tenfourfox/devtools/client/performance/test/browser_perf-details-06.js
Cameron Kaiser c9b2922b70 hello FPR
2017-04-19 00:56:45 -07:00

64 lines
2.4 KiB
JavaScript

/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
requestLongerTimeout(2);
/**
* Tests that the views with `shouldUpdateWhileMouseIsActive` works as intended.
*/
function* spawnTest() {
let { panel } = yield initPerformance(SIMPLE_URL);
let { EVENTS, PerformanceController, OverviewView, DetailsView, WaterfallView, JsFlameGraphView } = panel.panelWin;
yield startRecording(panel);
yield stopRecording(panel);
// Set the debounce on WaterfallView and JsFlameGraphView to 0
WaterfallView.rangeChangeDebounceTime = 0;
JsFlameGraphView.rangeChangeDebounceTime = 0;
yield DetailsView.selectView("js-flamegraph");
let duration = PerformanceController.getCurrentRecording().getDuration();
// Fake an active mouse
Object.defineProperty(OverviewView, "isMouseActive", { value: true });
// Flame Graph should update on every selection, debounced, while mouse is down
let flamegraphRendered = once(JsFlameGraphView, EVENTS.JS_FLAMEGRAPH_RENDERED);
OverviewView.emit(EVENTS.OVERVIEW_RANGE_SELECTED, { startTime: 0, endTime: duration });
yield flamegraphRendered;
ok(true, "FlameGraph rerenders when mouse is active (1)");
flamegraphRendered = once(JsFlameGraphView, EVENTS.JS_FLAMEGRAPH_RENDERED);
OverviewView.emit(EVENTS.OVERVIEW_RANGE_SELECTED, { startTime: 0, endTime: duration });
yield flamegraphRendered;
ok(true, "FlameGraph rerenders when mouse is active (2)");
ok(OverviewView.isMouseActive, "Fake mouse is still active");
// Fake an inactive mouse for rerender
Object.defineProperty(OverviewView, "isMouseActive", { value: false });
yield DetailsView.selectView("waterfall");
// Fake an active mouse for rerender
Object.defineProperty(OverviewView, "isMouseActive", { value: true });
let oneSecondElapsed = false;
let waterfallRendered = false;
WaterfallView.on(EVENTS.WATERFALL_RENDERED, () => waterfallRendered = true);
// Keep firing range selection events for one second
idleWait(1000).then(() => oneSecondElapsed = true);
yield waitUntil(() => {
OverviewView.emit(EVENTS.OVERVIEW_RANGE_SELECTED, { startTime: 0, endTime: duration });
return oneSecondElapsed;
});
ok(OverviewView.isMouseActive, "Fake mouse is still active");
ok(!waterfallRendered, "the waterfall view should not have been rendered while mouse is active.");
yield teardown(panel);
finish();
}