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863 lines
18 KiB
C
863 lines
18 KiB
C
/* Copyright (C) 2012-2017 Free Software Foundation, Inc.
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This file is part of GCC.
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GCC is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3, or (at your option)
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any later version.
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GCC is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
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License for more details.
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Under Section 7 of GPL version 3, you are granted additional
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permissions described in the GCC Runtime Library Exception, version
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3.1, as published by the Free Software Foundation.
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You should have received a copy of the GNU General Public License and
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a copy of the GCC Runtime Library Exception along with this program;
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see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
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<http://www.gnu.org/licenses/>. */
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/* This file must be kept in sync with newlib/libc/machine/visium/memcpy.c */
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#include <stddef.h>
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#include "memcpy.h"
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#define INST_BARRIER __asm__ __volatile__ ("":::"memory");
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#define MOVE_32_OBJECTS(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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m1 = in [1]; \
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m2 = in [2]; \
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m3 = in [3]; \
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out [0] = m0; \
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out [1] = m1; \
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out [2] = m2; \
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out [3] = m3; \
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INST_BARRIER \
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m0 = in [4]; \
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m1 = in [5]; \
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m2 = in [6]; \
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m3 = in [7]; \
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out [4] = m0; \
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out [5] = m1; \
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out [6] = m2; \
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out [7] = m3; \
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INST_BARRIER \
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m0 = in [8]; \
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m1 = in [9]; \
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m2 = in [10]; \
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m3 = in [11]; \
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out [8] = m0; \
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out [9] = m1; \
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out [10] = m2; \
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out [11] = m3; \
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INST_BARRIER \
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m0 = in [12]; \
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m1 = in [13]; \
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m2 = in [14]; \
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m3 = in [15]; \
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out [12] = m0; \
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out [13] = m1; \
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out [14] = m2; \
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out [15] = m3; \
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INST_BARRIER \
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m0 = in [16]; \
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m1 = in [17]; \
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m2 = in [18]; \
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m3 = in [19]; \
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out [16] = m0; \
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out [17] = m1; \
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out [18] = m2; \
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out [19] = m3; \
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INST_BARRIER \
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m0 = in [20]; \
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m1 = in [21]; \
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m2 = in [22]; \
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m3 = in [23]; \
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out [20] = m0; \
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out [21] = m1; \
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out [22] = m2; \
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out [23] = m3; \
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INST_BARRIER \
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m0 = in [24]; \
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m1 = in [25]; \
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m2 = in [26]; \
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m3 = in [27]; \
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out [24] = m0; \
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out [25] = m1; \
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out [26] = m2; \
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out [27] = m3; \
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INST_BARRIER \
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m0 = in [28]; \
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m1 = in [29]; \
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m2 = in [30]; \
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m3 = in [31]; \
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out [28] = m0; \
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out [29] = m1; \
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out [30] = m2; \
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out [31] = m3; \
