mirror of
https://github.com/autc04/Retro68.git
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255 lines
8.1 KiB
Go
255 lines
8.1 KiB
Go
// Copyright 2009 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package net
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import (
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"context"
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"syscall"
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)
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// BUG(mikio): On NaCl, Plan 9 and Windows, the ReadMsgUDP and
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// WriteMsgUDP methods of UDPConn are not implemented.
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// BUG(mikio): On Windows, the File method of UDPConn is not
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// implemented.
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// BUG(mikio): On NaCl, the ListenMulticastUDP function is not
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// implemented.
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// UDPAddr represents the address of a UDP end point.
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type UDPAddr struct {
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IP IP
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Port int
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Zone string // IPv6 scoped addressing zone
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}
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// Network returns the address's network name, "udp".
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func (a *UDPAddr) Network() string { return "udp" }
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func (a *UDPAddr) String() string {
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if a == nil {
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return "<nil>"
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}
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ip := ipEmptyString(a.IP)
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if a.Zone != "" {
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return JoinHostPort(ip+"%"+a.Zone, itoa(a.Port))
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}
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return JoinHostPort(ip, itoa(a.Port))
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}
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func (a *UDPAddr) isWildcard() bool {
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if a == nil || a.IP == nil {
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return true
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}
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return a.IP.IsUnspecified()
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}
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func (a *UDPAddr) opAddr() Addr {
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if a == nil {
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return nil
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}
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return a
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}
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// ResolveUDPAddr parses addr as a UDP address of the form "host:port"
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// or "[ipv6-host%zone]:port" and resolves a pair of domain name and
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// port name on the network net, which must be "udp", "udp4" or
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// "udp6". A literal address or host name for IPv6 must be enclosed
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// in square brackets, as in "[::1]:80", "[ipv6-host]:http" or
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// "[ipv6-host%zone]:80".
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//
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// Resolving a hostname is not recommended because this returns at most
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// one of its IP addresses.
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func ResolveUDPAddr(net, addr string) (*UDPAddr, error) {
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switch net {
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case "udp", "udp4", "udp6":
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case "": // a hint wildcard for Go 1.0 undocumented behavior
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net = "udp"
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default:
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return nil, UnknownNetworkError(net)
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}
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addrs, err := DefaultResolver.internetAddrList(context.Background(), net, addr)
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if err != nil {
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return nil, err
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}
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return addrs.first(isIPv4).(*UDPAddr), nil
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}
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// UDPConn is the implementation of the Conn and PacketConn interfaces
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// for UDP network connections.
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type UDPConn struct {
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conn
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}
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// ReadFromUDP reads a UDP packet from c, copying the payload into b.
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// It returns the number of bytes copied into b and the return address
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// that was on the packet.
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//
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// ReadFromUDP can be made to time out and return an error with
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// Timeout() == true after a fixed time limit; see SetDeadline and
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// SetReadDeadline.
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func (c *UDPConn) ReadFromUDP(b []byte) (int, *UDPAddr, error) {
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if !c.ok() {
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return 0, nil, syscall.EINVAL
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}
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n, addr, err := c.readFrom(b)
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if err != nil {
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err = &OpError{Op: "read", Net: c.fd.net, Source: c.fd.laddr, Addr: c.fd.raddr, Err: err}
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}
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return n, addr, err
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}
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// ReadFrom implements the PacketConn ReadFrom method.
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func (c *UDPConn) ReadFrom(b []byte) (int, Addr, error) {
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if !c.ok() {
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return 0, nil, syscall.EINVAL
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}
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n, addr, err := c.readFrom(b)
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if err != nil {
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err = &OpError{Op: "read", Net: c.fd.net, Source: c.fd.laddr, Addr: c.fd.raddr, Err: err}
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}
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if addr == nil {
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return n, nil, err
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}
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return n, addr, err
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}
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// ReadMsgUDP reads a packet from c, copying the payload into b and
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// the associated out-of-band data into oob. It returns the number
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// of bytes copied into b, the number of bytes copied into oob, the
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// flags that were set on the packet and the source address of the
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// packet.
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func (c *UDPConn) ReadMsgUDP(b, oob []byte) (n, oobn, flags int, addr *UDPAddr, err error) {
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if !c.ok() {
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return 0, 0, 0, nil, syscall.EINVAL
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}
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n, oobn, flags, addr, err = c.readMsg(b, oob)
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if err != nil {
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err = &OpError{Op: "read", Net: c.fd.net, Source: c.fd.laddr, Addr: c.fd.raddr, Err: err}
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}
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return
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}
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// WriteToUDP writes a UDP packet to addr via c, copying the payload
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// from b.
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//
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// WriteToUDP can be made to time out and return an error with
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// Timeout() == true after a fixed time limit; see SetDeadline and
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// SetWriteDeadline. On packet-oriented connections, write timeouts
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// are rare.
