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273 lines
11 KiB
Go
273 lines
11 KiB
Go
// Copyright 2011 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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/*
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Package builtin provides documentation for Go's predeclared identifiers.
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The items documented here are not actually in package builtin
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but their descriptions here allow godoc to present documentation
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for the language's special identifiers.
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*/
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package builtin
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// bool is the set of boolean values, true and false.
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type bool bool
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// true and false are the two untyped boolean values.
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const (
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true = 0 == 0 // Untyped bool.
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false = 0 != 0 // Untyped bool.
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)
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// uint8 is the set of all unsigned 8-bit integers.
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// Range: 0 through 255.
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type uint8 uint8
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// uint16 is the set of all unsigned 16-bit integers.
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// Range: 0 through 65535.
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type uint16 uint16
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// uint32 is the set of all unsigned 32-bit integers.
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// Range: 0 through 4294967295.
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type uint32 uint32
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// uint64 is the set of all unsigned 64-bit integers.
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// Range: 0 through 18446744073709551615.
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type uint64 uint64
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// int8 is the set of all signed 8-bit integers.
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// Range: -128 through 127.
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type int8 int8
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// int16 is the set of all signed 16-bit integers.
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// Range: -32768 through 32767.
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type int16 int16
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// int32 is the set of all signed 32-bit integers.
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// Range: -2147483648 through 2147483647.
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type int32 int32
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// int64 is the set of all signed 64-bit integers.
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// Range: -9223372036854775808 through 9223372036854775807.
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type int64 int64
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// float32 is the set of all IEEE-754 32-bit floating-point numbers.
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type float32 float32
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// float64 is the set of all IEEE-754 64-bit floating-point numbers.
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type float64 float64
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// complex64 is the set of all complex numbers with float32 real and
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// imaginary parts.
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type complex64 complex64
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// complex128 is the set of all complex numbers with float64 real and
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// imaginary parts.
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type complex128 complex128
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// string is the set of all strings of 8-bit bytes, conventionally but not
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// necessarily representing UTF-8-encoded text. A string may be empty, but
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// not nil. Values of string type are immutable.
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type string string
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// int is a signed integer type that is at least 32 bits in size. It is a
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// distinct type, however, and not an alias for, say, int32.
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type int int
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// uint is an unsigned integer type that is at least 32 bits in size. It is a
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// distinct type, however, and not an alias for, say, uint32.
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type uint uint
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// uintptr is an integer type that is large enough to hold the bit pattern of
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// any pointer.
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type uintptr uintptr
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// byte is an alias for uint8 and is equivalent to uint8 in all ways. It is
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// used, by convention, to distinguish byte values from 8-bit unsigned
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// integer values.
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type byte = uint8
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// rune is an alias for int32 and is equivalent to int32 in all ways. It is
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// used, by convention, to distinguish character values from integer values.
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type rune = int32
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// any is an alias for interface{} and is equivalent to interface{} in all ways.
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type any = interface{}
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// comparable is an interface that is implemented by all comparable types
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// (booleans, numbers, strings, pointers, channels, arrays of comparable types,
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// structs whose fields are all comparable types).
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// The comparable interface may only be used as a type parameter constraint,
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// not as the type of a variable.
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type comparable interface{ comparable }
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// iota is a predeclared identifier representing the untyped integer ordinal
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// number of the current const specification in a (usually parenthesized)
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// const declaration. It is zero-indexed.
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const iota = 0 // Untyped int.
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// nil is a predeclared identifier representing the zero value for a
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// pointer, channel, func, interface, map, or slice type.
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var nil Type // Type must be a pointer, channel, func, interface, map, or slice type
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// Type is here for the purposes of documentation only. It is a stand-in
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// for any Go type, but represents the same type for any given function
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// invocation.
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type Type int
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// Type1 is here for the purposes of documentation only. It is a stand-in
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// for any Go type, but represents the same type for any given function
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// invocation.
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type Type1 int
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// IntegerType is here for the purposes of documentation only. It is a stand-in
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// for any integer type: int, uint, int8 etc.
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type IntegerType int
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// FloatType is here for the purposes of documentation only. It is a stand-in
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// for either float type: float32 or float64.
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type FloatType float32
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// ComplexType is here for the purposes of documentation only. It is a
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// stand-in for either complex type: complex64 or complex128.
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type ComplexType complex64
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// The append built-in function appends elements to the end of a slice. If
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// it has sufficient capacity, the destination is resliced to accommodate the
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// new elements. If it does not, a new underlying array will be allocated.
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// Append returns the updated slice. It is therefore necessary to store the
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// result of append, often in the variable holding the slice itself:
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// slice = append(slice, elem1, elem2)
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// slice = append(slice, anotherSlice...)
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// As a special case, it is legal to append a string to a byte slice, like this:
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// slice = append([]byte("hello "), "world"...)
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func append(slice []Type, elems ...Type) []Type
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// The copy built-in function copies elements from a source slice into a
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// destination slice. (As a special case, it also will copy bytes from a
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// string to a slice of bytes.) The source and destination may overlap. Copy
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// returns the number of elements copied, which will be the minimum of
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// len(src) and len(dst).
