tenfourfox/devtools/client/debugger/views/toolbar-view.js
Cameron Kaiser c9b2922b70 hello FPR
2017-04-19 00:56:45 -07:00

248 lines
8.8 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* import-globals-from ../debugger-controller.js */
/* import-globals-from ../debugger-view.js */
/* import-globals-from ../utils.js */
/* globals document */
"use strict";
/**
* Functions handling the toolbar view: close button, expand/collapse button,
* pause/resume and stepping buttons etc.
*/
function ToolbarView(DebuggerController, DebuggerView) {
dumpn("ToolbarView was instantiated");
this.StackFrames = DebuggerController.StackFrames;
this.ThreadState = DebuggerController.ThreadState;
this.DebuggerController = DebuggerController;
this.DebuggerView = DebuggerView;
this._onTogglePanesPressed = this._onTogglePanesPressed.bind(this);
this._onResumePressed = this._onResumePressed.bind(this);
this._onStepOverPressed = this._onStepOverPressed.bind(this);
this._onStepInPressed = this._onStepInPressed.bind(this);
this._onStepOutPressed = this._onStepOutPressed.bind(this);
}
ToolbarView.prototype = {
get activeThread() {
return this.DebuggerController.activeThread;
},
get resumptionWarnFunc() {
return this.DebuggerController._ensureResumptionOrder;
},
/**
* Initialization function, called when the debugger is started.
*/
initialize: function() {
dumpn("Initializing the ToolbarView");
this._instrumentsPaneToggleButton = document.getElementById("instruments-pane-toggle");
this._resumeButton = document.getElementById("resume");
this._stepOverButton = document.getElementById("step-over");
this._stepInButton = document.getElementById("step-in");
this._stepOutButton = document.getElementById("step-out");
this._resumeOrderTooltip = new Tooltip(document);
this._resumeOrderTooltip.defaultPosition = TOOLBAR_ORDER_POPUP_POSITION;
let resumeKey = ShortcutUtils.prettifyShortcut(document.getElementById("resumeKey"));
let stepOverKey = ShortcutUtils.prettifyShortcut(document.getElementById("stepOverKey"));
let stepInKey = ShortcutUtils.prettifyShortcut(document.getElementById("stepInKey"));
let stepOutKey = ShortcutUtils.prettifyShortcut(document.getElementById("stepOutKey"));
this._resumeTooltip = L10N.getFormatStr("resumeButtonTooltip", resumeKey);
this._pauseTooltip = L10N.getFormatStr("pauseButtonTooltip", resumeKey);
this._pausePendingTooltip = L10N.getStr("pausePendingButtonTooltip");
this._stepOverTooltip = L10N.getFormatStr("stepOverTooltip", stepOverKey);
this._stepInTooltip = L10N.getFormatStr("stepInTooltip", stepInKey);
this._stepOutTooltip = L10N.getFormatStr("stepOutTooltip", stepOutKey);
this._instrumentsPaneToggleButton.addEventListener("mousedown", this._onTogglePanesPressed, false);
this._resumeButton.addEventListener("mousedown", this._onResumePressed, false);
this._stepOverButton.addEventListener("mousedown", this._onStepOverPressed, false);
this._stepInButton.addEventListener("mousedown", this._onStepInPressed, false);
this._stepOutButton.addEventListener("mousedown", this._onStepOutPressed, false);
this._stepOverButton.setAttribute("tooltiptext", this._stepOverTooltip);
this._stepInButton.setAttribute("tooltiptext", this._stepInTooltip);
this._stepOutButton.setAttribute("tooltiptext", this._stepOutTooltip);
this._toggleButtonsState({ enabled: false });
this._addCommands();
},
/**
* Destruction function, called when the debugger is closed.
*/
destroy: function() {
dumpn("Destroying the ToolbarView");
this._instrumentsPaneToggleButton.removeEventListener("mousedown", this._onTogglePanesPressed, false);
this._resumeButton.removeEventListener("mousedown", this._onResumePressed, false);
this._stepOverButton.removeEventListener("mousedown", this._onStepOverPressed, false);
this._stepInButton.removeEventListener("mousedown", this._onStepInPressed, false);
this._stepOutButton.removeEventListener("mousedown", this._onStepOutPressed, false);
},
/**
* Add commands that XUL can fire.
*/
_addCommands: function() {
XULUtils.addCommands(document.getElementById('debuggerCommands'), {
resumeCommand: () => this._onResumePressed(),
stepOverCommand: () => this._onStepOverPressed(),
stepInCommand: () => this._onStepInPressed(),
stepOutCommand: () => this._onStepOutPressed()
});
},
/**
* Display a warning when trying to resume a debuggee while another is paused.
