tenfourfox/dom/media/MediaStreamGraph.h
Cameron Kaiser c9b2922b70 hello FPR
2017-04-19 00:56:45 -07:00

1282 lines
46 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_MEDIASTREAMGRAPH_H_
#define MOZILLA_MEDIASTREAMGRAPH_H_
#include "mozilla/LinkedList.h"
#include "mozilla/Mutex.h"
#include "mozilla/TaskQueue.h"
#include "mozilla/dom/AudioChannelBinding.h"
#include "AudioSegment.h"
#include "AudioStream.h"
#include "nsTArray.h"
#include "nsIRunnable.h"
#include "StreamBuffer.h"
#include "VideoFrameContainer.h"
#include "VideoSegment.h"
#include "MainThreadUtils.h"
#include "nsAutoRef.h"
#include <speex/speex_resampler.h>
#include "DOMMediaStream.h"
class nsIRunnable;
template <>
class nsAutoRefTraits<SpeexResamplerState> : public nsPointerRefTraits<SpeexResamplerState>
{
public:
static void Release(SpeexResamplerState* aState) { speex_resampler_destroy(aState); }
};
namespace mozilla {
extern LazyLogModule gMediaStreamGraphLog;
namespace dom {
enum class AudioContextOperation;
}
/*
* MediaStreamGraph is a framework for synchronized audio/video processing
* and playback. It is designed to be used by other browser components such as
* HTML media elements, media capture APIs, real-time media streaming APIs,
* multitrack media APIs, and advanced audio APIs.
*
* The MediaStreamGraph uses a dedicated thread to process media --- the media
* graph thread. This ensures that we can process media through the graph
* without blocking on main-thread activity. The media graph is only modified
* on the media graph thread, to ensure graph changes can be processed without
* interfering with media processing. All interaction with the media graph
* thread is done with message passing.
*
* APIs that modify the graph or its properties are described as "control APIs".
* These APIs are asynchronous; they queue graph changes internally and
* those changes are processed all-at-once by the MediaStreamGraph. The
* MediaStreamGraph monitors the main thread event loop via nsIAppShell::RunInStableState
* to ensure that graph changes from a single event loop task are always
* processed all together. Control APIs should only be used on the main thread,
* currently; we may be able to relax that later.
*
* To allow precise synchronization of times in the control API, the
* MediaStreamGraph maintains a "media timeline". Control APIs that take or
* return times use that timeline. Those times never advance during
* an event loop task. This time is returned by MediaStreamGraph::GetCurrentTime().
*
* Media decoding, audio processing and media playback use thread-safe APIs to
* the media graph to ensure they can continue while the main thread is blocked.
*
* When the graph is changed, we may need to throw out buffered data and
* reprocess it. This is triggered automatically by the MediaStreamGraph.
*/
class MediaStreamGraph;
/**
* This is a base class for media graph thread listener callbacks.
* Override methods to be notified of audio or video data or changes in stream
* state.
*
* This can be used by stream recorders or network connections that receive
* stream input. It could also be used for debugging.
*
* All notification methods are called from the media graph thread. Overriders
* of these methods are responsible for all synchronization. Beware!
* These methods are called without the media graph monitor held, so
* reentry into media graph methods is possible, although very much discouraged!
* You should do something non-blocking and non-reentrant (e.g. dispatch an
* event to some thread) and return.
* The listener is not allowed to add/remove any listeners from the stream.
*
* When a listener is first attached, we guarantee to send a NotifyBlockingChanged
* callback to notify of the initial blocking state. Also, if a listener is
* attached to a stream that has already finished, we'll call NotifyFinished.
*/
class MediaStreamListener {
protected:
// Protected destructor, to discourage deletion outside of Release():
virtual ~MediaStreamListener() {}
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaStreamListener)
/**
* When a SourceMediaStream has pulling enabled, and the MediaStreamGraph
* control loop is ready to pull, this gets called. A NotifyPull implementation
* is allowed to call the SourceMediaStream methods that alter track
* data. It is not allowed to make other MediaStream API calls, including
* calls to add or remove MediaStreamListeners. It is not allowed to block
* for any length of time.
* aDesiredTime is the stream time we would like to get data up to. Data
* beyond this point will not be played until NotifyPull runs again, so there's
* not much point in providing it. Note that if the stream is blocked for
* some reason, then data before aDesiredTime may not be played immediately.
*/
virtual void NotifyPull(MediaStreamGraph* aGraph, StreamTime aDesiredTime) {}
enum Blocking {
BLOCKED,
UNBLOCKED
};
/**
* Notify that the blocking status of the stream changed. The initial state
* is assumed to be BLOCKED.
*/
virtual void NotifyBlockingChanged(MediaStreamGraph* aGraph, Blocking aBlocked) {}
/**
* Notify that the stream has data in each track
* for the stream's current time. Once this state becomes true, it will
* always be true since we block stream time from progressing to times where
* there isn't data in each track.
*/
virtual void NotifyHasCurrentData(MediaStreamGraph* aGraph) {}
/**
* Notify that the stream output is advancing. aCurrentTime is the graph's
* current time. MediaStream::GraphTimeToStreamTime can be used to get the
* stream time.
*/
virtual void NotifyOutput(MediaStreamGraph* aGraph, GraphTime aCurrentTime) {}
enum MediaStreamGraphEvent {
EVENT_FINISHED,
EVENT_REMOVED,
EVENT_HAS_DIRECT_LISTENERS, // transition from no direct listeners
EVENT_HAS_NO_DIRECT_LISTENERS, // transition to no direct listeners
};
/**
* Notify that an event has occurred on the Stream
*/
virtual void NotifyEvent(MediaStreamGraph* aGraph, MediaStreamGraphEvent aEvent) {}
enum {
TRACK_EVENT_CREATED = 0x01,
TRACK_EVENT_ENDED = 0x02
};
/**
* Notify that changes to one of the stream tracks have been queued.
