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https://github.com/autc04/Retro68.git
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Try to fix garbage appearing when resizing window. Redraw is probably done a little bit too often.
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@ -520,9 +520,10 @@ void Console::Reshape(Rect newBounds)
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if(!consolePort)
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return;
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InsetRect(&newBounds, 2,2);
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bounds = newBounds;
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InsetRect(&bounds, 2,2);
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short newRows = (bounds.bottom - bounds.top) / cellSizeY;
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short newCols = (bounds.right - bounds.left) / cellSizeX;
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@ -532,7 +533,7 @@ void Console::Reshape(Rect newBounds)
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upshift = cursorY - (newRows - 1);
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InvalidateCursor();
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cursorY = newRows - 1;
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cursorY = std::max(newRows - 1, 0) ;
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}
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std::vector<AttributedChar> newChars(newRows*newCols, AttributedChar(' ', currentAttr));
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@ -543,25 +544,17 @@ void Console::Reshape(Rect newBounds)
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std::copy(src, src + std::min(cols, newCols), dst);
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}
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chars.swap(newChars);
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/*newChars = std::vector<char>(newRows*newCols, ' ');
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for(short row = 0; row < newRows && row < rows; row++)
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{
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char *src = &chars[row * cols];
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char *dst = &newChars[row * newCols];
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std::copy(src, src + std::min(cols, newCols), dst);
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}
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onscreen.swap(newChars);*/
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onscreen = newChars;
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rows = newRows;
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cols = newCols;
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if(upshift)
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{
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//dirtyRect = Rect { 0, 0, rows, cols };
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//Update();
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Draw();
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}
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dirtyRect = Rect { 0, 0, rows, cols };
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EraseRect(&newBounds);
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Update();
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Draw(newBounds);
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}
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char Console::WaitNextChar()
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