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482 lines
16 KiB
Plaintext
482 lines
16 KiB
Plaintext
@section Symbols
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BFD tries to maintain as much symbol information as it can when
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it moves information from file to file. BFD passes information
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to applications though the @code{asymbol} structure. When the
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application requests the symbol table, BFD reads the table in
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the native form and translates parts of it into the internal
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format. To maintain more than the information passed to
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applications, some targets keep some information ``behind the
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scenes'' in a structure only the particular back end knows
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about. For example, the coff back end keeps the original
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symbol table structure as well as the canonical structure when
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a BFD is read in. On output, the coff back end can reconstruct
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the output symbol table so that no information is lost, even
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information unique to coff which BFD doesn't know or
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understand. If a coff symbol table were read, but were written
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through an a.out back end, all the coff specific information
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would be lost. The symbol table of a BFD
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is not necessarily read in until a canonicalize request is
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made. Then the BFD back end fills in a table provided by the
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application with pointers to the canonical information. To
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output symbols, the application provides BFD with a table of
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pointers to pointers to @code{asymbol}s. This allows applications
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like the linker to output a symbol as it was read, since the ``behind
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the scenes'' information will be still available.
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@menu
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* Reading Symbols::
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* Writing Symbols::
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* Mini Symbols::
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* typedef asymbol::
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* symbol handling functions::
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@end menu
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@node Reading Symbols, Writing Symbols, Symbols, Symbols
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@subsection Reading symbols
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There are two stages to reading a symbol table from a BFD:
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allocating storage, and the actual reading process. This is an
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excerpt from an application which reads the symbol table:
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@example
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long storage_needed;
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asymbol **symbol_table;
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long number_of_symbols;
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long i;
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storage_needed = bfd_get_symtab_upper_bound (abfd);
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if (storage_needed < 0)
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FAIL
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if (storage_needed == 0)
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return;
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symbol_table = xmalloc (storage_needed);
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...
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number_of_symbols =
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bfd_canonicalize_symtab (abfd, symbol_table);
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if (number_of_symbols < 0)
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FAIL
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for (i = 0; i < number_of_symbols; i++)
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process_symbol (symbol_table[i]);
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@end example
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All storage for the symbols themselves is in an objalloc
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connected to the BFD; it is freed when the BFD is closed.
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@node Writing Symbols, Mini Symbols, Reading Symbols, Symbols
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@subsection Writing symbols
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Writing of a symbol table is automatic when a BFD open for
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writing is closed. The application attaches a vector of
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pointers to pointers to symbols to the BFD being written, and
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fills in the symbol count. The close and cleanup code reads
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through the table provided and performs all the necessary
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operations. The BFD output code must always be provided with an
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``owned'' symbol: one which has come from another BFD, or one
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which has been created using @code{bfd_make_empty_symbol}. Here is an
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example showing the creation of a symbol table with only one element:
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@example
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#include "sysdep.h"
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#include "bfd.h"
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int main (void)
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@{
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bfd *abfd;
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asymbol *ptrs[2];
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asymbol *new;
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abfd = bfd_openw ("foo","a.out-sunos-big");
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bfd_set_format (abfd, bfd_object);
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new = bfd_make_empty_symbol (abfd);
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new->name = "dummy_symbol";
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new->section = bfd_make_section_old_way (abfd, ".text");
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new->flags = BSF_GLOBAL;
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new->value = 0x12345;
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ptrs[0] = new;
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ptrs[1] = 0;
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bfd_set_symtab (abfd, ptrs, 1);
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bfd_close (abfd);
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return 0;
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@}
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./makesym
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nm foo
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00012345 A dummy_symbol
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@end example
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Many formats cannot represent arbitrary symbol information; for
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instance, the @code{a.out} object format does not allow an
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arbitrary number of sections. A symbol pointing to a section
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which is not one of @code{.text}, @code{.data} or @code{.bss} cannot
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be described.
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@node Mini Symbols, typedef asymbol, Writing Symbols, Symbols
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@subsection Mini Symbols
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Mini symbols provide read-only access to the symbol table.
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They use less memory space, but require more time to access.
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They can be useful for tools like nm or objdump, which may
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have to handle symbol tables of extremely large executables.
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The @code{bfd_read_minisymbols} function will read the symbols
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into memory in an internal form. It will return a @code{void *}
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pointer to a block of memory, a symbol count, and the size of
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each symbol. The pointer is allocated using @code{malloc}, and
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should be freed by the caller when it is no longer needed.
