Retro68 ======= A GCC-based cross-compilation environment for 68K and PowerPC Macs. Why? Because there is no decent C++17 Compiler targeting Apple's System 6. If that's not a sufficient reason for you, I'm sure you will find something more useful elsewhere. If you are crazy enough to try it out, please say hello at wolfgang.thaller@gmx.net. Installing/Building ------------------- The Retro68 git repository uses submodules; be sure to use the `--recursive` option to `git clone` or use git submodule update --init after cloning. To get the latest changes, use git pull git submodule update ### Prerequisites - Linux, Mac OS X or Windows (via Cygwin) - boost - CMake 3.9 or later - GCC dependencies: GMP 4.2+, MPFR 2.3.1+ and MPC 0.8.0+ - bison version 3.0.2 or later - ruby version 2.1 or later - flex - texinfo - Recommended: Apple Universal Interfaces (version 3.x; version 3.4 is tested) - An ancient Mac and/or an emulator. For Ubuntu Linux, the following should help a bit: sudo apt-get install cmake libgmp-dev libmpfr-dev libmpc-dev libboost-all-dev bison flex texinfo ruby On a Mac, get the homebrew package manager and: brew install boost brew install cmake gmp mpfr libmpc bison You can also run Retro68 on a PowerMac G4 or G5 running Mac OS 10.4 (Tiger). In that case, get the tigerbrew package manager and brew install gcc cmake gmp mpfr libmpc bison brew install boost --c++11 ### Apple Universal Interfaces vs. Multiversal Interfaces To compile code for the Mac, you need header files and libraries describing the APIs. There are two choices: Apple's Universal Interfaces, or the brand-new open source reimplementation, the Multiversal Interfaces. The Multiversal Interfaces are included with Retro68 out of the box, and they are free software. However, they are incomplete and may still contain serious bugs. Missing things include Carbon, MacTCP, OpenTransport, Navigation Services, and basically everything introduced after System 7.0. The Universal Interfaces used to be a free download from Apple. However, they have taken the site off-line and the license agreement does not allow redistribution, which is why it's not included in this repository. The concept of fair use might cover keeping it available for reasons of historical interest, or it might not. I am not a lawyer. If you find a copy of Apple's Universal Interfaces, you can put it inside the InterfacesAndLibraries directory in the source tree, and Version 3.4 has received the most testing, but any 3.x version could theoretically work. The exact directory layout inside the InterfacesAndLibraries directory does not matter. It will be picked up automatically when Retro68 is built. The Universal Interfaces were also included with Apple's free-to-download Macintosh Programmer's Workshop (MPW; redistribution is not officially allowed, either) and with Metrowerks CodeWarrior. One of the most easily found downloads is the MPW 3.5 Golden Master release, usually in a file named *MPW-GM.img.bin* or *mpw-gm.img_.bin*. At the time of this writing, this can be found at: http://macintoshgarden.org/apps/macintosh-programmers-workshop https://www.macintoshrepository.org/1360-macintosh-programmer-s-workshop-mpw-3-0-to-3-5 https://staticky.com/mirrors/ftp.apple.com/developer/Tool_Chest/Core_Mac_OS_Tools/MPW_etc./MPW-GM_Images/MPW-GM.img.bin You will need a Mac or a Mac emulator (with DiscCopy) to read that file. ### Windows Compilation using Cygwin You can compile Retro68 on Windows using via a Cygwin terminal. When installing Cygwin, select the following packages in the Cygwin Setup program (as per the dependencies listed above): - bison - cmake - flex - gcc-core - gcc-g++ - libboost-devel - libgmp-devel - libmpc-devel - libmpfr-devel - make - texinfo - zlib-devel Additional dependencies will be automatically installed. Note that compilation via Cygwin is around 3X slower than other platforms. ### Compiling Retro68 Once you have all the prerequisites, execute these commands from the top level of the Retro68 directory: cd .. mkdir Retro68-build cd Retro68-build ../Retro68/build-toolchain.bash The toolchain will be installed in the "toolchain" directory inside the build directory. All the commands are in `toolchain/bin`, so you might want to add that to your `PATH`. If you're building this on a PowerMac running Mac OS X 10.4, tell the build script to use the gcc you've installed via tigerbrew: ../Retro68/build-toolchain.bash --host-cxx-compiler=g++-7 --host-c-compiler=gcc-7 ### Build options and recompiling Building all of Retro68 involves building binutils and