mirror of
https://github.com/classilla/tenfourfox.git
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239 lines
8.7 KiB
JavaScript
239 lines
8.7 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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/*
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* Util base class to help test a captured canvas element. Initializes the
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* output canvas (used for testing the color of video elements), and optionally
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* overrides the default element |width| and |height|.
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*/
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function CaptureStreamTestHelper(width, height) {
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this.cout = document.createElement('canvas');
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if (width) {
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this.elemWidth = width;
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}
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if (height) {
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this.elemHeight = height;
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}
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this.cout.width = this.elemWidth;
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this.cout.height = this.elemHeight;
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document.body.appendChild(this.cout);
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}
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CaptureStreamTestHelper.prototype = {
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/* Predefined colors for use in the methods below. */
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black: { data: [0, 0, 0, 255], name: "black" },
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blackTransparent: { data: [0, 0, 0, 0], name: "blackTransparent" },
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green: { data: [0, 255, 0, 255], name: "green" },
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red: { data: [255, 0, 0, 255], name: "red" },
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grey: { data: [128, 128, 128, 255], name: "grey" },
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/* Default element size for createAndAppendElement() */
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elemWidth: 100,
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elemHeight: 100,
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/*
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* Perform the drawing operation on each animation frame until stop is called
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* on the returned object.
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*/
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startDrawing: function (f) {
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var stop = false;
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var draw = () => {
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f();
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if (!stop) { window.requestAnimationFrame(draw); }
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};
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draw();
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return { stop: () => stop = true };
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},
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/* Request a frame from the stream played by |video|. */
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requestFrame: function (video) {
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info("Requesting frame from " + video.id);
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video.srcObject.requestFrame();
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},
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/*
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* Returns the pixel at (|offsetX|, |offsetY|) (from top left corner) of
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* |video| as an array of the pixel's color channels: [R,G,B,A]. Allows
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* optional scaling of the drawImage() call (so that a 1x1 black image
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* won't just draw 1 pixel in the corner)
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*/
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getPixel: function (video, offsetX, offsetY, width, height) {
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offsetX = offsetX || 0; // Set to 0 if not passed in.
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offsetY = offsetY || 0; // Set to 0 if not passed in.
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width = width || 0; // Set to 0 if not passed in.
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height = height || 0; // Set to 0 if not passed in.
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var ctxout = this.cout.getContext('2d');
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if (width != 0 || height != 0) {
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ctxout.drawImage(video, 0, 0, width, height);
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} else {
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ctxout.drawImage(video, 0, 0);
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}
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return ctxout.getImageData(offsetX, offsetY, 1, 1).data;
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},
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/*
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* Returns true if px lies within the per-channel |threshold| of the
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* referenced color for all channels. px is on the form of an array of color
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* channels, [R,G,B,A]. Each channel is in the range [0, 255].
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*/
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isPixel: function (px, refColor, threshold) {
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threshold = threshold || 0; // Default to 0 (exact match) if not passed in.
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return px.every((ch, i) => Math.abs(ch - refColor.data[i]) <= threshold);
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},
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/*
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* Returns true if px lies further away than |threshold| of the
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* referenced color for any channel. px is on the form of an array of color
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* channels, [R,G,B,A]. Each channel is in the range [0, 255].
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*/
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isPixelNot: function (px, refColor, threshold) {
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if (threshold === undefined) {
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// Default to 127 (should be sufficiently far away) if not passed in.
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threshold = 127;
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}
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return px.some((ch, i) => Math.abs(ch - refColor.data[i]) > threshold);
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},
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/*
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* Returns a promise that resolves when the provided function |test|
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* returns true.
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*/
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waitForPixel: function (video, offsetX, offsetY, test, timeout, width, height) {
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return new Promise(resolve => {
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const startTime = video.currentTime;
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CaptureStreamTestHelper2D.prototype.clear.call(this, this.cout);
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var ontimeupdate = () => {
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var pixelMatch = false;
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try {
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pixelMatch = test(this.getPixel(video, offsetX, offsetY, width, height));
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} catch (NS_ERROR_NOT_AVAILABLE) {
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info("Waiting for pixel but no video available");
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}
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if (!pixelMatch &&
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(!timeout || video.currentTime < startTime + (timeout / 1000.0))) {
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// No match yet and,
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// No timeout (waiting indefinitely) or |timeout| has not passed yet.
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return;
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}
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video.removeEventListener("timeupdate", ontimeupdate);
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resolve(pixelMatch);
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};
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video.addEventListener("timeupdate", ontimeupdate);
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});
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},
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/*
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* Returns a promise that resolves when the top left pixel of |video| matches
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* on all channels. Use |threshold| for fuzzy matching the color on each
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* channel, in the range [0,255].
