fixed point arithmetic!

This commit is contained in:
Wolfgang Thaller 2012-04-09 00:17:55 +02:00
parent b014ba5ba2
commit 793b94bacc
2 changed files with 239 additions and 98 deletions

View File

@ -1,16 +1,21 @@
cmake_minimum_required(VERSION 2.8)
if(NOT APPLE)
set(CMAKE_CXX_FLAGS "-std=c++11")
set(CMAKE_CXX_FLAGS "-std=c++11 -fno-threadsafe-statics -g") # -fomit-frame-pointer -g -mcpu=68040
endif()
include_directories(../App2)
add_executable(Raytracer MACOSX_BUNDLE
raytracer.cc
)
add_executable(Raytracer2 MACOSX_BUNDLE
raytracer2.cc
)
if(APPLE)
target_link_libraries(Raytracer "-framework Carbon")
target_link_libraries(Raytracer2 "-framework Carbon")
else()
target_link_libraries(Raytracer retrocrt)
add_custom_command(
@ -18,5 +23,12 @@ add_custom_command(
COMMAND ${MAKE_APPL} -c Raytracer -o Raytracer
DEPENDS Raytracer)
add_custom_target(RaytracerAPPL ALL DEPENDS Raytracer.bin)
target_link_libraries(Raytracer2 retrocrt)
add_custom_command(
OUTPUT Raytracer2.bin
COMMAND ${MAKE_APPL} -c Raytracer2 -o Raytracer2
DEPENDS Raytracer2)
add_custom_target(Raytracer2APPL ALL DEPENDS Raytracer2.bin)
endif()

