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93 lines
3.3 KiB
CMake
93 lines
3.3 KiB
CMake
# Copyright 2015 Wolfgang Thaller.
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#
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# This file is part of Retro68.
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#
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# Retro68 is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Retro68 is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Retro68. If not, see <http://www.gnu.org/licenses/>.
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# To use this example as a standalone project using CMake:
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# mkdir build
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# cd build
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# cmake .. -DCMAKE_TOOLCHAIN_FILE=path/to/Retro68-build/toolchain/cmake/retro68.toolchain.cmake
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# make
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# This sample program contains a custom window definition procedure (WDEF) defined in wdef.c.
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# It is used in two different ways:
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# 1. The 80s way: compiled as a separate 'WDEF' code resource.
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# 2. The 90s way: compiled as part of the application.
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# First, let's build a separate code resource:
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add_executable(WDEF wdef.c)
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if(TARGET retrocrt)
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# Hack: if we are building as part of the Retro68 source tree,
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# make sure the run-time library is already compiled
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# (not needed for standalone projects)
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add_dependencies(WDEF retrocrt)
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endif(TARGET retrocrt)
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if(CMAKE_SYSTEM_NAME MATCHES Retro68)
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set_target_properties(WDEF PROPERTIES
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# tell wdef.c that it is being compiled as a code resource
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COMPILE_DEFINITIONS "COMPILING_AS_CODE_RESOURCE"
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COMPILE_OPTIONS -ffunction-sections # make things smaller
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# set a linker flag that says we want a flat piece
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# of code in a data file, specify entry point,
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# and add -Wl,-gc-sections to make things smaller.
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LINK_FLAGS "-Wl,--mac-flat -Wl,-eMYWINDOWDEFPROC -Wl,-gc-sections")
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set(WDEF_R wdef.r)
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set(WDEF_RESOURCE WDEF)
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elseif(CMAKE_SYSTEM_NAME MATCHES RetroPPC)
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set_target_properties(WDEF PROPERTIES
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COMPILE_OPTIONS -ffunction-sections # make things smaller
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# tell wdef.c that it is being compiled as a code resource
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COMPILE_DEFINITIONS "COMPILING_AS_CODE_RESOURCE"
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LINK_FLAGS " -Wl,-eMyWindowDefProc -Wl,-gc-sections"
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)
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set(WDEF_R wdefppc.r)
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add_custom_command(
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OUTPUT WDEF.pef
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COMMAND ${MAKE_PEF} WDEF -o "WDEF.pef"
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DEPENDS WDEF)
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set(WDEF_RESOURCE WDEF.pef)
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endif()
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# wrap the compiled WDEF into a resource
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add_custom_command(
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OUTPUT WDEF.rsrc.bin
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COMMAND ${REZ} -I ${REZ_INCLUDE_PATH}
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${CMAKE_CURRENT_SOURCE_DIR}/${WDEF_R}
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-o WDEF.rsrc.bin
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DEPENDS ${WDEF_RESOURCE} ${WDEF_R})
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# Now build the application
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add_application(WDEFShell
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wdefshell.c
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wdefshell.r
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wdef.c # the WDEF as a plain source file in the application
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# the separately compiled WDEF resource
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${CMAKE_CURRENT_BINARY_DIR}/WDEF.rsrc.bin
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)
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# Again, add some options to make things smaller.
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set_target_properties(WDEFShell PROPERTIES COMPILE_OPTIONS -ffunction-sections)
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set_target_properties(WDEFShell PROPERTIES LINK_FLAGS "-Wl,-gc-sections")
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