tenfourfox/dom/svg/SVGTransformList.h
Cameron Kaiser c9b2922b70 hello FPR
2017-04-19 00:56:45 -07:00

146 lines
4.1 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_SVGTRANSFORMLIST_H__
#define MOZILLA_SVGTRANSFORMLIST_H__
#include "gfxMatrix.h"
#include "nsDebug.h"
#include "nsTArray.h"
#include "nsSVGTransform.h"
namespace mozilla {
namespace dom {
class SVGTransform;
} // namespace dom
/**
* ATTENTION! WARNING! WATCH OUT!!
*
* Consumers that modify objects of this type absolutely MUST keep the DOM
* wrappers for those lists (if any) in sync!! That's why this class is so
* locked down.
*
* The DOM wrapper class for this class is DOMSVGTransformList.
*/
class SVGTransformList
{
friend class nsSVGAnimatedTransformList;
friend class DOMSVGTransformList;
friend class dom::SVGTransform;
public:
SVGTransformList() {}
~SVGTransformList() {}
// Only methods that don't make/permit modification to this list are public.
// Only our friend classes can access methods that may change us.
/// This may return an incomplete string on OOM, but that's acceptable.
void GetValueAsString(nsAString& aValue) const;
bool IsEmpty() const {
return mItems.IsEmpty();
}
uint32_t Length() const {
return mItems.Length();
}
const nsSVGTransform& operator[](uint32_t aIndex) const {
return mItems[aIndex];
}
bool operator==(const SVGTransformList& rhs) const {
return mItems == rhs.mItems;
}
bool SetCapacity(uint32_t size) {
return mItems.SetCapacity(size, fallible);
}
void Compact() {
mItems.Compact();
}
gfxMatrix GetConsolidationMatrix() const;
// Access to methods that can modify objects of this type is deliberately
// limited. This is to reduce the chances of someone modifying objects of
// this type without taking the necessary steps to keep DOM wrappers in sync.
// If you need wider access to these methods, consider adding a method to
// SVGAnimatedTransformList and having that class act as an intermediary so it
// can take care of keeping DOM wrappers in sync.
protected:
/**
* These may fail on OOM if the internal capacity needs to be increased, in
* which case the list will be left unmodified.
*/
nsresult CopyFrom(const SVGTransformList& rhs);
nsresult CopyFrom(const nsTArray<nsSVGTransform>& aTransformArray);
nsSVGTransform& operator[](uint32_t aIndex) {
return mItems[aIndex];
}
/**
* This may fail (return false) on OOM if the internal capacity is being
* increased, in which case the list will be left unmodified.
*/
bool SetLength(uint32_t aNumberOfItems) {
return mItems.SetLength(aNumberOfItems, fallible);
}
private:
// Marking the following private only serves to show which methods are only
// used by our friend classes (as opposed to our subclasses) - it doesn't
// really provide additional safety.
nsresult SetValueFromString(const nsAString& aValue);
void Clear() {
mItems.Clear();
}
bool InsertItem(uint32_t aIndex, const nsSVGTransform& aTransform) {
if (aIndex >= mItems.Length()) {
aIndex = mItems.Length();
}
return !!mItems.InsertElementAt(aIndex, aTransform, fallible);
}
void ReplaceItem(uint32_t aIndex, const nsSVGTransform& aTransform) {
MOZ_ASSERT(aIndex < mItems.Length(),
"DOM wrapper caller should have raised INDEX_SIZE_ERR");
mItems[aIndex] = aTransform;
}
void RemoveItem(uint32_t aIndex) {
MOZ_ASSERT(aIndex < mItems.Length(),
"DOM wrapper caller should have raised INDEX_SIZE_ERR");
mItems.RemoveElementAt(aIndex);
}
bool AppendItem(const nsSVGTransform& aTransform) {
return !!mItems.AppendElement(aTransform, fallible);
}
protected:
/*
* See SVGLengthList for the rationale for using FallibleTArray<nsSVGTransform>
* instead of FallibleTArray<nsSVGTransform, 1>.
*/
FallibleTArray<nsSVGTransform> mItems;
};
} // namespace mozilla
#endif // MOZILLA_SVGTRANSFORMLIST_H__