Retro68/LaunchAPPL/Client/Launcher.h

75 lines
1.8 KiB
C++

#ifndef LAUNCHER_H
#define LAUNCHER_H
#include <boost/program_options/variables_map.hpp>
#include "ResourceFile.h"
#include <boost/filesystem.hpp>
/**
* @brief The Launcher class
*
* Subclasses are instantiated by the corresponding LaunchMethod subclasses.
*/
class Launcher
{
protected:
boost::program_options::variables_map& options;
ResourceFile app;
boost::filesystem::path tempDir, appPath, outPath;
bool keepTempFiles;
public:
/**
* @brief Launcher
* @param options
*
* Create a Launcher object and set up a temporary directory to play in.
* Reads the Applicatio specified on the command line into the `app` member variable.
* Also create an empty file named 'out' in the temporary directory, for test suite programs.
*/
Launcher(boost::program_options::variables_map& options);
/**
* @brief Launcher
* @param options
* @param f
*
* Create a Launcher object, set up a temporary directory
* and store the application to be executed at `appPath` in the temporary directory,
* using format `f`.
*/
Launcher(boost::program_options::variables_map& options, ResourceFile::Format f);
/**
* @brief ~Launcher
* Delete our temporary directory.
*/
virtual ~Launcher();
/**
* @brief Go
* @param timeout
* @return true for success
*
* Launch the application, return true on success and false on error or timeout.
*/
virtual bool Go(int timeout = 0) = 0;
/**
* @brief DumpOutput
*
* After the application has been run, copy the contents of the 'out' file to stdout.
*/
virtual void DumpOutput();
/**
* @brief KeepTempFiles
* Inhibit deletion of the temporary directory.
*/
void KeepTempFiles() { keepTempFiles = true; }
};
#endif // LAUNCHER_H