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INST_BARRIER \
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in += 32; \
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out += 32; \
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} while(0)
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#define MOVE_16_OBJECTS(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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m1 = in [1]; \
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m2 = in [2]; \
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m3 = in [3]; \
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out [0] = m0; \
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out [1] = m1; \
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out [2] = m2; \
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out [3] = m3; \
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INST_BARRIER \
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m0 = in [4]; \
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m1 = in [5]; \
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m2 = in [6]; \
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m3 = in [7]; \
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out [4] = m0; \
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out [5] = m1; \
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out [6] = m2; \
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out [7] = m3; \
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INST_BARRIER \
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m0 = in [8]; \
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m1 = in [9]; \
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m2 = in [10]; \
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m3 = in [11]; \
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out [8] = m0; \
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out [9] = m1; \
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out [10] = m2; \
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out [11] = m3; \
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INST_BARRIER \
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m0 = in [12]; \
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m1 = in [13]; \
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m2 = in [14]; \
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m3 = in [15]; \
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out [12] = m0; \
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out [13] = m1; \
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out [14] = m2; \
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out [15] = m3; \
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INST_BARRIER \
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in += 16; \
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out += 16; \
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} while(0)
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#define MOVE_12_OBJECTS(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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m1 = in [1]; \
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m2 = in [2]; \
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m3 = in [3]; \
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out [0] = m0; \
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out [1] = m1; \
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out [2] = m2; \
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out [3] = m3; \
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INST_BARRIER \
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m0 = in [4]; \
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m1 = in [5]; \
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m2 = in [6]; \
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m3 = in [7]; \
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out [4] = m0; \
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out [5] = m1; \
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out [6] = m2; \
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out [7] = m3; \
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INST_BARRIER \
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m0 = in [8]; \
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m1 = in [9]; \
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m2 = in [10]; \
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m3 = in [11]; \
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out [8] = m0; \
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out [9] = m1; \
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out [10] = m2; \
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out [11] = m3; \
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INST_BARRIER \
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in += 12; \
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out += 12; \
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} while(0)
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#define MOVE_11_OBJECTS(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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m1 = in [1]; \
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m2 = in [2]; \
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m3 = in [3]; \
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out [0] = m0; \
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out [1] = m1; \
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out [2] = m2; \
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out [3] = m3; \
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INST_BARRIER \
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m0 = in [4]; \
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m1 = in [5]; \
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m2 = in [6]; \
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m3 = in [7]; \
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out [4] = m0; \
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out [5] = m1; \
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out [6] = m2; \
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out [7] = m3; \
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INST_BARRIER \
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m0 = in [8]; \
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m1 = in [9]; \
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m2 = in [10]; \
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out [8] = m0; \
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out [9] = m1; \
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out [10] = m2; \
