tenfourfox/devtools/client/animationinspector/components.js
Cameron Kaiser c9b2922b70 hello FPR
2017-04-19 00:56:45 -07:00

1350 lines
40 KiB
JavaScript

/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
// Set of reusable UI components for the animation-inspector UI.
// All components in this module share a common API:
// 1. construct the component:
// let c = new ComponentName();
// 2. initialize the markup of the component in a given parent node:
// c.init(containerElement);
// 3. render the component, passing in some sort of state:
// This may be called over and over again when the state changes, to update
// the component output.
// c.render(state);
// 4. destroy the component:
// c.destroy();
const {Cu} = require("chrome");
Cu.import("resource://devtools/client/shared/widgets/ViewHelpers.jsm");
const {Task} = Cu.import("resource://gre/modules/Task.jsm", {});
const {
createNode,
drawGraphElementBackground,
findOptimalTimeInterval,
TargetNodeHighlighter
} = require("devtools/client/animationinspector/utils");
const STRINGS_URI = "chrome://devtools/locale/animationinspector.properties";
const L10N = new ViewHelpers.L10N(STRINGS_URI);
const MILLIS_TIME_FORMAT_MAX_DURATION = 4000;
// The minimum spacing between 2 time graduation headers in the timeline (px).
const TIME_GRADUATION_MIN_SPACING = 40;
// List of playback rate presets displayed in the timeline toolbar.
const PLAYBACK_RATES = [.1, .25, .5, 1, 2, 5, 10];
// When the container window is resized, the timeline background gets refreshed,
// but only after a timer, and the timer is reset if the window is continuously
// resized.
const TIMELINE_BACKGROUND_RESIZE_DEBOUNCE_TIMER = 50;
/**
* UI component responsible for displaying a preview of the target dom node of
* a given animation.
* @param {InspectorPanel} inspector Requires a reference to the inspector-panel
* to highlight and select the node, as well as refresh it when there are
* mutations.
* @param {Object} options Supported properties are:
* - compact {Boolean} Defaults to false. If true, nodes will be previewed like
* tag#id.class instead of <tag id="id" class="class">
*/
function AnimationTargetNode(inspector, options={}) {
this.inspector = inspector;
this.options = options;
this.onPreviewMouseOver = this.onPreviewMouseOver.bind(this);
this.onPreviewMouseOut = this.onPreviewMouseOut.bind(this);
this.onSelectNodeClick = this.onSelectNodeClick.bind(this);
this.onMarkupMutations = this.onMarkupMutations.bind(this);
this.onHighlightNodeClick = this.onHighlightNodeClick.bind(this);
this.onTargetHighlighterLocked = this.onTargetHighlighterLocked.bind(this);
EventEmitter.decorate(this);
}
exports.AnimationTargetNode = AnimationTargetNode;
AnimationTargetNode.prototype = {
init: function(containerEl) {
let document = containerEl.ownerDocument;
// Init the markup for displaying the target node.
this.el = createNode({
parent: containerEl,
attributes: {
"class": "animation-target"
}
});
// Icon to select the node in the inspector.
this.highlightNodeEl = createNode({
parent: this.el,
nodeType: "span",
attributes: {
"class": "node-highlighter",
"title": L10N.getStr("node.highlightNodeLabel")
}
});
// Wrapper used for mouseover/out event handling.
this.previewEl = createNode({
parent: this.el,
nodeType: "span",
attributes: {
"title": L10N.getStr("node.selectNodeLabel")
}
});
if (!this.options.compact) {
this.previewEl.appendChild(document.createTextNode("<"));
}
// Tag name.
this.tagNameEl = createNode({
parent: this.previewEl,
nodeType: "span",
attributes: {
"class": "tag-name theme-fg-color3"
}
});
// Id attribute container.
this.idEl = createNode({
parent: this.previewEl,
nodeType: "span"
});
if (!this.options.compact) {
createNode({
parent: this.idEl,
nodeType: "span",
attributes: {
"class": "attribute-name theme-fg-color2"
},
textContent: "id"
});
this.idEl.appendChild(document.createTextNode("=\""));
} else {
createNode({
parent: this.idEl,
nodeType: "span",
attributes: {
"class": "theme-fg-color2"
},
textContent: "#"
});
}
createNode({
parent: this.idEl,
nodeType: "span",
attributes: {
"class": "attribute-value theme-fg-color6"
}
});
if (!this.options.compact) {
this.idEl.appendChild(document.createTextNode("\""));
}
// Class attribute container.
this.classEl = createNode({
parent: this.previewEl,
nodeType: "span"
});
if (!this.options.compact) {
createNode({
parent: this.classEl,
nodeType: "span",
attributes: {
"class": "attribute-name theme-fg-color2"
},
textContent: "class"
});
this.classEl.appendChild(document.createTextNode("=\""));
} else {
createNode({
parent: this.classEl,
nodeType: "span",
attributes: {
"class": "theme-fg-color6"
},
textContent: "."