gcc... twice, so it takes quite a while. You can pass the `--no-68k`, `--no-ppc` or `--no-carbon` flags to `build-toolchain` to limit yourself to the old Macs you're really interested in (note that `--no-ppc` implies `--no-carbon`). After the initial build, you can use the `--skip-thirdparty` option in order to skip gcc and binutils and just compile the Retro68-specific tools, libraries and sample programs. The `build-host`, `build-target`, `build-target-ppc` and `build-target-carbon` directories are CMake build directories generated from the top-level `CMakeLists.txt`, so you can also `cd` to one of these and run `make` separately if you've made changes. Sample programs --------------- Sample programs are built in several formats: - On Macs: Real Mac Applications (`ApplicationName.APPL`) - Elsewhere: `ApplicationName.APPL`, `.rsrc/ApplicationName.APPL`, `.finf/ApplicationName.APPL` (BasiliskII/Sheepshaver compatible) - MacBinary files (`ApplicationName.bin`) - Raw HFS disk image (`ApplicationName.dsk`, containing `ApplicationName`) - AppleDouble file pairs (`ApplicationName.ad`, `%ApplicationName.ad`, Executor compatible) Look under `Retro68-build/build-target/` (68K), `Retro68-build/build-target-ppc/` (PowerPC Classic) and `Retro68-build/build-target-carbon/` (PowerPC Carbon) for the compiled examples, especially under the `Samples` subdirectory. Components ---------- Retro68 is an aggegation of various existing free software projects with a few components added. Third Party Components: - binutils 2.31.1 - gcc 9.1.0 - newlib 3.0.0 (inside the gcc directory) - libelf from elfutils-0.170 - hfsutils 3.2.6 Retro68-Specific Components: - ResourceFiles library - Rez - PEFTools (MakePEF and MakeImport) - Elf2Mac - LaunchAPPL - libretro - TestApps - a few tiny test programs - AutomatedTests - Sample Programs: Raytracer, HelloWorld, Launcher, Dialog ### binutils Two new target platforms: - `m68k-apple-macos`, based on the `m68k-unknown-elf` target - `powerpc-apple-macos`, based on the `powerpc-ibm-aix` target The powerpc target has a few hacks to make weak symbols work as expected. The elf target has a hack to protect MacsBug symbols from -gc-sections. ### gcc Various patches and hacks: - New target platforms `m68k-apple-macos` and `powerpc-apple-macos`. - support `"\pPascal String Literals"` 68K specific: - Changed register usage. - Change the way 1-byte and 2-byte parameters are passed. - added a pascal calling convention (`pascal` or `__attribute__((__pascal__))`) - added `__attribute__((__raw_inline__(word1, word2, word3)))` to emulate `ONEWORDINLINE` and friends - added `__attribute__((regparam("...")))` to specify custom register calling conventions - added `#pragma parameter` to specify custom register calling conventions - added support for the `= { 0x1234 }` syntax for inline machine code. PowerPC specific: - New flag -carbon that makes gcc link with `-lCarbonLib` instead of `-lInterfaceLib` ### newlib Standard C library. Currently unmodified. The missing platform-dependent bits haven't been added, instead they are found in 'libretro'. ### libelf A library for convenient access to ELF files, taken from the elfutils-0.170 package. Or rather, brutally ripped out of it, hacked to compile on non-linux platforms ( is not a standard header file), and made to build with cmake instead of autotools. Much simpler now. ### hfsutils No changes. ### ResourceFiles A C++ Library for manipulating resource forks. ### Rez A reimplementation of Apple's Rez resource compiler. Reads `.r` files containing textual resource descriptions and compiles them to binary resource files. ### Elf2Mac A wrapper around the linker for 68K programs; it supplies a linker script, invokes the linker, and converts the resulting ELF binary to a Mac APPL with one or more segments, or to a flat file which can be converted to a code resource using Rez. ### LaunchAPPL A tool for lauching compiled Mac applications via various emulators. ### ConvertObj Reads a MPW 68K Object file (`*.o`) and converts it to input for the GNU assembler (`powerpc-apple-macos-as`). Well, as long as the .o file does not use global variables or non-local function calls. Used to import glue code from MPW's `Interface.o` library. ### PEFTools Tools supporting the Apple's PEF format, the Preferred Executable Format for PowerPC Macs. - `MakePEF`, a tool to convert xcoff files to PEF. - `MakeImport`, a tool to create an xcoff import stub library from a PEF-format library. ### prepare-headers.sh: Apply any necessary patches to Apple's headers. ### ImportLibraries Import