* aTrackEvents can be any combination of TRACK_EVENT_CREATED and
* TRACK_EVENT_ENDED. aQueuedMedia is the data being added to the track
* at aTrackOffset (relative to the start of the stream).
* aInputStream and aInputTrackID will be set if the changes originated
* from an input stream's track. In practice they will only be used for
* ProcessedMediaStreams.
*/
virtual void NotifyQueuedTrackChanges(MediaStreamGraph* aGraph, TrackID aID,
StreamTime aTrackOffset,
uint32_t aTrackEvents,
const MediaSegment& aQueuedMedia,
MediaStream* aInputStream = nullptr,
TrackID aInputTrackID = TRACK_INVALID) {}
/**
* Notify that all new tracks this iteration have been created.
* This is to ensure that tracks added atomically to MediaStreamGraph
* are also notified of atomically to MediaStreamListeners.
*/
virtual void NotifyFinishedTrackCreation(MediaStreamGraph* aGraph) {}
};
/**
* This is a base class for media graph thread listener direct callbacks
* from within AppendToTrack(). Note that your regular listener will
* still get NotifyQueuedTrackChanges() callbacks from the MSG thread, so
* you must be careful to ignore them if AddDirectListener was successful.
*/
class MediaStreamDirectListener : public MediaStreamListener
{
public:
virtual ~MediaStreamDirectListener() {}
/*
* This will be called on any MediaStreamDirectListener added to a
* a SourceMediaStream when AppendToTrack() is called. The MediaSegment
* will be the RawSegment (unresampled) if available in AppendToTrack().
* Note that NotifyQueuedTrackChanges() calls will also still occur.
*/
virtual void NotifyRealtimeData(MediaStreamGraph* aGraph, TrackID aID,
StreamTime aTrackOffset,
uint32_t aTrackEvents,
const MediaSegment& aMedia) {}
};
/**
* This is a base class for main-thread listener callbacks.
* This callback is invoked on the main thread when the main-thread-visible
* state of a stream has changed.
*
* These methods are called with the media graph monitor held, so
* reentry into general media graph methods is not possible.
* You should do something non-blocking and non-reentrant (e.g. dispatch an
* event) and return. DispatchFromMainThreadAfterNextStreamStateUpdate
* would be a good choice.
* The listener is allowed to synchronously remove itself from the stream, but
* not add or remove any other listeners.
*/
class MainThreadMediaStreamListener {
public:
virtual void NotifyMainThreadStreamFinished() = 0;
};
/**
* Helper struct used to keep track of memory usage by AudioNodes.
*/
struct AudioNodeSizes
{
AudioNodeSizes() : mDomNode(0), mStream(0), mEngine(0), mNodeType() {}
size_t mDomNode;
size_t mStream;
size_t mEngine;
nsCString mNodeType;
};
class MediaStreamGraphImpl;
class SourceMediaStream;
class ProcessedMediaStream;
class MediaInputPort;
class AudioNodeEngine;
class AudioNodeExternalInputStream;
class AudioNodeStream;
class CameraPreviewMediaStream;
/**
* A stream of synchronized audio and video data. All (not blocked) streams
* progress at the same rate --- "real time". Streams cannot seek. The only
* operation readers can perform on a stream is to read the next data.
*
* Consumers of a stream can be reading from it at different offsets, but that
* should only happen due to the order in which consumers are being run.
* Those offsets must not diverge in the long term, otherwise we would require
* unbounded buffering.
*
* Streams can be in a "blocked" state. While blocked, a stream does not
* produce data. A stream can be explicitly blocked via the control API,
* or implicitly blocked by whatever's generating it (e.g. an underrun in the
* source resource), or implicitly blocked because something consuming it
* blocks, or implicitly because it has finished.
*
* A stream can be in a "finished" state. "Finished" streams are permanently
* blocked.
*
* Transitions into and out of the "blocked" and "finished" states are managed
* by the MediaStreamGraph on the media graph thread.
*
* We buffer media data ahead of the consumers' reading offsets. It is possible
* to have buffered data but still be blocked.
*
* Any stream can have its audio and video playing when requested. The media
* stream graph plays audio by constructing audio output streams as necessary.
* Video is played by setting video frames into an VideoFrameContainer at the right
* time. To ensure video plays in sync with audio, make sure that the same
* stream is playing both the audio and video.
*
* The data in a stream is managed by StreamBuffer. It consists of a set of
* tracks of various types that can start and end over time.
*
* Streams are explicitly managed. The client creates them via
* MediaStreamGraph::CreateInput/ProcessedMediaStream, and releases them by calling
* Destroy() when no longer needed (actual destruction will be deferred).
* The actual object is owned by the MediaStreamGraph. The basic idea is that
* main thread objects will keep Streams alive as long as necessary (using the
* cycle collector to clean up whenever needed).
*
* We make them refcounted only so that stream-related messages with MediaStream*
* pointers can be sent to the main thread safely.
*
* The lifetimes of MediaStreams are controlled from the main thread.
* For MediaStreams exposed to the DOM, the lifetime is controlled by the DOM
* wrapper; the DOM wrappers own their associated MediaStreams. When a DOM
* wrapper is destroyed, it sends a Destroy message for the associated
* MediaStream and clears its reference (the last main-thread reference to
* the object). When the Destroy message is processed on the graph
* manager thread we immediately release the affected objects (disentangling them
* from other objects as necessary).
