// Copyright 2013 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package debug import ( "runtime" "sort" "time" ) // GCStats collect information about recent garbage collections. type GCStats struct { LastGC time.Time // time of last collection NumGC int64 // number of garbage collections PauseTotal time.Duration // total pause for all collections Pause []time.Duration // pause history, most recent first PauseQuantiles []time.Duration } // Implemented in package runtime. func readGCStats(*[]time.Duration) func enableGC(bool) bool func setGCPercent(int) int func freeOSMemory() func setMaxStack(int) int func setMaxThreads(int) int // ReadGCStats reads statistics about garbage collection into stats. // The number of entries in the pause history is system-dependent; // stats.Pause slice will be reused if large enough, reallocated otherwise. // ReadGCStats may use the full capacity of the stats.Pause slice. // If stats.PauseQuantiles is non-empty, ReadGCStats fills it with quantiles // summarizing the distribution of pause time. For example, if // len(stats.PauseQuantiles) is 5, it will be filled with the minimum, // 25%, 50%, 75%, and maximum pause times. func ReadGCStats(stats *GCStats) { // Create a buffer with space for at least two copies of the // pause history tracked by the runtime. One will be returned // to the caller and the other will be used as a temporary buffer // for computing quantiles. const maxPause = len(((*runtime.MemStats)(nil)).PauseNs) if cap(stats.Pause) < 2*maxPause { stats.Pause = make([]time.Duration, 2*maxPause) } // readGCStats fills in the pause history (up to maxPause entries) // and then three more: Unix ns time of last GC, number of GC, // and total pause time in nanoseconds. Here we depend on the // fact that time.Duration's native unit is nanoseconds, so the // pauses and the total pause time do not need any conversion. readGCStats(&stats.Pause) n := len(stats.Pause) - 3 stats.LastGC = time.Unix(0, int64(stats.Pause[n])) stats.NumGC = int64(stats.Pause[n+1]) stats.PauseTotal = stats.Pause[n+2] stats.Pause = stats.Pause[:n] if len(stats.PauseQuantiles) > 0 { if n == 0 { for i := range stats.PauseQuantiles { stats.PauseQuantiles[i] = 0 } } else { // There's room for a second copy of the data in stats.Pause. // See the allocation at the top of the function. sorted := stats.Pause[n : n+n] copy(sorted, stats.Pause) sort.Sort(byDuration(sorted)) nq := len(stats.PauseQuantiles) - 1 for i := 0; i < nq; i++ { stats.PauseQuantiles[i] = sorted[len(sorted)*i/nq] } stats.PauseQuantiles[nq] = sorted[len(sorted)-1] } } } type byDuration []time.Duration func (x byDuration) Len() int { return len(x) } func (x byDuration) Swap(i, j int) { x[i], x[j] = x[j], x[i] } func (x byDuration) Less(i, j int) bool { return x[i] < x[j] } // SetGCPercent sets the garbage collection target percentage: // a collection is triggered when the ratio of freshly allocated data // to live data remaining after the previous collection reaches this percentage. // SetGCPercent returns the previous setting. // The initial setting is the value of the GOGC environment variable // at startup, or 100 if the variable is not set. // A negative percentage disables garbage collection. func SetGCPercent(percent int) int { old := setGCPercent(percent) runtime.GC() return old } // FreeOSMemory forces a garbage collection followed by an // attempt to return as much memory to the operating system // as possible. (Even if this is not called, the runtime gradually // returns memory to the operating system in a background task.) func FreeOSMemory() { freeOSMemory() } // SetMaxStack sets the maximum amount of memory that // can be used by a single goroutine stack. // If any goroutine exceeds this limit while growing its stack, // the program crashes. // SetMaxStack returns the previous setting. // The initial setting is 1 GB on 64-bit systems, 250 MB on 32-bit systems. // // SetMaxStack is useful mainly for limiting the damage done by // goroutines that enter an infinite recursion. It only limits future // stack growth. func SetMaxStack(bytes int) int { return setMaxStack(bytes) } // SetMaxThreads sets the maximum number of operating system // threads that the Go program can use. If it attempts to use more than // this many, the program crashes. // SetMaxThreads returns the previous setting. // The initial setting is 10,000 threads. // // The limit controls the number of operating system threads, not the number // of goroutines. A Go program creates a new thread only when a goroutine // is ready to run but all the existing threads are blocked in system calls, cgo calls, // or are locked to other goroutines due to use of runtime.LockOSThread. // // SetMaxThreads is useful mainly for limiting the damage done by // programs that create an unbounded number of threads. The idea is // to take down the program before it takes down the operating system. func SetMaxThreads(threads int) int { return setMaxThreads(threads) } // SetPanicOnFault controls the runtime's behavior when a program faults // at an unexpected (non-nil) address. Such faults are typically caused by // bugs such as runtime memory corruption, so the default response is to crash // the program. Programs working with memory-mapped files or unsafe // manipulation of memory may cause faults at non-nil addresses in less // dramatic situations; SetPanicOnFault allows such programs to request // that the runtime trigger only a panic, not a crash. // SetPanicOnFault applies only to the current goroutine. // It returns the previous setting. func SetPanicOnFault(enabled bool) bool // WriteHeapDump writes a description of the heap and the objects in // it to the given file descriptor. // The heap dump format is defined at http://golang.org/s/go13heapdump. func WriteHeapDump(fd uintptr)