Libraries in XCOFF format. Based on the list of symbols in Apple's import libraries. Generated using the `MakeImport` tool. ### libretro Contains startup code (handles relocations on 68K) and implementations for some standard library functions. ### Console Contains a library that implements basic text console functionality. ### AutomatedTests An automated test suite that can be run using `ctest` and `LaunchAPPL`. ### Sample Program: Hello World The binary is in Retro68-build/build-target/Samples/HelloWorld/. ### Sample Program: Raytracer Calculates a nice 3D image, pixel by pixel. There are two versions: raytracer.c is a straightforward plain C implementation using floating point arithmetic. Raytracer2 makes use of C++ features; it also uses fixed point arithmetic instead of floating point (operator overloading FTW). The binaries are in Retro68-build/build-target/Samples/Raytracer/. ### Sample Program: Launcher A utility program for using Retro68 together with the minivmac emulator. Waits for a disk(image) to be inserted, and if it contains a single application, launches it. After the application exits, the disk is ejected again. This way, you can just drag a .dsk file generated by Retro68 on a minivmac Window to run your application. Intended for System 6 without Multifinder. ### Sample Program: Dialog Shows a simple and useless dialog box. Demonstrates how to use Rez, the resource compiler. The binary is in Retro68-build/build-target/Samples/Dialog/. ### Sample Program: WDEF On the one hand, this is an example for a very basic multi window application with menus and desk accessories. On the other hand, it shows how to write code resources like WDEF window definition procedures. License ------- The original parts of Retro68 are licensed under [GPL3+](./COPYING), as are most other parts. Some parts are licensed GPL2+ or with more liberal licenses. The *libretro* runtime library is licensed under GPL3+ with the GCC runtime exception (see [COPYING.RUNTIME](./COPYING.RUNTIME), so there are no licensing restrictions on programs compiled with Retro68. Check the copyright notices in the individual files for details. LaunchAPPL and the Test Suite ----------------------------- `LaunchAPPL` is a tool included with Retro68 intended to make launching the compiled Mac applications easier. It's use is optional, so you may skip reading this section. Currently, LaunchAPPL supports the following methods for launching Mac applications: * classic - launch in the Classic environment on PowerPC Macs up to Tiger (10.4) * carbon - launch as a Carbon app on PowerPC Macs and via Rosetta on Intel Macs up to Snow Leopard (10.6) * minivmac - launch using the Mini vMac emulator * executor - launch using Executor * ssh - Invoke the `LaunchAPPL` tool remotely via ssh * serial - Connect to a real Mac running the `LaunchAPPLServer` application via a null modem cable * tcp - Connect to a real Mac running the `LaunchAPPLServer` application via a completely insecure TCP connection * shared - Communicate with `LaunchAPPLServer` via files in a shared folder If you're running on a Mac that's old enough to use the `classic` or `carbon` backends, they will work out of the box, just launch an application as follows (assuming you've added `Retro68-build/toolchain/bin` to your `PATH`): LaunchAPPL -e classic Retro68-build/build-target/Samples/Raytracer/Raytracer2.bin LaunchAPPL -e carbon Retro68-build/build-target-carbon/Samples/Raytracer/Raytracer2.bin To specify either environment as a default, or to configure one of the other emulators, copy the file `Retro68/LaunchAPPL/LaunchAPPL.cfg.example` to `~/.LaunchAPPL.cfg` and edit to taste (documentation is provided in comments). **CONTRIBUTION OPPORTUNITY** - This tool can easily be extended with further backends, so make it work with your favourite emulator. Just add new subclasses for the `LaunchMethod` and `Launcher` classes, they're documented. ### The Test Suite The directory `AutomatedTests` contains an autonated test suite that runs via `LaunchAPPL`. It's currently only relevant if you want to hack on the low-level parts of Retro68. The test suite will be configured automatically on sufficiently old Macs. Everywhere else, first configure `LaunchAPPL` (see above). To run the tests, invoke `ctest` in the `Retro68-build` directory, or in one of the `build-target`, `build-target-ppc` or `build-target-carbon` directories. ctest You can also use the cmake variable `RETRO68_LAUNCH_METHOD` to override the LaunchAPPL default for specific platforms: cmake . -DRETRO68_LAUNCH_METHOD=minivmac