*
* This could cause problems for media processing if a MediaStream is
* destroyed while a downstream MediaStream is still using it. Therefore
* the DOM wrappers must keep upstream MediaStreams alive as long as they
* could be being used in the media graph.
*
* At any time, however, a set of MediaStream wrappers could be
* collected via cycle collection. Destroy messages will be sent
* for those objects in arbitrary order and the MediaStreamGraph has to be able
* to handle this.
*/
class MediaStream : public mozilla::LinkedListElement<MediaStream>
{
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaStream)
explicit MediaStream(DOMMediaStream* aWrapper);
protected:
// Protected destructor, to discourage deletion outside of Release():
virtual ~MediaStream()
{
MOZ_COUNT_DTOR(MediaStream);
NS_ASSERTION(mMainThreadDestroyed, "Should have been destroyed already");
NS_ASSERTION(mMainThreadListeners.IsEmpty(),
"All main thread listeners should have been removed");
}
public:
/**
* Returns the graph that owns this stream.
*/
MediaStreamGraphImpl* GraphImpl();
MediaStreamGraph* Graph();
/**
* Sets the graph that owns this stream. Should only be called once.
*/
void SetGraphImpl(MediaStreamGraphImpl* aGraph);
void SetGraphImpl(MediaStreamGraph* aGraph);
/**
* Returns sample rate of the graph.
*/
TrackRate GraphRate() { return mBuffer.GraphRate(); }
// Control API.
// Since a stream can be played multiple ways, we need to combine independent
// volume settings. The aKey parameter is used to keep volume settings
// separate. Since the stream is always playing the same contents, only
// a single audio output stream is used; the volumes are combined.
// Currently only the first enabled audio track is played.
// XXX change this so all enabled audio tracks are mixed and played.
virtual void AddAudioOutput(void* aKey);
virtual void SetAudioOutputVolume(void* aKey, float aVolume);
virtual void RemoveAudioOutput(void* aKey);
// Since a stream can be played multiple ways, we need to be able to
// play to multiple VideoFrameContainers.
// Only the first enabled video track is played.
virtual void AddVideoOutput(VideoFrameContainer* aContainer);
virtual void RemoveVideoOutput(VideoFrameContainer* aContainer);
// Explicitly suspend. Useful for example if a media element is pausing
// and we need to stop its stream emitting its buffered data. As soon as the
// Suspend message reaches the graph, the stream stops processing. It
// ignores its inputs and produces silence/no video until Resumed. Its
// current time does not advance.
virtual void Suspend();
virtual void Resume();
// Events will be dispatched by calling methods of aListener.
virtual void AddListener(MediaStreamListener* aListener);
virtual void RemoveListener(MediaStreamListener* aListener);
// A disabled track has video replaced by black, and audio replaced by
// silence.
void SetTrackEnabled(TrackID aTrackID, bool aEnabled);
// Finish event will be notified by calling methods of aListener. It is the
// responsibility of the caller to remove aListener before it is destroyed.
void AddMainThreadListener(MainThreadMediaStreamListener* aListener);
// It's safe to call this even if aListener is not currently a listener;
// the call will be ignored.
void RemoveMainThreadListener(MainThreadMediaStreamListener* aListener)
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(aListener);
mMainThreadListeners.RemoveElement(aListener);
}
/**
* Ensure a runnable will run on the main thread after running all pending
* updates that were sent from the graph thread or will be sent before the
* graph thread receives the next graph update.
*
* If the graph has been shut down or destroyed, then the runnable will be
* dispatched to the event queue immediately. If the graph is non-realtime
* and has not started, then the runnable will be run
* synchronously/immediately. (There are no pending updates in these
* situations.)
*
* Main thread only.
*/
void RunAfterPendingUpdates(already_AddRefed<nsIRunnable> aRunnable);
// Signal that the client is done with this MediaStream. It will be deleted later.
virtual void Destroy();
// Returns the main-thread's view of how much data has been processed by
// this stream.
StreamTime GetCurrentTime()
{
NS_ASSERTION(NS_IsMainThread(), "Call only on main thread");
return mMainThreadCurrentTime;
}
// Return the main thread's view of whether this stream has finished.
bool IsFinished()
{
NS_ASSERTION(NS_IsMainThread(), "Call only on main thread");
return mMainThreadFinished;
}
bool IsDestroyed()
{
NS_ASSERTION(NS_IsMainThread(), "Call only on main thread");
return mMainThreadDestroyed;
}
friend class MediaStreamGraphImpl;
friend class MediaInputPort;
friend class AudioNodeExternalInputStream;
virtual SourceMediaStream* AsSourceStream() { return nullptr; }
virtual ProcessedMediaStream* AsProcessedStream() { return nullptr; }
virtual AudioNodeStream* AsAudioNodeStream() { return nullptr; }
// These Impl methods perform the core functionality of the control methods
// above, on the media graph thread.
/**
* Stop all stream activity and disconnect it from all inputs and outputs.
* This must be idempotent.
