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220 lines
5.9 KiB
JavaScript
220 lines
5.9 KiB
JavaScript
/* -*- indent-tabs-mode: nil; js-indent-level: 2; js-indent-level: 2 -*- */
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/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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const { noop } = require("devtools/shared/DevToolsUtils");
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/**
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* A `ScriptStore` is a cache of `Debugger.Script` instances. It holds strong
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* references to the cached scripts to alleviate the GC-sensitivity issues that
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* plague `Debugger.prototype.findScripts`, but this means that its lifetime
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* must be managed carefully. It is the `ScriptStore` user's responsibility to
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* ensure that the `ScriptStore` stays up to date.
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*
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* Implementation Notes:
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*
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* The ScriptStore's prototype methods are very hot, in general. To help the
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* JIT, they avoid ES6-isms and higher-order iteration functions, for the most
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* part. You might be wondering why we don't maintain indices on, say,
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* Debugger.Source for faster querying, if these methods are so hot. First, the
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* hottest method is actually just getting all scripts; second, populating the
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* store becomes prohibitively expensive. So we fall back to linear queries
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* (which isn't so bad, because Debugger.prototype.findScripts is also linear).
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*/
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function ScriptStore() {
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// Set of every Debugger.Script in the cache.
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this._scripts = new NoDeleteSet;
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}
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module.exports = ScriptStore;
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ScriptStore.prototype = {
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// Populating a ScriptStore.
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/**
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* Add one script to the cache.
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*
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* @param Debugger.Script script
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*/
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addScript(script) {
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this._scripts.add(script);
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},
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/**
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* Add many scripts to the cache at once.
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*
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* @param Array scripts
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* The set of Debugger.Scripts to add to the cache.
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*/
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addScripts(scripts) {
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for (var i = 0, len = scripts.length; i < len; i++) {
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this.addScript(scripts[i]);
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}
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},
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// Querying a ScriptStore.
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/**
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* Get all the sources for which we have scripts cached.
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*
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* @returns Array of Debugger.Source
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*/
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getSources() {
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return [...new Set(this._scripts.items.map(s => s.source))];
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},
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/**
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* Get all the scripts in the cache.
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*
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* @returns read-only Array of Debugger.Script.
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*
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* NB: The ScriptStore retains ownership of the returned array, and the
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* ScriptStore's consumers MUST NOT MODIFY its contents!
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*/
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getAllScripts() {
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return this._scripts.items;
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},
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getScriptsBySourceActor(sourceActor) {
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return sourceActor.source ?
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this.getScriptsBySource(sourceActor.source) :
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this.getScriptsByURL(sourceActor._originalUrl);
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},
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getScriptsBySourceActorAndLine(sourceActor, line) {
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return sourceActor.source ?
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this.getScriptsBySourceAndLine(sourceActor.source, line) :
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this.getScriptsByURLAndLine(sourceActor._originalUrl, line);
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},
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/**
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* Get all scripts produced from the given source.
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*
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* @oaram Debugger.Source source
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* @returns Array of Debugger.Script
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*/
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getScriptsBySource(source) {
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var results = [];
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var scripts = this._scripts.items;
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var length = scripts.length;
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for (var i = 0; i < length; i++) {
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if (scripts[i].source === source) {
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results.push(scripts[i]);
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}
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}
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return results;
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},
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/**
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* Get all scripts produced from the given source whose source code definition
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* spans the given line.
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*
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* @oaram Debugger.Source source
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* @param Number line
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* @returns Array of Debugger.Script
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*/
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getScriptsBySourceAndLine(source, line) {
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var results = [];
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var scripts = this._scripts.items;
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var length = scripts.length;
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for (var i = 0; i < length; i++) {
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var script = scripts[i];
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if (script.source === source &&
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script.startLine <= line &&
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(script.startLine + script.lineCount) > line) {
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results.push(script);
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}
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}
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return results;
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},
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/**
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* Get all scripts defined by a source at the given URL.
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*
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* @param String url
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* @returns Array of Debugger.Script
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*/
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getScriptsByURL(url) {
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var results = [];
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var scripts = this._scripts.items;
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var length = scripts.length;
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for (var i = 0; i < length; i++) {
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if (scripts[i].url === url) {
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results.push(scripts[i]);
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}
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}
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return results;
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},
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/**
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* Get all scripts defined by a source a the given URL and whose source code
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* definition spans the given line.
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*
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* @param String url
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* @param Number line
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* @returns Array of Debugger.Script
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*/
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getScriptsByURLAndLine(url, line) {
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var results = [];
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var scripts = this._scripts.items;
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var length = scripts.length;
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for (var i = 0; i < length; i++) {
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var script = scripts[i];
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if (script.url === url &&
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script.startLine <= line &&
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(script.startLine + script.lineCount) > line) {
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results.push(script);
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}
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}
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return results;
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},
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};
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/**
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* A set which can only grow, and does not support the delete operation.
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* Provides faster iteration than the native Set by maintaining an array of all
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* items, in addition to the internal set of all items, which allows direct
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* iteration (without the iteration protocol and calling into C++, which are
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* both expensive).
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*/
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function NoDeleteSet() {
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this._set = new Set();
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this.items = [];
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}
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NoDeleteSet.prototype = {
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/**
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* An array containing every item in the set for convenience and faster
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* iteration. This is public for reading only, and consumers MUST NOT modify
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* this array!
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*/
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items: null,
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/**
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* Add an item to the set.
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*
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* @param any item
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*/
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add(item) {
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if (!this._set.has(item)) {
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this._set.add(item);
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this.items.push(item);
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}
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},
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/**
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* Return true if the item is in the set, false otherwise.
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*
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* @param any item
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* @returns Boolean
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*/
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has(item) {
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return this._set.has(item);
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}
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};
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