tenfourfox/gfx/layers/composite/LayerManagerComposite.cpp
Cameron Kaiser c9b2922b70 hello FPR
2017-04-19 00:56:45 -07:00

1482 lines
48 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "LayerManagerComposite.h"
#include <stddef.h> // for size_t
#include <stdint.h> // for uint16_t, uint32_t
#include "CanvasLayerComposite.h" // for CanvasLayerComposite
#include "ColorLayerComposite.h" // for ColorLayerComposite
#include "Composer2D.h" // for Composer2D
#include "CompositableHost.h" // for CompositableHost
#include "ContainerLayerComposite.h" // for ContainerLayerComposite, etc
#include "FPSCounter.h" // for FPSState, FPSCounter
#include "FrameMetrics.h" // for FrameMetrics
#include "GeckoProfiler.h" // for profiler_set_frame_number, etc
#include "ImageLayerComposite.h" // for ImageLayerComposite
#include "Layers.h" // for Layer, ContainerLayer, etc
#include "LayerScope.h" // for LayerScope Tool
#include "protobuf/LayerScopePacket.pb.h" // for protobuf (LayerScope)
#include "PaintedLayerComposite.h" // for PaintedLayerComposite
#include "TiledContentHost.h"
#include "Units.h" // for ScreenIntRect
#include "UnitTransforms.h" // for ViewAs
#include "gfxPrefs.h" // for gfxPrefs
#ifdef XP_MACOSX
#include "gfxPlatformMac.h"
#endif
#include "gfxRect.h" // for gfxRect
#include "gfxUtils.h" // for frame color util
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/RefPtr.h" // for RefPtr, already_AddRefed
#include "mozilla/gfx/2D.h" // for DrawTarget
#include "mozilla/gfx/Matrix.h" // for Matrix4x4
#include "mozilla/gfx/Point.h" // for IntSize, Point
#include "mozilla/gfx/Rect.h" // for Rect
#include "mozilla/gfx/Types.h" // for Color, SurfaceFormat
#include "mozilla/layers/Compositor.h" // for Compositor
#include "mozilla/layers/CompositorTypes.h"
#include "mozilla/layers/Effects.h" // for Effect, EffectChain, etc
#include "mozilla/layers/LayerMetricsWrapper.h" // for LayerMetricsWrapper
#include "mozilla/layers/LayersTypes.h" // for etc
#include "ipc/CompositorBench.h" // for CompositorBench
#include "ipc/ShadowLayerUtils.h"
#include "mozilla/mozalloc.h" // for operator new, etc
#include "nsAppRunner.h"
#include "mozilla/RefPtr.h" // for nsRefPtr
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsDebug.h" // for NS_WARNING, NS_RUNTIMEABORT, etc
#include "nsISupportsImpl.h" // for Layer::AddRef, etc
#include "nsIWidget.h" // for nsIWidget
#include "nsPoint.h" // for nsIntPoint
#include "nsRect.h" // for mozilla::gfx::IntRect
#include "nsRegion.h" // for nsIntRegion, etc
#ifdef MOZ_WIDGET_ANDROID
#include <android/log.h>
#include "AndroidBridge.h"
#endif
#if defined(MOZ_WIDGET_ANDROID) || defined(MOZ_WIDGET_GONK)
#include "opengl/CompositorOGL.h"
#include "GLContextEGL.h"
#include "GLContextProvider.h"
#include "ScopedGLHelpers.h"
#endif
#ifdef MOZ_WIDGET_GONK
#include "nsScreenManagerGonk.h"
#include "nsWindow.h"
#endif
#include "GeckoProfiler.h"
#include "TextRenderer.h" // for TextRenderer
class gfxContext;
namespace mozilla {
namespace layers {
class ImageLayer;
using namespace mozilla::gfx;
using namespace mozilla::gl;
static LayerComposite*
ToLayerComposite(Layer* aLayer)
{
return static_cast<LayerComposite*>(aLayer->ImplData());
}
static void ClearSubtree(Layer* aLayer)
{
ToLayerComposite(aLayer)->CleanupResources();
for (Layer* child = aLayer->GetFirstChild(); child;
child = child->GetNextSibling()) {
ClearSubtree(child);
}
}
void
LayerManagerComposite::ClearCachedResources(Layer* aSubtree)
{
MOZ_ASSERT(!aSubtree || aSubtree->Manager() == this);
Layer* subtree = aSubtree ? aSubtree : mRoot.get();
if (!subtree) {
return;
}
ClearSubtree(subtree);
// FIXME [bjacob]
// XXX the old LayerManagerOGL code had a mMaybeInvalidTree that it set to true here.
// Do we need that?
}
/**
* LayerManagerComposite
*/
LayerManagerComposite::LayerManagerComposite(Compositor* aCompositor)
: mWarningLevel(0.0f)
, mUnusedApzTransformWarning(false)
, mCompositor(aCompositor)
, mInTransaction(false)
, mIsCompositorReady(false)
, mDebugOverlayWantsNextFrame(false)
, mGeometryChanged(true)
, mLastFrameMissedHWC(false)
, mWindowOverlayChanged(false)
{
mTextRenderer = new TextRenderer(aCompositor);
MOZ_ASSERT(aCompositor);
}
LayerManagerComposite::~LayerManagerComposite()
{
Destroy();
}
bool
LayerManagerComposite::Initialize()
{
bool result = mCompositor->Initialize();
return result;
}
void
LayerManagerComposite::Destroy()
{
if (!mDestroyed) {
mCompositor->GetWidget()->CleanupWindowEffects();
if (mRoot) {
RootLayer()->Destroy();
}
mRoot = nullptr;
mClonedLayerTreeProperties = nullptr;
mDestroyed = true;
}
}
void
LayerManagerComposite::UpdateRenderBounds(const IntRect& aRect)
{
mRenderBounds = aRect;
}
bool
LayerManagerComposite::AreComponentAlphaLayersEnabled()
{
return mCompositor->GetBackendType() != LayersBackend::LAYERS_BASIC &&
LayerManager::AreComponentAlphaLayersEnabled();
}
void
LayerManagerComposite::BeginTransaction()
{
mInTransaction = true;
if (!mCompositor->Ready()) {
return;
}
mIsCompositorReady = true;
}
void
LayerManagerComposite::BeginTransactionWithDrawTarget(DrawTarget* aTarget, const IntRect& aRect)
{
mInTransaction = true;
if (!mCompositor->Ready()) {
return;
}
#ifdef MOZ_LAYERS_HAVE_LOG
MOZ_LAYERS_LOG(("[----- BeginTransaction"));
Log();
#endif
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return;
}
mIsCompositorReady = true;
mCompositor->SetTargetContext(aTarget, aRect);
mTarget = aTarget;
mTargetBounds = aRect;
}
void
LayerManagerComposite::PostProcessLayers(Layer* aLayer,
nsIntRegion& aOpaqueRegion,
LayerIntRegion& aVisibleRegion)
{
nsIntRegion localOpaque;
Matrix transform2d;
Maybe<nsIntPoint> integerTranslation;
// If aLayer has a simple transform (only an integer translation) then we
// can easily convert aOpaqueRegion into pre-transform coordinates and include
// that region.
