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convert raytracer.cc to plain C
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@ -168,11 +168,10 @@ in MacBinary format and also on a disk image named Test.dsk.
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### Sample Program: Raytracer
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Calculates a nice 3D image, pixel by pixel.
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There are two versions: raytracer.cc is a straightforward
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almost-plain-C implementation (a few C++ features have been used)
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using floating point arithmetic.
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There are two versions: raytracer.c is a straightforward
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plain C implementation using floating point arithmetic.
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Raytracer2 makes a bit more use of C++ features; it also uses
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Raytracer2 makes use of C++ features; it also uses
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fixed point arithmetic instead of floating point
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(operator overloading FTW).
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@ -23,7 +23,7 @@ endif()
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include_directories(../App2)
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add_executable(Raytracer MACOSX_BUNDLE
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raytracer.cc
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raytracer.c
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)
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add_executable(Raytracer2 MACOSX_BUNDLE
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raytracer2.cc
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@ -48,6 +48,7 @@ add_custom_command(
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OUTPUT Raytracer.bin
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COMMAND ${MAKE_APPL} -c Raytracer -o Raytracer
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DEPENDS Raytracer)
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target_link_libraries(Raytracer "-lm")
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add_custom_target(RaytracerAPPL ALL DEPENDS Raytracer.bin)
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target_link_libraries(Raytracer2 retrocrt)
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@ -1,5 +1,5 @@
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/*
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Copyright 2012 Wolfgang Thaller.
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Copyright 2014 Wolfgang Thaller.
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This file is part of Retro68.
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@ -20,8 +20,6 @@
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#ifdef __APPLE__
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#include <Carbon/Carbon.h>
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#include <ApplicationServices/ApplicationServices.h>
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#define PSTR(x) ("\p" x)
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#else
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#include <Quickdraw.h>
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@ -32,23 +30,19 @@
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#include <NumberFormatting.h>
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#ifdef __GNUC__
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#include "MacUtils.h"
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QDGlobals qd;
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#else
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#define PSTR(x) ("\p" x)
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#endif
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#endif
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#include <cmath>
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#include <algorithm>
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#include <cstdlib>
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#include <cstring>
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#include <vector>
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdbool.h>
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#include <stdio.h>
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bool hitSphere(float x0, float y0, float z0, float dx, float dy, float dz, float& t)
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bool hitSphere(float x0, float y0, float z0, float dx, float dy, float dz, float *t)
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{
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const float xc = 0.0f, yc = 0.0f, zc = -6.0f, r = 1.0f;
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float x0c = x0 - xc;
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@ -70,14 +64,14 @@ bool hitSphere(float x0, float y0, float z0, float dx, float dy, float dz, float
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if(D >= 0)
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{
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t = (-b - std::sqrt(D)) / (2*a);
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return t >= 0;
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*t = (-b - sqrtf(D)) / (2*a);
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return *t >= 0;
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}
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return false;
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}
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const float lx = -2, ly = 4, lz = 3;
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const float lenl = 1.0f / std::sqrt(lx*lx + ly*ly + lz*lz);
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const float lxn = lx*lenl, lyn = ly*lenl, lzn = lz*lenl;
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float lenl;
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float lxn, lyn, lzn;
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float ray(int n, float x0, float y0, float z0, float dx, float dy, float dz)
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{
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@ -102,7 +96,7 @@ float ray(int n, float x0, float y0, float z0, float dx, float dy, float dz)
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if(D >= 0)
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{
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float t = (-b - std::sqrt(D)) / (2*a);
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float t = (-b - sqrtf(D)) / (2*a);
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if(t > 0)
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{
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float x = x0 + dx * t;
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@ -125,8 +119,9 @@ float ray(int n, float x0, float y0, float z0, float dx, float dy, float dz)
