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QD3D: TQ3TexturingMode: opaque, alphatest, alphablend
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@ -172,9 +172,11 @@ uint32_t Q3MetaFileParser::Parse1Chunk()
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if (currentMesh)
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{
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Assert(!currentMesh->hasTexture, "txmm: current mesh already has a texture");
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Assert(currentMesh->internalTextureID < 0, "txmm: current mesh already has a texture");
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Assert(currentMesh->texturingMode == kQ3TexturingModeOff, "txmm: current mesh already has a texturing mode");
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currentMesh->internalTextureID = internalTextureID;
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currentMesh->hasTexture = true;
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currentMesh->texturingMode = kQ3TexturingModeInvalid; // set texturing mode to invalid because we don't know if the texture is opaque yet
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}
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break;
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@ -160,8 +160,8 @@ TQ3TriMeshData* Q3TriMeshData_New(int numTriangles, int numPoints)
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mesh->vertexUVs = __Q3Alloc<TQ3Param2D>(numPoints, 'TMuv');
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mesh->vertexColors = nullptr;
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mesh->diffuseColor = {1, 1, 1, 1};
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mesh->hasTexture = false;
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mesh->textureHasTransparency = false;
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mesh->texturingMode = kQ3TexturingModeOff;
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mesh->internalTextureID = -1;
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for (int i = 0; i < numPoints; i++)
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{
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@ -47,6 +47,16 @@ typedef enum
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kQ3StatusSize32 = 0xFFFFFFFF
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} TQ3Status;
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// WARNING: this enum did not exist in QD3D
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typedef enum
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{
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kQ3TexturingModeInvalid = -1,
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kQ3TexturingModeOff = 0,
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kQ3TexturingModeOpaque,
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kQ3TexturingModeAlphaTest,
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kQ3TexturingModeAlphaBlend,
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kQ3TexturingModeSize32 = 0xFFFFFFFF,
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} TQ3TexturingMode;
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enum TQ3AttributeTypes
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{
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@ -266,8 +276,7 @@ typedef struct TQ3TriMeshData
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TQ3BoundingBox bBox;
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bool hasTexture;
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bool textureHasTransparency; // TODO
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TQ3TexturingMode texturingMode;
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int internalTextureID;
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uint32_t glTextureName;
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