});
}
createNode({
parent: this.classEl,
nodeType: "span",
attributes: {
"class": "attribute-value theme-fg-color6"
}
});
if (!this.options.compact) {
this.classEl.appendChild(document.createTextNode("\""));
this.previewEl.appendChild(document.createTextNode(">"));
}
this.startListeners();
},
startListeners: function() {
// Init events for highlighting and selecting the node.
this.previewEl.addEventListener("mouseover", this.onPreviewMouseOver);
this.previewEl.addEventListener("mouseout", this.onPreviewMouseOut);
this.previewEl.addEventListener("click", this.onSelectNodeClick);
this.highlightNodeEl.addEventListener("click", this.onHighlightNodeClick);
// Start to listen for markupmutation events.
this.inspector.on("markupmutation", this.onMarkupMutations);
// Listen to the target node highlighter.
TargetNodeHighlighter.on("highlighted", this.onTargetHighlighterLocked);
},
stopListeners: function() {
TargetNodeHighlighter.off("highlighted", this.onTargetHighlighterLocked);
this.inspector.off("markupmutation", this.onMarkupMutations);
this.previewEl.removeEventListener("mouseover", this.onPreviewMouseOver);
this.previewEl.removeEventListener("mouseout", this.onPreviewMouseOut);
this.previewEl.removeEventListener("click", this.onSelectNodeClick);
this.highlightNodeEl.removeEventListener("click", this.onHighlightNodeClick);
},
destroy: function() {
TargetNodeHighlighter.unhighlight().catch(e => console.error(e));
this.stopListeners();
this.el.remove();
this.el = this.tagNameEl = this.idEl = this.classEl = null;
this.highlightNodeEl = this.previewEl = null;
this.nodeFront = this.inspector = this.playerFront = null;
},
get highlighterUtils() {
if (this.inspector && this.inspector.toolbox) {
return this.inspector.toolbox.highlighterUtils;
}
return null;
},
onPreviewMouseOver: function() {
if (!this.nodeFront || !this.highlighterUtils) {
return;
}
this.highlighterUtils.highlightNodeFront(this.nodeFront)
.catch(e => console.error(e));
},
onPreviewMouseOut: function() {
if (!this.nodeFront || !this.highlighterUtils) {
return;
}
this.highlighterUtils.unhighlight()
.catch(e => console.error(e));
},
onSelectNodeClick: function() {
if (!this.nodeFront) {
return;
}
this.inspector.selection.setNodeFront(this.nodeFront, "animationinspector");
},
onHighlightNodeClick: function(e) {
e.stopPropagation();
let classList = this.highlightNodeEl.classList;
let isHighlighted = classList.contains("selected");
if (isHighlighted) {
classList.remove("selected");
TargetNodeHighlighter.unhighlight().then(() => {
this.emit("target-highlighter-unlocked");
}, e => console.error(e));
} else {
classList.add("selected");
TargetNodeHighlighter.highlight(this).then(() => {
this.emit("target-highlighter-locked");
}, e => console.error(e));
}
},
onTargetHighlighterLocked: function(e, animationTargetNode) {
if (animationTargetNode !== this) {
this.highlightNodeEl.classList.remove("selected");
}
},
onMarkupMutations: function(e, mutations) {
if (!this.nodeFront || !this.playerFront) {
return;
}
for (let {target} of mutations) {
if (target === this.nodeFront) {
// Re-render with the same nodeFront to update the output.
this.render(this.playerFront);
break;
}
}
},
render: Task.async(function*(playerFront) {
this.playerFront = playerFront;
this.nodeFront = undefined;
try {
this.nodeFront = yield this.inspector.walker.getNodeFromActor(
playerFront.actorID, ["node"]);
} catch (e) {
if (!this.el) {
// The panel was destroyed in the meantime. Just log a warning.
console.warn("Cound't retrieve the animation target node, widget " +
"destroyed");
} else {
// This was an unexpected error, log it.
console.error(e);
}
return;
}
if (!this.nodeFront || !this.el) {
return;
}
let {tagName, attributes} = this.nodeFront;
this.tagNameEl.textContent = tagName.toLowerCase();
let idIndex = attributes.findIndex(({name}) => name === "id");
if (idIndex > -1 && attributes[idIndex].value) {
this.idEl.querySelector(".attribute-value").textContent =
attributes[idIndex].value;
this.idEl.style.display = "inline";
} else {
this.idEl.style.display = "none";
}
let classIndex = attributes.findIndex(({name}) => name === "class");
if (classIndex > -1 && attributes[classIndex].value) {
let value = attributes[classIndex].value;
if (this.options.compact) {
value = value.split(" ").join(".");
}
this.classEl.querySelector(".attribute-value").textContent = value;
this.classEl.style.display = "inline";
} else {
this.classEl.style.display = "none";
}
this.emit("target-retrieved");
})
};
/**
* UI component responsible for displaying a playback rate selector UI.
