tenfourfox/gfx/layers/client/TextureClient.cpp
Cameron Kaiser c9b2922b70 hello FPR
2017-04-19 00:56:45 -07:00

1062 lines
30 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/layers/TextureClient.h"
#include <stdint.h> // for uint8_t, uint32_t, etc
#include "Layers.h" // for Layer, etc
#include "gfx2DGlue.h"
#include "gfxPlatform.h" // for gfxPlatform
#include "mozilla/Atomics.h"
#include "mozilla/ipc/SharedMemory.h" // for SharedMemory, etc
#include "mozilla/layers/AsyncTransactionTracker.h"
#include "mozilla/layers/CompositableForwarder.h"
#include "mozilla/layers/ISurfaceAllocator.h"
#include "mozilla/layers/ImageDataSerializer.h"
#include "mozilla/layers/TextureClientRecycleAllocator.h"
#include "mozilla/layers/YCbCrImageDataSerializer.h"
#include "nsDebug.h" // for NS_ASSERTION, NS_WARNING, etc
#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
#include "ImageContainer.h" // for PlanarYCbCrData, etc
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/Logging.h" // for gfxDebug
#include "mozilla/layers/TextureClientOGL.h"
#include "mozilla/layers/PTextureChild.h"
#include "mozilla/gfx/DataSurfaceHelpers.h" // for CreateDataSourceSurfaceByCloning
#include "nsPrintfCString.h" // for nsPrintfCString
#include "LayersLogging.h" // for AppendToString
#include "gfxUtils.h" // for gfxUtils::GetAsLZ4Base64Str
#include "IPDLActor.h"
#include "BufferTexture.h"
#include "gfxPrefs.h"
#ifdef XP_WIN
#include "mozilla/layers/TextureD3D9.h"
#include "mozilla/layers/TextureD3D11.h"
#include "mozilla/layers/TextureDIB.h"
#include "gfxWindowsPlatform.h"
#include "gfx2DGlue.h"
#endif
#ifdef MOZ_X11
#include "mozilla/layers/TextureClientX11.h"
#ifdef GL_PROVIDER_GLX
#include "GLXLibrary.h"
#endif
#endif
#ifdef MOZ_WIDGET_GONK
#include <cutils/properties.h>
#include "mozilla/layers/GrallocTextureClient.h"
#endif
#ifdef MOZ_WIDGET_ANDROID
# include "gfxReusableImageSurfaceWrapper.h"
#else
# include "gfxReusableSharedImageSurfaceWrapper.h"
# include "gfxSharedImageSurface.h"
#endif
#if 0
#define RECYCLE_LOG(...) printf_stderr(__VA_ARGS__)
#else
#define RECYCLE_LOG(...) do { } while (0)
#endif
namespace mozilla {
namespace layers {
using namespace mozilla::ipc;
using namespace mozilla::gl;
using namespace mozilla::gfx;
struct TextureDeallocParams
{
TextureData* data;
RefPtr<TextureChild> actor;
RefPtr<ISurfaceAllocator> allocator;
bool clientDeallocation;
bool syncDeallocation;
bool workAroundSharedSurfaceOwnershipIssue;
};
void DeallocateTextureClient(TextureDeallocParams params);
/**
* TextureChild is the content-side incarnation of the PTexture IPDL actor.
*
* TextureChild is used to synchronize a texture client and its corresponding
* TextureHost if needed (a TextureClient that is not shared with the compositor
* does not have a TextureChild)
*
* During the deallocation phase, a TextureChild may hold its recently destroyed
* TextureClient's data until the compositor side confirmed that it is safe to
* deallocte or recycle the it.