*/
virtual void DestroyImpl();
StreamTime GetBufferEnd() { return mBuffer.GetEnd(); }
#ifdef DEBUG
void DumpTrackInfo() { return mBuffer.DumpTrackInfo(); }
#endif
void SetAudioOutputVolumeImpl(void* aKey, float aVolume);
void AddAudioOutputImpl(void* aKey);
// Returns true if this stream has an audio output.
bool HasAudioOutput()
{
return !mAudioOutputs.IsEmpty();
}
void RemoveAudioOutputImpl(void* aKey);
void AddVideoOutputImpl(already_AddRefed<VideoFrameContainer> aContainer);
void RemoveVideoOutputImpl(VideoFrameContainer* aContainer);
void AddListenerImpl(already_AddRefed<MediaStreamListener> aListener);
void RemoveListenerImpl(MediaStreamListener* aListener);
void RemoveAllListenersImpl();
virtual void SetTrackEnabledImpl(TrackID aTrackID, bool aEnabled);
void AddConsumer(MediaInputPort* aPort)
{
mConsumers.AppendElement(aPort);
}
void RemoveConsumer(MediaInputPort* aPort)
{
mConsumers.RemoveElement(aPort);
}
uint32_t ConsumerCount()
{
return mConsumers.Length();
}
StreamBuffer& GetStreamBuffer() { return mBuffer; }
GraphTime GetStreamBufferStartTime() { return mBufferStartTime; }
double StreamTimeToSeconds(StreamTime aTime)
{
NS_ASSERTION(0 <= aTime && aTime <= STREAM_TIME_MAX, "Bad time");
return static_cast<double>(aTime)/mBuffer.GraphRate();
}
int64_t StreamTimeToMicroseconds(StreamTime aTime)
{
NS_ASSERTION(0 <= aTime && aTime <= STREAM_TIME_MAX, "Bad time");
return (aTime*1000000)/mBuffer.GraphRate();
}
StreamTime SecondsToNearestStreamTime(double aSeconds)
{
NS_ASSERTION(0 <= aSeconds && aSeconds <= TRACK_TICKS_MAX/TRACK_RATE_MAX,
"Bad seconds");
return mBuffer.GraphRate() * aSeconds + 0.5;
}
StreamTime MicrosecondsToStreamTimeRoundDown(int64_t aMicroseconds) {
return (aMicroseconds*mBuffer.GraphRate())/1000000;
}
TrackTicks TimeToTicksRoundUp(TrackRate aRate, StreamTime aTime)
{
return RateConvertTicksRoundUp(aRate, mBuffer.GraphRate(), aTime);
}
StreamTime TicksToTimeRoundDown(TrackRate aRate, TrackTicks aTicks)
{
return RateConvertTicksRoundDown(mBuffer.GraphRate(), aRate, aTicks);
}
/**
* Convert graph time to stream time. aTime must be <= mStateComputedTime
* to ensure we know exactly how much time this stream will be blocked during
* the interval.
*/
StreamTime GraphTimeToStreamTimeWithBlocking(GraphTime aTime);
/**
* Convert graph time to stream time. This assumes there is no blocking time
* to take account of, which is always true except between a stream
* having its blocking time calculated in UpdateGraph and its blocking time
* taken account of in UpdateCurrentTimeForStreams.
*/
StreamTime GraphTimeToStreamTime(GraphTime aTime);
/**
* Convert stream time to graph time. This assumes there is no blocking time
* to take account of, which is always true except between a stream
* having its blocking time calculated in UpdateGraph and its blocking time
* taken account of in UpdateCurrentTimeForStreams.
*/
GraphTime StreamTimeToGraphTime(StreamTime aTime);
bool IsFinishedOnGraphThread() { return mFinished; }
void FinishOnGraphThread();
bool HasCurrentData() { return mHasCurrentData; }
StreamBuffer::Track* EnsureTrack(TrackID aTrack);
virtual void ApplyTrackDisabling(TrackID aTrackID, MediaSegment* aSegment, MediaSegment* aRawSegment = nullptr);
DOMMediaStream* GetWrapper()
{
NS_ASSERTION(NS_IsMainThread(), "Only use DOMMediaStream on main thread");
return mWrapper;
}
// Return true if the main thread needs to observe updates from this stream.
virtual bool MainThreadNeedsUpdates() const
{
return true;
}
virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const;
virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const;
void SetAudioChannelType(dom::AudioChannel aType) { mAudioChannelType = aType; }
dom::AudioChannel AudioChannelType() const { return mAudioChannelType; }
bool IsSuspended() { return mSuspendedCount > 0; }
void IncrementSuspendCount() { ++mSuspendedCount; }
void DecrementSuspendCount()
{
NS_ASSERTION(mSuspendedCount > 0, "Suspend count underrun");
--mSuspendedCount;
}
protected:
void AdvanceTimeVaryingValuesToCurrentTime(GraphTime aCurrentTime, GraphTime aBlockedTime)
{
mBufferStartTime += aBlockedTime;
mBuffer.ForgetUpTo(aCurrentTime - mBufferStartTime);
}
void NotifyMainThreadListeners()
{
NS_ASSERTION(NS_IsMainThread(), "Call only on main thread");
for (int32_t i = mMainThreadListeners.Length() - 1; i >= 0; --i) {
mMainThreadListeners[i]->NotifyMainThreadStreamFinished();
}
mMainThreadListeners.Clear();
}
bool ShouldNotifyStreamFinished()
{
NS_ASSERTION(NS_IsMainThread(), "Call only on main thread");
if (!mMainThreadFinished || mFinishedNotificationSent) {
return false;
}
mFinishedNotificationSent = true;
return true;
}
// This state is all initialized on the main thread but
// otherwise modified only on the media graph thread.
// Buffered data. The start of the buffer corresponds to mBufferStartTime.
// Conceptually the buffer contains everything this stream has ever played,
// but we forget some prefix of the buffered data to bound the space usage.
StreamBuffer mBuffer;
// The time when the buffered data could be considered to have started playing.
// This increases over time to account for time the stream was blocked before
// mCurrentTime.
GraphTime mBufferStartTime;
// Client-set volume of this stream
struct AudioOutput {
explicit AudioOutput(void* aKey) : mKey(aKey), mVolume(1.0f) {}
void* mKey;
float mVolume;
};
nsTArray<AudioOutput> mAudioOutputs;
nsTArray<RefPtr<VideoFrameContainer> > mVideoOutputs;
// We record the last played video frame to avoid playing the frame again
// with a different frame id.
