mirror of
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252 lines
8.3 KiB
HTML
252 lines
8.3 KiB
HTML
<!doctype html>
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<meta charset=utf-8>
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<script src="../testcommon.js"></script>
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<style>
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@keyframes abc {
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to { transform: translate(10px) }
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}
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</style>
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<body>
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<script>
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'use strict';
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async_test(function(t) {
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var div = addDiv(t);
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div.style.animation = 'abc 100s';
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var animation = div.getAnimations()[0];
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var originalReadyPromise = animation.ready;
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var pauseReadyPromise;
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animation.ready.then(t.step_func(function() {
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assert_equals(animation.ready, originalReadyPromise,
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'Ready promise is the same object when playing completes');
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animation.pause();
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assert_not_equals(animation.ready, originalReadyPromise,
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'A new ready promise is created when pausing');
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pauseReadyPromise = animation.ready;
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// Wait for the promise to fulfill since if we abort the pause the ready
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// promise object is reused.
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return animation.ready;
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})).then(t.step_func(function() {
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animation.play();
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assert_not_equals(animation.ready, pauseReadyPromise,
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'A new ready promise is created when playing');
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t.done();
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}));
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}, 'A new ready promise is created when play()/pause() is called');
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async_test(function(t) {
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var div = addDiv(t);
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div.style.animation = 'abc 100s paused';
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var animation = div.getAnimations()[0];
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var originalReadyPromise = animation.ready;
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animation.ready.then(t.step_func(function() {
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div.style.animationPlayState = 'running';
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assert_not_equals(animation.ready, originalReadyPromise,
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'After updating animation-play-state a new ready promise'
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+ ' object is created');
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t.done();
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}));
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}, 'A new ready promise is created when setting animation-play-state: running');
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async_test(function(t) {
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var div = addDiv(t);
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div.style.animation = 'abc 100s';
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var animation = div.getAnimations()[0];
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animation.ready.then(t.step_func(function() {
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var promiseBeforeCallingPlay = animation.ready;
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animation.play();
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assert_equals(animation.ready, promiseBeforeCallingPlay,
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'Ready promise has same object identity after redundant call'
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+ ' to play()');
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t.done();
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}));
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}, 'Redundant calls to play() do not generate new ready promise objects');
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async_test(function(t) {
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var div = addDiv(t);
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div.style.animation = 'abc 100s';
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var animation = div.getAnimations()[0];
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animation.ready.then(t.step_func(function(resolvedAnimation) {
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assert_equals(resolvedAnimation, animation,
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'Object identity of Animation passed to Promise callback'
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+ ' matches the Animation object owning the Promise');
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t.done();
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}));
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}, 'The ready promise is fulfilled with its Animation');
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async_test(function(t) {
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var div = addDiv(t);
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// Set up pending animation
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div.style.animation = 'abc 100s';
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var animation = div.getAnimations()[0];
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assert_equals(animation.playState, 'pending',
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'Animation is initially pending');
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// Set up listeners on ready promise
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animation.ready.then(t.step_func(function() {
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assert_unreached('ready promise is fulfilled');
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})).catch(t.step_func(function(err) {
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assert_equals(err.name, 'AbortError',
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'ready promise is rejected with AbortError');
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})).then(t.step_func(function() {
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t.done();
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}));
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// Now cancel the animation and flush styles
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div.style.animation = '';
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window.getComputedStyle(div).animation;
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}, 'ready promise is rejected when an animation is cancelled by resetting'
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+ ' the animation property');
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async_test(function(t) {
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var div = addDiv(t);
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// As before, but this time instead of removing all animations, simply update
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// the list of animations. At least for Firefox, updating is a different
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// code path.