*/
class TextureChild final : public ChildActor<PTextureChild>
{
~TextureChild()
{
// We should have deallocated mTextureData in ActorDestroy
MOZ_ASSERT(!mTextureData);
}
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureChild)
TextureChild()
: mForwarder(nullptr)
, mMonitor("TextureChild")
, mTextureClient(nullptr)
, mTextureData(nullptr)
, mDestroyed(false)
, mMainThreadOnly(false)
, mIPCOpen(false)
, mOwnsTextureData(false)
{}
bool Recv__delete__() override { return true; }
bool RecvCompositorRecycle() override
{
RECYCLE_LOG("[CLIENT] Receive recycle %p (%p)\n", mTextureClient, mWaitForRecycle.get());
mWaitForRecycle = nullptr;
return true;
}
void WaitForCompositorRecycle()
{
{
MonitorAutoLock mon(mMonitor);
mWaitForRecycle = mDestroyed ? nullptr : mTextureClient;
}
RECYCLE_LOG("[CLIENT] Wait for recycle %p\n", mWaitForRecycle.get());
MOZ_ASSERT(CanSend());
SendClientRecycle();
}
void CancelWaitForCompositorRecycle()
{
RECYCLE_LOG("[CLIENT] Cancelling wait for recycle %p\n", mWaitForRecycle.get());
{
MonitorAutoLock mon(mMonitor);
mWaitForRecycle = nullptr;
}
}
CompositableForwarder* GetForwarder() { return mForwarder; }
ISurfaceAllocator* GetAllocator() { return mForwarder; }
void ActorDestroy(ActorDestroyReason why) override;
bool IPCOpen() const { return mIPCOpen; }
private:
// AddIPDLReference and ReleaseIPDLReference are only to be called by CreateIPDLActor
// and DestroyIPDLActor, respectively. We intentionally make them private to prevent misuse.
// The purpose of these methods is to be aware of when the IPC system around this
// actor goes down: mIPCOpen is then set to false.
void AddIPDLReference() {
MOZ_ASSERT(mIPCOpen == false);
mIPCOpen = true;
AddRef();
}
void ReleaseIPDLReference() {
MOZ_ASSERT(mIPCOpen == true);
mIPCOpen = false;
Release();
}
void SetTextureClient(TextureClient* aTextureClient) {
MonitorAutoLock mon(mMonitor);
mTextureClient = aTextureClient;
}
RefPtr<CompositableForwarder> mForwarder;
RefPtr<TextureClient> mWaitForRecycle;
// Monitor protecting mTextureClient.
Monitor mMonitor;
TextureClient* mTextureClient;
TextureData* mTextureData;
Atomic<bool> mDestroyed;
bool mMainThreadOnly;
bool mIPCOpen;
bool mOwnsTextureData;
friend class TextureClient;
friend void DeallocateTextureClient(TextureDeallocParams params);
};
static void DestroyTextureData(TextureData* aTextureData, ISurfaceAllocator* aAllocator,
bool aDeallocate, bool aMainThreadOnly)
{
MOZ_ASSERT(aTextureData);
if (!aTextureData) {
return;
}
if (aMainThreadOnly && !NS_IsMainThread()) {
RefPtr<ISurfaceAllocator> allocatorRef = aAllocator;
NS_DispatchToMainThread(NS_NewRunnableFunction([aTextureData, allocatorRef, aDeallocate]() -> void {
DestroyTextureData(aTextureData, allocatorRef, aDeallocate, true);
}));
return;
}
if (aDeallocate) {
aTextureData->Deallocate(aAllocator);
} else {
aTextureData->Forget(aAllocator);
}
delete aTextureData;
}
void
TextureChild::ActorDestroy(ActorDestroyReason why)
{
PROFILER_LABEL_FUNC(js::ProfileEntry::Category::GRAPHICS);
mWaitForRecycle = nullptr;
if (mTextureData) {
DestroyTextureData(mTextureData, GetAllocator(), mOwnsTextureData, mMainThreadOnly);
mTextureData = nullptr;
}
}
void DeallocateTextureClientSyncProxy(TextureDeallocParams params,
ReentrantMonitor* aBarrier, bool* aDone)
{
DeallocateTextureClient(params);
ReentrantMonitorAutoEnter autoMon(*aBarrier);
*aDone = true;
aBarrier->NotifyAll();
}
/// The logic for synchronizing a TextureClient's deallocation goes here.
///
/// This funciton takes care of dispatching work to the right thread using
/// a synchronous proxy if needed, and handles client/host deallocation.
void
DeallocateTextureClient(TextureDeallocParams params)
{
TextureChild* actor = params.actor;
MessageLoop* ipdlMsgLoop = nullptr;
if (params.allocator) {
ipdlMsgLoop = params.allocator->GetMessageLoop();
if (!ipdlMsgLoop) {
// An allocator with no message loop means we are too late in the shutdown
// sequence.
gfxCriticalError() << "Texture deallocated too late during shutdown";
return;
}
}
// First make sure that the work is happening on the IPDL thread.