if (aLayer->GetLocalTransform().Is2D(&transform2d)) {
if (transform2d.IsIntegerTranslation()) {
integerTranslation = Some(TruncatedToInt(transform2d.GetTranslation()));
localOpaque = aOpaqueRegion;
localOpaque.MoveBy(-*integerTranslation);
}
}
// Save the value of localOpaque, which currently stores the region obscured
// by siblings (and uncles and such), before our descendants contribute to it.
nsIntRegion obscured = localOpaque;
// Recurse on our descendants, in front-to-back order. In this process:
// - Occlusions are computed for them, and they contribute to localOpaque.
// - They recalculate their visible regions, and accumulate them into
// descendantsVisibleRegion.
LayerIntRegion descendantsVisibleRegion;
for (Layer* child = aLayer->GetLastChild(); child; child = child->GetPrevSibling()) {
PostProcessLayers(child, localOpaque, descendantsVisibleRegion);
}
// Recalculate our visible region.
LayerComposite* composite = aLayer->AsLayerComposite();
LayerIntRegion visible = composite->GetShadowVisibleRegion();
// If we have descendants, throw away the visible region stored on this
// layer, and use the region accumulated by our descendants instead.
if (aLayer->GetFirstChild()) {
visible = descendantsVisibleRegion;
}
// Subtract any areas that we know to be opaque.
if (!obscured.IsEmpty()) {
visible.SubOut(LayerIntRegion::FromUnknownRegion(obscured));
}
composite->SetShadowVisibleRegion(visible);
// Transform the newly calculated visible region into our parent's space,
// apply our clip to it (if any), and accumulate it into |aVisibleRegion|
// for the caller to use.
ParentLayerIntRegion visibleParentSpace = TransformBy<ParentLayerPixel>(
ViewAs<LayerToParentLayerMatrix4x4>(aLayer->GetLocalTransform()),
visible);
if (const Maybe<ParentLayerIntRect>& clipRect = composite->GetShadowClipRect()) {
visibleParentSpace.AndWith(*clipRect);
}
aVisibleRegion.OrWith(ViewAs<LayerPixel>(visibleParentSpace,
PixelCastJustification::MovingDownToChildren));
// If we have a simple transform, then we can add our opaque area into
// aOpaqueRegion.
if (integerTranslation &&
!aLayer->HasMaskLayers() &&
aLayer->IsOpaqueForVisibility()) {
if (aLayer->GetContentFlags() & Layer::CONTENT_OPAQUE) {
localOpaque.OrWith(composite->GetFullyRenderedRegion());
}
localOpaque.MoveBy(*integerTranslation);
const Maybe<ParentLayerIntRect>& clip = aLayer->GetEffectiveClipRect();
if (clip) {
localOpaque.AndWith(clip->ToUnknownRect());
}
aOpaqueRegion.OrWith(localOpaque);
}
}
void
LayerManagerComposite::EndTransaction(const TimeStamp& aTimeStamp,
EndTransactionFlags aFlags)
{
NS_ASSERTION(mInTransaction, "Didn't call BeginTransaction?");
NS_ASSERTION(!(aFlags & END_NO_COMPOSITE),
"Shouldn't get END_NO_COMPOSITE here");
mInTransaction = false;
if (!mIsCompositorReady) {
return;
}
mIsCompositorReady = false;
#ifdef MOZ_LAYERS_HAVE_LOG
MOZ_LAYERS_LOG((" ----- (beginning paint)"));
Log();
#endif
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return;
}
// Set composition timestamp here because we need it in
// ComputeEffectiveTransforms (so the correct video frame size is picked) and
// also to compute invalid regions properly.
mCompositor->SetCompositionTime(aTimeStamp);
if (mRoot && !(aFlags & END_NO_IMMEDIATE_REDRAW)) {
MOZ_ASSERT(!aTimeStamp.IsNull());
UpdateAndRender();
} else {
// Modified the layer tree.
mGeometryChanged = true;
}
mCompositor->ClearTargetContext();
mTarget = nullptr;
#ifdef MOZ_LAYERS_HAVE_LOG
Log();
MOZ_LAYERS_LOG(("]----- EndTransaction"));
#endif
}
void
LayerManagerComposite::UpdateAndRender()
{
nsIntRegion invalid;
// bug 1248822
nsIntRegion opaque;
LayerIntRegion visible;
PostProcessLayers(mRoot, opaque, visible);
if (mClonedLayerTreeProperties) {
// We need to compute layer tree differences even if we're not going to
// immediately use the resulting damage area, since ComputeDifferences
// is also responsible for invalidates intermediate surfaces in
// ContainerLayers.
nsIntRegion changed = mClonedLayerTreeProperties->ComputeDifferences(mRoot, nullptr, &mGeometryChanged);
if (mTarget) {
// Since we're composing to an external target, we're not going to use
// the damage region from layers changes - we want to composite
// everything in the target bounds. Instead we accumulate the layers
// damage region for the next window composite.
mInvalidRegion.Or(mInvalidRegion, changed);
} else {
invalid = Move(changed);
}
}
if (mTarget) {
invalid.Or(invalid, mTargetBounds);
} else {
// If we didn't have a previous layer tree, invalidate the entire render
// area.
if (!mClonedLayerTreeProperties) {
invalid.Or(invalid, mRenderBounds);
}
// Add any additional invalid rects from the window manager or previous
// damage computed during ComposeToTarget().
invalid.Or(invalid, mInvalidRegion);
mInvalidRegion.SetEmpty();
}
// Update cached layer tree information.
mClonedLayerTreeProperties = LayerProperties::CloneFrom(GetRoot());
if (invalid.IsEmpty() && !mWindowOverlayChanged) {
// Composition requested, but nothing has changed. Don't do any work.
return;
}
// We don't want our debug overlay to cause more frames to happen
// so we will invalidate after we've decided if something changed.
