Copyright © 2008-2018 FSF
1.1. | What is libstdc++? |
The GNU Standard C++ Library v3 is an ongoing project to implement the ISO 14882 C++ Standard Library as described in clauses 20 through 33 and annex D (prior to the 2017 standard the library clauses started with 17). For those who want to see exactly how far the project has come, or just want the latest bleeding-edge code, the up-to-date source is available over anonymous SVN, and can be browsed over the web. N.B. The library is called libstdc++ not stdlibc++. | |
1.2. | Why should I use libstdc++? |
The completion of the initial ISO C++ standardization effort gave the C++ community a powerful set of reuseable tools in the form of the C++ Standard Library. However, for several years C++ implementations were (as the Draft Standard used to say) “incomplet and incorrekt”, and many suffered from limitations of the compilers that used them. The GNU compiler collection (gcc, g++, etc) is widely considered to be one of the leading compilers in the world. Its development is overseen by the GCC team. All of the rapid development and near-legendary portability that are the hallmarks of an open-source project are applied to libstdc++.
All of the standard classes and functions from C++98/C++03, C++11 and C++14
(such as | |
1.3. | Who's in charge of it? |
The libstdc++ project is contributed to by several developers
all over the world, in the same way as GCC or the Linux kernel.
The current maintainers are listed in the
Development and discussion is held on the libstdc++ mailing list. Subscribing to the list, or searching the list archives, is open to everyone. You can read instructions for doing so on the GCC mailing lists page. If you have questions, ideas, code, or are just curious, sign up! | |
1.4. | When is libstdc++ going to be finished? |
Nathan Myers gave the best of all possible answers, responding to a Usenet article asking this question: Sooner, if you help. | |
1.5. | How do I contribute to the effort? |
See the Contributing section in the manual. Subscribing to the mailing list (see above, or the homepage) is a very good idea if you have something to contribute, or if you have spare time and want to help. Contributions don't have to be in the form of source code; anybody who is willing to help write documentation, for example, or has found a bug in code that we all thought was working and is willing to provide details, is more than welcome! | |
1.6. | What happened to the older libg++? I need that! |
The last libg++ README states “This package is considered obsolete and is no longer being developed.” It should not be used for new projects, and won't even compile with recent releases of GCC (or most other C++ compilers). More information can be found in the Backwards Compatibility section of the libstdc++ manual. | |
1.7. | What if I have more questions? |
If you have read the documentation, and your question remains
unanswered, then just ask the mailing list. At present, you do not
need to be subscribed to the list to send a message to it. More
information is available on the homepage (including how to browse
the list archives); to send a message to the list,
use If you have a question that you think should be included here, or if you have a question about a question/answer here, please send email to the libstdc++ mailing list, as above. | |
2.1. | What are the license terms for libstdc++? |
See our license description for these and related questions. | |
2.2. | So any program which uses libstdc++ falls under the GPL? |
No. The special exception permits use of the library in proprietary applications. | |
2.3. | How is that different from the GNU {Lesser,Library} GPL? |
The LGPL requires that users be able to replace the LGPL code with a modified version; this is trivial if the library in question is a C shared library. But there's no way to make that work with C++, where much of the library consists of inline functions and templates, which are expanded inside the code that uses the library. So to allow people to replace the library code, someone using the library would have to distribute their own source, rendering the LGPL equivalent to the GPL. | |
2.4. | I see. So, what restrictions are there on programs that use the library? |
None. We encourage such programs to be released as free software, but we won't punish you or sue you if you choose otherwise. | |
3.1. | How do I install libstdc++? |
Often libstdc++ comes pre-installed as an integral part of many existing GNU/Linux and Unix systems, as well as many embedded development tools. It may be necessary to install extra development packages to get the headers, or the documentation, or the source: please consult your vendor for details. To build and install from the GNU GCC sources, please consult the setup documentation for detailed instructions. You may wish to browse those files ahead of time to get a feel for what's required. | |
3.2. | How does one get current libstdc++ sources? |
Libstdc++ sources for all official releases can be obtained as part of the GCC sources, available from various sites and mirrors. A full list of download sites is provided on the main GCC site. Current libstdc++ sources can always be checked out of the main GCC source repository using the appropriate version control tool. At this time, that tool is Subversion. Subversion, or SVN, is one of several revision control packages. It was selected for GNU projects because it's free (speech), free (beer), and very high quality. The Subversion home page has a better description. The “anonymous client checkout” feature of SVN is similar to anonymous FTP in that it allows anyone to retrieve the latest libstdc++ sources. For more information see SVN details. | |
3.3. | How do I know if it works? |
Libstdc++ comes with its own validation testsuite, which includes conformance testing, regression testing, ABI testing, and performance testing. Please consult the testing documentation for GCC and Testing in the libstdc++ manual for more details. If you find bugs in the testsuite programs themselves, or if you think of a new test program that should be added to the suite, please write up your idea and send it to the list! | |