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float lambert = dx2 * lxn + dy2 * lyn + dz2 * lzn;
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return 0.2f + 0.4f * std::max(0.0f,lambert) + 0.4f * reflected;
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if(lambert < 0.0f)
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lambert = 0.0f;
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return 0.2f + 0.4f * lambert + 0.4f * reflected;
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}
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}
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}
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@ -138,20 +133,28 @@ float ray(int n, float x0, float y0, float z0, float dx, float dy, float dz)
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float z = z0 + dz * t;
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float color;
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if( (static_cast<int>( std::floor(x) )
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+ static_cast<int>( std::floor(z) )) % 2 )
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if( ((int)( floorf(x) )
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+ (int)( floorf(z) )) % 2 )
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color = 0.8f;
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else
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color = 0.1f;
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float ts;
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if(hitSphere(x,-1.5f,z, lxn, lyn, lzn, ts))
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if(hitSphere(x,-1.5f,z, lxn, lyn, lzn, &ts))
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color *= 0.2f;
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return std::min(1.0f, color + 0.5f * ray(n-1, x,-1.5f,z,dx,-dy,dz));
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float v = color + 0.5f * ray(n-1, x,-1.5f,z,dx,-dy,dz);
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if(v > 1.0f)
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return 1.0f;
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else
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return v;
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}
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return std::max(0.0f, dy * 0.3f);
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float v = dy * 0.3f;
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if(v < 0.0f)
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return 0.0f;
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else
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return v;
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}
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int main()
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@ -171,7 +174,7 @@ int main()
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Rect r = bm.bounds;
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#endif
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SetRect(&r, r.left + 5, r.top + 45, r.right - 5, r.bottom -5);
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win = NewWindow(NULL, &r, PSTR("Raytracer"), true, 0, (WindowPtr)-1, false, 0);
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win = NewWindow(NULL, &r, (ConstStr255Param)"\x09Raytracer", true, 0, (WindowPtr)-1, false, 0);
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#if !TARGET_API_MAC_CARBON
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SetPort(win);
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@ -184,12 +187,16 @@ int main()
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float accum = 0.0f;
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short cx = r.right /2;
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short cy = r.bottom / 2;
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int x,y;
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lenl = 1.0f / sqrtf(lx*lx + ly*ly + lz*lz);
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lxn = lx*lenl, lyn = ly*lenl, lzn = lz*lenl;
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long startTime = TickCount();
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std::vector<float> accumV(r.right);
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for(int y = 0; y < r.bottom; y++)
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float *accumV = calloc(sizeof(float), r.right);
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for(y = 0; y < r.bottom; y++)
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{
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for(int x = 0; x < r.right; x++)
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for(x = 0; x < r.right; x++)
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{
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float pixel;
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@ -200,7 +207,7 @@ int main()
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float dx = x - cx;
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float dy = - (y - cy);
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float dz = -cx;
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float n1 = 1.0f / std::sqrt(dx*dx + dy*dy + dz*dz);
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float n1 = 1.0f / sqrtf(dx*dx + dy*dy + dz*dz);
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pixel = ray(1,0,0,0,n1*dx,n1*dy,n1*dz);
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@ -232,7 +239,7 @@ int main()
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Line(0,0);
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}
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#else
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float thresh = (float)std::rand() / (32767.0f * 65536.0f);
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float thresh = (float)rand() / (32767.0f * 65536.0f);
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thresh = 0.5f + 0.4f * (thresh - 0.5f);
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accum += pixel;
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accum += accumV[x];
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@ -256,8 +263,8 @@ int main()
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char buf[256];
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unsigned char* pstr = (unsigned char*)buf;
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std::sprintf(buf+1, "pps = %d", (int)( (float)r.right * r.bottom / (endTime - startTime) * 60.0f ));
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buf[0] = std::strlen(buf+1);
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sprintf(buf+1, "pps = %d", (int)( (float)r.right * r.bottom / (endTime - startTime) * 60.0f ));
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buf[0] = strlen(buf+1);
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SetRect(&r, 10, 10, 10 + StringWidth(pstr) + 10, 30);
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PaintRect(&r);
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