soft-fp is way too slow
#undef SOUNDTOUCH_FLOAT_SAMPLES
#define SOUNDTOUCH_INTEGER_SAMPLES 1
#endif
#if !(SOUNDTOUCH_INTEGER_SAMPLES || SOUNDTOUCH_FLOAT_SAMPLES)
/// Choose either 32bit floating point or 16bit integer sampletype
/// by choosing one of the following defines, unless this selection
/// has already been done in some other file.
////
/// Notes:
/// - In Windows environment, choose the sample format with the
/// following defines.
/// - In GNU environment, the floating point samples are used by
/// default, but integer samples can be chosen by giving the
/// following switch to the configure script:
/// ./configure --enable-integer-samples
/// However, if you still prefer to select the sample format here
/// also in GNU environment, then please #undef the INTEGER_SAMPLE
/// and FLOAT_SAMPLE defines first as in comments above.
//#define SOUNDTOUCH_INTEGER_SAMPLES 1 //< 16bit integer samples
#define SOUNDTOUCH_FLOAT_SAMPLES 1 //< 32bit float samples
#endif
#if (_M_IX86 || __i386__ || __x86_64__ || _M_X64)
/// Define this to allow X86-specific assembler/intrinsic optimizations.
/// Notice that library contains also usual C++ versions of each of these
/// these routines, so if you're having difficulties getting the optimized
/// routines compiled for whatever reason, you may disable these optimizations
/// to make the library compile.
#define SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS 1
/// In GNU environment, allow the user to override this setting by
/// giving the following switch to the configure script:
/// ./configure --disable-x86-optimizations
/// ./configure --enable-x86-optimizations=no
#ifdef SOUNDTOUCH_DISABLE_X86_OPTIMIZATIONS
#undef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
#endif
#else
/// Always disable optimizations when not using a x86 systems.
#undef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
#endif
// If defined, allows the SIMD-optimized routines to take minor shortcuts
// for improved performance. Undefine to require faithfully similar SIMD
// calculations as in normal C implementation.
#define SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION 1
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
// 16bit integer sample type
typedef short SAMPLETYPE;
// data type for sample accumulation: Use 32bit integer to prevent overflows
typedef long LONG_SAMPLETYPE;
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
// check that only one sample type is defined
#error "conflicting sample types defined"
#endif // SOUNDTOUCH_FLOAT_SAMPLES
#ifdef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
// Allow MMX optimizations
#define SOUNDTOUCH_ALLOW_MMX 1
#endif
#else
// floating point samples
typedef float SAMPLETYPE;
// data type for sample accumulation: Use double to utilize full precision.
typedef double LONG_SAMPLETYPE;
#ifdef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
// Allow SSE optimizations
#define SOUNDTOUCH_ALLOW_SSE 1
#endif
#endif // SOUNDTOUCH_INTEGER_SAMPLES
};
// define ST_NO_EXCEPTION_HANDLING switch to disable throwing std exceptions:
// #define ST_NO_EXCEPTION_HANDLING 1
#ifdef ST_NO_EXCEPTION_HANDLING
// Exceptions disabled. Throw asserts instead if enabled.
#include <assert.h>
#define ST_THROW_RT_ERROR(x) {assert((const char *)x);}
#else
// use c++ standard exceptions
#include <stdexcept>
#include <string>
#define ST_THROW_RT_ERROR(x) {throw std::runtime_error(x);}
#endif
// When this #define is active, eliminates a clicking sound when the "rate" or "pitch"
// parameter setting crosses from value <1 to >=1 or vice versa during processing.
// Default is off as such crossover is untypical case and involves a slight sound
// quality compromise.
//#define SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER 1
#endif