if (ipdlMsgLoop && MessageLoop::current() != ipdlMsgLoop) {
if (params.syncDeallocation) {
bool done = false;
ReentrantMonitor barrier("DeallocateTextureClient");
ReentrantMonitorAutoEnter autoMon(barrier);
ipdlMsgLoop->PostTask(FROM_HERE,
NewRunnableFunction(DeallocateTextureClientSyncProxy,
params, &barrier, &done));
while (!done) {
barrier.Wait();
}
} else {
ipdlMsgLoop->PostTask(FROM_HERE,
NewRunnableFunction(DeallocateTextureClient, params));
}
// The work has been forwarded to the IPDL thread, we are done.
return;
}
// Below this line, we are either in the IPDL thread or ther is no IPDL
// thread anymore.
if (!ipdlMsgLoop) {
// If we don't have a message loop we can't know for sure that we are in
// the IPDL thread and use the ISurfaceAllocator.
// This should ideally not happen outside of gtest, but some shutdown raciness
// could put us in this situation.
params.allocator = nullptr;
}
if (!actor) {
// We don't have an IPDL actor, probably because we destroyed the TextureClient
// before sharing it with the compositor. It means the data cannot be owned by
// the TextureHost since we never created the TextureHost...
// ..except if the lovely mWorkaroundAnnoyingSharedSurfaceOwnershipIssues member
// is set to true. In this case we are in a special situation where this
// TextureClient is in wrapped into another TextureClient which assumes it owns
// our data. This is specific to the gralloc SharedSurface.
bool shouldDeallocate = !params.workAroundSharedSurfaceOwnershipIssue;
DestroyTextureData(params.data, params.allocator,
shouldDeallocate,
false); // main-thread deallocation
return;
}
if (!actor->IPCOpen()) {
// The actor is already deallocated which probably means there was a shutdown
// race causing this function to be called concurrently which is bad!
gfxCriticalError() << "Racy texture deallocation";
return;
}
if (params.syncDeallocation) {
MOZ_PERFORMANCE_WARNING("gfx",
"TextureClient/Host pair requires synchronous deallocation");
actor->DestroySynchronously();
DestroyTextureData(params.data, params.allocator, params.clientDeallocation,
actor->mMainThreadOnly);
} else {
actor->mTextureData = params.data;
actor->mOwnsTextureData = params.clientDeallocation;
actor->Destroy();
// DestroyTextureData will be called by TextureChild::ActorDestroy
}
}
void TextureClient::Destroy(bool aForceSync)
{
MOZ_ASSERT(!IsLocked());
RefPtr<TextureChild> actor = mActor;
mActor = nullptr;
if (actor && !actor->mDestroyed.compareExchange(false, true)) {
actor = nullptr;
}
TextureData* data = mData;
if (!mWorkaroundAnnoyingSharedSurfaceLifetimeIssues) {
mData = nullptr;
}
if (data || actor) {
TextureDeallocParams params;
params.actor = actor;
params.allocator = mAllocator;
params.clientDeallocation = !!(mFlags & TextureFlags::DEALLOCATE_CLIENT);
params.workAroundSharedSurfaceOwnershipIssue = mWorkaroundAnnoyingSharedSurfaceOwnershipIssues;
if (mWorkaroundAnnoyingSharedSurfaceLifetimeIssues) {
params.data = nullptr;
} else {
params.data = data;
}
// At the moment we always deallocate synchronously when deallocating on the
// client side, but having asynchronous deallocate in some of the cases will
// be a worthwhile optimization.
params.syncDeallocation = !!(mFlags & TextureFlags::DEALLOCATE_CLIENT) || aForceSync;
DeallocateTextureClient(params);
}
}
bool
TextureClient::Lock(OpenMode aMode)
{
MOZ_ASSERT(IsValid());
MOZ_ASSERT(!mIsLocked);
if (mIsLocked) {
return mOpenMode == aMode;
}
if (mRemoveFromCompositableWaiter) {
mRemoveFromCompositableWaiter->WaitComplete();
mRemoveFromCompositableWaiter = nullptr;
}
mIsLocked = mData->Lock(aMode, mReleaseFenceHandle.IsValid() ? &mReleaseFenceHandle : nullptr);
mOpenMode = aMode;
return mIsLocked;
}
void
TextureClient::Unlock()
{
MOZ_ASSERT(IsValid());
MOZ_ASSERT(mIsLocked);
if (!mIsLocked) {
return;
}
if (mBorrowedDrawTarget) {
MOZ_ASSERT(mBorrowedDrawTarget->refCount() <= mExpectedDtRefs);
if (mOpenMode & OpenMode::OPEN_WRITE) {
mBorrowedDrawTarget->Flush();
if (mReadbackSink && !mData->ReadBack(mReadbackSink)) {
// Fallback implementation for reading back, because mData does not
// have a backend-specific implementation and returned false.