VideoFrame mLastPlayedVideoFrame;
nsTArray<RefPtr<MediaStreamListener> > mListeners;
nsTArray<MainThreadMediaStreamListener*> mMainThreadListeners;
nsTArray<TrackID> mDisabledTrackIDs;
// GraphTime at which this stream starts blocking.
// This is only valid up to mStateComputedTime. The stream is considered to
// have not been blocked before mCurrentTime (its mBufferStartTime is increased
// as necessary to account for that time instead).
GraphTime mStartBlocking;
// MediaInputPorts to which this is connected
nsTArray<MediaInputPort*> mConsumers;
// Where audio output is going. There is one AudioOutputStream per
// audio track.
struct AudioOutputStream
{
// When we started audio playback for this track.
// Add mStream->GetPosition() to find the current audio playback position.
GraphTime mAudioPlaybackStartTime;
// Amount of time that we've wanted to play silence because of the stream
// blocking.
MediaTime mBlockedAudioTime;
// Last tick written to the audio output.
StreamTime mLastTickWritten;
TrackID mTrackID;
};
nsTArray<AudioOutputStream> mAudioOutputStreams;
/**
* Number of outstanding suspend operations on this stream. Stream is
* suspended when this is > 0.
*/
int32_t mSuspendedCount;
/**
* When true, this means the stream will be finished once all
* buffered data has been consumed.
*/
bool mFinished;
/**
* When true, mFinished is true and we've played all the data in this stream
* and fired NotifyFinished notifications.
*/
bool mNotifiedFinished;
/**
* When true, the last NotifyBlockingChanged delivered to the listeners
* indicated that the stream is blocked.
*/
bool mNotifiedBlocked;
/**
* True if some data can be present by this stream if/when it's unblocked.
* Set by the stream itself on the MediaStreamGraph thread. Only changes
* from false to true once a stream has data, since we won't
* unblock it until there's more data.
*/
bool mHasCurrentData;
/**
* True if mHasCurrentData is true and we've notified listeners.
*/
bool mNotifiedHasCurrentData;
// This state is only used on the main thread.
DOMMediaStream* mWrapper;
// Main-thread views of state
StreamTime mMainThreadCurrentTime;
bool mMainThreadFinished;
bool mFinishedNotificationSent;
bool mMainThreadDestroyed;
// Our media stream graph. null if destroyed on the graph thread.
MediaStreamGraphImpl* mGraph;
dom::AudioChannel mAudioChannelType;
};
/**
* This is a stream into which a decoder can write audio and video.
*
* Audio and video can be written on any thread, but you probably want to
* always write from the same thread to avoid unexpected interleavings.
*/
class SourceMediaStream : public MediaStream
{
public:
explicit SourceMediaStream(DOMMediaStream* aWrapper) :
MediaStream(aWrapper),
mMutex("mozilla::media::SourceMediaStream"),
mUpdateKnownTracksTime(0),
mPullEnabled(false),
mUpdateFinished(false),
mNeedsMixing(false)
{}
virtual SourceMediaStream* AsSourceStream() override { return this; }
// Media graph thread only
virtual void DestroyImpl() override;
// Call these on any thread.
/**
* Enable or disable pulling. When pulling is enabled, NotifyPull
* gets called on MediaStreamListeners for this stream during the
* MediaStreamGraph control loop. Pulling is initially disabled.
* Due to unavoidable race conditions, after a call to SetPullEnabled(false)
* it is still possible for a NotifyPull to occur.
*/
void SetPullEnabled(bool aEnabled);
/**
* These add/remove DirectListeners, which allow bypassing the graph and any
* synchronization delays for e.g. PeerConnection, which wants the data ASAP
* and lets the far-end handle sync and playout timing.
*/
void NotifyListenersEventImpl(MediaStreamListener::MediaStreamGraphEvent aEvent);
void NotifyListenersEvent(MediaStreamListener::MediaStreamGraphEvent aEvent);
void AddDirectListener(MediaStreamDirectListener* aListener);
void RemoveDirectListener(MediaStreamDirectListener* aListener);
enum {
ADDTRACK_QUEUED = 0x01 // Queue track add until FinishAddTracks()
};
/**
* Add a new track to the stream starting at the given base time (which
* must be greater than or equal to the last time passed to
* AdvanceKnownTracksTime). Takes ownership of aSegment. aSegment should
* contain data starting after aStart.
*/
void AddTrack(TrackID aID, StreamTime aStart, MediaSegment* aSegment,
uint32_t aFlags = 0)
{
AddTrackInternal(aID, GraphRate(), aStart, aSegment, aFlags);
}
/**
* Like AddTrack, but resamples audio from aRate to the graph rate.
*/
void AddAudioTrack(TrackID aID, TrackRate aRate, StreamTime aStart,
AudioSegment* aSegment, uint32_t aFlags = 0)
{
AddTrackInternal(aID, aRate, aStart, aSegment, aFlags);
}
/**
* Call after a series of AddTrack or AddAudioTrack calls to implement
* any pending track adds.
*/
void FinishAddTracks();
/**
* Find track by track id.
*/
StreamBuffer::Track* FindTrack(TrackID aID);
/**
* Append media data to a track. Ownership of aSegment remains with the caller,
* but aSegment is emptied.
* Returns false if the data was not appended because no such track exists
* or the stream was already finished.
*/
bool AppendToTrack(TrackID aID, MediaSegment* aSegment, MediaSegment *aRawSegment = nullptr);
/**
* Get the stream time of the end of the data that has been appended so far.
* Can be called from any thread but won't be useful if it can race with
* an AppendToTrack call, so should probably just be called from the thread
* that also calls AppendToTrack.
