mirror of
https://github.com/autc04/Retro68.git
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579 lines
16 KiB
Java
579 lines
16 KiB
Java
/* DefaultButtonModel.java --
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Copyright (C) 2002, 2004, 2006, Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package javax.swing;
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import java.awt.ItemSelectable;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.event.ItemEvent;
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import java.awt.event.ItemListener;
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import java.awt.event.KeyEvent;
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import java.io.Serializable;
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import java.util.EventListener;
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import javax.swing.event.ChangeEvent;
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import javax.swing.event.ChangeListener;
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import javax.swing.event.EventListenerList;
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/**
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* The default implementation of {@link ButtonModel}.
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* The purpose of this class is to model the dynamic state of an abstract
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* button. The concrete button type holding this state may be a a "toggle"
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* button (checkbox, radio button) or a "push" button (menu button, button).
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* If the model is disabled, only the "selected" property can be changed. An
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* attempt to change the "armed", "rollover" or "pressed" properties while
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* the model is disabled will be blocked. Any successful (non-blocked) change
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* to the model's properties will trigger the firing of a ChangeEvent. Any
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* change to the "selected" property will trigger the firing of an ItemEvent
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* in addition to ChangeEvent. This is true whether the model is enabled or
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* not. One other state change is special: the transition from "enabled,
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* armed and pressed" to "enabled, armed and not-pressed". This is considered
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* the "trailing edge" of a successful mouse click, and therefore fires an
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* ActionEvent in addition to a ChangeEvent. In all other respects this class
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* is just a container of boolean flags.
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*
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* @author Graydon Hoare (graydon_at_redhat.com)
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*/
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public class DefaultButtonModel implements ButtonModel, Serializable
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{
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/** DOCUMENT ME! */
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private static final long serialVersionUID = -5342609566534980231L;
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/**
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* Indicates that the button is <em>partially</em> committed to being
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* pressed, but not entirely. This usually happens when a user has pressed
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* but not yet released the mouse button.
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*/
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public static final int ARMED = 1;
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/**
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* State constant indicating that the button is enabled. Buttons cannot be
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* pressed or selected unless they are enabled.
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*/
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public static final int ENABLED = 8;
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/**
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* State constant indicating that the user is holding down the button. When
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* this transitions from true to false, an ActionEvent may be fired,
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* depending on the value of the "armed" property.
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*/
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public static final int PRESSED = 4;
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/**
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* State constant indicating that the mouse is currently positioned over the
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* button.
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*/
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public static final int ROLLOVER = 16;
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/**
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* State constant indicating that the button is selected. This constant is
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* only meaningful for toggle-type buttons (radio buttons, checkboxes).
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*/
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public static final int SELECTED = 2;
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/**
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* Represents the "state properties" (armed, enabled, pressed, rollover and
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* selected) by a bitwise combination of integer constants.
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*/
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protected int stateMask = ENABLED;
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/**
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* List of ItemListeners, ChangeListeners, and ActionListeners registered on
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* this model.
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*/
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protected EventListenerList listenerList = new EventListenerList();
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/** The single ChangeEvent this model (re)uses to call its ChangeListeners. */
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protected ChangeEvent changeEvent = new ChangeEvent(this);
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/**
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* The group this model belongs to. Only one button in a group may be
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* selected at any given time.
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*/
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protected ButtonGroup group;
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/**
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* The key code (one of {@link java.awt.event.KeyEvent} VK_) used to press
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* this button via a keyboard interface.
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*/
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protected int mnemonic = KeyEvent.VK_UNDEFINED;
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/**
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* The string used as the "command" property of any ActionEvent this model
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* sends.
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*/
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protected String actionCommand;
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/**
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* Creates a new DefaultButtonModel object.
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*/
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public DefaultButtonModel()
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{
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// Nothing to do here.
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}
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/**
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* Return <code>null</code>. Use {@link AbstractButton} if you wish to
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* interface with a button via an {@link ItemSelectable} interface.
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*
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* @return <code>null</code>
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*/
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public Object[] getSelectedObjects()
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{
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return null;
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}
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/**
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* Returns a specified class of listeners.
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*
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* @param listenerType the type of listener to return
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*
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* @return array of listeners
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*/
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public <T extends EventListener> T[] getListeners(Class<T> listenerType)
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{
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return listenerList.getListeners(listenerType);
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}
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/**
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* Add an ActionListener to the model. Usually only called to subscribe an
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* AbstractButton's listener to the model.
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*
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* @param l The listener to add
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*/
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public void addActionListener(ActionListener l)
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{
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listenerList.add(ActionListener.class, l);
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}
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/**
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* Remove an ActionListener to the model. Usually only called to unsubscribe
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* an AbstractButton's listener to the model.