RefPtr<SourceSurface> snapshot = mBorrowedDrawTarget->Snapshot();
RefPtr<DataSourceSurface> dataSurf = snapshot->GetDataSurface();
mReadbackSink->ProcessReadback(dataSurf);
}
}
mBorrowedDrawTarget = nullptr;
}
mData->Unlock();
mIsLocked = false;
mOpenMode = OpenMode::OPEN_NONE;
}
bool
TextureClient::HasInternalBuffer() const
{
MOZ_ASSERT(IsValid());
return mData->HasInternalBuffer();
}
gfx::IntSize
TextureClient::GetSize() const
{
MOZ_ASSERT(IsValid());
return mData->GetSize();
}
gfx::SurfaceFormat
TextureClient::GetFormat() const
{
MOZ_ASSERT(IsValid());
return mData->GetFormat();
}
TextureClient::~TextureClient()
{
Destroy(false);
}
void
TextureClient::UpdateFromSurface(gfx::SourceSurface* aSurface)
{
MOZ_ASSERT(IsValid());
MOZ_ASSERT(mIsLocked);
MOZ_ASSERT(aSurface);
// XXX - It would be better to first try the DrawTarget approach and fallback
// to the backend-specific implementation because the latter will usually do
// an expensive read-back + cpu-side copy if the texture is on the gpu.
// There is a bug with the DrawTarget approach, though specific to reading back
// from WebGL (where R and B channel end up inverted) to figure out first.
if (mData->UpdateFromSurface(aSurface)) {
return;
}
if (CanExposeDrawTarget() && NS_IsMainThread()) {
RefPtr<DrawTarget> dt = BorrowDrawTarget();
MOZ_ASSERT(dt);
if (dt) {
dt->CopySurface(aSurface,
gfx::IntRect(gfx::IntPoint(0, 0), aSurface->GetSize()),
gfx::IntPoint(0, 0));
return;
}
}
NS_WARNING("TextureClient::UpdateFromSurface failed");
}
already_AddRefed<TextureClient>
TextureClient::CreateSimilar(TextureFlags aFlags, TextureAllocationFlags aAllocFlags) const
{
MOZ_ASSERT(IsValid());
TextureData* data = mData->CreateSimilar(mAllocator, aFlags, aAllocFlags);
if (!data) {
return nullptr;
}
return MakeAndAddRef<TextureClient>(data, aFlags, mAllocator);
}
gfx::DrawTarget*
TextureClient::BorrowDrawTarget()
{
MOZ_ASSERT(IsValid());
MOZ_ASSERT(mIsLocked);
// TODO- We can't really assert that at the moment because there is code that Borrows
// the DrawTarget, just to get a snapshot, which is legit in term of OpenMode
// but we should have a way to get a SourceSurface directly instead.
//MOZ_ASSERT(mOpenMode & OpenMode::OPEN_WRITE);
if (!mIsLocked) {
return nullptr;
}
if (!NS_IsMainThread()) {
return nullptr;
}
if (!mBorrowedDrawTarget) {
mBorrowedDrawTarget = mData->BorrowDrawTarget();
#ifdef DEBUG
mExpectedDtRefs = mBorrowedDrawTarget ? mBorrowedDrawTarget->refCount() : 0;
#endif
}
return mBorrowedDrawTarget;
}
bool
TextureClient::BorrowMappedData(MappedTextureData& aMap)
{
MOZ_ASSERT(IsValid());
// TODO - SharedRGBImage just accesses the buffer without properly locking
// the texture. It's bad.