*/
StreamTime GetEndOfAppendedData(TrackID aID);
/**
* Indicate that a track has ended. Do not do any more API calls
* affecting this track.
* Ignored if the track does not exist.
*/
void EndTrack(TrackID aID);
/**
* Indicate that no tracks will be added starting before time aKnownTime.
* aKnownTime must be >= its value at the last call to AdvanceKnownTracksTime.
*/
void AdvanceKnownTracksTime(StreamTime aKnownTime);
/**
* Indicate that this stream should enter the "finished" state. All tracks
* must have been ended via EndTrack. The finish time of the stream is
* when all tracks have ended.
*/
void FinishWithLockHeld();
void Finish()
{
MutexAutoLock lock(mMutex);
FinishWithLockHeld();
}
// Overriding allows us to hold the mMutex lock while changing the track enable status
virtual void
SetTrackEnabledImpl(TrackID aTrackID, bool aEnabled) override {
MutexAutoLock lock(mMutex);
MediaStream::SetTrackEnabledImpl(aTrackID, aEnabled);
}
// Overriding allows us to ensure mMutex is locked while changing the track enable status
virtual void
ApplyTrackDisabling(TrackID aTrackID, MediaSegment* aSegment,
MediaSegment* aRawSegment = nullptr) override {
mMutex.AssertCurrentThreadOwns();
MediaStream::ApplyTrackDisabling(aTrackID, aSegment, aRawSegment);
}
/**
* End all tracks and Finish() this stream. Used to voluntarily revoke access
* to a LocalMediaStream.
*/
void EndAllTrackAndFinish();
void RegisterForAudioMixing();
// XXX need a Reset API
friend class MediaStreamGraphImpl;
protected:
struct ThreadAndRunnable {
void Init(TaskQueue* aTarget, nsIRunnable* aRunnable)
{
mTarget = aTarget;
mRunnable = aRunnable;
}
RefPtr<TaskQueue> mTarget;
nsCOMPtr<nsIRunnable> mRunnable;
};
enum TrackCommands {
TRACK_CREATE = MediaStreamListener::TRACK_EVENT_CREATED,
TRACK_END = MediaStreamListener::TRACK_EVENT_ENDED
};
/**
* Data for each track that hasn't ended.
*/
struct TrackData {
TrackID mID;
// Sample rate of the input data.
TrackRate mInputRate;
// Resampler if the rate of the input track does not match the
// MediaStreamGraph's.
nsAutoRef<SpeexResamplerState> mResampler;
int mResamplerChannelCount;
StreamTime mStart;
// End-time of data already flushed to the track (excluding mData)
StreamTime mEndOfFlushedData;
// Each time the track updates are flushed to the media graph thread,
// the segment buffer is emptied.
nsAutoPtr<MediaSegment> mData;
// Each time the track updates are flushed to the media graph thread,
// this is cleared.
uint32_t mCommands;
};
bool NeedsMixing();
void ResampleAudioToGraphSampleRate(TrackData* aTrackData, MediaSegment* aSegment);
void AddTrackInternal(TrackID aID, TrackRate aRate,
StreamTime aStart, MediaSegment* aSegment,
uint32_t aFlags);
TrackData* FindDataForTrack(TrackID aID)
{
mMutex.AssertCurrentThreadOwns();
for (uint32_t i = 0; i < mUpdateTracks.Length(); ++i) {
if (mUpdateTracks[i].mID == aID) {
return &mUpdateTracks[i];
}
}
return nullptr;
}
/**
* Notify direct consumers of new data to one of the stream tracks.
* The data doesn't have to be resampled (though it may be). This is called
* from AppendToTrack on the thread providing the data, and will call
* the Listeners on this thread.
*/
void NotifyDirectConsumers(TrackData *aTrack,
MediaSegment *aSegment);
// This must be acquired *before* MediaStreamGraphImpl's lock, if they are
// held together.
Mutex mMutex;
// protected by mMutex
StreamTime mUpdateKnownTracksTime;
nsTArray<TrackData> mUpdateTracks;
nsTArray<TrackData> mPendingTracks;
nsTArray<RefPtr<MediaStreamDirectListener> > mDirectListeners;
bool mPullEnabled;
bool mUpdateFinished;
bool mNeedsMixing;
};
/**
* Represents a connection between a ProcessedMediaStream and one of its
* input streams.
* We make these refcounted so that stream-related messages with MediaInputPort*
* pointers can be sent to the main thread safely.
*
* A port can be locked to a specific track in the source stream, in which case
* only this track will be forwarded to the destination stream. TRACK_ANY
* can used to signal that all tracks shall be forwarded.
*
* When a port's source or destination stream dies, the stream's DestroyImpl
* calls MediaInputPort::Disconnect to disconnect the port from
* the source and destination streams.
*
* The lifetimes of MediaInputPort are controlled from the main thread.
* The media graph adds a reference to the port. When a MediaInputPort is no
* longer needed, main-thread code sends a Destroy message for the port and
* clears its reference (the last main-thread reference to the object). When
* the Destroy message is processed on the graph manager thread we disconnect
* the port and drop the graph's reference, destroying the object.
*/
class MediaInputPort final
{
private:
// Do not call this constructor directly. Instead call aDest->AllocateInputPort.
MediaInputPort(MediaStream* aSource, TrackID& aSourceTrack,
ProcessedMediaStream* aDest,
uint16_t aInputNumber, uint16_t aOutputNumber)
: mSource(aSource)
, mSourceTrack(aSourceTrack)
, mDest(aDest)
, mInputNumber(aInputNumber)
, mOutputNumber(aOutputNumber)
, mGraph(nullptr)
{
MOZ_COUNT_CTOR(MediaInputPort);
}
// Private destructor, to discourage deletion outside of Release():
~MediaInputPort()
{
MOZ_COUNT_DTOR(MediaInputPort);
}
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaInputPort)
// Called on graph manager thread
// Do not call these from outside MediaStreamGraph.cpp!
void Init();
// Called during message processing to trigger removal of this stream.
void Disconnect();
// Control API
/**
* Disconnects and destroys the port. The caller must not reference this
* object again.