View File

@ -28,13 +28,150 @@ QDGlobals qd;
#include <cstring>
#include <vector>
using std::sqrt;
using std::floor;
bool hitSphere(float x0, float y0, float z0, float dx, float dy, float dz, float& t)
class fixed
{
const float xc = 0.0f, yc = 0.0f, zc = -6.0f, r = 1.0f;
float x0c = x0 - xc;
float y0c = y0 - yc;
float z0c = z0 - zc;
long val;
public:
class raw {};
fixed(long val, raw r) : val(val) {}
fixed() : val(0) {}
fixed(int x) : val((long)x << 16) {}
fixed(float f) : val(f * 65536) {}
//operator int() { return val >> 16; }
fixed operator+(fixed o) const { return fixed(val + o.val, raw()); }
fixed operator-(fixed o) const { return fixed(val - o.val, raw()); }
fixed operator*(fixed o) const { return fixed((static_cast<long long>(val) * o.val) >> 16, raw()); }
fixed operator/(fixed o) const { return fixed((static_cast<long long>(val) << 16) / o.val, raw()); }
fixed operator-() const { return fixed(-val, raw()); }
fixed& operator+=(fixed o) { val += o.val; return *this; }
fixed& operator-=(fixed o) { val -= o.val; return *this; }
fixed& operator*=(fixed o) { return (*this = *this * o); }
bool operator== (fixed o) const { return val == o.val; }
bool operator!= (fixed o) const { return val != o.val; }
bool operator> (fixed o) const { return val > o.val; }
bool operator< (fixed o) const { return val < o.val; }
bool operator>= (fixed o) const { return val >= o.val; }
bool operator<= (fixed o) const { return val <= o.val; }
friend fixed sqrt(fixed f);
friend fixed floor(fixed f);
friend fixed operator*(fixed f, int x);
friend fixed operator*(int x, fixed f);
friend int floor_to_int(fixed f);
};
fixed operator*(fixed f, int x) { return fixed(f.val * x, fixed::raw()); }
fixed operator*(int x, fixed f) { return fixed(f.val * x, fixed::raw()); }
fixed operator*(fixed f, float x) { return f*fixed(x); }
fixed operator*(float x, fixed f) { return f*fixed(x); }
fixed sqrt(fixed f)
{
#if 1
const int FRACBITS = 16; /* Must be even! */
const int ITERS = 15 + (FRACBITS >> 1);
unsigned long root, remHi, remLo, testDiv, count;
root = 0; /* Clear root */
remHi = 0; /* Clear high part of partial remainder */
remLo = f.val; /* Get argument into low part of partial remainder */
count = ITERS; /* Load loop counter */
do {
remHi = (remHi << 2) | (remLo >> 30); remLo <<= 2; /* get 2 bits of arg */
root <<= 1; /* Get ready for the next bit in the root */
testDiv = (root << 1) + 1; /* Test radical */
if (remHi >= testDiv) {
remHi -= testDiv;
root += 1;
}
} while (count-- != 0);
return fixed(root, fixed::raw());
#else
fixed lower = 0;
fixed upper = 181; // 181.019
while(lower != upper)
{
fixed mid(lower.val/2 + upper.val/2, fixed::raw());
fixed s = mid*mid;
if(s <= f)
lower = mid;
if(s >= f)
upper = mid;
}
return lower;
#endif
}
fixed floor(fixed f)
{
return fixed(f.val & 0xFFFF0000L, fixed::raw());
}
int floor_to_int(fixed f)
{
return f.val >> 16;
}
int floor_to_int(float f)
{
return static_cast<int>(std::floor(f));
}
template<class T>
class vec3
{
public:
T x,y,z;
vec3(T x, T y, T z) : x(x), y(y), z(z) {}
vec3() : x(0), y(0), z(0) {}
vec3<T> operator+(const vec3<T>& other) const { return vec3(x + other.x, y + other.y, z + other.z); }
vec3<T> operator-(const vec3<T>& other) const { return vec3(x - other.x, y - other.y, z - other.z); }
vec3<T> operator*(T a) const { return vec3(x*a, y*a, z*a); }
T length() const { return sqrt(x*x + y*y + z*z); }
T operator*(const vec3<T>& other) const { return x*other.x + y*other.y + z*other.z; }
#if 1
vec3<T> normalize() const {
T l = length();
//if(l == 0)
// return *this;
//else
return (*this) * (T(1) / length());
}
#else
vec3<T> normalize() const {
T l = length();
if(l == 0)
return *this;
else
return vec3<T>(x/l, y/l, z/l);
}
#endif
};
template<class T>
bool hitSphere(vec3<T> p0, vec3<T> dir, T& t)
{
const vec3<T> center(0.0f, 0.0f, -6.0f);
const T r = 1.0f;
vec3<T> p0c(p0 - center);
/*
(x-xc)^2 + (y-yc)^2 + (z-zc)^2 = r^2;
@ -43,30 +180,31 @@ bool hitSphere(float x0, float y0, float z0, float dx, float dy, float dz, float
(dx^2 + dy^2 + dz^2)*t^2 + (2*x0c*dx + 2*y0c&dy + 2*z0c*dz) * t + x0c^2+y0c^2+z0c^2-r^2
*/
float a = dx*dx + dy*dy + dz*dz;
float b = 2*(x0c*dx + y0c*dy + z0c*dz);
float c = x0c*x0c + y0c*y0c + z0c*z0c -r*r;
T a = dir*dir;
T b = 2*(p0c*dir);
T c = p0c*p0c - r*r;
float D = b*b - 4 * a * c;
T D = b*b - 4 * a * c;
if(D >= 0)
{
t = (-b - std::sqrt(D)) / (2*a);
t = (-b - sqrt(D)) / (2*a);
return t >= 0;
}
return false;
}
const float lx = -2, ly = 4, lz = 3;
const float lenl = 1.0f / std::sqrt(lx*lx + ly*ly + lz*lz);
const float lxn = lx*lenl, lyn = ly*lenl, lzn = lz*lenl;
float ray(int n, float x0, float y0, float z0, float dx, float dy, float dz)
template<class T>
T ray(int n, vec3<T> p0, vec3<T> dir)
{
{
const float xc = 0.0f, yc = 0.0f, zc = -6.0f, r = 1.0f;
