Pomme/CMakeLists.txt
2020-12-25 10:00:26 +01:00

92 lines
2.7 KiB
CMake

cmake_minimum_required(VERSION 3.17)
set(CMAKE_CXX_STANDARD 20)
project(Pomme CXX)
set(POMME_SRCDIR src)
set(POMME_SOURCES
${POMME_SRCDIR}/Pomme.cpp
${POMME_SRCDIR}/Pomme.h
${POMME_SRCDIR}/PommeDebug.cpp
${POMME_SRCDIR}/PommeDebug.h
${POMME_SRCDIR}/PommeEnums.h
${POMME_SRCDIR}/PommeFiles.h
${POMME_SRCDIR}/PommeGraphics.h
${POMME_SRCDIR}/PommeInit.h
${POMME_SRCDIR}/PommeInput.h
${POMME_SRCDIR}/PommeSound.h
${POMME_SRCDIR}/PommeTime.h
${POMME_SRCDIR}/PommeTypes.h
${POMME_SRCDIR}/PommeVideo.h
${POMME_SRCDIR}/Files/Files.cpp
${POMME_SRCDIR}/Files/HostVolume.cpp
${POMME_SRCDIR}/Files/HostVolume.h
${POMME_SRCDIR}/Files/Resources.cpp
${POMME_SRCDIR}/Files/Volume.h
${POMME_SRCDIR}/Graphics/ARGBPixmap.cpp
${POMME_SRCDIR}/Graphics/Color.cpp
${POMME_SRCDIR}/Graphics/Graphics.cpp
${POMME_SRCDIR}/Graphics/PICT.cpp
${POMME_SRCDIR}/Graphics/SysFont.h
${POMME_SRCDIR}/Graphics/SystemPalettes.cpp
${POMME_SRCDIR}/Input/SDLInput.cpp
${POMME_SRCDIR}/Memory/Memory.cpp
${POMME_SRCDIR}/Sound/AIFF.cpp
${POMME_SRCDIR}/Sound/cmixer.cpp
${POMME_SRCDIR}/Sound/cmixer.h
${POMME_SRCDIR}/Sound/IMA4.cpp
${POMME_SRCDIR}/Sound/MACE.cpp
${POMME_SRCDIR}/Sound/SoundManager.cpp
${POMME_SRCDIR}/Sound/xlaw.cpp
${POMME_SRCDIR}/Time/TimeManager.cpp
${POMME_SRCDIR}/Utilities/BigEndianIStream.cpp
${POMME_SRCDIR}/Utilities/FixedPool.h
${POMME_SRCDIR}/Utilities/GrowablePool.h
${POMME_SRCDIR}/Utilities/IEEEExtended.cpp
${POMME_SRCDIR}/Utilities/IEEEExtended.h
${POMME_SRCDIR}/Utilities/memstream.cpp
${POMME_SRCDIR}/Utilities/memstream.h
${POMME_SRCDIR}/Utilities/StringUtils.cpp
${POMME_SRCDIR}/Utilities/StringUtils.h
${POMME_SRCDIR}/Utilities/structpack.cpp
${POMME_SRCDIR}/Utilities/structpack.h
${POMME_SRCDIR}/Video/Cinepak.cpp
${POMME_SRCDIR}/Video/Cinepak.h
${POMME_SRCDIR}/Video/moov.cpp
$<$<BOOL:${WIN32}>:${POMME_SRCDIR}/Platform/Windows/PommeWindows.cpp>
$<$<BOOL:${WIN32}>:${POMME_SRCDIR}/Platform/Windows/PommeWindows.h>
)
add_library(${PROJECT_NAME} ${POMME_SOURCES})
find_package(SDL2 REQUIRED)
target_include_directories(${PROJECT_NAME} PRIVATE
${SDL2_INCLUDE_DIRS}
${POMME_SRCDIR}
)
if(MSVC)
# On Win32, we need NOGDI and NOUSER to be able to define some Mac functions
# whose names are otherwise taken by Windows APIs.
target_compile_definitions(${PROJECT_NAME} PRIVATE WIN32_LEAN_AND_MEAN NOGDI NOUSER)
target_compile_options(${PROJECT_NAME} PRIVATE
/EHa
/W4
/wd4100 # unreferenced formal parameter
/wd4201 # nonstandard extension
/wd4244 # conversion from double to float
/wd4458 # declaration of variable hides class member
)
else()
target_compile_options(${PROJECT_NAME} PRIVATE
-Wall
-Wextra
-Wshadow
-Wno-multichar
-Wno-unused-parameter
-fexceptions
)
endif()