*/
void Destroy();
// Any thread
MediaStream* GetSource() { return mSource; }
TrackID GetSourceTrackId() { return mSourceTrack; }
ProcessedMediaStream* GetDestination() { return mDest; }
// Block aTrackId in the port. Consumers will interpret this track as ended.
void BlockTrackId(TrackID aTrackId);
private:
void BlockTrackIdImpl(TrackID aTrackId);
public:
// Returns true if aTrackId has not been blocked and this port has not
// been locked to another track.
bool PassTrackThrough(TrackID aTrackId) {
return !mBlockedTracks.Contains(aTrackId) &&
(mSourceTrack == TRACK_ANY || mSourceTrack == aTrackId);
}
uint16_t InputNumber() const { return mInputNumber; }
uint16_t OutputNumber() const { return mOutputNumber; }
// Call on graph manager thread
struct InputInterval {
GraphTime mStart;
GraphTime mEnd;
bool mInputIsBlocked;
};
// Find the next time interval starting at or after aTime during which
// mDest is not blocked and mSource's blocking status does not change.
InputInterval GetNextInputInterval(GraphTime aTime);
/**
* Returns the graph that owns this port.
*/
MediaStreamGraphImpl* GraphImpl();
MediaStreamGraph* Graph();
/**
* Sets the graph that owns this stream. Should only be called once.
*/
void SetGraphImpl(MediaStreamGraphImpl* aGraph);
size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
{
size_t amount = 0;
// Not owned:
// - mSource
// - mDest
// - mGraph
return amount;
}
size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
{
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}
private:
friend class MediaStreamGraphImpl;
friend class MediaStream;
friend class ProcessedMediaStream;
// Never modified after Init()
MediaStream* mSource;
TrackID mSourceTrack;
ProcessedMediaStream* mDest;
// The input and output numbers are optional, and are currently only used by
// Web Audio.
const uint16_t mInputNumber;
const uint16_t mOutputNumber;
nsTArray<TrackID> mBlockedTracks;
// Our media stream graph
MediaStreamGraphImpl* mGraph;
};
/**
* This stream processes zero or more input streams in parallel to produce
* its output. The details of how the output is produced are handled by
* subclasses overriding the ProcessInput method.
*/
class ProcessedMediaStream : public MediaStream
{
public:
explicit ProcessedMediaStream(DOMMediaStream* aWrapper)
: MediaStream(aWrapper), mAutofinish(false)
{}
// Control API.
/**
* Allocates a new input port attached to source aStream.
* This stream can be removed by calling MediaInputPort::Remove().
* The input port is tied to aTrackID in the source stream.
* aTrackID can be set to TRACK_ANY to automatically forward all tracks from
* aStream. To end a track in the destination stream forwarded with TRACK_ANY,
* it can be blocked in the input port through MediaInputPort::BlockTrackId().
*/
already_AddRefed<MediaInputPort> AllocateInputPort(MediaStream* aStream,
TrackID aTrackID = TRACK_ANY,
uint16_t aInputNumber = 0,
uint16_t aOutputNumber = 0);
/**
* Force this stream into the finished state.
*/
void Finish();
/**
* Set the autofinish flag on this stream (defaults to false). When this flag
* is set, and all input streams are in the finished state (including if there
* are no input streams), this stream automatically enters the finished state.
*/
void SetAutofinish(bool aAutofinish);
virtual ProcessedMediaStream* AsProcessedStream() override { return this; }
friend class MediaStreamGraphImpl;
// Do not call these from outside MediaStreamGraph.cpp!
virtual void AddInput(MediaInputPort* aPort);
virtual void RemoveInput(MediaInputPort* aPort)
{
mInputs.RemoveElement(aPort);
}
bool HasInputPort(MediaInputPort* aPort)
{
return mInputs.Contains(aPort);
}
uint32_t InputPortCount()
{
return mInputs.Length();
}
virtual void DestroyImpl() override;
/**
* This gets called after we've computed the blocking states for all
* streams (mBlocked is up to date up to mStateComputedTime).
* Also, we've produced output for all streams up to this one. If this stream
* is not in a cycle, then all its source streams have produced data.
* Generate output from aFrom to aTo.
* This will be called on streams that have finished. Most stream types should
* just return immediately if IsFinishedOnGraphThread(), but some may wish to
* update internal state (see AudioNodeStream).
* ProcessInput is allowed to call FinishOnGraphThread only if ALLOW_FINISH
* is in aFlags. (This flag will be set when aTo >= mStateComputedTime, i.e.
* when we've producing the last block of data we need to produce.) Otherwise
* we can get into a situation where we've determined the stream should not
* block before mStateComputedTime, but the stream finishes before
* mStateComputedTime, violating the invariant that finished streams are blocked.
*/
enum {
ALLOW_FINISH = 0x01
};
virtual void ProcessInput(GraphTime aFrom, GraphTime aTo, uint32_t aFlags) = 0;
void SetAutofinishImpl(bool aAutofinish) { mAutofinish = aAutofinish; }
// Only valid after MediaStreamGraphImpl::UpdateStreamOrder() has run.