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The function @code{bfd_minisymbol_to_symbol} will take a pointer
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to a minisymbol, and a pointer to a structure returned by
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@code{bfd_make_empty_symbol}, and return a @code{asymbol} structure.
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The return value may or may not be the same as the value from
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@code{bfd_make_empty_symbol} which was passed in.
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@node typedef asymbol, symbol handling functions, Mini Symbols, Symbols
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@subsection typedef asymbol
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An @code{asymbol} has the form:
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@example
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typedef struct bfd_symbol
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@{
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/* A pointer to the BFD which owns the symbol. This information
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is necessary so that a back end can work out what additional
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information (invisible to the application writer) is carried
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with the symbol.
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This field is *almost* redundant, since you can use section->owner
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instead, except that some symbols point to the global sections
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bfd_@{abs,com,und@}_section. This could be fixed by making
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these globals be per-bfd (or per-target-flavor). FIXME. */
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struct bfd *the_bfd; /* Use bfd_asymbol_bfd(sym) to access this field. */
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/* The text of the symbol. The name is left alone, and not copied; the
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application may not alter it. */
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const char *name;
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/* The value of the symbol. This really should be a union of a
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numeric value with a pointer, since some flags indicate that
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a pointer to another symbol is stored here. */
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symvalue value;
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/* Attributes of a symbol. */
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#define BSF_NO_FLAGS 0x00
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/* The symbol has local scope; @code{static} in @code{C}. The value
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is the offset into the section of the data. */
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#define BSF_LOCAL (1 << 0)
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/* The symbol has global scope; initialized data in @code{C}. The
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value is the offset into the section of the data. */
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#define BSF_GLOBAL (1 << 1)
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/* The symbol has global scope and is exported. The value is
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the offset into the section of the data. */
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#define BSF_EXPORT BSF_GLOBAL /* No real difference. */
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/* A normal C symbol would be one of:
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@code{BSF_LOCAL}, @code{BSF_UNDEFINED} or @code{BSF_GLOBAL}. */
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/* The symbol is a debugging record. The value has an arbitrary
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meaning, unless BSF_DEBUGGING_RELOC is also set. */
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#define BSF_DEBUGGING (1 << 2)
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/* The symbol denotes a function entry point. Used in ELF,
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perhaps others someday. */
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#define BSF_FUNCTION (1 << 3)
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/* Used by the linker. */
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#define BSF_KEEP (1 << 5)
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/* An ELF common symbol. */
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#define BSF_ELF_COMMON (1 << 6)
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/* A weak global symbol, overridable without warnings by
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a regular global symbol of the same name. */
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#define BSF_WEAK (1 << 7)
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/* This symbol was created to point to a section, e.g. ELF's
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STT_SECTION symbols. */
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#define BSF_SECTION_SYM (1 << 8)
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/* The symbol used to be a common symbol, but now it is
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allocated. */
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#define BSF_OLD_COMMON (1 << 9)
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/* In some files the type of a symbol sometimes alters its
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location in an output file - ie in coff a @code{ISFCN} symbol
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which is also @code{C_EXT} symbol appears where it was
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declared and not at the end of a section. This bit is set
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by the target BFD part to convey this information. */
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#define BSF_NOT_AT_END (1 << 10)
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/* Signal that the symbol is the label of constructor section. */
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#define BSF_CONSTRUCTOR (1 << 11)
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/* Signal that the symbol is a warning symbol. The name is a
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warning. The name of the next symbol is the one to warn about;
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if a reference is made to a symbol with the same name as the next
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symbol, a warning is issued by the linker. */
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#define BSF_WARNING (1 << 12)
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/* Signal that the symbol is indirect. This symbol is an indirect
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pointer to the symbol with the same name as the next symbol. */
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#define BSF_INDIRECT (1 << 13)
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/* BSF_FILE marks symbols that contain a file name. This is used
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for ELF STT_FILE symbols. */
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#define BSF_FILE (1 << 14)
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/* Symbol is from dynamic linking information. */
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#define BSF_DYNAMIC (1 << 15)
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/* The symbol denotes a data object. Used in ELF, and perhaps
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others someday. */
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#define BSF_OBJECT (1 << 16)
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/* This symbol is a debugging symbol. The value is the offset
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into the section of the data. BSF_DEBUGGING should be set
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as well. */
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#define BSF_DEBUGGING_RELOC (1 << 17)
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/* This symbol is thread local. Used in ELF. */
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#define BSF_THREAD_LOCAL (1 << 18)
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/* This symbol represents a complex relocation expression,
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with the expression tree serialized in the symbol name. */
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#define BSF_RELC (1 << 19)
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/* This symbol represents a signed complex relocation expression,
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with the expression tree serialized in the symbol name. */
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#define BSF_SRELC (1 << 20)
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/* This symbol was created by bfd_get_synthetic_symtab. */
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#define BSF_SYNTHETIC (1 << 21)
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/* This symbol is an indirect code object. Unrelated to BSF_INDIRECT.