//MOZ_ASSERT(mIsLocked);
//if (!mIsLocked) {
// return nullptr;
//}
return mData->BorrowMappedData(aMap);
}
bool
TextureClient::BorrowMappedYCbCrData(MappedYCbCrTextureData& aMap)
{
MOZ_ASSERT(IsValid());
return mData->BorrowMappedYCbCrData(aMap);
}
bool
TextureClient::ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor)
{
MOZ_ASSERT(IsValid());
return mData->Serialize(aOutDescriptor);
}
void
TextureClient::WaitForBufferOwnership(bool aWaitReleaseFence)
{
if (mRemoveFromCompositableWaiter) {
mRemoveFromCompositableWaiter->WaitComplete();
mRemoveFromCompositableWaiter = nullptr;
}
#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION < 21
if (aWaitReleaseFence && mReleaseFenceHandle.IsValid()) {
mData->WaitForFence(&mReleaseFenceHandle);
mReleaseFenceHandle = FenceHandle();
}
#endif
}
// static
PTextureChild*
TextureClient::CreateIPDLActor()
{
TextureChild* c = new TextureChild();
c->AddIPDLReference();
return c;
}
// static
bool
TextureClient::DestroyIPDLActor(PTextureChild* actor)
{
static_cast<TextureChild*>(actor)->ReleaseIPDLReference();
return true;
}
// static
TextureClient*
TextureClient::AsTextureClient(PTextureChild* actor)
{
if (!actor) {
return nullptr;
}
TextureChild* tc = static_cast<TextureChild*>(actor);
if (tc->mDestroyed) {
return nullptr;
}
return tc->mTextureClient;
}
bool
TextureClient::IsSharedWithCompositor() const {
return mActor && mActor->IPCOpen();
}
void
TextureClient::AddFlags(TextureFlags aFlags)
{
MOZ_ASSERT(!IsSharedWithCompositor() ||
((GetFlags() & TextureFlags::RECYCLE) && !IsAddedToCompositableClient()));
mFlags |= aFlags;
if (IsValid() && mActor && !mActor->mDestroyed && mActor->IPCOpen()) {
mActor->SendRecycleTexture(mFlags);
}
}
void
TextureClient::RemoveFlags(TextureFlags aFlags)
{
MOZ_ASSERT(!IsSharedWithCompositor() ||
((GetFlags() & TextureFlags::RECYCLE) && !IsAddedToCompositableClient()));
mFlags &= ~aFlags;
if (IsValid() && mActor && !mActor->mDestroyed && mActor->IPCOpen()) {
mActor->SendRecycleTexture(mFlags);
}
}
void
TextureClient::RecycleTexture(TextureFlags aFlags)
{
MOZ_ASSERT(GetFlags() & TextureFlags::RECYCLE);
mAddedToCompositableClient = false;
if (mFlags != aFlags) {
mFlags = aFlags;
if (IsValid() && mActor && !mActor->mDestroyed && mActor->IPCOpen()) {
mActor->SendRecycleTexture(mFlags);
}
}
}
void
TextureClient::WaitForCompositorRecycle()
{
if (IsSharedWithCompositor()) {
mActor->WaitForCompositorRecycle();
}
}
void
TextureClient::CancelWaitForCompositorRecycle()
{
if (IsSharedWithCompositor()) {
mActor->CancelWaitForCompositorRecycle();
}
}
void
TextureClient::SetAddedToCompositableClient()
{
if (!mAddedToCompositableClient) {
mAddedToCompositableClient = true;
}
}
/* static */ void
TextureClient::TextureClientRecycleCallback(TextureClient* aClient, void* aClosure)
{
MOZ_ASSERT(aClient->GetRecycleAllocator());
aClient->GetRecycleAllocator()->RecycleTextureClient(aClient);
}
void
TextureClient::SetRecycleAllocator(TextureClientRecycleAllocator* aAllocator)
{
mRecycleAllocator = aAllocator;
if (aAllocator) {
SetRecycleCallback(TextureClientRecycleCallback, nullptr);
} else {
ClearRecycleCallback();
}
}
bool
TextureClient::InitIPDLActor(CompositableForwarder* aForwarder)
{
MOZ_ASSERT(aForwarder && aForwarder->GetMessageLoop() == mAllocator->GetMessageLoop());
if (mActor && !mActor->mDestroyed && mActor->GetForwarder() == aForwarder) {
return true;
}