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INST_BARRIER \
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in += 11; \
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out += 11; \
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} while(0)
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#define MOVE_10_OBJECTS(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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m1 = in [1]; \
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m2 = in [2]; \
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m3 = in [3]; \
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out [0] = m0; \
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out [1] = m1; \
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out [2] = m2; \
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out [3] = m3; \
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INST_BARRIER \
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m0 = in [4]; \
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m1 = in [5]; \
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m2 = in [6]; \
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m3 = in [7]; \
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out [4] = m0; \
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m0 = in [8]; \
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out [5] = m1; \
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m1 = in [9]; \
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out [6] = m2; \
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out [7] = m3; \
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out [8] = m0; \
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out [9] = m1; \
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INST_BARRIER \
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in += 10; \
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out += 10; \
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} while(0)
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#define MOVE_9_OBJECTS(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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m1 = in [1]; \
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m2 = in [2]; \
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m3 = in [3]; \
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out [0] = m0; \
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out [1] = m1; \
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out [2] = m2; \
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out [3] = m3; \
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INST_BARRIER \
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m0 = in [4]; \
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m1 = in [5]; \
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m2 = in [6]; \
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m3 = in [7]; \
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out [4] = m0; \
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out [5] = m1; \
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out [6] = m2; \
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out [7] = m3; \
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INST_BARRIER \
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m0 = in [8]; \
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out [8] = m0; \
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in += 9; \
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out += 9; \
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} while(0)
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#define MOVE_8_OBJECTS(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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m1 = in [1]; \
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m2 = in [2]; \
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m3 = in [3]; \
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out [0] = m0; \
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out [1] = m1; \
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out [2] = m2; \
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out [3] = m3; \
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INST_BARRIER \
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m0 = in [4]; \
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m1 = in [5]; \
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m2 = in [6]; \
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m3 = in [7]; \
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out [4] = m0; \
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out [5] = m1; \
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out [6] = m2; \
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out [7] = m3; \
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INST_BARRIER \
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in += 8; \
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out += 8; \
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} while(0)
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#define MOVE_7_OBJECTS(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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m1 = in [1]; \
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m2 = in [2]; \
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m3 = in [3]; \
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out [0] = m0; \
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out [1] = m1; \
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out [2] = m2; \
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out [3] = m3; \
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INST_BARRIER \
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m0 = in [4]; \
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m1 = in [5]; \
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m2 = in [6]; \
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out [4] = m0; \
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out [5] = m1; \
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out [6] = m2; \
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INST_BARRIER \
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in += 7; \
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out += 7; \
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} while(0)
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#define MOVE_6_OBJECTS(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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m1 = in [1]; \
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m2 = in [2]; \