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The dynamic linker will compute the value of this symbol by
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calling the function that it points to. BSF_FUNCTION must
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also be also set. */
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#define BSF_GNU_INDIRECT_FUNCTION (1 << 22)
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/* This symbol is a globally unique data object. The dynamic linker
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will make sure that in the entire process there is just one symbol
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with this name and type in use. BSF_OBJECT must also be set. */
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#define BSF_GNU_UNIQUE (1 << 23)
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flagword flags;
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/* A pointer to the section to which this symbol is
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relative. This will always be non NULL, there are special
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sections for undefined and absolute symbols. */
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struct bfd_section *section;
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/* Back end special data. */
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union
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@{
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void *p;
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bfd_vma i;
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@}
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udata;
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@}
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asymbol;
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@end example
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@node symbol handling functions, , typedef asymbol, Symbols
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@subsection Symbol handling functions
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@findex bfd_get_symtab_upper_bound
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@subsubsection @code{bfd_get_symtab_upper_bound}
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@strong{Description}@*
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Return the number of bytes required to store a vector of pointers
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to @code{asymbols} for all the symbols in the BFD @var{abfd},
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including a terminal NULL pointer. If there are no symbols in
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the BFD, then return 0. If an error occurs, return -1.
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@example
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#define bfd_get_symtab_upper_bound(abfd) \
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BFD_SEND (abfd, _bfd_get_symtab_upper_bound, (abfd))
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@end example
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@findex bfd_is_local_label
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@subsubsection @code{bfd_is_local_label}
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@strong{Synopsis}
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@example
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bfd_boolean bfd_is_local_label (bfd *abfd, asymbol *sym);
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@end example
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@strong{Description}@*
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Return TRUE if the given symbol @var{sym} in the BFD @var{abfd} is
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a compiler generated local label, else return FALSE.
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@findex bfd_is_local_label_name
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@subsubsection @code{bfd_is_local_label_name}
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@strong{Synopsis}
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@example
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bfd_boolean bfd_is_local_label_name (bfd *abfd, const char *name);
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@end example
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@strong{Description}@*
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Return TRUE if a symbol with the name @var{name} in the BFD
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@var{abfd} is a compiler generated local label, else return
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FALSE. This just checks whether the name has the form of a
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local label.
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@example
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#define bfd_is_local_label_name(abfd, name) \
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BFD_SEND (abfd, _bfd_is_local_label_name, (abfd, name))
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@end example
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@findex bfd_is_target_special_symbol
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@subsubsection @code{bfd_is_target_special_symbol}
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@strong{Synopsis}
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@example
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bfd_boolean bfd_is_target_special_symbol (bfd *abfd, asymbol *sym);
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@end example
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@strong{Description}@*
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Return TRUE iff a symbol @var{sym} in the BFD @var{abfd} is something
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special to the particular target represented by the BFD. Such symbols
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should normally not be mentioned to the user.
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@example
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#define bfd_is_target_special_symbol(abfd, sym) \
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BFD_SEND (abfd, _bfd_is_target_special_symbol, (abfd, sym))
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@end example
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@findex bfd_canonicalize_symtab
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@subsubsection @code{bfd_canonicalize_symtab}
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@strong{Description}@*
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Read the symbols from the BFD @var{abfd}, and fills in
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the vector @var{location} with pointers to the symbols and
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a trailing NULL.
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Return the actual number of symbol pointers, not
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including the NULL.