InvalidateDebugOverlay(mRenderBounds);
// The results of our drawing always go directly into a pixel buffer,
// so we don't need to pass any global transform here.
mRoot->ComputeEffectiveTransforms(gfx::Matrix4x4());
Render(invalid);
#if defined(MOZ_WIDGET_ANDROID) || defined(MOZ_WIDGET_GONK)
RenderToPresentationSurface();
#endif
mGeometryChanged = false;
mWindowOverlayChanged = false;
}
already_AddRefed<DrawTarget>
LayerManagerComposite::CreateOptimalMaskDrawTarget(const IntSize &aSize)
{
NS_RUNTIMEABORT("Should only be called on the drawing side");
return nullptr;
}
already_AddRefed<PaintedLayer>
LayerManagerComposite::CreatePaintedLayer()
{
MOZ_ASSERT(gIsGtest, "Unless you're testing the compositor using GTest,"
"this should only be called on the drawing side");
RefPtr<PaintedLayer> layer = new PaintedLayerComposite(this);
return layer.forget();
}
already_AddRefed<ContainerLayer>
LayerManagerComposite::CreateContainerLayer()
{
MOZ_ASSERT(gIsGtest, "Unless you're testing the compositor using GTest,"
"this should only be called on the drawing side");
RefPtr<ContainerLayer> layer = new ContainerLayerComposite(this);
return layer.forget();
}
already_AddRefed<ImageLayer>
LayerManagerComposite::CreateImageLayer()
{
NS_RUNTIMEABORT("Should only be called on the drawing side");
return nullptr;
}
already_AddRefed<ColorLayer>
LayerManagerComposite::CreateColorLayer()
{
MOZ_ASSERT(gIsGtest, "Unless you're testing the compositor using GTest,"
"this should only be called on the drawing side");
RefPtr<ColorLayer> layer = new ColorLayerComposite(this);
return layer.forget();
}
already_AddRefed<CanvasLayer>
LayerManagerComposite::CreateCanvasLayer()
{
NS_RUNTIMEABORT("Should only be called on the drawing side");
return nullptr;
}
LayerComposite*
LayerManagerComposite::RootLayer() const
{
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return ToLayerComposite(mRoot);
}
#ifdef MOZ_PROFILING
// Only build the QR feature when profiling to avoid bloating
// our data section.
// This table was generated using qrencode and is a binary
// encoding of the qrcodes 0-255.
#include "qrcode_table.h"
#endif
void
LayerManagerComposite::InvalidateDebugOverlay(const IntRect& aBounds)
{
bool drawFps = gfxPrefs::LayersDrawFPS();
bool drawFrameCounter = gfxPrefs::DrawFrameCounter();
bool drawFrameColorBars = gfxPrefs::CompositorDrawColorBars();
if (drawFps || drawFrameCounter) {
AddInvalidRegion(nsIntRect(0, 0, 256, 256));
}
if (drawFrameColorBars) {
AddInvalidRegion(nsIntRect(0, 0, 10, aBounds.height));
}
if (drawFrameColorBars) {
AddInvalidRegion(nsIntRect(0, 0, 10, aBounds.height));
}
}
static uint16_t sFrameCount = 0;
void
LayerManagerComposite::RenderDebugOverlay(const Rect& aBounds)
{
bool drawFps = gfxPrefs::LayersDrawFPS();
bool drawFrameCounter = gfxPrefs::DrawFrameCounter();
bool drawFrameColorBars = gfxPrefs::CompositorDrawColorBars();
TimeStamp now = TimeStamp::Now();
if (drawFps) {
if (!mFPS) {
mFPS = MakeUnique<FPSState>();
}
float alpha = 1;
#ifdef ANDROID
// Draw a translation delay warning overlay
int width;
int border;
if (!mWarnTime.IsNull() && (now - mWarnTime).ToMilliseconds() < kVisualWarningDuration) {
EffectChain effects;
// Black blorder
border = 4;
width = 6;
effects.mPrimaryEffect = new EffectSolidColor(gfx::Color(0, 0, 0, 1));
mCompositor->DrawQuad(gfx::Rect(border, border, aBounds.width - 2 * border, width),
aBounds, effects, alpha, gfx::Matrix4x4());
mCompositor->DrawQuad(gfx::Rect(border, aBounds.height - border - width, aBounds.width - 2 * border, width),
aBounds, effects, alpha, gfx::Matrix4x4());
mCompositor->DrawQuad(gfx::Rect(border, border + width, width, aBounds.height - 2 * border - width * 2),
aBounds, effects, alpha, gfx::Matrix4x4());
mCompositor->DrawQuad(gfx::Rect(aBounds.width - border - width, border + width, width, aBounds.height - 2 * border - 2 * width),
aBounds, effects, alpha, gfx::Matrix4x4());
// Content
border = 5;
width = 4;
effects.mPrimaryEffect = new EffectSolidColor(gfx::Color(1, 1.f - mWarningLevel, 0, 1));
mCompositor->DrawQuad(gfx::Rect(border, border, aBounds.width - 2 * border, width),
aBounds, effects, alpha, gfx::Matrix4x4());
mCompositor->DrawQuad(gfx::Rect(border, aBounds.height - border - width, aBounds.width - 2 * border, width),
aBounds, effects, alpha, gfx::Matrix4x4());
mCompositor->DrawQuad(gfx::Rect(border, border + width, width, aBounds.height - 2 * border - width * 2),
aBounds, effects, alpha, gfx::Matrix4x4());
mCompositor->DrawQuad(gfx::Rect(aBounds.width - border - width, border + width, width, aBounds.height - 2 * border - 2 * width),
aBounds, effects, alpha, gfx::Matrix4x4());
SetDebugOverlayWantsNextFrame(true);
}
#endif
float fillRatio = mCompositor->GetFillRatio();
mFPS->DrawFPS(now, drawFrameColorBars ? 10 : 1, 2, unsigned(fillRatio), mCompositor);
if (mUnusedApzTransformWarning) {
// If we have an unused APZ transform on this composite, draw a 20x20 red box
// in the top-right corner
EffectChain effects;
effects.mPrimaryEffect = new EffectSolidColor(gfx::Color(1, 0, 0, 1));
