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119 lines
3.7 KiB
Java
119 lines
3.7 KiB
Java
/* TexturePaint.java --
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Copyright (C) 2002 Free Software Foundation, Inc.
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This file is part of GNU Classpath.
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GNU Classpath is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU Classpath is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU Classpath; see the file COPYING. If not, write to the
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Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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02110-1301 USA.
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Linking this library statically or dynamically with other modules is
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making a combined work based on this library. Thus, the terms and
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conditions of the GNU General Public License cover the whole
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combination.
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent
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modules, and to copy and distribute the resulting executable under
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terms of your choice, provided that you also meet, for each linked
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independent module, the terms and conditions of the license of that
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module. An independent module is a module which is not derived from
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or based on this library. If you modify this library, you may extend
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this exception to your version of the library, but you are not
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obligated to do so. If you do not wish to do so, delete this
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exception statement from your version. */
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package java.awt;
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import gnu.java.awt.java2d.TexturePaintContext;
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import java.awt.geom.AffineTransform;
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import java.awt.geom.Rectangle2D;
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import java.awt.image.BufferedImage;
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import java.awt.image.ColorModel;
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/**
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* This class provides a way to fill a Shape with a texture that is
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* specified by a BufferedImage.
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*/
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public class TexturePaint implements Paint
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{
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private final BufferedImage texture;
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private final Rectangle2D anchor;
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/**
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* Constructor.
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*
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* @param texture - the texture
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* @param anchor - the shape
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*/
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public TexturePaint(BufferedImage texture, Rectangle2D anchor)
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{
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this.texture = texture;
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this.anchor = anchor;
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}
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/**
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* Gets the texture image.
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*
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* @return the texture
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*/
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public BufferedImage getImage()
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{
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return texture;
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}
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/**
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* Gets the shape anchor.
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*
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* @return the shape anchor
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*/
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public Rectangle2D getAnchorRect()
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{
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return anchor;
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}
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/**
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* Creates the context used to paint the texture.
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*
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* @param cm - the ColorModel that receives the Paint data. Used only as a hint.
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* @param deviceBounds - the device space being rendered.
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* @param userBounds - the user space being rendered
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* @param xform - the AffineTransform from user space into device space
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* @param hints - a RenderingHints object that is used to specify how the
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* pattern is rendered
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* @return the paint context used to paint the texture
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*/
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public PaintContext createContext(ColorModel cm, Rectangle deviceBounds,
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Rectangle2D userBounds,
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AffineTransform xform, RenderingHints hints)
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{
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// TODO: Maybe add some hook for providing alternative/accelerated
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// implementations of this.
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return new TexturePaintContext(this, deviceBounds, userBounds, xform);
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}
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/**
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* Returns the transparency mode.
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*
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* @return the transparency mode.
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*/
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public int getTransparency()
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{
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return texture.getTransparency();
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}
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} // class TexturePaint
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