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m3 = in [3]; \
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out [0] = m0; \
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INST_BARRIER \
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m0 = in [4]; \
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out [1] = m1; \
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INST_BARRIER \
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m1 = in [5]; \
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out [2] = m2; \
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out [3] = m3; \
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out [4] = m0; \
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out [5] = m1; \
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INST_BARRIER \
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in += 6; \
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out += 6; \
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} while(0)
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#define MOVE_5_OBJECTS(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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m1 = in [1]; \
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m2 = in [2]; \
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m3 = in [3]; \
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INST_BARRIER \
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out [0] = m0; \
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m0 = in [4]; \
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INST_BARRIER \
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out [1] = m1; \
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out [2] = m2; \
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out [3] = m3; \
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out [4] = m0; \
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INST_BARRIER \
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in += 5; \
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out += 5; \
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} while(0)
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#define MOVE_4_OBJECTS(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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m1 = in [1]; \
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m2 = in [2]; \
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m3 = in [3]; \
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out [0] = m0; \
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out [1] = m1; \
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out [2] = m2; \
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out [3] = m3; \
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INST_BARRIER \
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in += 4; \
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out += 4; \
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} while(0)
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#define MOVE_3_OBJECTS(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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m1 = in [1]; \
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m2 = in [2]; \
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out [0] = m0; \
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out [1] = m1; \
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out [2] = m2; \
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INST_BARRIER \
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in += 3; \
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out += 3; \
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} while(0)
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#define MOVE_2_OBJECTS(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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m1 = in [1]; \
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out [0] = m0; \
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out [1] = m1; \
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INST_BARRIER \
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in += 2; \
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out += 2; \
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} while(0)
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#define MOVE_1_OBJECT(in,out) \
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do { \
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INST_BARRIER \
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m0 = in [0]; \
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out [0] = m0; \
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INST_BARRIER \
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in += 1; \
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out += 1; \
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} while(0)
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static inline void
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__int_memcpy (void *__restrict s1, const void *__restrict s2, size_t n)
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{
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int value = n;
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int loop_var;
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const int *in = s2;
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int *out = s1;
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int count;
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int m0,m1,m2,m3;
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/* This code currently give a stall for any value with a 1->2 in the low 5
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bits, i.e. 1,2, 33,34 ? not acceptable! */
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switch (value & 0x1f)
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{
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case 0:
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break;
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case 1:
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MOVE_1_OBJECT (in, out);
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break;
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case 2:
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MOVE_2_OBJECTS (in, out);
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break;
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case 3:
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MOVE_3_OBJECTS (in, out);
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break;
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case 4:
