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https://github.com/autc04/Retro68.git
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Merge pull request #103 from DarwinNE/master
Implement escape sequence to change window title
This commit is contained in:
commit
cf75b4d9ba
@ -9,9 +9,10 @@ namespace retro
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int main()
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int main()
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{
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{
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retro::InitConsole();
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retro::InitConsole();
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std::string out = "Hello, \033[1mexternal world of \033[0m\033[3mtrue beauty and \033[4mgreatness\033[0m.\nEnter \"exit\" to quit.\n";
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std::string out = "\033]0;Hello world win\007Hello, \033[1mexternal world of \033[0m\033[3mtrue beauty and \033[4mgreatness\033[0m.\nEnter \"exit\" to quit.\n";
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retro::Console::currentInstance->write(out.data(), out.size());
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retro::Console::currentInstance->write(out.data(), out.size());
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std::string in;
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std::string in;
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do
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do
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{
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{
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@ -1,17 +1,18 @@
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IConsole
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Console
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This is a slightly improved version of Retro68's Console library, offering a
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This library provides a simple console library, offering a limited support for ANSI control sequences.
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support for a subset of ANSI control sequences.
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Here is a list of the supported sequences and their meaning:
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Here is a list of the supported sequences and their meaning:
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ESC[0m Reset all text style
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ESC[0m Reset all text style
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ESC[1m Bold font (*)
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ESC[1m Bold font (*)
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ESC[3m Italic font
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ESC[3m Italic font
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ESC[4m Underline font
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ESC[4m Underline font
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ESC]0;NewnameBEL Set the window title to "Newname" (**)
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NOTES:
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NOTES:
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(*) Obtained with bold + condense style together, so that the character grid
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(*) Obtained with bold + condense style together, so that the character grid
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remains regular (this way, the width of bold characters remains the same as
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remains regular (this way, the width of bold characters remains the same as
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regular ones).
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regular ones).
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(**) BEL is ASCII character 7.
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@ -30,6 +30,9 @@
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using namespace retro;
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using namespace retro;
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const char BEL = 7;
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const char MAX_LEN = 250;
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Console *Console::currentInstance = NULL;
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Console *Console::currentInstance = NULL;
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Attributes::Attributes(void)
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Attributes::Attributes(void)
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@ -162,7 +165,7 @@ void Console::Init(GrafPtr port, Rect r)
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onscreen = chars;
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onscreen = chars;
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cursorX = cursorY = 0;
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cursorX = cursorY = 0;
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isProcessingEscSequence=false;
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sequenceState=State::noSequence;
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}
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}
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void Console::SetAttributes(Attributes aa)
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void Console::SetAttributes(Attributes aa)
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@ -265,18 +268,22 @@ void Console::ScrollUp(short n)
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dirtyRect.bottom = dirtyRect.bottom > 0 ? dirtyRect.bottom - 1 : 0;
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dirtyRect.bottom = dirtyRect.bottom > 0 ? dirtyRect.bottom - 1 : 0;
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}
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}
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void Console::ProcessEscSequence(char c)
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bool Console::ProcessEscSequence(char c)
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{
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{
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switch(sequenceStep)
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switch(sequenceState)
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{
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{
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case 0:
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case State::noSequence:
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return false; // Break is not needed there.
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case State::waitingForSequenceStart:
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if(c=='[')
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if(c=='[')
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++sequenceStep;
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sequenceState=State::waitingForControlSequence;
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else if(c==']')
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sequenceState=State::waitingForOSCStart;
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else
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else
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isProcessingEscSequence=false;
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sequenceState=State::noSequence; // Unrecognized sequence
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break;
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break;
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case 1:
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case State::waitingForControlSequence:
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++sequenceStep;
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sequenceState=State::waitingForM;
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switch(c)
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switch(c)
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{
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{
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case '0': // Normal character
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case '0': // Normal character
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@ -292,35 +299,59 @@ void Console::ProcessEscSequence(char c)
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currentAttr.setUnderline(true);
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currentAttr.setUnderline(true);
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break;
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break;
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default:
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default:
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isProcessingEscSequence=false;
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sequenceState=State::noSequence; // Unrecognized sequence
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}
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}
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break;
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break;
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case 2:
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case State::waitingForM:
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if(c=='m')
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if(c=='m')
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isProcessingEscSequence=false;
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sequenceState=State::noSequence; // Normal end of sequence
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else if(c==';')
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sequenceStep=1;
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else
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else
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isProcessingEscSequence=false;
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sequenceState=State::noSequence; // Unrecognized sequence (but we end it anyway!)