3.4. | How do I insure that the dynamically linked library will be found? |
Depending on your platform and library version, the error message might be similar to one of the following: ./a.out: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory /usr/libexec/ld-elf.so.1: Shared object "libstdc++.so.6" not found This doesn't mean that the shared library isn't installed, only that the dynamic linker can't find it. When a dynamically-linked executable is run the linker finds and loads the required shared libraries by searching a pre-configured list of directories. If the directory where you've installed libstdc++ is not in this list then the libraries won't be found. If you already have an older version of libstdc++ installed then the error might look like one of the following instead: ./a.out: /usr/lib/libstdc++.so.6: version `GLIBCXX_3.4.20' not found ./a.out: /usr/lib/libstdc++.so.6: version `CXXABI_1.3.8' not found
This means the linker found
The simplest way to fix this is
to use the
export LD_LIBRARY_PATH=${prefix}/lib:$LD_LIBRARY_PATH
Here the shell variable
See the man pages for ld, ldd
and ldconfig for more information. The dynamic
linker has different names on different platforms but the man page
is usually called something such as
Using | |
3.5. | What's libsupc++? |
If the only functions from | |
3.6. | This library is HUGE! |
Usually the size of libraries on disk isn't noticeable. When a link editor (or simply “linker”) pulls things from a static archive library, only the necessary object files are copied into your executable, not the entire library. Unfortunately, even if you only need a single function or variable from an object file, the entire object file is extracted. (There's nothing unique to C++ or libstdc++ about this; it's just common behavior, given here for background reasons.)
Some of the object files which make up
On supported platforms, libstdc++ takes advantage of garbage
collection in the GNU linker to get a result similar to separating
each symbol into a separate source and object files. On these platforms,
GNU ld can place each function and variable into its own
section in a | |
| |
4.1. | Can libstdc++ be used with non-GNU compilers? |
Perhaps. Since the goal of ISO Standardization is for all C++ implementations to be able to share code, libstdc++ should be usable under any ISO-compliant compiler, at least in theory. However, the reality is that libstdc++ is targeted and optimized for GCC/G++. This means that often libstdc++ uses specific, non-standard features of G++ that are not present in older versions of proprietary compilers. It may take as much as a year or two after an official release of GCC that contains these features for proprietary tools to support these constructs. Recent versions of libstdc++ are known to work with the Clang compiler. In the near past, specific released versions of libstdc++ have been known to work with versions of the EDG C++ compiler, and vendor-specific proprietary C++ compilers such as the Intel ICC C++ compiler. | |
4.2. | No 'long long' type on Solaris? |
NoteThis answer is old and probably no longer be relevant. By default we try to support the C99 long long type. This requires that certain functions from your C library be present. Up through release 3.0.2 the platform-specific tests performed by libstdc++ were too general, resulting in a conservative approach to enabling the long long code paths. The most commonly reported platform affected was Solaris. This has been fixed for libstdc++ releases greater than 3.0.3. | |
4.3. |
|
On Solaris, g++ (but not gcc)
always defines the preprocessor macro
These macros are typically used in C library headers, guarding new versions of functions from their older versions. The C++98 standard library includes the C standard library, but it requires the C90 version, which for backwards-compatibility reasons is often not the default for many vendors. More to the point, the C++ standard requires behavior which is only available on certain platforms after certain symbols are defined. Usually the issue involves I/O-related typedefs. In order to ensure correctness, the compiler simply predefines those symbols. Note that it's not enough to To see which symbols are defined, look for
This has been discussed on the mailing lists quite a bit. This method is something of a wart. We'd like to find a cleaner solution, but nobody yet has contributed the time. | |
4.4. |
Mac OS X |
NoteThis answer is old and probably no longer be relevant. This was a long-standing bug in the OS X support. Fortunately, the patch was quite simple, and well-known. | |
4.5. | Threading is broken on i386? |
NoteThis answer is old and probably no longer be relevant. Support for atomic integer operations was broken on i386 platforms. The assembly code accidentally used opcodes that are only available on the i486 and later. So if you configured GCC to target, for example, i386-linux, but actually used the programs on an i686, then you would encounter no problems. Only when actually running the code on a i386 will the problem appear. This is fixed in 3.2.2. | |
4.6. | MIPS atomic operations |
NoteThis answer is old and probably no longer be relevant. The atomic locking routines for MIPS targets requires MIPS II and later. A patch went in just after the 3.3 release to make mips* use the generic implementation instead. You can also configure for mipsel-elf as a workaround. The mips*-*-linux* port continues to use the MIPS II routines, and more work in this area is expected. | |
4.7. | Recent GNU/Linux glibc required? |
When running on GNU/Linux, libstdc++ 3.2.1 (shared library version 5.0.1) and later uses localization and formatting code from the system C library (glibc) version 2.2.5 which contains necessary bugfixes. All GNU/Linux distros make more recent versions available now. libstdc++ 4.6.0 and later require glibc 2.3 or later for this localization and formatting code. The guideline is simple: the more recent the C++ library, the more recent the C library. (This is also documented in the main GCC installation instructions.) | |
4.8. |
Can't use wchar_t/ |
NoteThis answer is old and probably no longer be relevant.