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func (c *UDPConn) WriteToUDP(b []byte, addr *UDPAddr) (int, error) {
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if !c.ok() {
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return 0, syscall.EINVAL
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}
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n, err := c.writeTo(b, addr)
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if err != nil {
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err = &OpError{Op: "write", Net: c.fd.net, Source: c.fd.laddr, Addr: addr.opAddr(), Err: err}
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}
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return n, err
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}
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// WriteTo implements the PacketConn WriteTo method.
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func (c *UDPConn) WriteTo(b []byte, addr Addr) (int, error) {
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if !c.ok() {
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return 0, syscall.EINVAL
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}
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a, ok := addr.(*UDPAddr)
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if !ok {
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return 0, &OpError{Op: "write", Net: c.fd.net, Source: c.fd.laddr, Addr: addr, Err: syscall.EINVAL}
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}
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n, err := c.writeTo(b, a)
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if err != nil {
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err = &OpError{Op: "write", Net: c.fd.net, Source: c.fd.laddr, Addr: a.opAddr(), Err: err}
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}
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return n, err
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}
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// WriteMsgUDP writes a packet to addr via c if c isn't connected, or
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// to c's remote destination address if c is connected (in which case
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// addr must be nil). The payload is copied from b and the associated
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// out-of-band data is copied from oob. It returns the number of
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// payload and out-of-band bytes written.
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func (c *UDPConn) WriteMsgUDP(b, oob []byte, addr *UDPAddr) (n, oobn int, err error) {
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if !c.ok() {
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return 0, 0, syscall.EINVAL
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}
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n, oobn, err = c.writeMsg(b, oob, addr)
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if err != nil {
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err = &OpError{Op: "write", Net: c.fd.net, Source: c.fd.laddr, Addr: addr.opAddr(), Err: err}
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}
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return
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}
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func newUDPConn(fd *netFD) *UDPConn { return &UDPConn{conn{fd}} }
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// DialUDP connects to the remote address raddr on the network net,
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// which must be "udp", "udp4", or "udp6". If laddr is not nil, it is
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// used as the local address for the connection.
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func DialUDP(net string, laddr, raddr *UDPAddr) (*UDPConn, error) {
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switch net {
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case "udp", "udp4", "udp6":
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default:
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return nil, &OpError{Op: "dial", Net: net, Source: laddr.opAddr(), Addr: raddr.opAddr(), Err: UnknownNetworkError(net)}
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}
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if raddr == nil {
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return nil, &OpError{Op: "dial", Net: net, Source: laddr.opAddr(), Addr: nil, Err: errMissingAddress}
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}
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c, err := dialUDP(context.Background(), net, laddr, raddr)
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if err != nil {
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return nil, &OpError{Op: "dial", Net: net, Source: laddr.opAddr(), Addr: raddr.opAddr(), Err: err}
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}
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return c, nil
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}
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// ListenUDP listens for incoming UDP packets addressed to the local
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// address laddr. Net must be "udp", "udp4", or "udp6". If laddr has
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// a port of 0, ListenUDP will choose an available port.
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// The LocalAddr method of the returned UDPConn can be used to
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// discover the port. The returned connection's ReadFrom and WriteTo
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// methods can be used to receive and send UDP packets with per-packet
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// addressing.
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func ListenUDP(net string, laddr *UDPAddr) (*UDPConn, error) {
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switch net {
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case "udp", "udp4", "udp6":
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default:
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return nil, &OpError{Op: "listen", Net: net, Source: nil, Addr: laddr.opAddr(), Err: UnknownNetworkError(net)}
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}
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if laddr == nil {
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laddr = &UDPAddr{}
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}
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c, err := listenUDP(context.Background(), net, laddr)
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if err != nil {
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return nil, &OpError{Op: "listen", Net: net, Source: nil, Addr: laddr.opAddr(), Err: err}
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}
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return c, nil
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}
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// ListenMulticastUDP listens for incoming multicast UDP packets
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// addressed to the group address gaddr on the interface ifi.
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// Network must be "udp", "udp4" or "udp6".
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// ListenMulticastUDP uses the system-assigned multicast interface
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// when ifi is nil, although this is not recommended because the
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// assignment depends on platforms and sometimes it might require
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// routing configuration.
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//
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// ListenMulticastUDP is just for convenience of simple, small
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// applications. There are golang.org/x/net/ipv4 and
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// golang.org/x/net/ipv6 packages for general purpose uses.
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func ListenMulticastUDP(network string, ifi *Interface, gaddr *UDPAddr) (*UDPConn, error) {
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switch network {
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case "udp", "udp4", "udp6":
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default:
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return nil, &OpError{Op: "listen", Net: network, Source: nil, Addr: gaddr.opAddr(), Err: UnknownNetworkError(network)}
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}
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if gaddr == nil || gaddr.IP == nil {
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return nil, &OpError{Op: "listen", Net: network, Source: nil, Addr: gaddr.opAddr(), Err: errMissingAddress}
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}
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c, err := listenMulticastUDP(context.Background(), network, ifi, gaddr)
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if err != nil {
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return nil, &OpError{Op: "listen", Net: network, Source: nil, Addr: gaddr.opAddr(), Err: err}
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}
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return c, nil
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}
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