Elf2Mac now generates CODE resources itself; --mac-flat for the old functionality

This commit is contained in:
Wolfgang Thaller 2017-09-24 15:40:19 +02:00
parent 6a3e6863c5
commit 284126e13c
4 changed files with 139 additions and 34 deletions

View File

@ -48,13 +48,8 @@ using std::shared_ptr;
using std::make_shared;
using std::unique_ptr;
unordered_map<string, Elf_Scn*> codeSections;
unordered_map<string, Elf_Scn*> relaSections;
Elf_Scn* dataSection;
Elf_Scn* bssSection;
Elf_Scn *symtabSection;
size_t sectionHeaderStringTableIdx;
size_t mainStringTableIdx;
size_t mainStringTableIdx = (size_t)-1;
class Symtab;
@ -175,7 +170,7 @@ void GrokELF(string input)
GElf_Ehdr ehdr;
gelf_getehdr(elf, &ehdr);
unordered_map<string, Elf_Scn*> progbits;
Elf_Scn* bssSection = NULL;
int idx = 0;
for(Elf_Scn *scn = NULL; (scn = elf_nextscn(elf, scn)) != NULL;idx++)
@ -201,7 +196,6 @@ void GrokELF(string input)
if(boost::algorithm::starts_with(name,".rela."))
{
string progbitsName = name.substr(5);
relaSections[progbitsName] = scn;
assert(sections.find(progbitsName) != sections.end());
sections[progbitsName]->SetRela(scn);
}
@ -209,27 +203,24 @@ void GrokELF(string input)
if(shdr.sh_type == SHT_PROGBITS
&& !bssSection) // ignore everything after bss, that's just debug info
{
codeSections[name] = scn;
sections.emplace(name, make_shared<Section>(idx, scn));
}
if(shdr.sh_type == SHT_NOBITS)
{
bssSection = scn;
// Currently, the bss section is only used here
// to know when to start skipping debug info sections.
// (What's the official way to distinguish a debug info section from a "real" section?)
// We don't even need to remember the size of address of the bss segment,
// the initialization code in libretro/relocate.c knows this from
// the _sbss and _ebss symbols defined in the linker script.
}
}
}
void ElfToFlt(string input, string output)
void FlatCode(std::ostream& out)
{
GrokELF(input);
GElf_Shdr text_shdr, data_shdr, bss_shdr;
gelf_getshdr(codeSections[".text"], &text_shdr);
gelf_getshdr(codeSections[".data"], &data_shdr);
gelf_getshdr(bssSection, &bss_shdr);
ofstream out(output);
out << sections[".text"]->GetData();
out << sections[".data"]->GetData();
@ -238,6 +229,74 @@ void ElfToFlt(string input, string output)
longword(out, -1);
}
void FlatCode(string fn)
{
ofstream out(fn);
FlatCode(out);
}
std::string fromhex(std::string hex)
{
std::string bin;
int nibble;
bool haveNibble = false;
for(std::string::iterator p = hex.begin(); p != hex.end(); ++p)
{
if(std::isspace(*p))
continue;
assert(isdigit(*p) || (tolower(*p) >= 'a' && tolower(*p) <= 'f'));
int digit;
if(isdigit(*p))
digit = *p - '0';
else
digit = tolower(*p) - 'a' + 0xA;
if(haveNibble)
{
bin += (char) ((nibble << 4) | digit);
haveNibble = false;
}
else
{
nibble = digit;
haveNibble = true;
}
}
return bin;
}
void SingleSegmentApp(string output)
{
ResourceFile file(output);
Resources& rsrc = file.resources;
rsrc.addResource(Resource(ResType("CODE"), 0,
fromhex(
"00000028 00000000 00000008 00000020"
"0000 3F3C 0001 A9F0"
)
));
{
std::ostringstream code1;
word(code1, 0);
word(code1, 1);
FlatCode(code1);
rsrc.addResource(Resource(ResType("CODE"), 1,
code1.str()));
}
file.creator = ResType("????");
file.type = ResType("APPL");
file.write();
}
string argvZero;
void RealLD(vector<string> args)
@ -293,6 +352,7 @@ int main(int argc, char *argv[])
{
string outputFile = "a.out";
bool elf2mac = false;
bool flatoutput = false;
vector<string> args2;
for(auto p = args.begin(), e = args.end(); p != e; ++p)
@ -312,6 +372,11 @@ int main(int argc, char *argv[])
{
elf2mac = true;
}
else if(*p == "--mac-flat")
{
elf2mac = true;
flatoutput = true;
}
else
{
args2.push_back(*p);
@ -334,7 +399,11 @@ int main(int argc, char *argv[])
args2.push_back(tmpfile);
RealLD(args2);
unlink(tmpfile);
ElfToFlt(outputFile + ".gdb", outputFile);
GrokELF(outputFile + ".gdb");
if(flatoutput)
FlatCode(outputFile);
else
SingleSegmentApp(outputFile);
}
else
{
@ -346,7 +415,8 @@ int main(int argc, char *argv[])
{
if(argc != 2)
errx(EXIT_FAILURE, "usage : %s file-name ", argv[0]);
ElfToFlt(argv[1], "out.flt");
GrokELF(argv[1]);
FlatCode("out.flt");
}
return 0;
}