* The rendering logic is such that a predefined list of rates is generated.
* If *all* animations passed to render share the same rate, then that rate is
* selected in the <select> element, otherwise, the empty value is selected.
* If the rate that all animations share isn't part of the list of predefined
* rates, than that rate is added to the list.
*/
function RateSelector() {
this.onRateChanged = this.onRateChanged.bind(this);
EventEmitter.decorate(this);
}
exports.RateSelector = RateSelector;
RateSelector.prototype = {
init: function(containerEl) {
this.selectEl = createNode({
parent: containerEl,
nodeType: "select",
attributes: {"class": "devtools-button"}
});
this.selectEl.addEventListener("change", this.onRateChanged);
},
destroy: function() {
this.selectEl.removeEventListener("change", this.onRateChanged);
this.selectEl.remove();
this.selectEl = null;
},
getAnimationsRates: function(animations) {
return sortedUnique(animations.map(a => a.state.playbackRate));
},
getAllRates: function(animations) {
let animationsRates = this.getAnimationsRates(animations);
if (animationsRates.length > 1) {
return PLAYBACK_RATES;
}
return sortedUnique(PLAYBACK_RATES.concat(animationsRates));
},
render: function(animations) {
let allRates = this.getAnimationsRates(animations);
let hasOneRate = allRates.length === 1;
this.selectEl.innerHTML = "";
if (!hasOneRate) {
// When the animations displayed have mixed playback rates, we can't
// select any of the predefined ones, instead, insert an empty rate.
createNode({
parent: this.selectEl,
nodeType: "option",
attributes: {value: "", selector: "true"},
textContent: "-"
});
}
for (let rate of this.getAllRates(animations)) {
let option = createNode({
parent: this.selectEl,
nodeType: "option",
attributes: {value: rate},
textContent: L10N.getFormatStr("player.playbackRateLabel", rate)
});
// If there's only one rate and this is the option for it, select it.
if (hasOneRate && rate === allRates[0]) {
option.setAttribute("selected", "true");
}
}
},
onRateChanged: function() {
let rate = parseFloat(this.selectEl.value);
if (!isNaN(rate)) {
this.emit("rate-changed", rate);
}
}
};
/**
* The TimeScale helper object is used to know which size should something be
* displayed with in the animation panel, depending on the animations that are
* currently displayed.
* If there are 5 animations displayed, and the first one starts at 10000ms and
* the last one ends at 20000ms, then this helper can be used to convert any
* time in this range to a distance in pixels.
*
* For the helper to know how to convert, it needs to know all the animations.
* Whenever a new animation is added to the panel, addAnimation(state) should be
* called. reset() can be called to start over.
*/
var TimeScale = {
minStartTime: Infinity,
maxEndTime: 0,
/**
* Add a new animation to time scale.
* @param {Object} state A PlayerFront.state object.
*/
addAnimation: function(state) {
let {previousStartTime, delay, duration,
iterationCount, playbackRate} = state;
// Negative-delayed animations have their startTimes set such that we would
// be displaying the delay outside the time window if we didn't take it into
// account here.
let relevantDelay = delay < 0 ? delay / playbackRate : 0;
previousStartTime = previousStartTime || 0;
this.minStartTime = Math.min(this.minStartTime,
previousStartTime + relevantDelay);
let length = (delay / playbackRate) +
((duration / playbackRate) *
(!iterationCount ? 1 : iterationCount));
let endTime = previousStartTime + length;
this.maxEndTime = Math.max(this.maxEndTime, endTime);
},
/**
* Reset the current time scale.
*/
reset: function() {
this.minStartTime = Infinity;
this.maxEndTime = 0;
},
/**
* Convert a startTime to a distance in %, in the current time scale.
* @param {Number} time
* @return {Number}
*/
startTimeToDistance: function(time) {
time -= this.minStartTime;
return this.durationToDistance(time);
},
/**
* Convert a duration to a distance in %, in the current time scale.