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// Set up pending animation
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div.style.animation = 'abc 100s';
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var animation = div.getAnimations()[0];
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assert_equals(animation.playState, 'pending',
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'Animation is initially pending');
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// Set up listeners on ready promise
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animation.ready.then(t.step_func(function() {
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assert_unreached('ready promise was fulfilled');
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})).catch(t.step_func(function(err) {
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assert_equals(err.name, 'AbortError',
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'ready promise is rejected with AbortError');
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})).then(t.step_func(function() {
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t.done();
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}));
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// Now update the animation and flush styles
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div.style.animation = 'def 100s';
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window.getComputedStyle(div).animation;
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}, 'ready promise is rejected when an animation is cancelled by updating'
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+ ' the animation property');
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async_test(function(t) {
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var div = addDiv(t);
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div.style.animation = 'abc 100s';
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var animation = div.getAnimations()[0];
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animation.ready.then(t.step_func(function() {
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assert_unreached('ready promise was fulfilled');
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})).catch(t.step_func(function(err) {
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assert_equals(err.name, 'AbortError',
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'ready promise is rejected with AbortError');
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})).then(t.step_func(function() {
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t.done();
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}));
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animation.cancel();
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}, 'ready promise is rejected when a play-pending animation is cancelled by'
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+ ' calling cancel()');
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async_test(function(t) {
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var div = addDiv(t);
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div.style.animation = 'abc 100s';
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var animation = div.getAnimations()[0];
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animation.ready.then(t.step_func(function() {
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animation.pause();
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// Set up listeners on pause-pending ready promise
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animation.ready.then(t.step_func(function() {
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assert_unreached('ready promise was fulfilled');
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})).catch(t.step_func(function(err) {
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assert_equals(err.name, 'AbortError',
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'ready promise is rejected with AbortError');
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})).then(t.step_func(function() {
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t.done();
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}));
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animation.cancel();
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}));
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}, 'ready promise is rejected when a pause-pending animation is cancelled by'
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+ ' calling cancel()');
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async_test(function(t) {
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var div = addDiv(t, { style: 'animation: abc 100s' });
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var animation = div.getAnimations()[0];
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var originalReadyPromise = animation.ready;
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animation.ready.then(t.step_func(function() {
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div.style.animationPlayState = 'paused';
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assert_not_equals(animation.ready, originalReadyPromise,
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'A new Promise object is generated when setting'
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+ ' animation-play-state: paused');
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t.done();
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}));
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}, 'A new ready promise is created when setting animation-play-state: paused');
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async_test(function(t) {
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var div = addDiv(t, { style: 'animation: abc 100s' });
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var animation = div.getAnimations()[0];
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animation.ready.then(t.step_func(function() {
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div.style.animationPlayState = 'paused';
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var firstReadyPromise = animation.ready;
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animation.pause();
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assert_equals(animation.ready, firstReadyPromise,
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'Ready promise objects are identical after redundant pause');
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t.done();
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}));
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}, 'Pausing twice re-uses the same Promise');
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async_test(function(t) {
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var div = addDiv(t, { style: 'animation: abc 100s' });
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var animation = div.getAnimations()[0];
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animation.ready.then(t.step_func(function() {
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div.style.animationPlayState = 'paused';
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// Flush style and verify we're pending at the same time
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assert_equals(animation.playState, 'pending', 'Animation is pending');
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var pauseReadyPromise = animation.ready;
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// Now play again immediately
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div.style.animationPlayState = 'running';
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assert_equals(animation.playState, 'pending', 'Animation is still pending');
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assert_equals(animation.ready, pauseReadyPromise,
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'The pause Promise is re-used when playing while waiting'
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+ ' to pause');
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return animation.ready;
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})).then(t.step_func(function() {
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assert_equals(animation.playState, 'running',
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'Animation is running after aborting a pause');
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t.done();
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}));
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}, 'If a pause operation is interrupted, the ready promise is reused');
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async_test(function(t) {
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var div = addDiv(t, { style: 'animation: abc 100s' });
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var animation = div.getAnimations()[0];
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animation.ready.then(t.step_func(function() {
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div.style.animationPlayState = 'paused';
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return animation.ready;
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})).then(t.step_func(function(resolvedAnimation) {
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assert_equals(resolvedAnimation, animation,
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'Promise received when ready Promise for a pause operation'
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+ ' is completed is the animation on which the pause was'
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+ ' performed');
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t.done();
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}));
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}, 'When a pause is complete the Promise callback gets the correct animation');
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done();
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</script>
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</body>
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