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*/
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waitForPixelColor: function (video, refColor, threshold, infoString) {
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info("Waiting for video " + video.id + " to match [" +
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refColor.data.join(',') + "] - " + refColor.name +
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" (" + infoString + ")");
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return this.waitForPixel(video, 0, 0,
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px => this.isPixel(px, refColor, threshold))
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.then(() => ok(true, video.id + " " + infoString));
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},
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/*
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* Returns a promise that resolves after |timeout| ms of playback or when the
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* top left pixel of |video| becomes |refColor|. The test is failed if the
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* timeout is not reached.
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*/
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waitForPixelColorTimeout: function (video, refColor, threshold, timeout, infoString) {
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info("Waiting for " + video.id + " to time out after " + timeout +
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"ms against [" + refColor.data.join(',') + "] - " + refColor.name);
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return this.waitForPixel(video, 0, 0,
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px => this.isPixel(px, refColor, threshold),
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timeout)
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.then(result => ok(!result, video.id + " " + infoString));
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},
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/* Create an element of type |type| with id |id| and append it to the body. */
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createAndAppendElement: function (type, id) {
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var e = document.createElement(type);
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e.id = id;
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e.width = this.elemWidth;
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e.height = this.elemHeight;
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if (type === 'video') {
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e.autoplay = true;
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}
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document.body.appendChild(e);
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return e;
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},
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}
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/* Sub class holding 2D-Canvas specific helpers. */
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function CaptureStreamTestHelper2D(width, height) {
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CaptureStreamTestHelper.call(this, width, height);
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}
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CaptureStreamTestHelper2D.prototype = Object.create(CaptureStreamTestHelper.prototype);
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CaptureStreamTestHelper2D.prototype.constructor = CaptureStreamTestHelper2D;
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/* Clear all drawn content on |canvas|. */
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CaptureStreamTestHelper2D.prototype.clear = function(canvas) {
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var ctx = canvas.getContext('2d');
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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};
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/* Draw the color |color| to the source canvas |canvas|. Format [R,G,B,A]. */
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CaptureStreamTestHelper2D.prototype.drawColor = function(canvas, color) {
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var ctx = canvas.getContext('2d');
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var rgba = color.data.slice(); // Copy to not overwrite the original array
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rgba[3] = rgba[3] / 255.0; // Convert opacity to double in range [0,1]
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info("Drawing color " + rgba.join(','));
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ctx.fillStyle = "rgba(" + rgba.join(',') + ")";
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// Only fill top left corner to test that output is not flipped or rotated.
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ctx.fillRect(0, 0, canvas.width / 2, canvas.height / 2);
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};
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/* Test that the given 2d canvas is NOT origin-clean. */
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CaptureStreamTestHelper2D.prototype.testNotClean = function(canvas) {
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var ctx = canvas.getContext('2d');
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var error = "OK";
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try {
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var data = ctx.getImageData(0, 0, 1, 1);
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} catch(e) {
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error = e.name;
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}
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is(error, "SecurityError",
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"Canvas '" + canvas.id + "' should not be origin-clean");
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};
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/* Sub class holding WebGL specific helpers. */
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function CaptureStreamTestHelperWebGL(width, height) {
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CaptureStreamTestHelper.call(this, width, height);
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}
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CaptureStreamTestHelperWebGL.prototype = Object.create(CaptureStreamTestHelper.prototype);
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CaptureStreamTestHelperWebGL.prototype.constructor = CaptureStreamTestHelperWebGL;
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/* Set the (uniform) color location for future draw calls. */
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CaptureStreamTestHelperWebGL.prototype.setFragmentColorLocation = function(colorLocation) {
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this.colorLocation = colorLocation;
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};
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/* Clear the given WebGL context with |color|. */
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CaptureStreamTestHelperWebGL.prototype.clearColor = function(canvas, color) {
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info("WebGL: clearColor(" + color.name + ")");
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var gl = canvas.getContext('webgl');
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var conv = color.data.map(i => i / 255.0);
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gl.clearColor(conv[0], conv[1], conv[2], conv[3]);
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gl.clear(gl.COLOR_BUFFER_BIT);
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};
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/* Set an already setFragmentColorLocation() to |color| and drawArrays() */
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CaptureStreamTestHelperWebGL.prototype.drawColor = function(canvas, color) {
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info("WebGL: drawArrays(" + color.name + ")");
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var gl = canvas.getContext('webgl');
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var conv = color.data.map(i => i / 255.0);
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gl.uniform4f(this.colorLocation, conv[0], conv[1], conv[2], conv[3]);
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gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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};
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