// Copyright 2009 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // Package ring implements operations on circular lists. package ring // A Ring is an element of a circular list, or ring. // Rings do not have a beginning or end; a pointer to any ring element // serves as reference to the entire ring. Empty rings are represented // as nil Ring pointers. The zero value for a Ring is a one-element // ring with a nil Value. // type Ring struct { next, prev *Ring Value interface{} // for use by client; untouched by this library } func (r *Ring) init() *Ring { r.next = r r.prev = r return r } // Next returns the next ring element. r must not be empty. func (r *Ring) Next() *Ring { if r.next == nil { return r.init() } return r.next } // Prev returns the previous ring element. r must not be empty. func (r *Ring) Prev() *Ring { if r.next == nil { return r.init() } return r.prev } // Move moves n % r.Len() elements backward (n < 0) or forward (n >= 0) // in the ring and returns that ring element. r must not be empty. // func (r *Ring) Move(n int) *Ring { if r.next == nil { return r.init() } switch { case n < 0: for ; n < 0; n++ { r = r.prev } case n > 0: for ; n > 0; n-- { r = r.next } } return r } // New creates a ring of n elements. func New(n int) *Ring { if n <= 0 { return nil } r := new(Ring) p := r for i := 1; i < n; i++ { p.next = &Ring{prev: p} p = p.next } p.next = r r.prev = p return r } // Link connects ring r with with ring s such that r.Next() // becomes s and returns the original value for r.Next(). // r must not be empty. // // If r and s point to the same ring, linking // them removes the elements between r and s from the ring. // The removed elements form a subring and the result is a // reference to that subring (if no elements were removed, // the result is still the original value for r.Next(), // and not nil). // // If r and s point to different rings, linking // them creates a single ring with the elements of s inserted // after r. The result points to the element following the // last element of s after insertion. // func (r *Ring) Link(s *Ring) *Ring { n := r.Next() if s != nil { p := s.Prev() // Note: Cannot use multiple assignment because // evaluation order of LHS is not specified. r.next = s s.prev = r n.prev = p p.next = n } return n } // Unlink removes n % r.Len() elements from the ring r, starting // at r.Next(). If n % r.Len() == 0, r remains unchanged. // The result is the removed subring. r must not be empty. // func (r *Ring) Unlink(n int) *Ring { if n <= 0 { return nil } return r.Link(r.Move(n + 1)) } // Len computes the number of elements in ring r. // It executes in time proportional to the number of elements. // func (r *Ring) Len() int { n := 0 if r != nil { n = 1 for p := r.Next(); p != r; p = p.next { n++ } } return n } // Do calls function f on each element of the ring, in forward order. // The behavior of Do is undefined if f changes *r. func (r *Ring) Do(f func(interface{})) { if r != nil { f(r.Value) for p := r.Next(); p != r; p = p.next { f(p.Value) } } }