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*
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* @param l The listener to remove
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*/
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public void removeActionListener(ActionListener l)
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{
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listenerList.remove(ActionListener.class, l);
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}
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/**
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* Returns all registered <code>ActionListener</code> objects.
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*
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* @return array of <code>ActionListener</code> objects
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*/
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public ActionListener[] getActionListeners()
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{
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return (ActionListener[]) listenerList.getListeners(ActionListener.class);
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}
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/**
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* Add an ItemListener to the model. Usually only called to subscribe an
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* AbstractButton's listener to the model.
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*
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* @param l The listener to add
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*/
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public void addItemListener(ItemListener l)
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{
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listenerList.add(ItemListener.class, l);
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}
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/**
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* Remove an ItemListener to the model. Usually only called to unsubscribe
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* an AbstractButton's listener to the model.
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*
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* @param l The listener to remove
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*/
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public void removeItemListener(ItemListener l)
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{
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listenerList.remove(ItemListener.class, l);
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}
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/**
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* Returns all registered <code>ItemListener</code> objects.
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*
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* @return array of <code>ItemListener</code> objects
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*/
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public ItemListener[] getItemListeners()
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{
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return (ItemListener[]) listenerList.getListeners(ItemListener.class);
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}
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/**
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* Add a ChangeListener to the model. Usually only called to subscribe an
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* AbstractButton's listener to the model.
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*
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* @param l The listener to add
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*/
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public void addChangeListener(ChangeListener l)
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{
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listenerList.add(ChangeListener.class, l);
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}
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/**
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* Remove a ChangeListener to the model. Usually only called to unsubscribe
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* an AbstractButton's listener to the model.
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*
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* @param l The listener to remove
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*/
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public void removeChangeListener(ChangeListener l)
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{
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listenerList.remove(ChangeListener.class, l);
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}
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/**
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* Returns all registered <code>ChangeListener</code> objects.
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*
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* @return array of <code>ChangeListener</code> objects
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*/
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public ChangeListener[] getChangeListeners()
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{
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return (ChangeListener[]) listenerList.getListeners(ChangeListener.class);
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}
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/**
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* Inform each ItemListener in the {@link #listenerList} that an ItemEvent
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* has occurred. This happens in response to any change to the {@link
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* #stateMask} field.
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*
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* @param e The ItemEvent to fire
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*/
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protected void fireItemStateChanged(ItemEvent e)
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{
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ItemListener[] ll = getItemListeners();
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for (int i = 0; i < ll.length; i++)
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ll[i].itemStateChanged(e);
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}
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/**
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* Inform each ActionListener in the {@link #listenerList} that an
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* ActionEvent has occurred. This happens in response to the any change to
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* the {@link #stateMask} field which makes the enabled, armed and pressed
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* properties all simultaneously <code>true</code>.
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*
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* @param e The ActionEvent to fire
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*/
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protected void fireActionPerformed(ActionEvent e)
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{
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ActionListener[] ll = getActionListeners();
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for (int i = 0; i < ll.length; i++)
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ll[i].actionPerformed(e);
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}
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/**
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* Inform each ChangeListener in the {@link #listenerList} that a ChangeEvent
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* has occurred. This happens in response to the any change to a property
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* of the model.
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*/
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protected void fireStateChanged()
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{
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ChangeListener[] ll = getChangeListeners();
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for (int i = 0; i < ll.length; i++)
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ll[i].stateChanged(changeEvent);
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}
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/**
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* Get the value of the model's "armed" property.
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*
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* @return The current "armed" property
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*/
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public boolean isArmed()
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{
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return (stateMask & ARMED) == ARMED;
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}
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/**
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* Set the value of the model's "armed" property.
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*
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* @param a The new "armed" property
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*/
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public void setArmed(boolean a)
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{
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// if this call does not represent a CHANGE in state, then return
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if ((a && isArmed()) || (!a && !isArmed()))
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return;
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// cannot change ARMED state unless button is enabled
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if (!isEnabled())
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return;
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// make the change
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if (a)
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stateMask = stateMask | ARMED;
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else
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stateMask = stateMask & (~ARMED);
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// notify interested ChangeListeners
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fireStateChanged();
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}
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/**
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* Get the value of the model's "enabled" property.
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*
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* @return The current "enabled" property.
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*/
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public boolean isEnabled()
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{
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return (stateMask & ENABLED) == ENABLED;
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}
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/**
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* Set the value of the model's "enabled" property.
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*
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* @param e The new "enabled" property
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*/
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public void setEnabled(boolean e)
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{
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// if this call does not represent a CHANGE in state, then return
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if ((e && isEnabled()) || (!e && !isEnabled()))
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return;
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// make the change
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if (e)
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stateMask = stateMask | ENABLED;
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else
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stateMask = stateMask & (~ENABLED) & (~ARMED) & (~PRESSED);
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// notify interested ChangeListeners
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fireStateChanged();
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}
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/**
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* Set the value of the model's "pressed" property.