* @param {Number} time
* @return {Number}
*/
durationToDistance: function(duration) {
return duration * 100 / this.getDuration();
},
/**
* Convert a distance in % to a time, in the current time scale.
* @param {Number} distance
* @return {Number}
*/
distanceToTime: function(distance) {
return this.minStartTime + (this.getDuration() * distance / 100);
},
/**
* Convert a distance in % to a time, in the current time scale.
* The time will be relative to the current minimum start time.
* @param {Number} distance
* @return {Number}
*/
distanceToRelativeTime: function(distance) {
let time = this.distanceToTime(distance);
return time - this.minStartTime;
},
/**
* Depending on the time scale, format the given time as milliseconds or
* seconds.
* @param {Number} time
* @return {String} The formatted time string.
*/
formatTime: function(time) {
// Format in milliseconds if the total duration is short enough.
if (this.getDuration() <= MILLIS_TIME_FORMAT_MAX_DURATION) {
return L10N.getFormatStr("timeline.timeGraduationLabel", time.toFixed(0));
}
// Otherwise format in seconds.
return L10N.getFormatStr("player.timeLabel", (time / 1000).toFixed(1));
},
getDuration: function() {
return this.maxEndTime - this.minStartTime;
},
/**
* Given an animation, get the various dimensions (in %) useful to draw the
* animation in the timeline.
*/
getAnimationDimensions: function({state}) {
let start = state.previousStartTime || 0;
let duration = state.duration;
let rate = state.playbackRate;
let count = state.iterationCount;
let delay = state.delay || 0;
// The start position.
let x = this.startTimeToDistance(start + (delay / rate));
// The width for a single iteration.
let w = this.durationToDistance(duration / rate);
// The width for all iterations.
let iterationW = w * (count || 1);
// The start position of the delay.
let delayX = this.durationToDistance((delay < 0 ? 0 : delay) / rate);
// The width of the delay.
let delayW = this.durationToDistance(Math.abs(delay) / rate);
// The width of the delay if it is positive, 0 otherwise.
let negativeDelayW = delay < 0 ? delayW : 0;
return {x, w, iterationW, delayX, delayW, negativeDelayW};
}
};
exports.TimeScale = TimeScale;
/**
* UI component responsible for displaying a timeline for animations.
* The timeline is essentially a graph with time along the x axis and animations
* along the y axis.
* The time is represented with a graduation header at the top and a current
* time play head.
* Animations are organized by lines, with a left margin containing the preview
* of the target DOM element the animation applies to.
* The current time play head can be moved by clicking/dragging in the header.
* when this happens, the component emits "current-data-changed" events with the
* new time and state of the timeline.
*
* @param {InspectorPanel} inspector.
*/
function AnimationsTimeline(inspector) {
this.animations = [];
this.targetNodes = [];
this.timeBlocks = [];
this.details = [];
this.inspector = inspector;
this.onAnimationStateChanged = this.onAnimationStateChanged.bind(this);
this.onScrubberMouseDown = this.onScrubberMouseDown.bind(this);
this.onScrubberMouseUp = this.onScrubberMouseUp.bind(this);
this.onScrubberMouseOut = this.onScrubberMouseOut.bind(this);
this.onScrubberMouseMove = this.onScrubberMouseMove.bind(this);
this.onAnimationSelected = this.onAnimationSelected.bind(this);
this.onWindowResize = this.onWindowResize.bind(this);
this.onFrameSelected = this.onFrameSelected.bind(this);
EventEmitter.decorate(this);
}
exports.AnimationsTimeline = AnimationsTimeline;
AnimationsTimeline.prototype = {
init: function(containerEl) {
this.win = containerEl.ownerDocument.defaultView;
this.rootWrapperEl = createNode({
parent: containerEl,
attributes: {
"class": "animation-timeline"
}
});
let scrubberContainer = createNode({
parent: this.rootWrapperEl,
attributes: {"class": "scrubber-wrapper track-container"}
});
this.scrubberEl = createNode({
parent: scrubberContainer,
attributes: {
"class": "scrubber"
}
});
this.scrubberHandleEl = createNode({
parent: this.scrubberEl,
attributes: {
"class": "scrubber-handle"
}
});
this.scrubberHandleEl.addEventListener("mousedown", this.onScrubberMouseDown);
this.timeHeaderEl = createNode({
parent: this.rootWrapperEl,
attributes: {
"class": "time-header track-container"
}
});
this.timeHeaderEl.addEventListener("mousedown", this.onScrubberMouseDown);
this.animationsEl = createNode({
parent: this.rootWrapperEl,
nodeType: "ul",
attributes: {
"class": "animations"
}
});
this.win.addEventListener("resize", this.onWindowResize);
},
destroy: function() {
this.stopAnimatingScrubber();
this.unrender();
this.win.removeEventListener("resize", this.onWindowResize);
this.timeHeaderEl.removeEventListener("mousedown",
this.onScrubberMouseDown);
this.scrubberHandleEl.removeEventListener("mousedown",
this.onScrubberMouseDown);
this.rootWrapperEl.remove();
this.animations = [];
this.rootWrapperEl = null;
this.timeHeaderEl = null;
this.animationsEl = null;
this.scrubberEl = null;
this.scrubberHandleEl = null;
this.win = null;
this.inspector = null;
},
/**
* Destroy sub-components that have been created and stored on this instance.