MOZ_ASSERT(!mActor || mActor->mDestroyed, "Cannot use a texture on several IPC channels.");
SurfaceDescriptor desc;
if (!ToSurfaceDescriptor(desc)) {
return false;
}
mActor = static_cast<TextureChild*>(aForwarder->CreateTexture(desc, aForwarder->GetCompositorBackendType(), GetFlags()));
MOZ_ASSERT(mActor);
mActor->mForwarder = aForwarder;
mActor->mTextureClient = this;
mActor->mMainThreadOnly = !!(mFlags & TextureFlags::DEALLOCATE_MAIN_THREAD);
return mActor->IPCOpen();
}
PTextureChild*
TextureClient::GetIPDLActor()
{
return mActor;
}
static inline gfx::BackendType
BackendTypeForBackendSelector(LayersBackend aLayersBackend, BackendSelector aSelector)
{
switch (aSelector) {
case BackendSelector::Canvas:
return gfxPlatform::GetPlatform()->GetPreferredCanvasBackend();
case BackendSelector::Content:
return gfxPlatform::GetPlatform()->GetContentBackendFor(aLayersBackend);
default:
MOZ_ASSERT_UNREACHABLE("Unknown backend selector");
return gfx::BackendType::NONE;
}
};
// static
already_AddRefed<TextureClient>
TextureClient::CreateForDrawing(CompositableForwarder* aAllocator,
gfx::SurfaceFormat aFormat,
gfx::IntSize aSize,
BackendSelector aSelector,
TextureFlags aTextureFlags,
TextureAllocationFlags aAllocFlags)
{
MOZ_ASSERT(aAllocator->IPCOpen());
if (!aAllocator || !aAllocator->IPCOpen()) {
return nullptr;
}
if (!gfx::Factory::AllowedSurfaceSize(aSize)) {
return nullptr;
}
LayersBackend parentBackend = aAllocator->GetCompositorBackendType();
gfx::BackendType moz2DBackend = BackendTypeForBackendSelector(parentBackend, aSelector);
TextureData* data = nullptr;
#if defined(XP_WIN)
int32_t maxTextureSize = aAllocator->GetMaxTextureSize();
#endif
#ifdef XP_WIN
if (parentBackend == LayersBackend::LAYERS_D3D11 &&
(moz2DBackend == gfx::BackendType::DIRECT2D ||
moz2DBackend == gfx::BackendType::DIRECT2D1_1 ||
!!(aAllocFlags & ALLOC_FOR_OUT_OF_BAND_CONTENT)) &&
aSize.width <= maxTextureSize &&
aSize.height <= maxTextureSize)
{
data = DXGITextureData::Create(aSize, aFormat, aAllocFlags);
}
if (parentBackend == LayersBackend::LAYERS_D3D9 &&
moz2DBackend == gfx::BackendType::CAIRO &&
aAllocator->IsSameProcess() &&
aSize.width <= maxTextureSize &&
aSize.height <= maxTextureSize &&
NS_IsMainThread() &&
gfxWindowsPlatform::GetPlatform()->GetD3D9Device()) {
data = D3D9TextureData::Create(aSize, aFormat, aAllocFlags);
}
if (!data && aFormat == SurfaceFormat::B8G8R8X8 &&
aAllocator->IsSameProcess() &&
moz2DBackend == gfx::BackendType::CAIRO &&
NS_IsMainThread()) {
data = DIBTextureData::Create(aSize, aFormat, aAllocator);
}
#endif
#ifdef MOZ_X11
gfxSurfaceType type =
gfxPlatform::GetPlatform()->ScreenReferenceSurface()->GetType();
if (!data && parentBackend == LayersBackend::LAYERS_BASIC &&
moz2DBackend == gfx::BackendType::CAIRO &&
type == gfxSurfaceType::Xlib)
{
data = X11TextureData::Create(aSize, aFormat, aTextureFlags, aAllocator);
}
#ifdef GL_PROVIDER_GLX
if (!data && parentBackend == LayersBackend::LAYERS_OPENGL &&
type == gfxSurfaceType::Xlib &&
aFormat != SurfaceFormat::A8 &&
gl::sGLXLibrary.UseTextureFromPixmap())
{
data = X11TextureData::Create(aSize, aFormat, aTextureFlags, aAllocator);
}
#endif
#endif
#ifdef MOZ_WIDGET_GONK
if (!data) {
data = GrallocTextureData::CreateForDrawing(aSize, aFormat, moz2DBackend,
aAllocator);
}
#endif
if (data) {
return MakeAndAddRef<TextureClient>(data, aTextureFlags, aAllocator);
}
// Can't do any better than a buffer texture client.