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*
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* @param p The new "pressed" property
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*/
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public void setPressed(boolean p)
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{
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// if this call does not represent a CHANGE in state, then return
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if ((p && isPressed()) || (!p && !isPressed()))
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return;
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// cannot changed PRESSED state unless button is enabled
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if (!isEnabled())
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return;
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// make the change
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if (p)
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stateMask = stateMask | PRESSED;
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else
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stateMask = stateMask & (~PRESSED);
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// if button is armed and was released, fire action event
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if (!p && isArmed())
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fireActionPerformed(new ActionEvent(this, ActionEvent.ACTION_PERFORMED,
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actionCommand));
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// notify interested ChangeListeners
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fireStateChanged();
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}
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/**
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* Get the value of the model's "pressed" property.
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*
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* @return The current "pressed" property
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*/
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public boolean isPressed()
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{
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return (stateMask & PRESSED) == PRESSED;
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}
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/**
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* Set the value of the model's "rollover" property.
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*
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* @param r The new "rollover" property
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*/
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public void setRollover(boolean r)
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{
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// if this call does not represent a CHANGE in state, then return
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if (r == isRollover())
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return;
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// cannot set ROLLOVER property unless button is enabled
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if (!isEnabled())
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return;
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// make the change
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if (r)
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stateMask = stateMask | ROLLOVER;
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else
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stateMask = stateMask & (~ROLLOVER);
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// notify interested ChangeListeners
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fireStateChanged();
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}
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/**
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* Set the value of the model's "selected" property.
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*
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* @param s The new "selected" property
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*/
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public void setSelected(boolean s)
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{
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// if this call does not represent a CHANGE in state, then return
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if ((s && isSelected()) || (!s && !isSelected()))
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return;
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// make the change
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if (s)
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stateMask = stateMask | SELECTED;
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else
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stateMask = stateMask & (~SELECTED);
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// notify interested ChangeListeners
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fireStateChanged();
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// fire ItemStateChanged events
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if (s)
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{
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fireItemStateChanged(new ItemEvent(this, ItemEvent.ITEM_STATE_CHANGED,
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this, ItemEvent.SELECTED));
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if (group != null)
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group.setSelected(this, true);
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}
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else
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{
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fireItemStateChanged(new ItemEvent(this, ItemEvent.ITEM_STATE_CHANGED,
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this, ItemEvent.DESELECTED));
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if (group != null)
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group.setSelected(this, false);
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}
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}
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/**
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* Get the value of the model's "selected" property.
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*
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* @return The current "selected" property
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*/
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public boolean isSelected()
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{
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return (stateMask & SELECTED) == SELECTED;
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}
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/**
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* Get the value of the model's "rollover" property.
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*
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* @return The current "rollover" property
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*/
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public boolean isRollover()
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{
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return (stateMask & ROLLOVER) == ROLLOVER;
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}
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/**
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* Get the value of the model's "mnemonic" property.
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*
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* @return The current "mnemonic" property
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*/
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public int getMnemonic()
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{
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return mnemonic;
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}
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/**
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* Set the value of the model's "mnemonic" property.
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*
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* @param key The new "mnemonic" property
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*/
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public void setMnemonic(int key)
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{
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if (mnemonic != key)
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{
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mnemonic = key;
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fireStateChanged();
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}
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}
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/**
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* Set the value of the model's "actionCommand" property. This property is
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* used as the "command" property of the {@link ActionEvent} fired from the
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* model.
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*
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* @param s The new "actionCommand" property.
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*/
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public void setActionCommand(String s)
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{
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if (actionCommand != s)
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{
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actionCommand = s;
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fireStateChanged();
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}
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}
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/**
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* Returns the current value of the model's "actionCommand" property.
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*
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* @return The current "actionCommand" property
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*/
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public String getActionCommand()
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{
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return actionCommand;
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}
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/**
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* Set the value of the model's "group" property. The model is said to be a
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* member of the {@link ButtonGroup} held in its "group" property, and only
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* one model in a given group can have their "selected" property be
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* <code>true</code> at a time.
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*
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* @param g The new "group" property (<code>null</code> permitted).
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*
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* @see #getGroup()
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*/
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public void setGroup(ButtonGroup g)
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{
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group = g;
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}
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/**
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* Returns the current value of the model's "group" property.
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*
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* @return The value of the "group" property
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*
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* @see #setGroup(ButtonGroup)
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*/
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public ButtonGroup getGroup()
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{
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return group;
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}
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}
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