/* Copyright 2014 Wolfgang Thaller. This file is part of Retro68. Retro68 is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Retro68 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Retro68. If not, see . */ #ifdef __APPLE__ #include #include #else #ifdef TARGET_API_MAC_CARBON #include #include #else #include #include #include #include #include #include #endif #endif #include #include #include pascal /* <- pascal calling convention, for no reason in particular except to test the compiler */ bool hitSphere(float x0, float y0, float z0, float dx, float dy, float dz, float *t) { const float xc = 0.0f, yc = 0.0f, zc = -6.0f, r = 1.0f; float x0c = x0 - xc; float y0c = y0 - yc; float z0c = z0 - zc; /* (x-xc)^2 + (y-yc)^2 + (z-zc)^2 = r^2; (x0c + dx * t)^2 + (y0c + dy * t)^2 + (z0c + dz * t)^2 = r^2; x0c^2 + 2*x0c*dx*t + dx^2*t^2 + y0c^2 + 2*y0c*dy*t + dy^2*t^2 + z0c^2 + 2 * z0c*dz*t + dz^2*t^2 = r^2 (dx^2 + dy^2 + dz^2)*t^2 + (2*x0c*dx + 2*y0c&dy + 2*z0c*dz) * t + x0c^2+y0c^2+z0c^2-r^2 */ float a = dx*dx + dy*dy + dz*dz; float b = 2*(x0c*dx + y0c*dy + z0c*dz); float c = x0c*x0c + y0c*y0c + z0c*z0c -r*r; float D = b*b - 4 * a * c; if(D >= 0) { *t = (-b - sqrtf(D)) / (2*a); return *t >= 0; } return false; } const float lx = -2, ly = 4, lz = 3; float lenl; float lxn, lyn, lzn; float ray(int n, float x0, float y0, float z0, float dx, float dy, float dz) { { const float xc = 0.0f, yc = 0.0f, zc = -6.0f, r = 1.0f; float x0c = x0 - xc; float y0c = y0 - yc; float z0c = z0 - zc; /* (x-xc)^2 + (y-yc)^2 + (z-zc)^2 = r^2; (x0c + dx * t)^2 + (y0c + dy * t)^2 + (z0c + dz * t)^2 = r^2; x0c^2 + 2*x0c*dx*t + dx^2*t^2 + y0c^2 + 2*y0c*dy*t + dy^2*t^2 + z0c^2 + 2 * z0c*dz*t + dz^2*t^2 = r^2 (dx^2 + dy^2 + dz^2)*t^2 + (2*x0c*dx + 2*y0c&dy + 2*z0c*dz) * t + x0c^2+y0c^2+z0c^2-r^2 */ float a = dx*dx + dy*dy + dz*dz; float b = 2*(x0c*dx + y0c*dy + z0c*dz); float c = x0c*x0c + y0c*y0c + z0c*z0c -r*r; float D = b*b - 4 * a * c; if(D >= 0) { float t = (-b - sqrtf(D)) / (2*a); if(t > 0) { float x = x0 + dx * t; float y = y0 + dy * t; float z = z0 + dz * t; float dx2 = x - xc; float dy2 = y - yc; float dz2 = z - zc; float l = dx2 * dx + dy2 * dy + dz2 * dz; l *= 2; float reflected; if(n) reflected = ray(n-1, x,y,z, dx - l*dx2, dy - l*dy2, dz - l*dz2); else reflected = 0.0f; float lambert = dx2 * lxn + dy2 * lyn + dz2 * lzn; if(lambert < 0.0f) lambert = 0.0f; return 0.2f + 0.4f * lambert + 0.4f * reflected; } } } if(dy < 0) { float t = (-1.5f - y0) / dy; float x = x0 + dx * t; float z = z0 + dz * t; float color; if( ((int)( floorf(x) ) + (int)( floorf(z) )) % 2 ) color = 0.8f; else color = 0.1f; float ts; if(hitSphere(x,-1.5f,z, lxn, lyn, lzn, &ts)) color *= 0.2f; float v = color + 0.5f * ray(n-1, x,-1.5f,z,dx,-dy,dz); if(v > 1.0f) return 1.0f; else return v; } float v = dy * 0.3f; if(v < 0.0f) return 0.0f; else return v; } int main(void) { WindowPtr win; #if !TARGET_API_MAC_CARBON InitGraf(&qd.thePort); InitFonts(); InitWindows(); InitMenus(); Rect r = qd.screenBits.bounds; #else BitMap bm; GetQDGlobalsScreenBits(&bm); Rect r = bm.bounds; #endif SetRect(&r, r.left + 5, r.top + 45, r.right - 5, r.bottom -5); win = NewWindow(NULL, &r, "\pRaytracer (C Version)", true, 0, (WindowPtr)-1, false, 0); #if !TARGET_API_MAC_CARBON SetPort(win); r = win->portRect; #else SetPortWindowPort(win); GetPortBounds(GetWindowPort(win), &r); #endif EraseRect(&r); float accum = 0.0f; short cx = r.right /2; short cy = r.bottom / 2; int x,y; lenl = 1.0f / sqrtf(lx*lx + ly*ly + lz*lz); lxn = lx*lenl, lyn = ly*lenl, lzn = lz*lenl; long startTime = TickCount(); float *accumV = (float*)NewPtrClear(sizeof(float) * r.right); for(y = 0; y < r.bottom; y++) { for(x = 0; x < r.right; x++) { float pixel; // cam = (0,0,0) // ray = t * (x-r.right/2, - (y-r.bottom/2), -1) // plane: y = -2 float dx = x - cx; float dy = - (y - cy); float dz = -cx; float n1 = 1.0f / sqrtf(dx*dx + dy*dy + dz*dz); pixel = ray(1,0,0,0,n1*dx,n1*dy,n1*dz); #if 0 accum += pixel; if(accum >= 0.5f) accum -= 1.0f; else { MoveTo(x,y); Line(0,0); } #elif 0 accum += pixel; accum += accumV[x]; if(accum >= 0.5f) accum -= 1.0f; else { MoveTo(x,y); Line(0,0); } accumV[x] = accum = accum / 2; #elif 0 //if(pixel < Random() / 32767.0) if(pixel < (float)std::rand() / (32767.0f * 65536.0f)) { MoveTo(x,y); Line(0,0); } #else float thresh = (float)rand() / (32767.0f * 65536.0f); thresh = 0.5f + 0.4f * (thresh - 0.5f); accum += pixel; accum += accumV[x]; if(accum >= thresh) accum -= 1.0f; else { MoveTo(x,y); Line(0,0); } accumV[x] = accum = accum / 2; #endif } if(Button()) return 0; #if TARGET_API_MAC_CARBON QDFlushPortBuffer(GetWindowPort(win),NULL); #endif } long endTime = TickCount(); Str255 pstr; NumToString( (long)( (float)r.right * r.bottom / (endTime - startTime) * 60.0f ), pstr ); SetRect(&r, 10, 10, 10 + StringWidth("\ppps = ") + StringWidth(pstr) + 10, 30); PaintRect(&r); PenMode(patXor); FrameRect(&r); MoveTo(15,25); TextMode(srcBic); DrawString("\ppps = "); DrawString(pstr); #if TARGET_API_MAC_CARBON QDFlushPortBuffer(GetWindowPort(win),NULL); #endif while(!Button()) ; FlushEvents(everyEvent, -1); return 0; }