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103 lines
2.7 KiB
HTML
103 lines
2.7 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<script type="application/javascript"
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src="/tests/SimpleTest/paint_listener.js"></script>
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<script type="application/javascript" src="animation_utils.js"></script>
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<style type="text/css">
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@keyframes anim {
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0% { transform: translate(0px) }
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100% { transform: translate(100px) }
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}
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.target {
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/* The animation target needs geometry in order to qualify for OMTA */
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width: 100px;
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height: 100px;
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background-color: white;
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}
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</style>
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<script>
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var ok = opener.ok.bind(opener);
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var is = opener.is.bind(opener);
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var todo = opener.todo.bind(opener);
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function finish() {
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var o = opener;
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self.close();
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o.SimpleTest.finish();
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}
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</script>
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</head>
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<body>
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<div id="display"></div>
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<script type="application/javascript">
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"use strict";
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runOMTATest(function() {
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runAllAsyncAnimTests().then(function() {
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finish();
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});
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}, finish, opener.SpecialPowers);
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addAsyncAnimTest(function *() {
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var [ div, cs ] = new_div("animation: anim 10s 1 linear forwards");
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var animation = div.getAnimations()[0];
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animation.playbackRate = 10;
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advance_clock(300);
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yield waitForPaints();
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omta_is(div, "transform", { tx: 30 }, RunningOn.Compositor,
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"at 300ms");
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done_div();
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});
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addAsyncAnimTest(function *() {
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var [ div, cs ] = new_div("animation: anim 10s 1 linear forwards");
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var animation = div.getAnimations()[0];
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advance_clock(300);
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yield waitForPaints();
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animation.playbackRate = 0;
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yield waitForPaintsFlushed();
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omta_is(div, "transform", { tx: 3 }, RunningOn.MainThread,
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"animation with zero playback rate should stay in the " +
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"same position and be running on the main thread");
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done_div();
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});
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addAsyncAnimTest(function *() {
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var [ div, cs ] = new_div("animation: anim 10s 1s");
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var animation = div.getAnimations()[0];
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animation.playbackRate = 0.5;
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advance_clock(2000); // 1s * (1 / playbackRate)
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yield waitForPaints();
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omta_is(div, "transform", { tx: 0 }, RunningOn.Compositor,
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"animation with positive delay and playbackRate > 1 should " +
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"start from the initial position at the beginning of the " +
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"active duration");
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done_div();
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});
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addAsyncAnimTest(function *() {
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var [ div, cs ] = new_div("animation: anim 10s 1s");
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var animation = div.getAnimations()[0];
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animation.playbackRate = 2.0;
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advance_clock(500); // 1s * (1 / playbackRate)
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yield waitForPaints();
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omta_is(div, "transform", { tx: 0 }, RunningOn.Compositor,
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"animation with positive delay and playbackRate < 1 should " +
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"start from the initial position at the beginning of the " +
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"active duration");
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done_div();
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});
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</script>
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</body>
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</html>
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