mCompositor->DrawQuad(gfx::Rect(aBounds.width - 20, 0, aBounds.width, 20),
aBounds, effects, alpha, gfx::Matrix4x4());
mUnusedApzTransformWarning = false;
SetDebugOverlayWantsNextFrame(true);
}
// Each frame is invalidate by the previous frame for simplicity
} else {
mFPS = nullptr;
}
if (drawFrameColorBars) {
gfx::Rect sideRect(0, 0, 10, aBounds.height);
EffectChain effects;
effects.mPrimaryEffect = new EffectSolidColor(gfxUtils::GetColorForFrameNumber(sFrameCount));
mCompositor->DrawQuad(sideRect,
sideRect,
effects,
1.0,
gfx::Matrix4x4());
}
#ifdef MOZ_PROFILING
if (drawFrameCounter) {
profiler_set_frame_number(sFrameCount);
const char* qr = sQRCodeTable[sFrameCount%256];
int size = 21;
int padding = 2;
float opacity = 1.0;
const uint16_t bitWidth = 5;
gfx::Rect clip(0,0, bitWidth*640, bitWidth*640);
// Draw the white squares at once
gfx::Color bitColor(1.0, 1.0, 1.0, 1.0);
EffectChain effects;
effects.mPrimaryEffect = new EffectSolidColor(bitColor);
int totalSize = (size + padding * 2) * bitWidth;
mCompositor->DrawQuad(gfx::Rect(0, 0, totalSize, totalSize),
clip,
effects,
opacity,
gfx::Matrix4x4());
// Draw a black square for every bit set in qr[index]
effects.mPrimaryEffect = new EffectSolidColor(gfx::Color(0, 0, 0, 1.0));
for (int y = 0; y < size; y++) {
for (int x = 0; x < size; x++) {
// Select the right bit from the binary encoding
int currBit = 128 >> ((x + y * 21) % 8);
int i = (x + y * 21) / 8;
if (qr[i] & currBit) {
mCompositor->DrawQuad(gfx::Rect(bitWidth * (x + padding),
bitWidth * (y + padding),
bitWidth, bitWidth),
clip,
effects,
opacity,
gfx::Matrix4x4());
}
}
}
}
#endif
if (drawFrameColorBars || drawFrameCounter) {
// We intentionally overflow at 2^16.
sFrameCount++;
}
}
RefPtr<CompositingRenderTarget>
LayerManagerComposite::PushGroupForLayerEffects()
{
// This is currently true, so just making sure that any new use of this
// method is flagged for investigation
MOZ_ASSERT(gfxPrefs::LayersEffectInvert() ||
gfxPrefs::LayersEffectGrayscale() ||
gfxPrefs::LayersEffectContrast() != 0.0);
RefPtr<CompositingRenderTarget> previousTarget = mCompositor->GetCurrentRenderTarget();
// make our render target the same size as the destination target
// so that we don't have to change size if the drawing area changes.
IntRect rect(previousTarget->GetOrigin(), previousTarget->GetSize());
// XXX: I'm not sure if this is true or not...
MOZ_ASSERT(rect.x == 0 && rect.y == 0);
if (!mTwoPassTmpTarget ||
mTwoPassTmpTarget->GetSize() != previousTarget->GetSize() ||
mTwoPassTmpTarget->GetOrigin() != previousTarget->GetOrigin()) {
mTwoPassTmpTarget = mCompositor->CreateRenderTarget(rect, INIT_MODE_NONE);
}
mCompositor->SetRenderTarget(mTwoPassTmpTarget);
return previousTarget;
}
void
LayerManagerComposite::PopGroupForLayerEffects(RefPtr<CompositingRenderTarget> aPreviousTarget,
IntRect aClipRect,
bool aGrayscaleEffect,
bool aInvertEffect,
float aContrastEffect)
{
MOZ_ASSERT(mTwoPassTmpTarget);
// This is currently true, so just making sure that any new use of this
// method is flagged for investigation
MOZ_ASSERT(aInvertEffect || aGrayscaleEffect || aContrastEffect != 0.0);
mCompositor->SetRenderTarget(aPreviousTarget);
EffectChain effectChain(RootLayer());
Matrix5x4 effectMatrix;
if (aGrayscaleEffect) {
// R' = G' = B' = luminance
// R' = 0.2126*R + 0.7152*G + 0.0722*B
// G' = 0.2126*R + 0.7152*G + 0.0722*B
// B' = 0.2126*R + 0.7152*G + 0.0722*B
Matrix5x4 grayscaleMatrix(0.2126f, 0.2126f, 0.2126f, 0,
0.7152f, 0.7152f, 0.7152f, 0,
0.0722f, 0.0722f, 0.0722f, 0,
0, 0, 0, 1,
0, 0, 0, 0);
effectMatrix = grayscaleMatrix;
}
if (aInvertEffect) {
// R' = 1 - R
// G' = 1 - G
// B' = 1 - B
Matrix5x4 colorInvertMatrix(-1, 0, 0, 0,
0, -1, 0, 0,
0, 0, -1, 0,
0, 0, 0, 1,
1, 1, 1, 0);
effectMatrix = effectMatrix * colorInvertMatrix;
}
if (aContrastEffect != 0.0) {
// Multiplying with:
// R' = (1 + c) * (R - 0.5) + 0.5
// G' = (1 + c) * (G - 0.5) + 0.5
// B' = (1 + c) * (B - 0.5) + 0.5
float cP1 = aContrastEffect + 1;
float hc = 0.5*aContrastEffect;
Matrix5x4 contrastMatrix( cP1, 0, 0, 0,
0, cP1, 0, 0,
0, 0, cP1, 0,
0, 0, 0, 1,
-hc, -hc, -hc, 0);
effectMatrix = effectMatrix * contrastMatrix;
}
effectChain.mPrimaryEffect = new EffectRenderTarget(mTwoPassTmpTarget);
effectChain.mSecondaryEffects[EffectTypes::COLOR_MATRIX] = new EffectColorMatrix(effectMatrix);
gfx::Rect clipRectF(aClipRect.x, aClipRect.y, aClipRect.width, aClipRect.height);
mCompositor->DrawQuad(Rect(Point(0, 0), Size(mTwoPassTmpTarget->GetSize())), clipRectF, effectChain, 1.,
Matrix4x4());
}
void
LayerManagerComposite::Render(const nsIntRegion& aInvalidRegion)
{
PROFILER_LABEL("LayerManagerComposite", "Render",
js::ProfileEntry::Category::GRAPHICS);
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return;
}
// At this time, it doesn't really matter if these preferences change
// during the execution of the function; we should be safe in all
// permutations. However, may as well just get the values onces and
// then use them, just in case the consistency becomes important in
// the future.