return TextureClient::CreateForRawBufferAccess(aAllocator, aFormat, aSize,
moz2DBackend, aTextureFlags, aAllocFlags);
}
// static
already_AddRefed<TextureClient>
TextureClient::CreateForRawBufferAccess(ISurfaceAllocator* aAllocator,
gfx::SurfaceFormat aFormat,
gfx::IntSize aSize,
gfx::BackendType aMoz2DBackend,
TextureFlags aTextureFlags,
TextureAllocationFlags aAllocFlags)
{
MOZ_ASSERT(aAllocator->IPCOpen());
if (!aAllocator || !aAllocator->IPCOpen()) {
return nullptr;
}
if (aAllocFlags & ALLOC_DISALLOW_BUFFERTEXTURECLIENT) {
return nullptr;
}
if (!gfx::Factory::AllowedSurfaceSize(aSize)) {
return nullptr;
}
TextureData* texData = BufferTextureData::Create(aSize, aFormat, aMoz2DBackend,
aTextureFlags, aAllocFlags,
aAllocator);
if (!texData) {
return nullptr;
}
return MakeAndAddRef<TextureClient>(texData, aTextureFlags, aAllocator);
}
// static
already_AddRefed<TextureClient>
TextureClient::CreateForYCbCr(ISurfaceAllocator* aAllocator,
gfx::IntSize aYSize,
gfx::IntSize aCbCrSize,
StereoMode aStereoMode,
TextureFlags aTextureFlags)
{
// The only reason we allow aAllocator to be null is for gtests
MOZ_ASSERT(!aAllocator || aAllocator->IPCOpen());
if (aAllocator && !aAllocator->IPCOpen()) {
return nullptr;
}
if (!gfx::Factory::AllowedSurfaceSize(aYSize)) {
return nullptr;
}
TextureData* data = BufferTextureData::CreateForYCbCr(aAllocator, aYSize, aCbCrSize,
aStereoMode, aTextureFlags);
if (!data) {
return nullptr;
}
return MakeAndAddRef<TextureClient>(data, aTextureFlags, aAllocator);
}
// static
already_AddRefed<TextureClient>
TextureClient::CreateWithBufferSize(ISurfaceAllocator* aAllocator,
gfx::SurfaceFormat aFormat,
size_t aSize,
TextureFlags aTextureFlags)
{
MOZ_ASSERT(aAllocator->IPCOpen());
if (!aAllocator || !aAllocator->IPCOpen()) {
return nullptr;
}
TextureData* data = BufferTextureData::CreateWithBufferSize(aAllocator, aFormat, aSize,
aTextureFlags);
if (!data) {
return nullptr;
}
return MakeAndAddRef<TextureClient>(data, aTextureFlags, aAllocator);
}
TextureClient::TextureClient(TextureData* aData, TextureFlags aFlags, ISurfaceAllocator* aAllocator)
: mAllocator(aAllocator)
, mActor(nullptr)
, mData(aData)
, mFlags(aFlags)
, mOpenMode(OpenMode::OPEN_NONE)
#ifdef DEBUG
, mExpectedDtRefs(0)
#endif
, mIsLocked(false)
, mAddedToCompositableClient(false)
, mWorkaroundAnnoyingSharedSurfaceLifetimeIssues(false)
, mWorkaroundAnnoyingSharedSurfaceOwnershipIssues(false)
#ifdef GFX_DEBUG_TRACK_CLIENTS_IN_POOL
, mPoolTracker(nullptr)
#endif
{
mFlags |= mData->GetTextureFlags();
}
bool TextureClient::CopyToTextureClient(TextureClient* aTarget,
const gfx::IntRect* aRect,
const gfx::IntPoint* aPoint)
{
MOZ_ASSERT(IsLocked());
MOZ_ASSERT(aTarget->IsLocked());
if (!aTarget->CanExposeDrawTarget() || !CanExposeDrawTarget()) {
return false;
}
RefPtr<DrawTarget> destinationTarget = aTarget->BorrowDrawTarget();
if (!destinationTarget) {
gfxWarning() << "TextureClient::CopyToTextureClient (dest) failed in BorrowDrawTarget";
return false;
}
RefPtr<DrawTarget> sourceTarget = BorrowDrawTarget();
if (!sourceTarget) {
gfxWarning() << "TextureClient::CopyToTextureClient (src) failed in BorrowDrawTarget";
return false;
}
RefPtr<gfx::SourceSurface> source = sourceTarget->Snapshot();
destinationTarget->CopySurface(source,
aRect ? *aRect : gfx::IntRect(gfx::IntPoint(0, 0), GetSize()),