* @param {String} name An array of components will be expected in this[name]
* @param {Array} handlers An option list of event handlers information that
* should be used to remove these handlers.
*/
destroySubComponents: function(name, handlers = []) {
for (let component of this[name]) {
for (let {event, fn} of handlers) {
component.off(event, fn);
}
component.destroy();
}
this[name] = [];
},
unrender: function() {
for (let animation of this.animations) {
animation.off("changed", this.onAnimationStateChanged);
}
TimeScale.reset();
this.destroySubComponents("targetNodes");
this.destroySubComponents("timeBlocks");
this.destroySubComponents("details", [{
event: "frame-selected",
fn: this.onFrameSelected
}]);
this.animationsEl.innerHTML = "";
},
onWindowResize: function() {
if (this.windowResizeTimer) {
this.win.clearTimeout(this.windowResizeTimer);
}
this.windowResizeTimer = this.win.setTimeout(() => {
this.drawHeaderAndBackground();
}, TIMELINE_BACKGROUND_RESIZE_DEBOUNCE_TIMER);
},
onAnimationSelected: function(e, animation) {
let index = this.animations.indexOf(animation);
if (index === -1) {
return;
}
let el = this.rootWrapperEl;
let animationEl = el.querySelectorAll(".animation")[index];
let propsEl = el.querySelectorAll(".animated-properties")[index];
// Toggle the selected state on this animation.
animationEl.classList.toggle("selected");
propsEl.classList.toggle("selected");
// Render the details component for this animation if it was shown.
if (animationEl.classList.contains("selected")) {
this.details[index].render(animation);
this.emit("animation-selected", animation);
} else {
this.emit("animation-unselected", animation);
}
},
/**
* When a frame gets selected, move the scrubber to the corresponding position
*/
onFrameSelected: function(e, {x}) {
this.moveScrubberTo(x, true);
},
onScrubberMouseDown: function(e) {
this.moveScrubberTo(e.pageX);
this.win.addEventListener("mouseup", this.onScrubberMouseUp);
this.win.addEventListener("mouseout", this.onScrubberMouseOut);
this.win.addEventListener("mousemove", this.onScrubberMouseMove);
// Prevent text selection while dragging.
e.preventDefault();
},
onScrubberMouseUp: function() {
this.cancelTimeHeaderDragging();
},
onScrubberMouseOut: function(e) {
// Check that mouseout happened on the window itself, and if yes, cancel
// the dragging.
if (!this.win.document.contains(e.relatedTarget)) {
this.cancelTimeHeaderDragging();
}
},
cancelTimeHeaderDragging: function() {
this.win.removeEventListener("mouseup", this.onScrubberMouseUp);
this.win.removeEventListener("mouseout", this.onScrubberMouseOut);
this.win.removeEventListener("mousemove", this.onScrubberMouseMove);
},
onScrubberMouseMove: function(e) {
this.moveScrubberTo(e.pageX);
},
moveScrubberTo: function(pageX, noOffset) {
this.stopAnimatingScrubber();
// The offset needs to be in % and relative to the timeline's area (so we
// subtract the scrubber's left offset, which is equal to the sidebar's
// width).
let offset = pageX;
if (!noOffset) {
offset -= this.timeHeaderEl.offsetLeft;
}
offset = offset * 100 / this.timeHeaderEl.offsetWidth;
if (offset < 0) {
offset = 0;
}
this.scrubberEl.style.left = offset + "%";
let time = TimeScale.distanceToRelativeTime(offset);
this.emit("timeline-data-changed", {
isPaused: true,
isMoving: false,
isUserDrag: true,
time: time
});
},
render: function(animations, documentCurrentTime) {
this.unrender();
this.animations = animations;
if (!this.animations.length) {
return;
}
// Loop first to set the time scale for all current animations.