bool invertVal = gfxPrefs::LayersEffectInvert();
bool grayscaleVal = gfxPrefs::LayersEffectGrayscale();
float contrastVal = gfxPrefs::LayersEffectContrast();
bool haveLayerEffects = (invertVal || grayscaleVal || contrastVal != 0.0);
// Set LayerScope begin/end frame
LayerScopeAutoFrame frame(PR_Now());
// Dump to console
if (gfxPrefs::LayersDump()) {
this->Dump();
} else if (profiler_feature_active("layersdump")) {
std::stringstream ss;
Dump(ss);
profiler_log(ss.str().c_str());
}
// Dump to LayerScope Viewer
if (LayerScope::CheckSendable()) {
// Create a LayersPacket, dump Layers into it and transfer the
// packet('s ownership) to LayerScope.
auto packet = MakeUnique<layerscope::Packet>();
layerscope::LayersPacket* layersPacket = packet->mutable_layers();
this->Dump(layersPacket);
LayerScope::SendLayerDump(Move(packet));
}
/** Our more efficient but less powerful alter ego, if one is available. */
RefPtr<Composer2D> composer2D;
composer2D = mCompositor->GetWidget()->GetComposer2D();
// We can't use composert2D if we have layer effects
if (!mTarget && !haveLayerEffects &&
gfxPrefs::Composer2DCompositionEnabled() &&
composer2D && composer2D->HasHwc() && composer2D->TryRenderWithHwc(mRoot,
mCompositor->GetWidget(), mGeometryChanged))
{
LayerScope::SetHWComposed();
if (mFPS) {
double fps = mFPS->mCompositionFps.AddFrameAndGetFps(TimeStamp::Now());
if (gfxPrefs::LayersDrawFPS()) {
printf_stderr("HWComposer: FPS is %g\n", fps);
}
}
mCompositor->EndFrameForExternalComposition(Matrix());
mLastFrameMissedHWC = false;
return;
} else if (!mTarget && !haveLayerEffects) {
mLastFrameMissedHWC = !!composer2D;
}
{
PROFILER_LABEL("LayerManagerComposite", "PreRender",
js::ProfileEntry::Category::GRAPHICS);
if (!mCompositor->GetWidget()->PreRender(this)) {
return;
}
}
ParentLayerIntRect clipRect;
Rect bounds(mRenderBounds.x, mRenderBounds.y, mRenderBounds.width, mRenderBounds.height);
Rect actualBounds;
CompositorBench(mCompositor, bounds);
if (mRoot->GetClipRect()) {
clipRect = *mRoot->GetClipRect();
Rect rect(clipRect.x, clipRect.y, clipRect.width, clipRect.height);
mCompositor->BeginFrame(aInvalidRegion, &rect, bounds, nullptr, &actualBounds);
} else {
gfx::Rect rect;
mCompositor->BeginFrame(aInvalidRegion, nullptr, bounds, &rect, &actualBounds);
clipRect = ParentLayerIntRect(rect.x, rect.y, rect.width, rect.height);
}
if (actualBounds.IsEmpty()) {
mCompositor->GetWidget()->PostRender(this);
return;
}
// Allow widget to render a custom background.
mCompositor->GetWidget()->DrawWindowUnderlay(
this, LayoutDeviceIntRect::FromUnknownRect(TruncatedToInt(actualBounds)));
RefPtr<CompositingRenderTarget> previousTarget;
if (haveLayerEffects) {
previousTarget = PushGroupForLayerEffects();
} else {
mTwoPassTmpTarget = nullptr;
}
// Render our layers.
RootLayer()->Prepare(ViewAs<RenderTargetPixel>(clipRect, PixelCastJustification::RenderTargetIsParentLayerForRoot));
RootLayer()->RenderLayer(clipRect.ToUnknownRect());
if (!mRegionToClear.IsEmpty()) {
nsIntRegionRectIterator iter(mRegionToClear);
const IntRect *r;
while ((r = iter.Next())) {
mCompositor->ClearRect(Rect(r->x, r->y, r->width, r->height));
}
}
if (mTwoPassTmpTarget) {
MOZ_ASSERT(haveLayerEffects);
PopGroupForLayerEffects(previousTarget, clipRect.ToUnknownRect(),
grayscaleVal, invertVal, contrastVal);
}
// Allow widget to render a custom foreground.
mCompositor->GetWidget()->DrawWindowOverlay(
this, LayoutDeviceIntRect::FromUnknownRect(TruncatedToInt(actualBounds)));
// Debugging
RenderDebugOverlay(actualBounds);
{
PROFILER_LABEL("LayerManagerComposite", "EndFrame",
js::ProfileEntry::Category::GRAPHICS);
mCompositor->EndFrame();
mCompositor->SetDispAcquireFence(mRoot,
mCompositor->GetWidget()); // Call after EndFrame()
}
if (composer2D) {
composer2D->Render(mCompositor->GetWidget());
}
mCompositor->GetWidget()->PostRender(this);
RecordFrame();
}
#if defined(MOZ_WIDGET_ANDROID) || defined(MOZ_WIDGET_GONK)
class ScopedCompositorProjMatrix {
public:
ScopedCompositorProjMatrix(CompositorOGL* aCompositor, const Matrix4x4& aProjMatrix):
mCompositor(aCompositor),
mOriginalProjMatrix(mCompositor->GetProjMatrix())
{
mCompositor->SetProjMatrix(aProjMatrix);
}
~ScopedCompositorProjMatrix()
{
mCompositor->SetProjMatrix(mOriginalProjMatrix);
}
private:
CompositorOGL* const mCompositor;
const Matrix4x4 mOriginalProjMatrix;
};
class ScopedCompostitorSurfaceSize {
public:
ScopedCompostitorSurfaceSize(CompositorOGL* aCompositor, const gfx::IntSize& aSize) :
mCompositor(aCompositor),
mOriginalSize(mCompositor->GetDestinationSurfaceSize())
{
mCompositor->SetDestinationSurfaceSize(aSize);
}
~ScopedCompostitorSurfaceSize()
{
mCompositor->SetDestinationSurfaceSize(mOriginalSize);
}
private:
CompositorOGL* const mCompositor;
const gfx::IntSize mOriginalSize;
};
class ScopedCompositorRenderOffset {
public:
ScopedCompositorRenderOffset(CompositorOGL* aCompositor, const ScreenPoint& aOffset) :
mCompositor(aCompositor),
mOriginalOffset(mCompositor->GetScreenRenderOffset())
{
mCompositor->SetScreenRenderOffset(aOffset);
}
~ScopedCompositorRenderOffset()
{