// A DelayNode is considered to break a cycle and so this will not return
// true for echo loops, only for muted cycles.
bool InMutedCycle() const { return mCycleMarker; }
virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const override
{
size_t amount = MediaStream::SizeOfExcludingThis(aMallocSizeOf);
// Not owned:
// - mInputs elements
amount += mInputs.ShallowSizeOfExcludingThis(aMallocSizeOf);
return amount;
}
virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override
{
return aMallocSizeOf(this) + SizeOfExcludingThis(aMallocSizeOf);
}
protected:
// This state is all accessed only on the media graph thread.
// The list of all inputs that are currently enabled or waiting to be enabled.
nsTArray<MediaInputPort*> mInputs;
bool mAutofinish;
// After UpdateStreamOrder(), mCycleMarker is either 0 or 1 to indicate
// whether this stream is in a muted cycle. During ordering it can contain
// other marker values - see MediaStreamGraphImpl::UpdateStreamOrder().
uint32_t mCycleMarker;
};
/**
* There can be multiple MediaStreamGraph per process: one per AudioChannel.
* Additionaly, each OfflineAudioContext object creates its own MediaStreamGraph
* object too..
*/
class MediaStreamGraph
{
public:
// We ensure that the graph current time advances in multiples of
// IdealAudioBlockSize()/AudioStream::PreferredSampleRate(). A stream that
// never blocks and has a track with the ideal audio rate will produce audio
// in multiples of the block size.
//
// Initializing an graph that outputs audio can be quite long on some
// platforms. Code that want to output audio at some point can express the
// fact that they will need an audio stream at some point by passing
// AUDIO_THREAD_DRIVER when getting an instance of MediaStreamGraph, so that
// the graph starts with the right driver.
enum GraphDriverType {
AUDIO_THREAD_DRIVER,
SYSTEM_THREAD_DRIVER,
OFFLINE_THREAD_DRIVER
};
// Main thread only
static MediaStreamGraph* GetInstance(GraphDriverType aGraphDriverRequested,
dom::AudioChannel aChannel);
static MediaStreamGraph* CreateNonRealtimeInstance(TrackRate aSampleRate);
// Idempotent
static void DestroyNonRealtimeInstance(MediaStreamGraph* aGraph);
// Control API.
/**
* Create a stream that a media decoder (or some other source of
* media data, such as a camera) can write to.
*/
SourceMediaStream* CreateSourceStream(DOMMediaStream* aWrapper);
/**
* Create a stream that will form the union of the tracks of its input
* streams.
* A TrackUnionStream contains all the tracks of all its input streams.
* Adding a new input stream makes that stream's tracks immediately appear as new
* tracks starting at the time the input stream was added.
* Removing an input stream makes the output tracks corresponding to the
* removed tracks immediately end.
* For each added track, the track ID of the output track is the track ID
* of the input track or one plus the maximum ID of all previously added
* tracks, whichever is greater.
* TODO at some point we will probably need to add API to select
* particular tracks of each input stream.
*/
ProcessedMediaStream* CreateTrackUnionStream(DOMMediaStream* aWrapper);
/**
* Create a stream that will mix all its audio input.
*/
ProcessedMediaStream* CreateAudioCaptureStream(DOMMediaStream* aWrapper,
TrackID aTrackId);
/**
* Add a new stream to the graph. Main thread.
*/
void AddStream(MediaStream* aStream);
/* From the main thread, ask the MSG to send back an event when the graph
* thread is running, and audio is being processed. */
void NotifyWhenGraphStarted(AudioNodeStream* aNodeStream);
/* From the main thread, suspend, resume or close an AudioContext.
* aStreams are the streams of all the AudioNodes of the AudioContext that
* need to be suspended or resumed. This can be empty if this is a second
* consecutive suspend call and all the nodes are already suspended.
*
* This can possibly pause the graph thread, releasing system resources, if
* all streams have been suspended/closed.
*
* When the operation is complete, aPromise is resolved.
*/
void ApplyAudioContextOperation(MediaStream* aDestinationStream,
const nsTArray<MediaStream*>& aStreams,
dom::AudioContextOperation aState,
void* aPromise);
bool IsNonRealtime() const;
/**
* Start processing non-realtime for a specific number of ticks.
*/
void StartNonRealtimeProcessing(uint32_t aTicksToProcess);
/**
* Media graph thread only.
* Dispatches a runnable that will run on the main thread after all
* main-thread stream state has been next updated.
* Should only be called during MediaStreamListener callbacks or during
* ProcessedMediaStream::ProcessInput().
*/
virtual void DispatchToMainThreadAfterStreamStateUpdate(already_AddRefed<nsIRunnable> aRunnable)
{
*mPendingUpdateRunnables.AppendElement() = aRunnable;
}
/**
* Returns graph sample rate in Hz.
*/
TrackRate GraphRate() const { return mSampleRate; }
void RegisterCaptureStreamForWindow(uint64_t aWindowId,
ProcessedMediaStream* aCaptureStream);
void UnregisterCaptureStreamForWindow(uint64_t aWindowId);
already_AddRefed<MediaInputPort> ConnectToCaptureStream(
uint64_t aWindowId, MediaStream* aMediaStream);
protected:
explicit MediaStreamGraph(TrackRate aSampleRate)
: mSampleRate(aSampleRate)
{
MOZ_COUNT_CTOR(MediaStreamGraph);
}
virtual ~MediaStreamGraph()
{
MOZ_COUNT_DTOR(MediaStreamGraph);
}
// Media graph thread only
nsTArray<nsCOMPtr<nsIRunnable> > mPendingUpdateRunnables;
/**
* Sample rate at which this graph runs. For real time graphs, this is
* the rate of the audio mixer. For offline graphs, this is the rate specified
* at construction.
*/
TrackRate mSampleRate;
};
} // namespace mozilla
#endif /* MOZILLA_MEDIASTREAMGRAPH_H_ */