Older versions of FreeBSD's C library do not have sufficient
support for wide character functions, and as a result the
libstdc++ configury decides that wchar_t support should be
disabled. In addition, the libstdc++ platform checks that
enabled wchar_t were quite strict, and not granular
enough to detect when the minimal support to
enable wchar_t and C++ library structures
like
| |
5.1. | What works already? |
Short answer: Pretty much everything works
except for some corner cases. Support for localization
in Long answer: See the implementation status pages for C++98, TR1, C++11, C++14, and C++17. | |
5.2. | Bugs in the ISO C++ language or library specification |
Unfortunately, there are some. For those people who are not part of the ISO Library Group (i.e., nearly all of us needing to read this page in the first place), a public list of the library defects is occasionally published on the WG21 website. Many of these issues have resulted in code changes in libstdc++. If you think you've discovered a new bug that is not listed, please post a message describing your problem to the author of the library issues list. | |
5.3. | Bugs in the compiler (gcc/g++) and not libstdc++ |
On occasion, the compiler is wrong. Please be advised that this happens much less often than one would think, and avoid jumping to conclusions. First, examine the ISO C++ standard. Second, try another compiler or an older version of the GNU compilers. Third, you can find more information on the libstdc++ and the GCC mailing lists: search these lists with terms describing your issue. Before reporting a bug, please examine the bugs database, with the component set to “c++”. | |
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6.1. | Reopening a stream fails |
NoteThis answer is old and probably no longer be relevant. Prior to GCC 4.0 this was one of the most-reported non-bug reports. Executing a sequence like this would fail: #include <fstream> ... std::fstream fs("a_file"); // . // . do things with fs... // . fs.close(); fs.open("a_new_file");
All operations on the re-opened | |
6.2. | -Weffc++ complains too much |
Many warnings are emitted when
We do, however, try to have libstdc++ sources as clean as possible. If
you see some simple changes that pacify | |
6.3. | Ambiguous overloads after including an old-style header |
NoteThis answer is old and probably no longer be relevant.
Another problem is the | |
6.4. | The g++-3 headers are not ours |
NoteThis answer is old and probably no longer be relevant.
If you are using headers in
For GCC versions 3.0 and 3.1 the libstdc++ header files are installed in
| |
6.5. | Errors about *Concept and constraints in the STL |
If you see compilation errors containing messages about foo Concept and something to do with a constraints member function, then most likely you have violated one of the requirements for types used during instantiation of template containers and functions. For example, EqualityComparableConcept appears if your types must be comparable with == and you have not provided this capability (a typo, or wrong visibility, or you just plain forgot, etc). More information, including how to optionally enable/disable the checks, is available in the Diagnostics. chapter of the manual. | |
6.6. | Program crashes when using library code in a dynamically-loaded library |
If you are using the C++ library across dynamically-loaded objects, make certain that you are passing the correct options when compiling and linking:
| |
6.7. | “Memory leaks” in libstdc++ |
Since GCC 5.1.0, libstdc++ automatically allocates a pool
of a few dozen kilobytes on startup. This pool is used to ensure it's
possible to throw exceptions (such as
In the past, a few people reported that the standard containers appear
to leak memory when tested with memory checkers such as
valgrind.