for (let {state} of animations) {
TimeScale.addAnimation(state);
}
this.drawHeaderAndBackground();
for (let animation of this.animations) {
animation.on("changed", this.onAnimationStateChanged);
// Each line contains the target animated node and the animation time
// block.
let animationEl = createNode({
parent: this.animationsEl,
nodeType: "li",
attributes: {
"class": "animation" + (animation.state.isRunningOnCompositor
? " fast-track"
: "")
}
});
// Right below the line is a hidden-by-default line for displaying the
// inline keyframes.
let detailsEl = createNode({
parent: this.animationsEl,
nodeType: "li",
attributes: {
"class": "animated-properties"
}
});
let details = new AnimationDetails();
details.init(detailsEl);
details.on("frame-selected", this.onFrameSelected);
this.details.push(details);
// Left sidebar for the animated node.
let animatedNodeEl = createNode({
parent: animationEl,
attributes: {
"class": "target"
}
});
// Draw the animated node target.
let targetNode = new AnimationTargetNode(this.inspector, {compact: true});
targetNode.init(animatedNodeEl);
targetNode.render(animation);
this.targetNodes.push(targetNode);
// Right-hand part contains the timeline itself (called time-block here).
let timeBlockEl = createNode({
parent: animationEl,
attributes: {
"class": "time-block track-container"
}
});
// Draw the animation time block.
let timeBlock = new AnimationTimeBlock();
timeBlock.init(timeBlockEl);
timeBlock.render(animation);
this.timeBlocks.push(timeBlock);
timeBlock.on("selected", this.onAnimationSelected);
}
// Use the document's current time to position the scrubber (if the server
// doesn't provide it, hide the scrubber entirely).
// Note that because the currentTime was sent via the protocol, some time
// may have gone by since then, and so the scrubber might be a bit late.
if (!documentCurrentTime) {
this.scrubberEl.style.display = "none";
} else {
this.scrubberEl.style.display = "block";
this.startAnimatingScrubber(this.wasRewound()
? TimeScale.minStartTime
: documentCurrentTime);
}
},
isAtLeastOneAnimationPlaying: function() {
return this.animations.some(({state}) => state.playState === "running");
},
wasRewound: function() {
return !this.isAtLeastOneAnimationPlaying() &&
this.animations.every(({state}) => state.currentTime === 0);
},
hasInfiniteAnimations: function() {
return this.animations.some(({state}) => !state.iterationCount);
},
startAnimatingScrubber: function(time) {
let x = TimeScale.startTimeToDistance(time);
this.scrubberEl.style.left = x + "%";
// Only stop the scrubber if it's out of bounds or all animations have been
// paused, but not if at least an animation is infinite.
let isOutOfBounds = time < TimeScale.minStartTime ||
time > TimeScale.maxEndTime;
let isAllPaused = !this.isAtLeastOneAnimationPlaying();
let hasInfinite = this.hasInfiniteAnimations();
if (isAllPaused || (isOutOfBounds && !hasInfinite)) {
this.stopAnimatingScrubber();
this.emit("timeline-data-changed", {
isPaused: !this.isAtLeastOneAnimationPlaying(),
isMoving: false,
isUserDrag: false,
time: TimeScale.distanceToRelativeTime(x)
});
return;
}
this.emit("timeline-data-changed", {
isPaused: false,
isMoving: true,
isUserDrag: false,
time: TimeScale.distanceToRelativeTime(x)
});
let now = this.win.performance.now();
this.rafID = this.win.requestAnimationFrame(() => {
if (!this.rafID) {
// In case the scrubber was stopped in the meantime.
return;
}
this.startAnimatingScrubber(time + this.win.performance.now() - now);
});
},
stopAnimatingScrubber: function() {
if (this.rafID) {
this.win.cancelAnimationFrame(this.rafID);
this.rafID = null;
}
},
onAnimationStateChanged: function() {
// For now, simply re-render the component. The animation front's state has
// already been updated.
this.render(this.animations);
},
drawHeaderAndBackground: function() {
let width = this.timeHeaderEl.offsetWidth;
let scale = width / (TimeScale.maxEndTime - TimeScale.minStartTime);
drawGraphElementBackground(this.win.document, "time-graduations",
width, scale);
// And the time graduation header.
this.timeHeaderEl.innerHTML = "";
let interval = findOptimalTimeInterval(scale, TIME_GRADUATION_MIN_SPACING);
for (let i = 0; i < width; i += interval) {
let pos = 100 * i / width;
createNode({
parent: this.timeHeaderEl,
nodeType: "span",
attributes: {
"class": "time-tick",
"style": `left:${pos}%`
},
textContent: TimeScale.formatTime(TimeScale.distanceToRelativeTime(pos))
});
}
}
};
/**
* UI component responsible for displaying a single animation timeline, which
* basically looks like a rectangle that shows the delay and iterations.