float x0c = x0 - xc;
float y0c = y0 - yc;
float z0c = z0 - zc;
#if 1
static const vec3<T> light = vec3<T>(-2,4,3).normalize();
if(1){
const vec3<T> center(0.0f, 0.0f, -6.0f);
const T r = 1.0f;
vec3<T> p0c(p0 - center);
/*
(x-xc)^2 + (y-yc)^2 + (z-zc)^2 = r^2;
@ -75,70 +213,84 @@ float ray(int n, float x0, float y0, float z0, float dx, float dy, float dz)
(dx^2 + dy^2 + dz^2)*t^2 + (2*x0c*dx + 2*y0c&dy + 2*z0c*dz) * t + x0c^2+y0c^2+z0c^2-r^2
*/
float a = dx*dx + dy*dy + dz*dz;
float b = 2*(x0c*dx + y0c*dy + z0c*dz);
float c = x0c*x0c + y0c*y0c + z0c*z0c -r*r;
T a = dir*dir;
T b = 2*(p0c*dir);
T c = p0c*p0c - r*r;
float D = b*b - 4 * a * c;
T D = b*b - 4 * a * c;
if(D >= 0)
{
float t = (-b - std::sqrt(D)) / (2*a);
T t = (-b - sqrt(D)) / (2*a);
if(t > 0)
{
float x = x0 + dx * t;
float y = y0 + dy * t;
float z = z0 + dz * t;
vec3<T> p = p0 + dir * t;
float dx2 = x - xc;
float dy2 = y - yc;
float dz2 = z - zc;
vec3<T> dir2 = p - center;
T l = dir2*dir;
float l = dx2 * dx + dy2 * dy + dz2 * dz;
l *= 2;
float reflected;
T reflected;
if(n)
reflected = ray(n-1, x,y,z, dx - l*dx2, dy - l*dy2, dz - l*dz2);
reflected = ray(n-1, p, dir - dir2*(l*2));
else
reflected = 0.0f;
float lambert = dx2 * lxn + dy2 * lyn + dz2 * lzn;
T lambert = dir2 * light;
return 0.2f + 0.4f * std::max(0.0f,lambert) + 0.4f * reflected;
return T(0.2f) + T(0.4f) * std::max(T(0),lambert) + T(0.4f) * reflected;
}
}
}
if(dy < 0)
if(dir.y < 0)
{
float t = (-1.5f - y0) / dy;
float x = x0 + dx * t;
float z = z0 + dz * t;
T t = (T(-1.5f) - p0.y) / dir.y;
vec3<T> p = p0 + dir*t;
float color;
if( (static_cast<int>( std::floor(x) )
+ static_cast<int>( std::floor(z) )) % 2 )
T color;
if( (floor_to_int(p.x)
+ floor_to_int(p.z)) % 2 )
color = 0.8f;
else
color = 0.1f;
float ts;
if(hitSphere(x,-1.5f,z, lxn, lyn, lzn, ts))
color *= 0.2f;
T ts;
if(hitSphere(p, light, ts))
color *= T(0.2f);
return std::min(1.0f, color + 0.5f * ray(n-1, x,-2.0f,z,dx,-dy,dz));
return std::min(T(1), color + T(0.5f) * ray(n-1, p,vec3<T>(dir.x, -dir.y, dir.z)));
}
return std::max(0.0f, dy * 0.3f);
#endif
return std::max(T(0), dir.y * T(0.3f));
}
typedef fixed numtype;
template<class T>
struct rand1
{
static T get()
{
return T(std::rand()) / T(32767.0f * 65536.0f);
}
};
template<>
struct rand1<fixed>
{
static fixed get()
{
return fixed(std::rand() >> 15, fixed::raw());
}
};
int main()
{
WindowPtr win;
Debugger();
#if !TARGET_API_MAC_CARBON
InitGraf(&qd.thePort);
InitFonts();
@ -162,71 +314,48 @@ int main()
GetPortBounds(GetWindowPort(win), &r);
#endif
EraseRect(&r);
float accum = 0.0f;
numtype accum = 0.0f;
short cx = r.right /2;
short cy = r.bottom / 2;
long startTime = TickCount();
std::vector<float> accumV(r.right);
std::vector<numtype> accumV(r.right);
BitMap line;
std::vector<unsigned char> bits(((r.right + 31) / 8) & ~0x3);
SetRect(&line.bounds, 0,0,r.right,1);
line.rowBytes = bits.size();
line.baseAddr = (char*)(&bits[0]);
for(int y = 0; y < r.bottom; y++)
{
std::fill(bits.begin(),bits.end(), 0);
for(int x = 0; x < r.right; x++)
{
float pixel;
numtype pixel;
// cam = (0,0,0)
// ray = t * (x-r.right/2, - (y-r.bottom/2), -1)
// plane: y = -2
pixel = ray(1,vec3<numtype>(),vec3<numtype>(numtype(x-cx)/numtype(cx),-numtype(y-cy)/numtype(cx),-1).normalize());
numtype thresh = rand1<numtype>::get();
float dx = x - cx;
float dy = - (y - cy);
float dz = -cx;
float n1 = 1.0f / std::sqrt(dx*dx + dy*dy + dz*dz);
pixel = ray(1,0,0,0,n1*dx,n1*dy,n1*dz);
#if 0
accum += pixel;
if(accum >= 0.5f)
accum -= 1.0f;
else
{
MoveTo(x,y);
Line(0,0);
}
#elif 0
accum += pixel;
accum += accumV[x];
if(accum >= 0.5f)
accum -= 1.0f;
else
{
MoveTo(x,y);
Line(0,0);
}
accumV[x] = accum = accum / 2;
#elif 0
//if(pixel < Random() / 32767.0)
if(pixel < (float)std::rand() / (32767.0f * 65536.0f))
{
MoveTo(x,y);
Line(0,0);
}
#else
float thresh = (float)std::rand() / (32767.0f * 65536.0f);
thresh = 0.5f + 0.4f * (thresh - 0.5f);
thresh = numtype(0.5f) + numtype(0.4f) * (thresh - numtype(0.5f));
accum += pixel;
accum += accumV[x];
if(accum >= thresh)
accum -= 1.0f;
accum -= 1;
else
{
MoveTo(x,y);
Line(0,0);
//MoveTo(x,y);
//Line(0,0);
bits[x / 8] |= (0x80 >> (x%8));
}
accumV[x] = accum = accum / 2;
#endif
accumV[x] = accum = accum / numtype(2);
}
Rect r2;
SetRect(&r2,0,y,r.right,y+1);
CopyBits(&line, &win->portBits, &line.bounds, &r2, srcCopy, NULL);
if(Button())
return 0;
#if TARGET_API_MAC_CARBON
@ -237,7 +366,7 @@ int main()
char buf[256];
unsigned char* pstr = (unsigned char*)buf;
std::sprintf(buf+1, "pps = %d", (int)( (float)r.right * r.bottom / (endTime - startTime) * 60.0f ));
std::sprintf(buf+1, "pps = %d", (int)( (long)r.right * r.bottom * 60 / (endTime - startTime) ));
buf[0] = std::strlen(buf+1);
SetRect(&r, 10, 10, 10 + StringWidth(pstr) + 10, 30);