tenfourfox/gfx/layers/opengl/GrallocTextureClient.h
Cameron Kaiser c9b2922b70 hello FPR
2017-04-19 00:56:45 -07:00

138 lines
4.8 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// * This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_GRALLOCTEXTURECLIENT_H
#define MOZILLA_GFX_GRALLOCTEXTURECLIENT_H
#ifdef MOZ_WIDGET_GONK
#include "mozilla/layers/TextureClient.h"
#include "mozilla/layers/ISurfaceAllocator.h" // For IsSurfaceDescriptorValid
#include "mozilla/layers/FenceUtils.h" // for FenceHandle
#include "mozilla/layers/ShadowLayerUtilsGralloc.h"
#include <ui/GraphicBuffer.h>
namespace android {
class MediaBuffer;
};
namespace mozilla {
namespace gl {
class SharedSurface;
}
namespace layers {
/// A TextureData implementation based on android::GraphicBuffer (also referred to
/// as "gralloc").
///
/// Gralloc lets us map texture data in memory (accessible through pointers)
/// and also use it directly as an OpenGL texture without the cost of texture
/// uploads.
/// Gralloc buffers can also be shared accros processes.
///
/// More info about Gralloc here: https://wiki.mozilla.org/Platform/GFX/Gralloc
///
/// This is only used in Firefox OS
class GrallocTextureData : public TextureData {
public:
typedef uint32_t AndroidFormat;
virtual bool Serialize(SurfaceDescriptor& aOutDescriptor) override;
virtual bool Lock(OpenMode aMode, FenceHandle* aFence) override;
virtual void Unlock() override;
virtual gfx::IntSize GetSize() const override { return mSize; }
virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() override;
virtual bool CanExposeMappedData() const override { return true; }
virtual bool BorrowMappedData(MappedTextureData& aMap) override;
virtual bool SupportsMoz2D() const override { return true; }
virtual bool HasInternalBuffer() const override { return false; }
virtual bool HasSynchronization() const override { return true; }
virtual void Deallocate(ISurfaceAllocator*) override;
virtual void Forget(ISurfaceAllocator*) override;
static GrallocTextureData* CreateForDrawing(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
gfx::BackendType aMoz2dBackend,
ISurfaceAllocator* aAllocator);
static GrallocTextureData* CreateForYCbCr(gfx::IntSize aYSize, gfx::IntSize aCbCrSize,
ISurfaceAllocator* aAllocator);
static GrallocTextureData* CreateForGLRendering(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
ISurfaceAllocator* aAllocator);
static GrallocTextureData* Create(gfx::IntSize aSize, AndroidFormat aFormat,
gfx::BackendType aMoz2DBackend, uint32_t aUsage,
ISurfaceAllocator* aAllocator);
static already_AddRefed<TextureClient>
TextureClientFromSharedSurface(gl::SharedSurface* abstractSurf, TextureFlags flags);
virtual TextureData*
CreateSimilar(ISurfaceAllocator* aAllocator,
TextureFlags aFlags = TextureFlags::DEFAULT,
TextureAllocationFlags aAllocFlags = ALLOC_DEFAULT) const override;
// use TextureClient's default implementation
virtual bool UpdateFromSurface(gfx::SourceSurface* aSurface) override;
/// Hold android::MediaBuffer.
/// MediaBuffer needs to be add refed to keep MediaBuffer alive while the texture
/// is in use.
///
/// TODO - ideally we should be able to put the MediaBuffer in the texture's
/// constructor and not expose these methods.
void SetMediaBuffer(android::MediaBuffer* aMediaBuffer) { mMediaBuffer = aMediaBuffer; }
android::MediaBuffer* GetMediaBuffer() { return mMediaBuffer; }
android::sp<android::GraphicBuffer> GetGraphicBuffer() { return mGraphicBuffer; }
virtual void WaitForFence(FenceHandle* aFence) override;
~GrallocTextureData();
virtual TextureFlags GetTextureFlags() const override;
protected:
GrallocTextureData(MaybeMagicGrallocBufferHandle aGrallocHandle,
gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
gfx::BackendType aMoz2DBackend);
gfx::IntSize mSize;
gfx::SurfaceFormat mFormat;
gfx::BackendType mMoz2DBackend;
MaybeMagicGrallocBufferHandle mGrallocHandle;
android::sp<android::GraphicBuffer> mGraphicBuffer;
// Points to a mapped gralloc buffer between calls to lock and unlock.
// Should be null outside of the lock-unlock pair.
uint8_t* mMappedBuffer;
android::MediaBuffer* mMediaBuffer;
};
gfx::SurfaceFormat SurfaceFormatForPixelFormat(android::PixelFormat aFormat);
} // namespace layers
} // namespace mozilla
#endif // MOZ_WIDGET_GONK
#endif