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MOVE_4_OBJECTS (in, out);
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break;
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case 5:
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MOVE_5_OBJECTS (in, out);
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break;
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case 6:
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MOVE_6_OBJECTS (in, out);
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break;
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case 7:
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MOVE_7_OBJECTS (in, out);
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break;
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case 8:
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MOVE_8_OBJECTS (in, out);
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break;
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case 9:
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MOVE_9_OBJECTS (in, out);
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break;
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case 10:
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MOVE_10_OBJECTS (in, out);
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break;
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case 11:
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MOVE_11_OBJECTS (in, out);
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break;
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case 12:
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MOVE_12_OBJECTS (in, out);
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break;
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case 13:
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MOVE_9_OBJECTS (in, out);
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MOVE_4_OBJECTS (in, out);
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break;
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case 14:
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MOVE_12_OBJECTS (in, out);
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MOVE_2_OBJECTS (in, out);
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break;
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case 15:
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MOVE_11_OBJECTS (in, out);
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MOVE_4_OBJECTS (in, out);
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break;
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case 16:
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MOVE_16_OBJECTS (in, out);
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break;
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case 17:
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MOVE_11_OBJECTS (in, out);
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MOVE_6_OBJECTS (in, out);
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break;
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case 18:
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MOVE_9_OBJECTS (in, out);
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MOVE_9_OBJECTS (in, out);
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break;
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case 19:
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MOVE_16_OBJECTS (in, out);
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MOVE_3_OBJECTS (in, out);
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break;
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case 20:
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MOVE_16_OBJECTS (in, out);
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MOVE_4_OBJECTS (in, out);
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break;
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case 21:
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MOVE_16_OBJECTS (in, out);
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MOVE_5_OBJECTS (in, out);
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break;
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case 22:
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MOVE_16_OBJECTS (in, out);
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MOVE_6_OBJECTS (in, out);
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break;
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case 23:
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MOVE_16_OBJECTS (in, out);
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MOVE_7_OBJECTS (in, out);
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break;
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case 24:
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MOVE_16_OBJECTS (in, out);
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MOVE_8_OBJECTS (in, out);
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break;
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case 25:
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MOVE_16_OBJECTS (in, out);
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MOVE_9_OBJECTS (in, out);
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break;
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case 26:
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MOVE_16_OBJECTS (in, out);
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MOVE_10_OBJECTS (in, out);
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break;
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case 27:
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MOVE_16_OBJECTS (in, out);
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MOVE_11_OBJECTS (in, out);
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break;
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case 28:
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MOVE_16_OBJECTS (in, out);
|
|
MOVE_8_OBJECTS (in, out);
|
|
MOVE_4_OBJECTS (in, out);
|
|
break;
|
|
case 29:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_9_OBJECTS (in, out);
|
|
MOVE_4_OBJECTS (in, out);
|
|
break;
|
|
case 30:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_12_OBJECTS (in, out);
|
|
MOVE_2_OBJECTS (in, out);
|
|
break;
|
|
case 31:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_11_OBJECTS (in, out);
|
|
MOVE_4_OBJECTS (in, out);
|
|
break;
|
|
}
|
|
|
|
/* This loop governs the asmptoptic behaviour of this algorithm, for long
|
|
word copies. */
|
|
count = value >> 5;
|
|
for (loop_var = 0; loop_var < count; loop_var++)
|
|
MOVE_32_OBJECTS (in, out);
|
|
}
|
|
|
|
static inline void
|
|
__shrt_int_memcpy (void *__restrict s1, const void *__restrict s2, size_t n)
|
