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94 lines
2.1 KiB
Go
94 lines
2.1 KiB
Go
// Copyright 2016 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package net
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import (
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"os"
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"runtime"
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"sync"
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"syscall"
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)
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// asyncIO implements asynchronous cancelable I/O.
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// An asyncIO represents a single asynchronous Read or Write
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// operation. The result is returned on the result channel.
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// The undergoing I/O system call can either complete or be
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// interrupted by a note.
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type asyncIO struct {
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res chan result
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// mu guards the pid field.
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mu sync.Mutex
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// pid holds the process id of
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// the process running the IO operation.
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pid int
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}
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// result is the return value of a Read or Write operation.
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type result struct {
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n int
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err error
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}
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// newAsyncIO returns a new asyncIO that performs an I/O
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// operation by calling fn, which must do one and only one
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// interruptible system call.
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func newAsyncIO(fn func([]byte) (int, error), b []byte) *asyncIO {
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aio := &asyncIO{
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res: make(chan result, 0),
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}
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aio.mu.Lock()
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go func() {
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// Lock the current goroutine to its process
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// and store the pid in io so that Cancel can
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// interrupt it. We ignore the "hangup" signal,
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// so the signal does not take down the entire
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// Go runtime.
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runtime.LockOSThread()
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runtime_ignoreHangup()
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aio.pid = os.Getpid()
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aio.mu.Unlock()
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n, err := fn(b)
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aio.mu.Lock()
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aio.pid = -1
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runtime_unignoreHangup()
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aio.mu.Unlock()
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aio.res <- result{n, err}
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}()
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return aio
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}
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var hangupNote os.Signal = syscall.Note("hangup")
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// Cancel interrupts the I/O operation, causing
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// the Wait function to return.
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func (aio *asyncIO) Cancel() {
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aio.mu.Lock()
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defer aio.mu.Unlock()
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if aio.pid == -1 {
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return
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}
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proc, err := os.FindProcess(aio.pid)
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if err != nil {
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return
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}
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proc.Signal(hangupNote)
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}
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// Wait for the I/O operation to complete.
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func (aio *asyncIO) Wait() (int, error) {
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res := <-aio.res
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return res.n, res.err
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}
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// The following functions, provided by the runtime, are used to
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// ignore and unignore the "hangup" signal received by the process.
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func runtime_ignoreHangup()
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func runtime_unignoreHangup()
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