*/
function AnimationTimeBlock() {
EventEmitter.decorate(this);
this.onClick = this.onClick.bind(this);
}
exports.AnimationTimeBlock = AnimationTimeBlock;
AnimationTimeBlock.prototype = {
init: function(containerEl) {
this.containerEl = containerEl;
this.containerEl.addEventListener("click", this.onClick);
},
destroy: function() {
this.containerEl.removeEventListener("click", this.onClick);
this.unrender();
this.containerEl = null;
this.animation = null;
},
unrender: function() {
while (this.containerEl.firstChild) {
this.containerEl.firstChild.remove();
}
},
render: function(animation) {
this.unrender();
this.animation = animation;
let {state} = this.animation;
// Create a container element to hold the delay and iterations.
// It is positioned according to its delay (divided by the playbackrate),
// and its width is according to its duration (divided by the playbackrate).
let {x, iterationW, delayX, delayW, negativeDelayW} =
TimeScale.getAnimationDimensions(animation);
let iterations = createNode({
parent: this.containerEl,
attributes: {
"class": state.type + " iterations" +
(state.iterationCount ? "" : " infinite"),
// Individual iterations are represented by setting the size of the
// repeating linear-gradient.
"style": `left:${x}%;
width:${iterationW}%;
background-size:${100 / (state.iterationCount || 1)}% 100%;`
}
});
// The animation name is displayed over the iterations.
// Note that in case of negative delay, we push the name towards the right
// so the delay can be shown.
createNode({
parent: iterations,
attributes: {
"class": "name",
"title": this.getTooltipText(state),
// Make space for the negative delay with a margin-left.
"style": `margin-left:${negativeDelayW}%`
},
textContent: state.name
});
// Delay.
if (state.delay) {
// Negative delays need to start at 0.
createNode({
parent: iterations,
attributes: {
"class": "delay" + (state.delay < 0 ? " negative" : ""),
"style": `left:-${delayX}%;
width:${delayW}%;`
}
});
}
},
getTooltipText: function(state) {
let getTime = time => L10N.getFormatStr("player.timeLabel",
L10N.numberWithDecimals(time / 1000, 2));
let text = "";
// Adding the name.
text += getFormattedAnimationTitle({state});
text += "\n";
// Adding the delay.
text += L10N.getStr("player.animationDelayLabel") + " ";
text += getTime(state.delay);
text += "\n";
// Adding the duration.
text += L10N.getStr("player.animationDurationLabel") + " ";
text += getTime(state.duration);
text += "\n";
// Adding the iteration count (the infinite symbol, or an integer).
// XXX: see bug 1219608 to remove this if the count is 1.
text += L10N.getStr("player.animationIterationCountLabel") + " ";
text += state.iterationCount ||
L10N.getStr("player.infiniteIterationCountText");
text += "\n";
// Adding the playback rate if it's different than 1.
if (state.playbackRate !== 1) {
text += L10N.getStr("player.animationRateLabel") + " ";
text += state.playbackRate;
text += "\n";
}
// Adding a note that the animation is running on the compositor thread if
// needed.
if (state.isRunningOnCompositor) {
text += L10N.getStr("player.runningOnCompositorTooltip");
}
return text;
},
onClick: function(e) {
e.stopPropagation();
this.emit("selected", this.animation);
}
};
/**
* UI component responsible for displaying detailed information for a given
* animation.
* This includes information about timing, easing, keyframes, animated
* properties.
*/
function AnimationDetails() {
EventEmitter.decorate(this);
this.onFrameSelected = this.onFrameSelected.bind(this);
this.keyframeComponents = [];
}
exports.AnimationDetails = AnimationDetails;
AnimationDetails.prototype = {
// These are part of frame objects but are not animated properties. This
// array is used to skip them.
NON_PROPERTIES: ["easing", "composite", "computedOffset", "offset"],
init: function(containerEl) {
this.containerEl = containerEl;
},
destroy: function() {
this.unrender();
this.containerEl = null;
},
unrender: function() {
for (let component of this.keyframeComponents) {
component.off("frame-selected", this.onFrameSelected);
component.destroy();
}
this.keyframeComponents = [];
while (this.containerEl.firstChild) {
this.containerEl.firstChild.remove();
}
},
/**
* Convert a list of frames into a list of tracks, one per animated property,
* each with a list of frames.