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@ -1,26 +1,53 @@
# Copyright 2017 Wolfgang Thaller.
#
# This file is part of Retro68.
#
# Retro68 is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Retro68 is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Retro68. If not, see <http://www.gnu.org/licenses/>.
# Here's how to build a system extension, a.k.a. an INIT.
# The same applies to various other kinds of code resources.
# PowerPC is not currently supported here.
# As for Carbon, there are no code resources anyway.
# Step 1:
# Build the code resource as a regular executable
# (not using the add_application macro)
add_executable(SystemExtension
SystemExtension.c
SystemExtension.r
ShowInitIcon.c
SystemExtension.r
ShowInitIcon.h)
set_target_properties(SystemExtension PROPERTIES OUTPUT_NAME SystemExtension.flt)
set_target_properties(SystemExtension PROPERTIES
OUTPUT_NAME SystemExtension.flt
# set a linker flag that says we want a flat piece
# of code in a data file
LINK_FLAGS -Wl,--mac-flat)
# Use Rez to put it together
add_custom_command(
OUTPUT SystemExtension.bin SystemExtension.dsk
COMMAND ${REZ} -I ${REZ_INCLUDE_PATH}
${CMAKE_CURRENT_SOURCE_DIR}/SystemExtension.r
--copy ${CMAKE_CURRENT_SOURCE_DIR}/Icons.rsrc.bin
-o SystemExtension.bin
-t INIT
COMMAND ${REZ} --copy SystemExtension.bin
-o SystemExtension.dsk
-t INIT
COMMAND ${REZ} --copy SystemExtension.bin
-o SystemExtension
--cc SystemExtension.dsk
--cc SystemExtension
-t INIT
DEPENDS SystemExtension SystemExtension.r Icons.rsrc.bin)
add_custom_target(SystemExtension_INIT ALL DEPENDS SystemExtension.dsk)

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@ -70,16 +70,16 @@ function(add_application name)
if(CMAKE_SYSTEM_NAME MATCHES Retro68)
set_target_properties(${name} PROPERTIES OUTPUT_NAME ${name}.flt)
set_target_properties(${name} PROPERTIES OUTPUT_NAME ${name}.code.bin)
add_custom_command(
OUTPUT ${name}.bin ${name}.APPL ${name}.dsk ${name}.ad "%${name}.ad"
COMMAND ${REZ} ${REZ_FLAGS}
${REZ_TEMPLATES_PATH}/Retro68APPL.r
-I${REZ_INCLUDE_PATH}
-DFLT_FILE_NAME="\\"${name}.flt\\""
-o "${name}.bin" --cc "${name}.dsk" --cc "${name}.APPL"
--cc "%${name}.ad"
--copy "${name}.code.bin"
-o "${name}.bin"
--cc "${name}.dsk" --cc "${name}.APPL" --cc "%${name}.ad"
-t ${ARGS_TYPE} -c ${ARGS_CREATOR}
${ARGS_MAKEAPPL_ARGS}
DEPENDS ${name} ${rsrc_files})

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@ -1,6 +1,13 @@
#include "Processes.r"
#include "Retro68.r"
#if 0
/*
* By default, Application CODE resources are no longer
* created by Rez, but rather by Elf2Mac.
* It is still possible to create a single-segment
* application this way, though.
*/
resource 'CODE' (0) RETRO68_JUMP_TABLE;
resource 'CODE' (1) {
@ -11,6 +18,7 @@ resource 'CODE' (1) {
#endif
$$read(FLT_FILE_NAME);
};
#endif
resource 'SIZE' (-1) {
dontSaveScreen,