mCompositor->SetScreenRenderOffset(mOriginalOffset);
}
private:
CompositorOGL* const mCompositor;
const ScreenPoint mOriginalOffset;
};
class ScopedContextSurfaceOverride {
public:
ScopedContextSurfaceOverride(GLContextEGL* aContext, void* aSurface) :
mContext(aContext)
{
MOZ_ASSERT(aSurface);
mContext->SetEGLSurfaceOverride(aSurface);
mContext->MakeCurrent(true);
}
~ScopedContextSurfaceOverride()
{
mContext->SetEGLSurfaceOverride(EGL_NO_SURFACE);
mContext->MakeCurrent(true);
}
private:
GLContextEGL* const mContext;
};
void
LayerManagerComposite::RenderToPresentationSurface()
{
#ifdef MOZ_WIDGET_ANDROID
if (!AndroidBridge::Bridge()) {
return;
}
void* window = AndroidBridge::Bridge()->GetPresentationWindow();
if (!window) {
return;
}
EGLSurface surface = AndroidBridge::Bridge()->GetPresentationSurface();
if (!surface) {
//create surface;
surface = GLContextProviderEGL::CreateEGLSurface(window);
if (!surface) {
return;
}
AndroidBridge::Bridge()->SetPresentationSurface(surface);
}
CompositorOGL* compositor = static_cast<CompositorOGL*>(mCompositor.get());
GLContext* gl = compositor->gl();
GLContextEGL* egl = GLContextEGL::Cast(gl);
if (!egl) {
return;
}
const IntSize windowSize = AndroidBridge::Bridge()->GetNativeWindowSize(window);
#elif defined(MOZ_WIDGET_GONK)
CompositorOGL* compositor = static_cast<CompositorOGL*>(mCompositor.get());
nsScreenGonk* screen = static_cast<nsWindow*>(mCompositor->GetWidget())->GetScreen();
if (!screen->IsPrimaryScreen()) {
// Only primary screen support mirroring
return;
}
nsWindow* mirrorScreenWidget = screen->GetMirroringWidget();
if (!mirrorScreenWidget) {
// No mirroring
return;
}
nsScreenGonk* mirrorScreen = mirrorScreenWidget->GetScreen();
if (!mirrorScreen->GetTopWindows().IsEmpty()) {
return;
}
EGLSurface surface = mirrorScreen->GetEGLSurface();
if (surface == LOCAL_EGL_NO_SURFACE) {
// Create GLContext
RefPtr<GLContext> gl = gl::GLContextProvider::CreateForWindow(mirrorScreenWidget, false);
mirrorScreenWidget->SetNativeData(NS_NATIVE_OPENGL_CONTEXT,
reinterpret_cast<uintptr_t>(gl.get()));
surface = mirrorScreen->GetEGLSurface();
if (surface == LOCAL_EGL_NO_SURFACE) {
// Failed to create EGLSurface
return;
}
}
GLContext* gl = compositor->gl();
GLContextEGL* egl = GLContextEGL::Cast(gl);
const IntSize windowSize = mirrorScreen->GetNaturalBounds().Size().ToUnknownSize();
#endif
if ((windowSize.width <= 0) || (windowSize.height <= 0)) {
return;
}
ScreenRotation rotation = compositor->GetScreenRotation();
const int actualWidth = windowSize.width;
const int actualHeight = windowSize.height;
const gfx::IntSize originalSize = compositor->GetDestinationSurfaceSize();
const nsIntRect originalRect = nsIntRect(0, 0, originalSize.width, originalSize.height);
int pageWidth = originalSize.width;
int pageHeight = originalSize.height;
if (rotation == ROTATION_90 || rotation == ROTATION_270) {
pageWidth = originalSize.height;
pageHeight = originalSize.width;
}
float scale = 1.0;
if ((pageWidth > actualWidth) || (pageHeight > actualHeight)) {
const float scaleWidth = (float)actualWidth / (float)pageWidth;
const float scaleHeight = (float)actualHeight / (float)pageHeight;
scale = scaleWidth <= scaleHeight ? scaleWidth : scaleHeight;
}
const gfx::IntSize actualSize(actualWidth, actualHeight);
ScopedCompostitorSurfaceSize overrideSurfaceSize(compositor, actualSize);
const ScreenPoint offset((actualWidth - (int)(scale * pageWidth)) / 2, 0);
ScopedContextSurfaceOverride overrideSurface(egl, surface);
Matrix viewMatrix = ComputeTransformForRotation(originalRect,
rotation);
viewMatrix.Invert(); // unrotate
viewMatrix.PostScale(scale, scale);
viewMatrix.PostTranslate(offset.x, offset.y);
Matrix4x4 matrix = Matrix4x4::From2D(viewMatrix);
mRoot->ComputeEffectiveTransforms(matrix);
nsIntRegion opaque;
LayerIntRegion visible;
PostProcessLayers(mRoot, opaque, visible);
nsIntRegion invalid;
Rect bounds(0.0f, 0.0f, scale * pageWidth, (float)actualHeight);
Rect rect, actualBounds;
mCompositor->BeginFrame(invalid, nullptr, bounds, &rect, &actualBounds);
// The Java side of Fennec sets a scissor rect that accounts for
// chrome such as the URL bar. Override that so that the entire frame buffer
// is cleared.
ScopedScissorRect scissorRect(egl, 0, 0, actualWidth, actualHeight);
egl->fClearColor(0.0, 0.0, 0.0, 0.0);
egl->fClear(LOCAL_GL_COLOR_BUFFER_BIT);
const IntRect clipRect = IntRect(0, 0, actualWidth, actualHeight);
RootLayer()->Prepare(RenderTargetIntRect::FromUnknownRect(clipRect));
RootLayer()->RenderLayer(clipRect);
mCompositor->EndFrame();
#ifdef MOZ_WIDGET_GONK
mCompositor->SetDispAcquireFence(mRoot,
mirrorScreenWidget); // Call after EndFrame()
RefPtr<Composer2D> composer2D;
composer2D = mCompositor->GetWidget()->GetComposer2D();
if (composer2D) {
composer2D->Render(mirrorScreenWidget);
}
#endif
}
#endif
static void
SubtractTransformedRegion(nsIntRegion& aRegion,
const nsIntRegion& aRegionToSubtract,
const Matrix4x4& aTransform)
{
if (aRegionToSubtract.IsEmpty()) {
return;
}
// For each rect in the region, find out its bounds in screen space and
// subtract it from the screen region.