*/
getTracksFromFrames: function(frames) {
let tracks = {};
for (let frame of frames) {
for (let name in frame) {
if (this.NON_PROPERTIES.indexOf(name) != -1) {
continue;
}
if (!tracks[name]) {
tracks[name] = [];
}
tracks[name].push({
value: frame[name],
offset: frame.computedOffset
});
}
}
return tracks;
},
render: Task.async(function*(animation) {
this.unrender();
if (!animation) {
return;
}
this.animation = animation;
let frames = yield animation.getFrames();
// We might have been destroyed in the meantime, or the component might
// have been re-rendered.
if (!this.containerEl || this.animation !== animation) {
return;
}
// Useful for tests to know when the keyframes have been retrieved.
this.emit("keyframes-retrieved");
// Build an element for each animated property track.
this.tracks = this.getTracksFromFrames(frames);
for (let propertyName in this.tracks) {
let line = createNode({
parent: this.containerEl,
attributes: {"class": "property"}
});
createNode({
// text-overflow doesn't work in flex items, so we need a second level
// of container to actually have an ellipsis on the name.
// See bug 972664.
parent: createNode({
parent: line,
attributes: {"class": "name"},
}),
textContent: getCssPropertyName(propertyName)
});
// Add the keyframes diagram for this property.
let framesWrapperEl = createNode({
parent: line,
attributes: {"class": "track-container"}
});
let framesEl = createNode({
parent: framesWrapperEl,
attributes: {"class": "frames"}
});
// Scale the list of keyframes according to the current time scale.
let {x, w} = TimeScale.getAnimationDimensions(animation);
framesEl.style.left = `${x}%`;
framesEl.style.width = `${w}%`;
let keyframesComponent = new Keyframes();
keyframesComponent.init(framesEl);
keyframesComponent.render({
keyframes: this.tracks[propertyName],
propertyName: propertyName,
animation: animation
});
keyframesComponent.on("frame-selected", this.onFrameSelected);
this.keyframeComponents.push(keyframesComponent);
}
}),
onFrameSelected: function(e, args) {
// Relay the event up, it's needed in parents too.
this.emit(e, args);
}
};
/**
* UI component responsible for displaying a list of keyframes.
*/
function Keyframes() {
EventEmitter.decorate(this);
this.onClick = this.onClick.bind(this);
}
exports.Keyframes = Keyframes;
Keyframes.prototype = {
init: function(containerEl) {
this.containerEl = containerEl;
this.keyframesEl = createNode({
parent: this.containerEl,
attributes: {"class": "keyframes"}
});
this.containerEl.addEventListener("click", this.onClick);
},
destroy: function() {
this.containerEl.removeEventListener("click", this.onClick);
this.keyframesEl.remove();
this.containerEl = this.keyframesEl = this.animation = null;
},
render: function({keyframes, propertyName, animation}) {
this.keyframes = keyframes;
this.propertyName = propertyName;
this.animation = animation;
this.keyframesEl.classList.add(animation.state.type);
for (let frame of this.keyframes) {
createNode({
parent: this.keyframesEl,
attributes: {
"class": "frame",
"style": `left:${frame.offset * 100}%;`,
"data-offset": frame.offset,
"data-property": propertyName,
"title": frame.value
}
});
}
},
onClick: function(e) {
// If the click happened on a frame, tell our parent about it.
if (!e.target.classList.contains("frame")) {
return;
}
e.stopPropagation();
this.emit("frame-selected", {
animation: this.animation,
propertyName: this.propertyName,
offset: parseFloat(e.target.dataset.offset),
value: e.target.getAttribute("title"),
x: e.target.offsetLeft + e.target.closest(".frames").offsetLeft
});
}
};
let sortedUnique = arr => [...new Set(arr)].sort((a, b) => a > b);
/**
* Get a formatted title for this animation. This will be either:
* "some-name", "some-name : CSS Transition", or "some-name : CSS Animation",
* depending if the server provides the type, and what type it is.
* @param {AnimationPlayerFront} animation
*/
function getFormattedAnimationTitle({state}) {
// Older servers don't send the type.
return state.type
? L10N.getFormatStr("timeline." + state.type + ".nameLabel", state.name)
: state.name;
}
/**
* Turn propertyName into property-name.
* @param {String} jsPropertyName A camelcased CSS property name. Typically
* something that comes out of computed styles. E.g. borderBottomColor
* @return {String} The corresponding CSS property name: border-bottom-color
*/
function getCssPropertyName(jsPropertyName) {
return jsPropertyName.replace(/[A-Z]/g, "-$&").toLowerCase();
}
exports.getCssPropertyName = getCssPropertyName;