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173 lines
3.0 KiB
Go
173 lines
3.0 KiB
Go
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// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// MD5 block step.
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// In its own file so that a faster assembly or C version
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// can be substituted easily.
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package md5
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// table[i] = int((1<<32) * abs(sin(i+1 radians))).
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var table = []uint32{
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// round 1
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0xd76aa478,
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0xe8c7b756,
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0x242070db,
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0xc1bdceee,
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0xf57c0faf,
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0x4787c62a,
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0xa8304613,
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0xfd469501,
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0x698098d8,
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0x8b44f7af,
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0xffff5bb1,
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0x895cd7be,
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0x6b901122,
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0xfd987193,
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0xa679438e,
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0x49b40821,
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// round 2
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0xf61e2562,
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0xc040b340,
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0x265e5a51,
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0xe9b6c7aa,
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0xd62f105d,
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0x2441453,
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0xd8a1e681,
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0xe7d3fbc8,
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0x21e1cde6,
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0xc33707d6,
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0xf4d50d87,
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0x455a14ed,
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0xa9e3e905,
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0xfcefa3f8,
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0x676f02d9,
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0x8d2a4c8a,
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// round3
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0xfffa3942,
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0x8771f681,
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0x6d9d6122,
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0xfde5380c,
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0xa4beea44,
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0x4bdecfa9,
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0xf6bb4b60,
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0xbebfbc70,
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0x289b7ec6,
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0xeaa127fa,
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0xd4ef3085,
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0x4881d05,
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0xd9d4d039,
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0xe6db99e5,
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0x1fa27cf8,
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0xc4ac5665,
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// round 4
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0xf4292244,
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0x432aff97,
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0xab9423a7,
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0xfc93a039,
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0x655b59c3,
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0x8f0ccc92,
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0xffeff47d,
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0x85845dd1,
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0x6fa87e4f,
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0xfe2ce6e0,
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0xa3014314,
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0x4e0811a1,
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0xf7537e82,
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0xbd3af235,
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0x2ad7d2bb,
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0xeb86d391,
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}
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var shift1 = []uint{7, 12, 17, 22}
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var shift2 = []uint{5, 9, 14, 20}
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var shift3 = []uint{4, 11, 16, 23}
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var shift4 = []uint{6, 10, 15, 21}
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func _Block(dig *digest, p []byte) int {
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a := dig.s[0]
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b := dig.s[1]
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c := dig.s[2]
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d := dig.s[3]
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n := 0
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var X [16]uint32
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for len(p) >= _Chunk {
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aa, bb, cc, dd := a, b, c, d
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j := 0
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for i := 0; i < 16; i++ {
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X[i] = uint32(p[j]) | uint32(p[j+1])<<8 | uint32(p[j+2])<<16 | uint32(p[j+3])<<24
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j += 4
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}
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// If this needs to be made faster in the future,
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// the usual trick is to unroll each of these
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// loops by a factor of 4; that lets you replace
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// the shift[] lookups with constants and,
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// with suitable variable renaming in each
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// unrolled body, delete the a, b, c, d = d, a, b, c
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// (or you can let the optimizer do the renaming).
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//
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// The index variables are uint so that % by a power
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// of two can be optimized easily by a compiler.
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// Round 1.
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for i := uint(0); i < 16; i++ {
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x := i
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s := shift1[i%4]
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f := ((c ^ d) & b) ^ d
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a += f + X[x] + table[i]
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a = a<<s | a>>(32-s) + b
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a, b, c, d = d, a, b, c
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}
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// Round 2.
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for i := uint(0); i < 16; i++ {
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x := (1 + 5*i) % 16
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s := shift2[i%4]
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g := ((b ^ c) & d) ^ c
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a += g + X[x] + table[i+16]
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a = a<<s | a>>(32-s) + b
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a, b, c, d = d, a, b, c
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}
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// Round 3.
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for i := uint(0); i < 16; i++ {
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x := (5 + 3*i) % 16
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s := shift3[i%4]
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h := b ^ c ^ d
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a += h + X[x] + table[i+32]
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a = a<<s | a>>(32-s) + b
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a, b, c, d = d, a, b, c
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}
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// Round 4.
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for i := uint(0); i < 16; i++ {
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x := (7 * i) % 16
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s := shift4[i%4]
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j := c ^ (b | ^d)
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a += j + X[x] + table[i+48]
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a = a<<s | a>>(32-s) + b
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a, b, c, d = d, a, b, c
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}
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a += aa
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b += bb
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c += cc
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d += dd
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p = p[_Chunk:]
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n += _Chunk
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}
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dig.s[0] = a
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dig.s[1] = b
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dig.s[2] = c
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dig.s[3] = d
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return n
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}
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