nsIntRegionRectIterator it(aRegionToSubtract);
while (const IntRect* rect = it.Next()) {
Rect incompleteRect = aTransform.TransformAndClipBounds(IntRectToRect(*rect),
Rect::MaxIntRect());
aRegion.Sub(aRegion, IntRect(incompleteRect.x,
incompleteRect.y,
incompleteRect.width,
incompleteRect.height));
}
}
/* static */ void
LayerManagerComposite::ComputeRenderIntegrityInternal(Layer* aLayer,
nsIntRegion& aScreenRegion,
nsIntRegion& aLowPrecisionScreenRegion,
const Matrix4x4& aTransform)
{
if (aLayer->GetOpacity() <= 0.f ||
(aScreenRegion.IsEmpty() && aLowPrecisionScreenRegion.IsEmpty())) {
return;
}
// If the layer's a container, recurse into all of its children
ContainerLayer* container = aLayer->AsContainerLayer();
if (container) {
// Accumulate the transform of intermediate surfaces
Matrix4x4 transform = aTransform;
if (container->UseIntermediateSurface()) {
transform = aLayer->GetEffectiveTransform();
transform = aTransform * transform;
}
for (Layer* child = aLayer->GetFirstChild(); child;
child = child->GetNextSibling()) {
ComputeRenderIntegrityInternal(child, aScreenRegion, aLowPrecisionScreenRegion, transform);
}
return;
}
// Only painted layers can be incomplete
PaintedLayer* paintedLayer = aLayer->AsPaintedLayer();
if (!paintedLayer) {
return;
}
// See if there's any incomplete rendering
nsIntRegion incompleteRegion = aLayer->GetEffectiveVisibleRegion().ToUnknownRegion();
incompleteRegion.Sub(incompleteRegion, paintedLayer->GetValidRegion());
if (!incompleteRegion.IsEmpty()) {
// Calculate the transform to get between screen and layer space
Matrix4x4 transformToScreen = aLayer->GetEffectiveTransform();
transformToScreen = aTransform * transformToScreen;
SubtractTransformedRegion(aScreenRegion, incompleteRegion, transformToScreen);
// See if there's any incomplete low-precision rendering
TiledContentHost* composer = nullptr;
LayerComposite* shadow = aLayer->AsLayerComposite();
if (shadow) {
composer = shadow->GetCompositableHost()->AsTiledContentHost();
if (composer) {
incompleteRegion.Sub(incompleteRegion, composer->GetValidLowPrecisionRegion());
if (!incompleteRegion.IsEmpty()) {
SubtractTransformedRegion(aLowPrecisionScreenRegion, incompleteRegion, transformToScreen);
}
}
}
// If we can't get a valid low precision region, assume it's the same as
// the high precision region.
if (!composer) {
SubtractTransformedRegion(aLowPrecisionScreenRegion, incompleteRegion, transformToScreen);
}
}
}
#ifdef MOZ_WIDGET_ANDROID
static float
GetDisplayportCoverage(const CSSRect& aDisplayPort,
const Matrix4x4& aTransformToScreen,
const IntRect& aScreenRect)
{
Rect transformedDisplayport =
aTransformToScreen.TransformBounds(aDisplayPort.ToUnknownRect());
transformedDisplayport.RoundOut();
IntRect displayport = IntRect(transformedDisplayport.x,
transformedDisplayport.y,
transformedDisplayport.width,
transformedDisplayport.height);
if (!displayport.Contains(aScreenRect)) {
nsIntRegion coveredRegion;
coveredRegion.And(aScreenRect, displayport);
return coveredRegion.Area() / (float)(aScreenRect.width * aScreenRect.height);
}
return 1.0f;
}
#endif // MOZ_WIDGET_ANDROID
float
LayerManagerComposite::ComputeRenderIntegrity()
{
// We only ever have incomplete rendering when progressive tiles are enabled.
Layer* root = GetRoot();
#if(0) // always false
if (!gfxPlatform::GetPlatform()->UseProgressivePaint() || !root) {
return 1.f;
}
#else
if (MOZ_UNLIKELY(!root)) return 1.f;
#endif
FrameMetrics rootMetrics = LayerMetricsWrapper::TopmostScrollableMetrics(root);
if (!rootMetrics.IsScrollable()) {
// The root may not have any scrollable metrics, in which case rootMetrics
// will just be an empty FrameMetrics. Instead use the actual metrics from
// the root layer.
rootMetrics = LayerMetricsWrapper(root).Metrics();
}
ParentLayerIntRect bounds = RoundedToInt(rootMetrics.GetCompositionBounds());
IntRect screenRect(bounds.x,
bounds.y,
bounds.width,
bounds.height);
float lowPrecisionMultiplier = 1.0f;
float highPrecisionMultiplier = 1.0f;
#ifdef MOZ_WIDGET_ANDROID
// Use the transform on the primary scrollable layer and its FrameMetrics
// to find out how much of the viewport the current displayport covers
nsTArray<Layer*> rootScrollableLayers;
GetRootScrollableLayers(rootScrollableLayers);
if (rootScrollableLayers.Length() > 0) {
// This is derived from the code in
// AsyncCompositionManager::TransformScrollableLayer
Layer* rootScrollable = rootScrollableLayers[0];
const FrameMetrics& metrics = LayerMetricsWrapper::TopmostScrollableMetrics(rootScrollable);
Matrix4x4 transform = rootScrollable->GetEffectiveTransform();
transform.PostScale(metrics.GetPresShellResolution(), metrics.GetPresShellResolution(), 1);
// Clip the screen rect to the document bounds
Rect documentBounds =
transform.TransformBounds(Rect(metrics.GetScrollableRect().x - metrics.GetScrollOffset().x,
metrics.GetScrollableRect().y - metrics.GetScrollOffset().y,
metrics.GetScrollableRect().width,
metrics.GetScrollableRect().height));
documentBounds.RoundOut();
screenRect = screenRect.Intersect(IntRect(documentBounds.x, documentBounds.y,
documentBounds.width, documentBounds.height));
// If the screen rect is empty, the user has scrolled entirely into
// over-scroll and so we can be considered to have full integrity.