aPoint ? *aPoint : gfx::IntPoint(0, 0));
return true;
}
void
TextureClient::SetRemoveFromCompositableWaiter(AsyncTransactionWaiter* aWaiter) {
mRemoveFromCompositableWaiter = aWaiter;
}
void
TextureClient::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
aStream << aPrefix;
aStream << nsPrintfCString("TextureClient (0x%p)", this).get();
AppendToString(aStream, GetSize(), " [size=", "]");
AppendToString(aStream, GetFormat(), " [format=", "]");
AppendToString(aStream, mFlags, " [flags=", "]");
#ifdef MOZ_DUMP_PAINTING
if (gfxPrefs::LayersDumpTexture() || profiler_feature_active("layersdump")) {
nsAutoCString pfx(aPrefix);
pfx += " ";
aStream << "\n" << pfx.get() << "Surface: ";
RefPtr<gfx::DataSourceSurface> dSurf = GetAsSurface();
if (dSurf) {
aStream << gfxUtils::GetAsLZ4Base64Str(dSurf).get();
}
}
#endif
}
bool
UpdateYCbCrTextureClient(TextureClient* aTexture, const PlanarYCbCrData& aData)
{
MOZ_ASSERT(aTexture);
MOZ_ASSERT(aTexture->IsLocked());
MOZ_ASSERT(aTexture->GetFormat() == gfx::SurfaceFormat::YUV, "This textureClient can only use YCbCr data");
MOZ_ASSERT(!aTexture->IsImmutable());
MOZ_ASSERT(aTexture->IsValid());
MOZ_ASSERT(aData.mCbSkip == aData.mCrSkip);
MappedYCbCrTextureData mapped;
if (!aTexture->BorrowMappedYCbCrData(mapped)) {
NS_WARNING("Failed to extract YCbCr info!");
return false;
}
MappedYCbCrTextureData srcData;
srcData.y.data = aData.mYChannel;
srcData.y.size = aData.mYSize;
srcData.y.stride = aData.mYStride;
srcData.y.skip = aData.mYSkip;
srcData.cb.data = aData.mCbChannel;
srcData.cb.size = aData.mCbCrSize;
srcData.cb.stride = aData.mCbCrStride;
srcData.cb.skip = aData.mCbSkip;
srcData.cr.data = aData.mCrChannel;
srcData.cr.size = aData.mCbCrSize;
srcData.cr.stride = aData.mCbCrStride;
srcData.cr.skip = aData.mCrSkip;
srcData.metadata = nullptr;
if (!srcData.CopyInto(mapped)) {
NS_WARNING("Failed to copy image data!");
return false;
}
if (TextureRequiresLocking(aTexture->GetFlags())) {
// We don't have support for proper locking yet, so we'll
// have to be immutable instead.
aTexture->MarkImmutable();
}
return true;
}
already_AddRefed<SyncObject>
SyncObject::CreateSyncObject(SyncHandle aHandle)
{
if (!aHandle) {
return nullptr;
}
#ifdef XP_WIN
return MakeAndAddRef<SyncObjectD3D11>(aHandle);
#else
MOZ_ASSERT_UNREACHABLE();
return nullptr;
#endif
}
already_AddRefed<TextureClient>
TextureClient::CreateWithData(TextureData* aData, TextureFlags aFlags, ISurfaceAllocator* aAllocator)
{
if (!aData) {
return nullptr;
}
return MakeAndAddRef<TextureClient>(aData, aFlags, aAllocator);
}
bool
MappedYCbCrChannelData::CopyInto(MappedYCbCrChannelData& aDst)
{
if (!data || !aDst.data || size != aDst.size) {
return false;
}
if (stride == aDst.stride) {
// fast path!
// We assume that the padding in the destination is there for alignment
// purposes and doesn't contain useful data.
memcpy(aDst.data, data, stride * size.height);
return true;
}
for (int32_t i = 0; i < size.height; ++i) {
if (aDst.skip == 0 && skip == 0) {
// fast-ish path
memcpy(aDst.data + i * aDst.stride,
data + i * stride,
size.width);
} else {
// slow path
uint8_t* src = data + i * stride;
uint8_t* dst = aDst.data + i * aDst.stride;
for (int32_t j = 0; j < size.width; ++j) {
*dst = *src;
src += 1 + skip;
dst += 1 + aDst.skip;
}
}
}
return true;
}
} // namespace layers
} // namespace mozilla