tenfourfox/devtools/client/locales/en-US/canvasdebugger.dtd
Cameron Kaiser c9b2922b70 hello FPR
2017-04-19 00:56:45 -07:00

46 lines
2.4 KiB
DTD

<!-- This Source Code Form is subject to the terms of the Mozilla Public
- License, v. 2.0. If a copy of the MPL was not distributed with this
- file, You can obtain one at http://mozilla.org/MPL/2.0/. -->
<!-- LOCALIZATION NOTE : FILE This file contains the Debugger strings -->
<!-- LOCALIZATION NOTE : FILE Do not translate commandkey -->
<!-- LOCALIZATION NOTE : FILE The correct localization of this file might be to
- keep it in English, or another language commonly spoken among web developers.
- You want to make that choice consistent across the developer tools.
- A good criteria is the language in which you'd find the best
- documentation on web development on the web. -->
<!-- LOCALIZATION NOTE (canvasDebuggerUI.reloadNotice1): This is the label shown
- on the button that triggers a page refresh. -->
<!ENTITY canvasDebuggerUI.reloadNotice1 "Reload">
<!-- LOCALIZATION NOTE (canvasDebuggerUI.reloadNotice2): This is the label shown
- along with the button that triggers a page refresh. -->
<!ENTITY canvasDebuggerUI.reloadNotice2 "the page to be able to debug &lt;canvas&gt; contexts.">
<!-- LOCALIZATION NOTE (canvasDebuggerUI.emptyNotice1/2): This is the label shown
- in the call list view when empty. -->
<!ENTITY canvasDebuggerUI.emptyNotice1 "Click on the">
<!ENTITY canvasDebuggerUI.emptyNotice2 "button to record an animation frame's call stack.">
<!-- LOCALIZATION NOTE (canvasDebuggerUI.waitingNotice): This is the label shown
- in the call list view while recording a snapshot. -->
<!ENTITY canvasDebuggerUI.waitingNotice "Recording an animation cycle…">
<!-- LOCALIZATION NOTE (canvasDebuggerUI.recordSnapshot): This string is displayed
- on a button that starts a new snapshot. -->
<!ENTITY canvasDebuggerUI.recordSnapshot.tooltip "Record the next frame in the animation loop.">
<!-- LOCALIZATION NOTE (canvasDebuggerUI.importSnapshot): This string is displayed
- on a button that opens a dialog to import a saved snapshot data file. -->
<!ENTITY canvasDebuggerUI.importSnapshot "Import…">
<!-- LOCALIZATION NOTE (canvasDebuggerUI.clearSnapshots): This string is displayed
- on a button that remvoes all the snapshots. -->
<!ENTITY canvasDebuggerUI.clearSnapshots "Clear">
<!-- LOCALIZATION NOTE (canvasDebuggerUI.searchboxPlaceholder): This string is displayed
- as a placeholder of the search box that filters the calls list. -->
<!ENTITY canvasDebuggerUI.searchboxPlaceholder "Filter calls">