Under some (non-default) configurations the library's allocators keep
free memory in a
pool for later reuse, rather than deallocating it with | |
6.8. |
|
See the Containers chapter. | |
6.9. | Aw, that's easy to fix! |
If you have found a bug in the library and you think you have a working fix, then send it in! The main GCC site has a page on submitting patches that covers the procedure, but for libstdc++ you should also send the patch to our mailing list in addition to the GCC patches mailing list. The libstdc++ contributors' page also talks about how to submit patches. In addition to the description, the patch, and the ChangeLog entry, it is a Good Thing if you can additionally create a small test program to test for the presence of the bug that your patch fixes. Bugs have a way of being reintroduced; if an old bug creeps back in, it will be caught immediately by the testsuite - but only if such a test exists. | |
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7.1. |
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If you have code that depends on container<T> iterators being implemented as pointer-to-T, your code is broken. It's considered a feature, not a bug, that libstdc++ points this out. While there are arguments for iterators to be implemented in that manner, A) they aren't very good ones in the long term, and B) they were never guaranteed by the Standard anyway. The type-safety achieved by making iterators a real class rather than a typedef for T* outweighs nearly all opposing arguments.
Code which does assume that a vector/string iterator | |
7.2. | What's next after libstdc++? |
The goal of libstdc++ is to produce a fully-compliant, fully-portable Standard Library. While the C++ Standard continues to evolve the libstdc++ will continue to track it. | |
7.3. | What about the STL from SGI? |
The STL (Standard Template Library) was the inspiration for large chunks
of the C++ Standard Library, but the terms are not interchangeable and
they don't mean the same thing. The C++ Standard Library includes lots of
things that didn't come from the STL, and some of them aren't even
templates, such as Libstdc++-v3 incorporates a lot of code from the SGI STL (the final merge was from release 3.3). The code in libstdc++ contains many fixes and changes compared to the original SGI code.
In particular, More information on the evolution of libstdc++ can be found at the API evolution and backwards compatibility documentation. The FAQ for SGI's STL is still recommended reading. | |
7.4. | Extensions and Backward Compatibility |
See the link on backwards compatibility and link on evolution. | |
7.5. | Does libstdc++ support TR1? |
Yes. The C++ Standard Library Technical Report 1 added many new features to the library. The implementation status of TR1 in libstdc++ can be tracked on the TR1 status page. New code should probably not use TR1, because almost everything in it has been added to the main C++ Standard Library (usually with significant improvements). The TR1 implementation in libstdc++ is no longer actively maintained. | |
7.6. | How do I get a copy of the ISO C++ Standard? |
Please refer to the Contributing section in our manual. | |
7.7. | What's an ABI and why is it so messy? |
ABI stands for “Application Binary Interface”. Conventionally, it refers to a great mass of details about how arguments are arranged on the call stack and/or in registers, and how various types are arranged and padded in structs. A single CPU design may suffer multiple ABIs designed by different development tool vendors who made different choices, or even by the same vendor for different target applications or compiler versions. In ideal circumstances the CPU designer presents one ABI and all the OSes and compilers use it. In practice every ABI omits details that compiler implementers (consciously or accidentally) must choose for themselves. That ABI definition suffices for compilers to generate code so a program can interact safely with an OS and its lowest-level libraries. Users usually want an ABI to encompass more detail, allowing libraries built with different compilers (or different releases of the same compiler!) to be linked together. For C++, this includes many more details than for C, and most CPU designers (for good reasons elaborated below) have not stepped up to publish C++ ABIs. Such an ABI has been defined for the Itanium architecture (see C++ ABI for Itanium) and that is used by G++ and other compilers as the de facto standard ABI on many common architectures (including x86). G++ can also use the ARM architecture's EABI, for embedded systems relying only on a “free-standing implementation” that doesn't include (much of) the standard library, and the GNU EABI for hosted implementations on ARM. Those ABIs cover low-level details such as virtual function implementation, struct inheritance layout, name mangling, and exception handling. A useful C++ ABI must also incorporate many details of the standard library implementation. For a C ABI, the layouts of a few structs (such as FILE, stat, jmpbuf, and the like) and a few macros suffice. For C++, the details include the complete set of names of functions and types used, the offsets of class members and virtual functions, and the actual definitions of all inlines. C++ exposes many more library details to the caller than C does. It makes defining a complete ABI a much bigger undertaking, and requires not just documenting library implementation details, but carefully designing those details so that future bug fixes and optimizations don't force breaking the ABI.
There are ways to help isolate library implementation details from the
ABI, but they trade off against speed. Library details used in inner
loops (e.g., | |
7.8. |
How do I make |
Since C++11 just call the
Before C++11, the standard idiom for deallocating a
The copy will take O(n) time and the swap is constant time. See Shrink-to-fit strings for a similar solution for strings. |