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break;
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case State::waitingForOSCStart:
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if(c=='0')
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sequenceState=State::waitingForSemicolon;
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else
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sequenceState=State::noSequence; // Normal end of sequence
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break;
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case State::waitingForSemicolon:
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if(c==';')
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{
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sequenceState=State::inWindowName;
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windowName="";
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}
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else
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sequenceState=State::noSequence; // Normal end of sequence
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break;
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case State::inWindowName:
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if(c==BEL)
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{
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setWindowName(std::move(windowName));
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sequenceState=State::noSequence; // Normal end of sequence
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}
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else
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{
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if(windowName.size() < MAX_LEN) // Ignore subsequent characters
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windowName+=c;
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}
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break;
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break;
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default:
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default:
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sequenceStep=0;
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sequenceState=State::noSequence;
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break;
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}
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}
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return true;
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}
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}
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void Console::PutCharNoUpdate(char c)
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void Console::PutCharNoUpdate(char c)
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{
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{
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if(isProcessingEscSequence)
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if(ProcessEscSequence(c))
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{
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ProcessEscSequence(c);
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return;
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return;
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}
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InvalidateCursor();
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InvalidateCursor();
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switch(c)
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switch(c)
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{
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{
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case '\033': // Begin of an ANSI escape sequence
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case '\033': // Begin of an ANSI escape sequence
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isProcessingEscSequence=true;
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sequenceState=State::waitingForSequenceStart;
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sequenceStep=0;
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break;
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break;
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case '\r':
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case '\r':
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cursorX = 0;
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cursorX = 0;
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@ -59,8 +59,16 @@ namespace retro
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AttributedChar(char cc, Attributes aa) {c=cc; attrs=aa;}
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AttributedChar(char cc, Attributes aa) {c=cc; attrs=aa;}
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};
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};
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// inline bool operator==(const Attributes& lhs, const Attributes& rhs);
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enum class State
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// inline bool operator!=(const Attributes& lhs, const Attributes& rhs);
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{
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noSequence,
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waitingForSequenceStart,
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waitingForControlSequence,
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waitingForM,
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waitingForOSCStart,
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waitingForSemicolon,
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inWindowName
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};
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class Console
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class Console
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{
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{
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@ -83,17 +91,22 @@ namespace retro
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short GetRows() const { return rows; }
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short GetRows() const { return rows; }
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short GetCols() const { return cols; }
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short GetCols() const { return cols; }
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virtual void setWindowName(std::string newName) {};
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void Idle();
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void Idle();
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bool IsEOF() const { return eof; }
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bool IsEOF() const { return eof; }
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private:
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private:
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State sequenceState;
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std::string windowName;
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GrafPtr consolePort = nullptr;
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GrafPtr consolePort = nullptr;
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Rect bounds;
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Rect bounds;
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Attributes currentAttr;
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Attributes currentAttr;
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std::vector<AttributedChar> chars, onscreen;
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std::vector<AttributedChar> chars, onscreen;
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bool isProcessingEscSequence;
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int sequenceStep;
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short cellSizeX;
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short cellSizeX;
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short cellSizeY;
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short cellSizeY;
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@ -117,7 +130,7 @@ namespace retro
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void DrawCell(short x, short y, bool erase = true);
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void DrawCell(short x, short y, bool erase = true);
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void DrawCells(short x1, short x2, short y, bool erase = true);
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void DrawCells(short x1, short x2, short y, bool erase = true);
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void ScrollUp(short n = 1);
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void ScrollUp(short n = 1);
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void ProcessEscSequence(char c);
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bool ProcessEscSequence(char c);
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void SetAttributes(Attributes aa);
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void SetAttributes(Attributes aa);
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void InvalidateCursor();
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void InvalidateCursor();
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@ -24,6 +24,8 @@
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#include "ConsoleWindow.h"
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#include "ConsoleWindow.h"
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#include "Events.h"
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#include "Events.h"
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#include <unordered_map>
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#include <unordered_map>
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#include <cstring>
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#include <TextUtils.h>
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using namespace retro;
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using namespace retro;
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@ -35,7 +37,6 @@ namespace
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ConsoleWindow::ConsoleWindow(Rect r, ConstStr255Param title)
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ConsoleWindow::ConsoleWindow(Rect r, ConstStr255Param title)
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{
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{
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GrafPtr port;
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GrafPtr port;
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//Retro68 Improved Console
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win = NewWindow(NULL, &r, "\pRetro68 Console", true, 0, (WindowPtr)-1, true, 0);
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win = NewWindow(NULL, &r, "\pRetro68 Console", true, 0, (WindowPtr)-1, true, 0);
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#if !TARGET_API_MAC_CARBON
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#if !TARGET_API_MAC_CARBON
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@ -63,6 +64,25 @@ ConsoleWindow::~ConsoleWindow()
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DisposeWindow(win);
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DisposeWindow(win);
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}
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}
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void ConsoleWindow::setWindowName(std::string newName)
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{
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Str255 pname;
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#if TARGET_API_MAC_CARBON
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// Carbon has the new, sane version.
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c2pstrcpy(pname,newName.c_str());
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#else
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// It is also availble in various glue code libraries and
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// in some versions of InterfaceLib, but it's confusing.
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// Using the inplace variant, c2pstr, isn't much better than
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// doing things by hand:
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strncpy((char *)&pname[1],newName.c_str(),255);
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pname[0] = newName.length();
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#endif
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SetWTitle(win, pname);
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}
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char ConsoleWindow::WaitNextChar()
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char ConsoleWindow::WaitNextChar()
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{
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{
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EventRecord event;
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EventRecord event;
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@ -34,6 +34,8 @@ namespace retro
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public:
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public:
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ConsoleWindow(Rect r, ConstStr255Param title);
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ConsoleWindow(Rect r, ConstStr255Param title);
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~ConsoleWindow();
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~ConsoleWindow();
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void setWindowName(std::string newName);
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private:
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private:
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WindowPtr win;
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WindowPtr win;
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