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34 lines
1.2 KiB
JavaScript
34 lines
1.2 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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///////////////////
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//
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// Whitelisting this test.
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// As part of bug 1077403, the leaking uncaught rejection should be fixed.
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//
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thisTestLeaksUncaughtRejectionsAndShouldBeFixed("Error: Shader Editor is still waiting for a WebGL context to be created.");
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const TEST_URI = "data:text/html;charset=utf-8,<p>browser_telemetry_toolboxtabs_shadereditor.js</p>";
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// Because we need to gather stats for the period of time that a tool has been
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// opened we make use of setTimeout() to create tool active times.
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const TOOL_DELAY = 200;
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add_task(function*() {
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info("Active the sharer editor");
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let originalPref = Services.prefs.getBoolPref("devtools.shadereditor.enabled");
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Services.prefs.setBoolPref("devtools.shadereditor.enabled", true);
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yield addTab(TEST_URI);
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let Telemetry = loadTelemetryAndRecordLogs();
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yield openAndCloseToolbox(2, TOOL_DELAY, "shadereditor");
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checkTelemetryResults(Telemetry);
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stopRecordingTelemetryLogs(Telemetry);
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gBrowser.removeCurrentTab();
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info("De-activate the sharer editor");
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Services.prefs.setBoolPref("devtools.shadereditor.enabled", originalPref);
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});
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