* Debuggees must be unpaused in a Last-In-First-Out order.
*
* @param string aPausedUrl
* The URL of the last paused debuggee.
*/
showResumeWarning: function(aPausedUrl) {
let label = L10N.getFormatStr("resumptionOrderPanelTitle", aPausedUrl);
let defaultStyle = "default-tooltip-simple-text-colors";
this._resumeOrderTooltip.setTextContent({ messages: [label], isAlertTooltip: true });
this._resumeOrderTooltip.show(this._resumeButton);
},
/**
* Sets the resume button state based on the debugger active thread.
*
* @param string aState
* Either "paused", "attached", or "breakOnNext".
* @param boolean hasLocation
* True if we are paused at a specific JS location
*/
toggleResumeButtonState: function(aState, hasLocation) {
// Intermidiate state after pressing the pause button and waiting
// for the next script execution to happen.
if (aState == "breakOnNext") {
this._resumeButton.setAttribute("break-on-next", "true");
this._resumeButton.disabled = true;
this._resumeButton.setAttribute("tooltiptext", this._pausePendingTooltip);
return;
}
this._resumeButton.removeAttribute("break-on-next");
this._resumeButton.disabled = false;
// If we're paused, check and show a resume label on the button.
if (aState == "paused") {
this._resumeButton.setAttribute("checked", "true");
this._resumeButton.setAttribute("tooltiptext", this._resumeTooltip);
// Only enable the stepping buttons if we are paused at a
// specific location. After bug 789430, we'll always be paused
// at a location, but currently you can pause the entire engine
// at any point without knowing the location.
if (hasLocation) {
this._toggleButtonsState({ enabled: true });
}
}
// If we're attached, do the opposite.
else if (aState == "attached") {
this._resumeButton.removeAttribute("checked");
this._resumeButton.setAttribute("tooltiptext", this._pauseTooltip);
this._toggleButtonsState({ enabled: false });
}
},
_toggleButtonsState: function({ enabled }) {
const buttons = [
this._stepOutButton,
this._stepInButton,
this._stepOverButton
];
for (let button of buttons) {
button.disabled = !enabled;
}
},
/**
* Listener handling the toggle button click event.
*/
_onTogglePanesPressed: function() {
DebuggerView.toggleInstrumentsPane({
visible: DebuggerView.instrumentsPaneHidden,
animated: true,
delayed: true
});
},
/**
* Listener handling the pause/resume button click event.
*/
_onResumePressed: function() {
if (this.StackFrames._currentFrameDescription != FRAME_TYPE.NORMAL ||
this._resumeButton.disabled) {
return;
}
if (this.activeThread.paused) {
this.StackFrames.currentFrameDepth = -1;
this.activeThread.resume(this.resumptionWarnFunc);
} else {
this.ThreadState.interruptedByResumeButton = true;
this.toggleResumeButtonState("breakOnNext");
this.activeThread.breakOnNext();
}
},
/**
* Listener handling the step over button click event.
*/
_onStepOverPressed: function() {
if (this.activeThread.paused && !this._stepOverButton.disabled) {
this.StackFrames.currentFrameDepth = -1;
this.activeThread.stepOver(this.resumptionWarnFunc);
}
},
/**
* Listener handling the step in button click event.
*/
_onStepInPressed: function() {
if (this.StackFrames._currentFrameDescription != FRAME_TYPE.NORMAL ||
this._stepInButton.disabled) {
return;
}
if (this.activeThread.paused) {
this.StackFrames.currentFrameDepth = -1;
this.activeThread.stepIn(this.resumptionWarnFunc);
}
},
/**
* Listener handling the step out button click event.
*/
_onStepOutPressed: function() {
if (this.activeThread.paused && !this._stepOutButton.disabled) {
this.StackFrames.currentFrameDepth = -1;
this.activeThread.stepOut(this.resumptionWarnFunc);
}
},
_instrumentsPaneToggleButton: null,
_resumeButton: null,
_stepOverButton: null,
_stepInButton: null,
_stepOutButton: null,
_resumeOrderTooltip: null,
_resumeTooltip: "",
_pauseTooltip: "",
_stepOverTooltip: "",
_stepInTooltip: "",
_stepOutTooltip: ""
};
DebuggerView.Toolbar = new ToolbarView(DebuggerController, DebuggerView);