|
{
|
|
int value = n;
|
|
int loop_var;
|
|
const short int *in = s2;
|
|
int short *out = s1;
|
|
int count;
|
|
int m0,m1,m2,m3;
|
|
|
|
/* This code currently give a stall for any value with a 1->2 in the low 5
|
|
bits, i.e. 1,2, 33,34 ? not acceptable! */
|
|
switch (value & 0x1f)
|
|
{
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
MOVE_1_OBJECT (in, out);
|
|
break;
|
|
case 2:
|
|
MOVE_2_OBJECTS (in, out);
|
|
break;
|
|
case 3:
|
|
MOVE_3_OBJECTS (in, out);
|
|
break;
|
|
case 4:
|
|
MOVE_4_OBJECTS (in, out);
|
|
break;
|
|
case 5:
|
|
MOVE_5_OBJECTS (in, out);
|
|
break;
|
|
case 6:
|
|
MOVE_6_OBJECTS (in, out);
|
|
break;
|
|
case 7:
|
|
MOVE_7_OBJECTS (in, out);
|
|
break;
|
|
case 8:
|
|
MOVE_8_OBJECTS (in, out);
|
|
break;
|
|
case 9:
|
|
MOVE_9_OBJECTS (in, out);
|
|
break;
|
|
case 10:
|
|
MOVE_10_OBJECTS (in, out);
|
|
break;
|
|
case 11:
|
|
MOVE_11_OBJECTS (in, out);
|
|
break;
|
|
case 12:
|
|
MOVE_12_OBJECTS (in, out);
|
|
break;
|
|
case 13:
|
|
MOVE_9_OBJECTS (in, out);
|
|
MOVE_4_OBJECTS (in, out);
|
|
break;
|
|
case 14:
|
|
MOVE_12_OBJECTS (in, out);
|
|
MOVE_2_OBJECTS (in, out);
|
|
break;
|
|
case 15:
|
|
MOVE_11_OBJECTS (in, out);
|
|
MOVE_4_OBJECTS (in, out);
|
|
break;
|
|
case 16:
|
|
MOVE_16_OBJECTS (in, out);
|
|
break;
|
|
case 17:
|
|
MOVE_11_OBJECTS (in, out);
|
|
MOVE_6_OBJECTS (in, out);
|
|
break;
|
|
case 18:
|
|
MOVE_9_OBJECTS (in, out);
|
|
MOVE_9_OBJECTS (in, out);
|
|
break;
|
|
case 19:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_3_OBJECTS (in, out);
|
|
break;
|
|
case 20:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_4_OBJECTS (in, out);
|
|
break;
|
|
case 21:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_5_OBJECTS (in, out);
|
|
break;
|
|
case 22:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_6_OBJECTS (in, out);
|
|
break;
|
|
case 23:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_7_OBJECTS (in, out);
|
|
break;
|
|
case 24:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_8_OBJECTS (in, out);
|
|
break;
|
|
case 25:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_9_OBJECTS (in, out);
|
|
break;
|
|
case 26:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_10_OBJECTS (in, out);
|
|
break;
|
|
case 27:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_11_OBJECTS (in, out);
|
|
break;
|
|
case 28:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_8_OBJECTS (in, out);
|
|
MOVE_4_OBJECTS (in, out);
|
|
break;
|
|
case 29:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_9_OBJECTS (in, out);
|
|
MOVE_4_OBJECTS (in, out);
|
|
break;
|
|
case 30:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_12_OBJECTS (in, out);
|
|
MOVE_2_OBJECTS (in, out);
|
|
break;
|
|
case 31:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_11_OBJECTS (in, out);
|
|
MOVE_4_OBJECTS (in, out);
|
|
break;
|
|
}
|
|
|
|
/* This loop governs the asmptoptic behaviour of this algorithm, for long
|
|
word copies. */
|
|
count = value >> 5;
|
|
for (loop_var = 0; loop_var < count; loop_var++)
|
|
MOVE_32_OBJECTS (in, out);
|
|
}
|
|
|
|
|
|
static inline void
|
|
__byte_memcpy (void *__restrict s1, const void *__restrict s2, size_t n)
|
|
{
|
|
int value = n;
|
|
int loop_var;
|
|
const char *in = s2;
|
|
char *out = s1;
|
|
int count;
|
|
int m0,m1,m2,m3;
|
|
|
|
/* This code currently give a stall for any value with a 1->2 in the low 5
|
|
bits, i.e. 1,2, 33,34 ? not acceptable! */
|
|
switch (value & 0x1f)
|
|
{
|
|
case 0:
|
|
break;
|
|
case 1:
|
|
MOVE_1_OBJECT (in, out);
|
|
break;
|
|
case 2:
|
|
MOVE_2_OBJECTS (in, out);
|
|
break;
|
|
case 3:
|
|
MOVE_3_OBJECTS (in, out);
|
|
break;
|
|
case 4:
|
|
MOVE_4_OBJECTS (in, out);
|
|
break;
|
|
case 5:
|
|
MOVE_5_OBJECTS (in, out);
|
|
break;
|
|
case 6:
|
|
MOVE_6_OBJECTS (in, out);
|
|
break;
|
|
case 7:
|
|
MOVE_7_OBJECTS (in, out);
|
|
break;
|
|
case 8:
|
|
MOVE_8_OBJECTS (in, out);
|
|
break;
|
|
case 9:
|
|
MOVE_9_OBJECTS (in, out);
|
|
break;
|
|
case 10:
|
|
MOVE_10_OBJECTS (in, out);
|
|
break;
|
|
case 11:
|
|
MOVE_11_OBJECTS (in, out);
|
|
break;
|
|
case 12:
|
|
MOVE_12_OBJECTS (in, out);
|
|
break;
|
|
case 13:
|
|
MOVE_9_OBJECTS (in, out);
|
|
MOVE_4_OBJECTS (in, out);
|
|
break;
|
|
case 14:
|
|
MOVE_12_OBJECTS (in, out);
|
|
MOVE_2_OBJECTS (in, out);
|
|
break;
|
|
case 15:
|
|
MOVE_11_OBJECTS (in, out);
|
|
MOVE_4_OBJECTS (in, out);
|
|
break;
|
|
case 16:
|
|
MOVE_16_OBJECTS (in, out);
|
|
break;
|
|
case 17:
|
|
MOVE_11_OBJECTS (in, out);
|
|
MOVE_6_OBJECTS (in, out);
|
|
break;
|
|
case 18:
|
|
MOVE_9_OBJECTS (in, out);
|
|
MOVE_9_OBJECTS (in, out);
|
|
break;
|
|
case 19:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_3_OBJECTS (in, out);
|
|
break;
|
|
case 20:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_4_OBJECTS (in, out);
|
|
break;
|
|
case 21:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_5_OBJECTS (in, out);
|
|
break;
|
|
case 22:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_6_OBJECTS (in, out);
|
|
break;
|
|
case 23:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_7_OBJECTS (in, out);
|
|
break;
|
|
case 24:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_8_OBJECTS (in, out);
|
|
break;
|
|
case 25:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_9_OBJECTS (in, out);
|
|
break;
|
|
case 26:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_10_OBJECTS (in, out);
|
|
break;
|
|
case 27:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_11_OBJECTS (in, out);
|
|
break;
|
|
case 28:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_8_OBJECTS (in, out);
|
|
MOVE_4_OBJECTS (in, out);
|
|
break;
|
|
case 29:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_9_OBJECTS (in, out);
|
|
MOVE_4_OBJECTS (in, out);
|
|
break;
|
|
case 30:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_12_OBJECTS (in, out);
|
|
MOVE_2_OBJECTS (in, out);
|
|
break;
|
|
case 31:
|
|
MOVE_16_OBJECTS (in, out);
|
|
MOVE_11_OBJECTS (in, out);
|
|
MOVE_4_OBJECTS (in, out);
|
|
break;
|
|
}
|
|
|
|
/* This loop governs the asmptoptic behaviour of this algorithm, for long
|
|
word copies. */
|
|
count = value >> 5;
|
|
for (loop_var = 0; loop_var < count; loop_var++)
|
|
MOVE_32_OBJECTS (in, out);
|
|
}
|
|
|
|
|
|
/* Exposed interface. */
|
|
|
|
#ifndef __VISIUM_ARCH_BMI__
|
|
|
|
void
|
|
__long_int_memcpy (void *__restrict s1, const void *__restrict s2, size_t n)
|
|
{
|
|
__int_memcpy (s1, s2, n);
|
|
}
|
|
|
|
#endif /* !__VISIUM_ARCH_BMI__ */
|
|
|
|
void
|
|
__wrd_memcpy (void *__restrict s1, const void *__restrict s2, size_t n)
|
|
{
|
|
__shrt_int_memcpy (s1, s2, n);
|
|
}
|
|
|
|
void
|
|
__byt_memcpy (void *__restrict s1, const void *__restrict s2, size_t n)
|
|
{
|
|
__byte_memcpy (s1, s2, n);
|
|
}
|