if (screenRect.IsEmpty()) {
return 1.0f;
}
// Work out how much of the critical display-port covers the screen
bool hasLowPrecision = false;
if (!metrics.GetCriticalDisplayPort().IsEmpty()) {
hasLowPrecision = true;
highPrecisionMultiplier =
GetDisplayportCoverage(metrics.GetCriticalDisplayPort(), transform, screenRect);
}
// Work out how much of the display-port covers the screen
if (!metrics.GetDisplayPort().IsEmpty()) {
if (hasLowPrecision) {
lowPrecisionMultiplier =
GetDisplayportCoverage(metrics.GetDisplayPort(), transform, screenRect);
} else {
lowPrecisionMultiplier = highPrecisionMultiplier =
GetDisplayportCoverage(metrics.GetDisplayPort(), transform, screenRect);
}
}
}
// If none of the screen is covered, we have zero integrity.
if (highPrecisionMultiplier <= 0.0f && lowPrecisionMultiplier <= 0.0f) {
return 0.0f;
}
#endif // MOZ_WIDGET_ANDROID
nsIntRegion screenRegion(screenRect);
nsIntRegion lowPrecisionScreenRegion(screenRect);
Matrix4x4 transform;
ComputeRenderIntegrityInternal(root, screenRegion,
lowPrecisionScreenRegion, transform);
if (!screenRegion.IsEqual(screenRect)) {
// Calculate the area of the region. All rects in an nsRegion are
// non-overlapping.
float screenArea = screenRect.width * screenRect.height;
float highPrecisionIntegrity = screenRegion.Area() / screenArea;
float lowPrecisionIntegrity = 1.f;
if (!lowPrecisionScreenRegion.IsEqual(screenRect)) {
lowPrecisionIntegrity = lowPrecisionScreenRegion.Area() / screenArea;
}
return ((highPrecisionIntegrity * highPrecisionMultiplier) +
(lowPrecisionIntegrity * lowPrecisionMultiplier)) / 2;
}
return 1.f;
}
already_AddRefed<PaintedLayerComposite>
LayerManagerComposite::CreatePaintedLayerComposite()
{
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return RefPtr<PaintedLayerComposite>(new PaintedLayerComposite(this)).forget();
}
already_AddRefed<ContainerLayerComposite>
LayerManagerComposite::CreateContainerLayerComposite()
{
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return RefPtr<ContainerLayerComposite>(new ContainerLayerComposite(this)).forget();
}
already_AddRefed<ImageLayerComposite>
LayerManagerComposite::CreateImageLayerComposite()
{
if (mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return RefPtr<ImageLayerComposite>(new ImageLayerComposite(this)).forget();
}
already_AddRefed<ColorLayerComposite>
LayerManagerComposite::CreateColorLayerComposite()
{
if (LayerManagerComposite::mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return RefPtr<ColorLayerComposite>(new ColorLayerComposite(this)).forget();
}
already_AddRefed<CanvasLayerComposite>
LayerManagerComposite::CreateCanvasLayerComposite()
{
if (LayerManagerComposite::mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return RefPtr<CanvasLayerComposite>(new CanvasLayerComposite(this)).forget();
}
already_AddRefed<RefLayerComposite>
LayerManagerComposite::CreateRefLayerComposite()
{
if (LayerManagerComposite::mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nullptr;
}
return RefPtr<RefLayerComposite>(new RefLayerComposite(this)).forget();
}
LayerManagerComposite::AutoAddMaskEffect::AutoAddMaskEffect(Layer* aMaskLayer,
EffectChain& aEffects,
bool aIs3D)
: mCompositable(nullptr), mFailed(false)
{
if (!aMaskLayer) {
return;
}
mCompositable = ToLayerComposite(aMaskLayer)->GetCompositableHost();
if (!mCompositable) {
NS_WARNING("Mask layer with no compositable host");
mFailed = true;
return;
}
if (!mCompositable->AddMaskEffect(aEffects, aMaskLayer->GetEffectiveTransform(), aIs3D)) {
mCompositable = nullptr;
mFailed = true;
}
}
LayerManagerComposite::AutoAddMaskEffect::~AutoAddMaskEffect()
{
if (!mCompositable) {
return;
}
mCompositable->RemoveMaskEffect();
}
LayerComposite::LayerComposite(LayerManagerComposite *aManager)
: mCompositeManager(aManager)
, mCompositor(aManager->GetCompositor())
, mShadowOpacity(1.0)
, mShadowTransformSetByAnimation(false)
, mDestroyed(false)
, mLayerComposited(false)
{ }
LayerComposite::~LayerComposite()
{
}
void
LayerComposite::Destroy()
{
if (!mDestroyed) {
mDestroyed = true;
CleanupResources();
}
}
void
LayerComposite::AddBlendModeEffect(EffectChain& aEffectChain)
{
gfx::CompositionOp blendMode = GetLayer()->GetEffectiveMixBlendMode();
if (blendMode == gfx::CompositionOp::OP_OVER) {
return;
}
aEffectChain.mSecondaryEffects[EffectTypes::BLEND_MODE] = new EffectBlendMode(blendMode);
return;
}
bool
LayerManagerComposite::CanUseCanvasLayerForSize(const IntSize &aSize)
{
return mCompositor->CanUseCanvasLayerForSize(gfx::IntSize(aSize.width,
aSize.height));
}
void
LayerManagerComposite::NotifyShadowTreeTransaction()
{
if (mFPS) {
mFPS->NotifyShadowTreeTransaction();
}
}
void
LayerComposite::SetLayerManager(LayerManagerComposite* aManager)
{
mCompositeManager = aManager;
mCompositor = aManager->GetCompositor();
}
bool
LayerManagerComposite::AsyncPanZoomEnabled() const
{
return mCompositor->GetWidget()->AsyncPanZoomEnabled();
}
nsIntRegion
LayerComposite::GetFullyRenderedRegion() {
if (TiledContentHost* tiled = GetCompositableHost() ? GetCompositableHost()->AsTiledContentHost()
: nullptr) {
nsIntRegion shadowVisibleRegion = GetShadowVisibleRegion().ToUnknownRegion();
// Discard the region which hasn't been drawn yet when doing
// progressive drawing. Note that if the shadow visible region
// shrunk the tiled valig region may not have discarded this yet.
shadowVisibleRegion.And(shadowVisibleRegion, tiled->GetValidRegion());
return shadowVisibleRegion;
} else {
return GetShadowVisibleRegion().ToUnknownRegion();
}
}
#ifndef MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS
/*static*/ bool
LayerManagerComposite::SupportsDirectTexturing()
{
return false;
}
/*static*/ void
LayerManagerComposite::PlatformSyncBeforeReplyUpdate()
{
}
#endif // !defined(MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS)
} // namespace layers
} // namespace mozilla