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SndStartFilePlay: use InstallSoundInChannel
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@ -122,7 +122,6 @@ static void InstallSoundInChannel(SndChannelPtr chan, const Ptr sampledSoundHead
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//---------------------------------
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// Get internal channel
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auto& impl = GetChannelImpl(chan);
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impl.Recycle();
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@ -203,6 +202,7 @@ OSErr SndDoImmediate(SndChannelPtr chan, const SndCommand* cmd)
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case bufferCmd:
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case soundCmd:
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InstallSoundInChannel(chan, cmd->ptr);
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GetChannelImpl(chan).source.Play();
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break;
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case ampCmd:
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@ -302,48 +302,16 @@ OSErr SndStartFilePlay(
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return unimpErr;
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}
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SndListHandle sndListHandle = Pomme_SndLoadFileAsResource(fRefNum);
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long offset = 0;
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GetSoundHeaderOffset(sndListHandle, &offset);
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InstallSoundInChannel(chan, ((Ptr) *sndListHandle) + offset);
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auto& impl = GetChannelImpl(chan);
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impl.Recycle();
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auto& fileStream = Pomme::Files::GetStream(fRefNum);
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// Rewind -- the file might've been fully played already and we might just be trying to loop it
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fileStream.seekg(0, std::ios::beg);
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// Get metadata from AIFF
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Pomme::Sound::SampledSoundInfo info = {};
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std::streampos sampledSoundDataOffset = GetSoundInfoFromAIFF(fileStream, info);
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// Have file stream seek to start of SSND sampled sound data
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if (sampledSoundDataOffset <= 0)
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throw std::runtime_error("dubious offset to SSND data");
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fileStream.seekg(sampledSoundDataOffset, std::ios::beg);
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// Read samples into WavStream
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if (!info.isCompressed)
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{
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// Raw big-endian PCM -- just init the WavStream without decoding
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auto spanOut = impl.source.GetBuffer(info.decompressedLength);
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fileStream.read(spanOut.data(), info.decompressedLength);
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impl.source.Init(info.sampleRate, info.codecBitDepth, info.nChannels, info.bigEndian, spanOut);
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}
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else
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{
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auto ssnd = std::vector<char>(info.compressedLength);
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fileStream.read(ssnd.data(), info.compressedLength);
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auto codec = Pomme::Sound::GetCodec(info.compressionType);
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auto spanIn = std::span(ssnd);
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auto spanOut = impl.source.GetBuffer(info.decompressedLength);
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codec->Decode(info.nChannels, spanIn, spanOut);
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impl.source.Init(info.sampleRate, 16, info.nChannels, false, spanOut);
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}
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if (theCompletion)
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{
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impl.source.onComplete = [=]() { theCompletion(chan); };
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}
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impl.temporaryPause = false;
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impl.source.Play();
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if (!async)
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