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@example
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#define bfd_canonicalize_symtab(abfd, location) \
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BFD_SEND (abfd, _bfd_canonicalize_symtab, (abfd, location))
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@end example
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@findex bfd_set_symtab
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@subsubsection @code{bfd_set_symtab}
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@strong{Synopsis}
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@example
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bfd_boolean bfd_set_symtab
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(bfd *abfd, asymbol **location, unsigned int count);
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@end example
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@strong{Description}@*
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Arrange that when the output BFD @var{abfd} is closed,
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the table @var{location} of @var{count} pointers to symbols
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will be written.
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@findex bfd_print_symbol_vandf
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@subsubsection @code{bfd_print_symbol_vandf}
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@strong{Synopsis}
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@example
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void bfd_print_symbol_vandf (bfd *abfd, void *file, asymbol *symbol);
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@end example
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@strong{Description}@*
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Print the value and flags of the @var{symbol} supplied to the
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stream @var{file}.
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@findex bfd_make_empty_symbol
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@subsubsection @code{bfd_make_empty_symbol}
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@strong{Description}@*
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Create a new @code{asymbol} structure for the BFD @var{abfd}
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and return a pointer to it.
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This routine is necessary because each back end has private
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information surrounding the @code{asymbol}. Building your own
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@code{asymbol} and pointing to it will not create the private
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information, and will cause problems later on.
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@example
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#define bfd_make_empty_symbol(abfd) \
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BFD_SEND (abfd, _bfd_make_empty_symbol, (abfd))
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@end example
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@findex _bfd_generic_make_empty_symbol
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@subsubsection @code{_bfd_generic_make_empty_symbol}
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@strong{Synopsis}
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@example
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asymbol *_bfd_generic_make_empty_symbol (bfd *);
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@end example
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@strong{Description}@*
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Create a new @code{asymbol} structure for the BFD @var{abfd}
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and return a pointer to it. Used by core file routines,
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binary back-end and anywhere else where no private info
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is needed.
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@findex bfd_make_debug_symbol
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@subsubsection @code{bfd_make_debug_symbol}
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@strong{Description}@*
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Create a new @code{asymbol} structure for the BFD @var{abfd},
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to be used as a debugging symbol. Further details of its use have
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yet to be worked out.
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@example
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#define bfd_make_debug_symbol(abfd,ptr,size) \
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BFD_SEND (abfd, _bfd_make_debug_symbol, (abfd, ptr, size))
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@end example
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@findex bfd_decode_symclass
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@subsubsection @code{bfd_decode_symclass}
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@strong{Description}@*
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Return a character corresponding to the symbol
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class of @var{symbol}, or '?' for an unknown class.
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@strong{Synopsis}
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@example
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int bfd_decode_symclass (asymbol *symbol);
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@end example
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@findex bfd_is_undefined_symclass
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@subsubsection @code{bfd_is_undefined_symclass}
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@strong{Description}@*
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Returns non-zero if the class symbol returned by
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bfd_decode_symclass represents an undefined symbol.
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Returns zero otherwise.
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@strong{Synopsis}
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@example
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bfd_boolean bfd_is_undefined_symclass (int symclass);
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@end example
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@findex bfd_symbol_info
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@subsubsection @code{bfd_symbol_info}
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@strong{Description}@*
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Fill in the basic info about symbol that nm needs.
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Additional info may be added by the back-ends after
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calling this function.
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@strong{Synopsis}
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@example
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void bfd_symbol_info (asymbol *symbol, symbol_info *ret);
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@end example
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@findex bfd_copy_private_symbol_data
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@subsubsection @code{bfd_copy_private_symbol_data}
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@strong{Synopsis}
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@example
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bfd_boolean bfd_copy_private_symbol_data
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(bfd *ibfd, asymbol *isym, bfd *obfd, asymbol *osym);
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@end example
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@strong{Description}@*
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Copy private symbol information from @var{isym} in the BFD
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@var{ibfd} to the symbol @var{osym} in the BFD @var{obfd}.
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Return @code{TRUE} on success, @code{FALSE} on error. Possible error
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returns are:
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@itemize @bullet
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@item
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@code{bfd_error_no_memory} -
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Not enough memory exists to create private data for @var{osec}.
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@end itemize
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@example
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#define bfd_copy_private_symbol_data(ibfd, isymbol, obfd, osymbol) \
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BFD_SEND (obfd, _bfd_copy_private_symbol_data, \
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(ibfd, isymbol, obfd, osymbol))
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@end example
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