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func copy(dst, src []Type) int
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// The delete built-in function deletes the element with the specified key
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// (m[key]) from the map. If m is nil or there is no such element, delete
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// is a no-op.
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func delete(m map[Type]Type1, key Type)
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// The len built-in function returns the length of v, according to its type:
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// Array: the number of elements in v.
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// Pointer to array: the number of elements in *v (even if v is nil).
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// Slice, or map: the number of elements in v; if v is nil, len(v) is zero.
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// String: the number of bytes in v.
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// Channel: the number of elements queued (unread) in the channel buffer;
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// if v is nil, len(v) is zero.
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// For some arguments, such as a string literal or a simple array expression, the
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// result can be a constant. See the Go language specification's "Length and
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// capacity" section for details.
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func len(v Type) int
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// The cap built-in function returns the capacity of v, according to its type:
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// Array: the number of elements in v (same as len(v)).
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// Pointer to array: the number of elements in *v (same as len(v)).
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// Slice: the maximum length the slice can reach when resliced;
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// if v is nil, cap(v) is zero.
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// Channel: the channel buffer capacity, in units of elements;
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// if v is nil, cap(v) is zero.
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// For some arguments, such as a simple array expression, the result can be a
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// constant. See the Go language specification's "Length and capacity" section for
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// details.
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func cap(v Type) int
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// The make built-in function allocates and initializes an object of type
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// slice, map, or chan (only). Like new, the first argument is a type, not a
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// value. Unlike new, make's return type is the same as the type of its
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// argument, not a pointer to it. The specification of the result depends on
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// the type:
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// Slice: The size specifies the length. The capacity of the slice is
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// equal to its length. A second integer argument may be provided to
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// specify a different capacity; it must be no smaller than the
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// length. For example, make([]int, 0, 10) allocates an underlying array
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// of size 10 and returns a slice of length 0 and capacity 10 that is
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// backed by this underlying array.
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// Map: An empty map is allocated with enough space to hold the
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// specified number of elements. The size may be omitted, in which case
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// a small starting size is allocated.
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// Channel: The channel's buffer is initialized with the specified
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// buffer capacity. If zero, or the size is omitted, the channel is
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// unbuffered.
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func make(t Type, size ...IntegerType) Type
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// The new built-in function allocates memory. The first argument is a type,
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// not a value, and the value returned is a pointer to a newly
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// allocated zero value of that type.
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func new(Type) *Type
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// The complex built-in function constructs a complex value from two
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// floating-point values. The real and imaginary parts must be of the same
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// size, either float32 or float64 (or assignable to them), and the return
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// value will be the corresponding complex type (complex64 for float32,
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// complex128 for float64).
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func complex(r, i FloatType) ComplexType
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// The real built-in function returns the real part of the complex number c.
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// The return value will be floating point type corresponding to the type of c.
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func real(c ComplexType) FloatType
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// The imag built-in function returns the imaginary part of the complex
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// number c. The return value will be floating point type corresponding to
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// the type of c.
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func imag(c ComplexType) FloatType
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// The close built-in function closes a channel, which must be either
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// bidirectional or send-only. It should be executed only by the sender,
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// never the receiver, and has the effect of shutting down the channel after
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// the last sent value is received. After the last value has been received
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// from a closed channel c, any receive from c will succeed without
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// blocking, returning the zero value for the channel element. The form
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// x, ok := <-c
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// will also set ok to false for a closed channel.
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func close(c chan<- Type)
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// The panic built-in function stops normal execution of the current
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// goroutine. When a function F calls panic, normal execution of F stops
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// immediately. Any functions whose execution was deferred by F are run in
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// the usual way, and then F returns to its caller. To the caller G, the
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// invocation of F then behaves like a call to panic, terminating G's
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// execution and running any deferred functions. This continues until all
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// functions in the executing goroutine have stopped, in reverse order. At
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// that point, the program is terminated with a non-zero exit code. This
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// termination sequence is called panicking and can be controlled by the
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// built-in function recover.
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func panic(v any)
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// The recover built-in function allows a program to manage behavior of a
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// panicking goroutine. Executing a call to recover inside a deferred
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// function (but not any function called by it) stops the panicking sequence
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// by restoring normal execution and retrieves the error value passed to the
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// call of panic. If recover is called outside the deferred function it will
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// not stop a panicking sequence. In this case, or when the goroutine is not
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// panicking, or if the argument supplied to panic was nil, recover returns
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// nil. Thus the return value from recover reports whether the goroutine is
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// panicking.
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func recover() any
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// The print built-in function formats its arguments in an
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// implementation-specific way and writes the result to standard error.
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// Print is useful for bootstrapping and debugging; it is not guaranteed
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// to stay in the language.
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func print(args ...Type)
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// The println built-in function formats its arguments in an
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// implementation-specific way and writes the result to standard error.
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// Spaces are always added between arguments and a newline is appended.
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// Println is useful for bootstrapping and debugging; it is not guaranteed
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// to stay in the language.
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func println(args ...Type)
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// The error built-in interface type is the conventional interface for
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// representing an error condition, with the nil value representing no error.
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type error interface {
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Error() string
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}
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